<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="ScenarioFinder.lua"/>
<Frame name="ScenarioSpecificChoiceTemplate" enableMouse="true" inherits="LFGSpecificChoiceTemplate" virtual="true">
<Scripts>
<OnLoad>
self.enableButton:SetScript("OnClick", ScenarioQueueFrameChoiceEnableButton_OnClick);
self.expandOrCollapseButton:SetScript("OnClick", ScenarioQueueFrameExpandOrCollapseButton_OnClick);
self:SetScript("OnEnter", ScenarioQueueFrameChoiceButton_OnEnter);
</OnLoad>
</Scripts>
</Frame>
<Frame name="ScenarioFinderFrame" useParentLevel="true" hidden="true" parent="GroupFinderFrame">
<Size x="338" y="428"/>
<Anchors>
<Anchor point="TOPLEFT" x="224" y="0"/>
</Anchors>
<Layers>
<Layer level="BORDER">
<Texture name="$parentTopTileStreaks" inherits="_UI-Frame-TopTileStreaks" parentKey="TopTileStreaks">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="-21"/>
<Anchor point="TOPRIGHT" x="-2" y="-21"/>
</Anchors>
</Texture>
<Texture name="$parentBtnCornerRight" inherits="UI-Frame-BtnCornerRight" hidden="false">
<Anchors>
<Anchor point="BOTTOMRIGHT" x="0" y="-1"/>
</Anchors>
</Texture>
<Texture name="$parentButtonBottomBorder" inherits="_UI-Frame-BtnBotTile">
<Anchors>
<Anchor point="BOTTOMLEFT" x="-23" y="2"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBtnCornerRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame parentKey="NoScenariosCover" enableMouse="true" hidden="true" topLevel="true">
<Anchors>
<Anchor point="TOPRIGHT" x="-6" y="-25"/>
<Anchor point="BOTTOMLEFT" x="3" y="4"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture>
<Color r="0" g="0" b="0" a="0.8"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString parentKey="Label" inherits="GameFontNormalLarge" justifyH="CENTER" justifyV="MIDDLE">
<Size x="320" y="0"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="$parentInset" useParentLevel="true" inherits="InsetFrameTemplate" parentKey="Inset">
<Anchors>
<Anchor point="TOPLEFT" x="2" y="-72" />
<Anchor point="BOTTOMRIGHT" x="-6" y="26" />
</Anchors>
</Frame>
<Frame name="ScenarioQueueFrame" setAllPoints="true" parentKey="Queue">
<Layers>
<Layer level="BORDER">
<Texture file="Interface\LFGFrame\UI-LFG-SCENARIO-Random" parentKey="Bg">
<Size x="512" y="512"/>
<Anchors>
<Anchor point="TOPLEFT" x="4" y="-75"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentTypeDropDown" inherits="UIDropDownMenuTemplate" parentKey="Dropdown" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="117" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentName" inherits="GameFontNormal" justifyH="RIGHT" text="CHOOSE_YOUR_DUNGEON">
<Size>
<AbsDimension x="115" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow function="ScenarioQueueFrameTypeDropDown_SetUp"/>
</Scripts>
</Frame>
<Frame name="$parentRandom" setAllPoints="true" parentKey="Random">
<Frames>
<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate" parentKey="ScrollFrame">
<Size>
<AbsDimension x="303" y="320"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-29" y="28"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentScrollBackground">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-4" y="0"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="24" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" b="0" g="0" a=".65"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentScrollBackgroundTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-5" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentScrollBackgroundBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local myName = self:GetName();
_G[myName.."ScrollBackground"]:SetParent(_G[myName.."ScrollBar"]);
_G[myName.."ScrollBackgroundTopLeft"]:SetParent(_G[myName.."ScrollBar"]);
_G[myName.."ScrollBackgroundBottomRight"]:SetParent(_G[myName.."ScrollBar"]);
local scrollBar = _G[myName.."ScrollBar"];
scrollBar:ClearAllPoints();
scrollBar:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", 3, 14);
scrollBar:SetPoint("TOPLEFT", self, "TOPRIGHT", 3, -16);
self.scrollBarHideable = true;
ScrollFrame_OnLoad(self);
</OnLoad>
</Scripts>
<ScrollChild>
<Frame name="$parentChildFrame" inherits="LFGRewardFrameTemplate" parentKey="Child">
<Scripts>
<OnShow>
ScenarioQueueFrameRandom_UpdateFrame();
</OnShow>
</Scripts>
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<Frame name="$parentSpecific" setAllPoints="true" hidden="true" parentKey="Specific">
<Frames>
<Frame name="$parentButton1" parentKey="Button1" inherits="ScenarioSpecificChoiceTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" x="10" y="-86"/>
</Anchors>
</Frame>
<ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate" parentKey="ScrollFrame">
<Size x="296" y="324"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="10" y="-77"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentScrollBackgroundTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentScrollBackgroundBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(self, offset, 16, ScenarioQueueFrameSpecific_Update);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
</Frames>
<Scripts>
<OnShow>
ScenarioQueueFrame_Update();
</OnShow>
</Scripts>
</Frame>
<!--
<Frame name="$parentCooldownFrame" hidden="true" enableMouse="true">
<Size>
<AbsDimension x="330" y="257"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-6" y="27"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBlackFilter" setAllPoints="true">
<Color r="0" b="0" g="0" a="0.93"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentDescription" parentKey="description" inherits="GameFontNormal" text="LFG_RANDOM_COOLDOWN_OTHER" justifyH="CENTER">
<Size>
<AbsDimension x="300" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTime" parentKey="time" inherits="GameFontHighlightLarge" justifyH="CENTER">
<Anchors>
<Anchor point="TOP" relativeTo="$parentDescription" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName1" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="120" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentDescription" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="25" y="-60"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatus1" inherits="GameFontNormal" justifyH="RIGHT">
<Size>
<AbsDimension x="110" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName1" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName2" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="120" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentName1" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatus2" inherits="GameFontNormal" justifyH="RIGHT">
<Size>
<AbsDimension x="110" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName2" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName3" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="120" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentName2" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatus3" inherits="GameFontNormal" justifyH="RIGHT">
<Size>
<AbsDimension x="110" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName3" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName4" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="120" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentName3" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatus4" inherits="GameFontNormal" justifyH="RIGHT">
<Size>
<AbsDimension x="110" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName4" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad function="LFDQueueFrameRandomCooldownFrame_OnLoad"/>
<OnEvent function="LFDQueueFrameRandomCooldownFrame_OnEvent"/>
<OnShow>
LFDQueueFrameFindGroupButton_Update();
</OnShow>
<OnHide>
LFDQueueFrameFindGroupButton_Update();
</OnHide>
</Scripts>
</Frame>
-->
<Frame name="$parentPartyBackfill" inherits="LFGBackfillCoverTemplate">
<Size>
<AbsDimension x="330" y="329"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-6" y="24"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LFGBackfillCover_SetUp(self, {LFG_SUBTYPEID_SCENARIO}, LE_LFG_CATEGORY_SCENARIO, ScenarioQueueFrameFindGroupButton_Update);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentCooldownFrame" parentKey="CooldownFrame" inherits="LFGCooldownCoverTemplate">
<Size>
<AbsDimension x="330" y="329"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-6" y="24"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LFGCooldownCover_SetUp(self, self:GetParent().PartyBackfill);
</OnLoad>
<OnShow>
ScenarioQueueFrameFindGroupButton_Update();
</OnShow>
<OnHide>
ScenarioQueueFrameFindGroupButton_Update();
</OnHide>
</Scripts>
</Frame>
<Button name="$parentFindGroupButton" inherits="MagicButtonTemplate" text="FIND_A_GROUP">
<Size>
<AbsDimension x="135" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="4"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
local mode, subMode = GetLFGMode(LE_LFG_CATEGORY_SCENARIO);
if ( mode == "queued" or mode == "listed" or mode == "rolecheck" or mode == "suspended" ) then
LeaveLFG(LE_LFG_CATEGORY_SCENARIO);
else
ScenarioQueueFrame_Join();
end
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnShow>
PlaySound("igCharacterInfoOpen");
RequestLFDPlayerLockInfo();
RequestLFDPartyLockInfo();
</OnShow>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad function="ScenarioFinderFrame_OnLoad"/>
<OnEvent function="ScenarioFinderFrame_OnEvent"/>
<OnShow function="ScenarioFinderFrame_OnShow"/>
</Scripts>
</Frame>
</Ui>