MAX_REPUTATIONS = 10;
function QuestInfoFadingFrame_OnUpdate(self, elapsed)
if ( self.fading ) then
self.fadingProgress = self.fadingProgress + (elapsed * QUEST_DESCRIPTION_GRADIENT_CPS);
if ( not QuestInfoDescriptionText:SetAlphaGradient(self.fadingProgress, QUEST_DESCRIPTION_GRADIENT_LENGTH) ) then
self.fading = nil;
self:SetAlpha(1);
QuestInfoFrame.acceptButton:Enable();
end
end
end
function QuestInfoTimerFrame_OnUpdate(self, elapsed)
if ( self.timeLeft ) then
self.timeLeft = max(self.timeLeft - elapsed, 0);
QuestInfoTimerText:SetText(TIME_REMAINING.." "..SecondsToTime(self.timeLeft));
end
end
function QuestInfoItem_OnClick(self)
if ( self.type == "choice" ) then
QuestInfoItemHighlight:SetPoint("TOPLEFT", self, "TOPLEFT", -8, 7);
QuestInfoItemHighlight:Show();
QuestInfoFrame.itemChoice = self:GetID();
end
end
function QuestInfo_Display(template, parentFrame, acceptButton, material)
local lastFrame, shownFrame, bottomShownFrame;
local elementsTable = template.elements;
local bottomShownFrame;
QuestInfoFrame.questLog = template.questLog;
QuestInfoFrame.chooseItems = template.chooseItems;
QuestInfoFrame.tooltip = template.tooltip;
QuestInfoFrame.acceptButton = acceptButton;
if ( QuestInfoFrame.material ~= material ) then
QuestInfoFrame.material = material;
local textColor, titleTextColor = GetMaterialTextColors(material);
-- headers
QuestInfoTitleHeader:SetTextColor(titleTextColor[1], titleTextColor[2], titleTextColor[3]);
QuestInfoDescriptionHeader:SetTextColor(titleTextColor[1], titleTextColor[2], titleTextColor[3]);
QuestInfoObjectivesHeader:SetTextColor(titleTextColor[1], titleTextColor[2], titleTextColor[3]);
QuestInfoRewardsHeader:SetTextColor(titleTextColor[1], titleTextColor[2], titleTextColor[3]);
-- other text
QuestInfoDescriptionText:SetTextColor(textColor[1], textColor[2], textColor[3]);
QuestInfoObjectivesText:SetTextColor(textColor[1], textColor[2], textColor[3]);
QuestInfoGroupSize:SetTextColor(textColor[1], textColor[2], textColor[3]);
QuestInfoRewardText:SetTextColor(textColor[1], textColor[2], textColor[3]);
-- reward frame text
QuestInfoItemChooseText:SetTextColor(textColor[1], textColor[2], textColor[3]);
QuestInfoItemReceiveText:SetTextColor(textColor[1], textColor[2], textColor[3]);
QuestInfoSpellLearnText:SetTextColor(textColor[1], textColor[2], textColor[3]);
QuestInfoXPFrameReceiveText:SetTextColor(textColor[1], textColor[2], textColor[3]);
end
for i = 1, #elementsTable, 3 do
shownFrame, bottomShownFrame = elementsTable[i]();
if ( shownFrame ) then
shownFrame:SetParent(parentFrame);
if ( lastFrame ) then
shownFrame:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", elementsTable[i+1], elementsTable[i+2]);
else
shownFrame:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", elementsTable[i+1], elementsTable[i+2]);
end
lastFrame = bottomShownFrame or shownFrame;
end
end
end
function QuestInfo_ShowTitle()
local questTitle;
if ( QuestInfoFrame.questLog ) then
questTitle = GetQuestLogTitle(GetQuestLogSelection());
if ( not questTitle ) then
questTitle = "";
end
if ( IsCurrentQuestFailed() ) then
questTitle = questTitle.." - ("..FAILED..")";
end
else
questTitle = GetTitleText();
end
QuestInfoTitleHeader:SetText(questTitle);
return QuestInfoTitleHeader;
end
function QuestInfo_ShowDescriptionText()
local questDescription;
if ( QuestInfoFrame.questLog ) then
questDescription = GetQuestLogQuestText();
else
questDescription = GetQuestText();
end
QuestInfoDescriptionText:SetText(questDescription);
return QuestInfoDescriptionText;
end
function QuestInfo_ShowObjectives()
local numObjectives = GetNumQuestLeaderBoards();
local objective;
local text, type, finished;
local numVisibleObjectives = 0;
for i = 1, numObjectives do
text, type, finished = GetQuestLogLeaderBoard(i);
if (type ~= "spell" and type ~= "log") then
numVisibleObjectives = numVisibleObjectives+1;
objective = _G["QuestInfoObjective"..numVisibleObjectives];
if ( not text or strlen(text) == 0 ) then
text = type;
end
if ( finished ) then
objective:SetTextColor(0.2, 0.2, 0.2);
text = text.." ("..COMPLETE..")";
else
objective:SetTextColor(0, 0, 0);
end
objective:SetText(text);
objective:Show();
end
end
for i = numVisibleObjectives + 1, MAX_OBJECTIVES do
_G["QuestInfoObjective"..i]:Hide();
end
if ( objective ) then
QuestInfoObjectivesFrame:Show();
return QuestInfoObjectivesFrame, objective;
else
QuestInfoObjectivesFrame:Hide();
return nil;
end
end
function QuestInfo_ShowSpecialObjectives()
-- Show objective spell
local spellID, spellName, spellTexture, finished;
if ( QuestInfoFrame.questLog) then
spellID, spellName, spellTexture, finished = GetQuestLogCriteriaSpell();
else
spellID, spellName, spellTexture, finished = GetCriteriaSpell();
end
local lastFrame = nil;
local totalHeight = 0;
if (spellID) then
QuestInfoSpellObjectiveFrame.Icon:SetTexture(spellTexture);
QuestInfoSpellObjectiveFrame.Name:SetText(spellName);
QuestInfoSpellObjectiveFrame.spellID = spellID;
QuestInfoSpellObjectiveFrame:ClearAllPoints();
if (lastFrame) then
QuestInfoSpellObjectiveLearnLabel:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", 0, -4);
totalHeight = totalHeight + 4;
else
QuestInfoSpellObjectiveLearnLabel:SetPoint("TOPLEFT", 0, 0);
end
QuestInfoSpellObjectiveFrame:SetPoint("TOPLEFT", QuestInfoSpellObjectiveLearnLabel, "BOTTOMLEFT", 0, -4);
if (finished and QuestInfoFrame.questLog) then -- don't show as completed for the initial offer, as it won't update properly
QuestInfoSpellObjectiveLearnLabel:SetText(LEARN_SPELL_OBJECTIVE.." ("..COMPLETE..")");
QuestInfoSpellObjectiveLearnLabel:SetTextColor(0.2, 0.2, 0.2);
else
QuestInfoSpellObjectiveLearnLabel:SetText(LEARN_SPELL_OBJECTIVE);
QuestInfoSpellObjectiveLearnLabel:SetTextColor(0, 0, 0);
end
QuestInfoSpellObjectiveLearnLabel:Show();
QuestInfoSpellObjectiveFrame:Show();
totalHeight = totalHeight + QuestInfoSpellObjectiveFrame:GetHeight() + QuestInfoSpellObjectiveLearnLabel:GetHeight();
lastFrame = QuestInfoSpellObjectiveFrame;
else
QuestInfoSpellObjectiveFrame:Hide();
QuestInfoSpellObjectiveLearnLabel:Hide();
end
if (lastFrame) then
QuestInfoSpecialObjectivesFrame:SetHeight(totalHeight);
QuestInfoSpecialObjectivesFrame:Show();
return QuestInfoSpecialObjectivesFrame;
else
QuestInfoSpecialObjectivesFrame:Hide();
return nil;
end
end
function QuestInfo_DoReputations(anchor)
local numReputations = GetNumQuestLogRewardFactions();
local factionName, amount, factionId, isHeader, hasRep, _;
local index = 0;
for i = 1, numReputations do
factionId, amount = GetQuestLogRewardFactionInfo(i);
factionName, _, _, _, _, _, _, _, isHeader, _, hasRep = GetFactionInfoByID(factionId);
if ( factionName and ( not isHeader or hasRep ) ) then
index = index + 1;
amount = floor(amount / 100);
if ( amount < 0 ) then
amount = "|cffff4400"..amount.."|r";
end
_G["QuestInfoReputation"..index.."Faction"]:SetText(format(REWARD_REPUTATION, factionName));
_G["QuestInfoReputation"..index.."Amount"]:SetText(amount);
_G["QuestInfoReputation"..index]:Show();
end
end
if ( index > 0 ) then
for i = index + 1, MAX_REPUTATIONS do
_G["QuestInfoReputation"..i]:Hide();
end
QuestInfoReputationsFrame:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -5);
QuestInfoReputationsFrame:SetHeight(index * 17 + QuestInfoReputationText:GetHeight() + 4);
QuestInfoReputationsFrame:Show();
return QuestInfoReputationsFrame;
else
QuestInfoReputationsFrame:Hide();
return anchor;
end
end
function QuestInfo_ShowTimer()
local timeLeft = GetQuestLogTimeLeft();
QuestInfoTimerFrame.timeLeft = timeLeft;
if ( timeLeft ) then
QuestInfoTimerText:SetText(TIME_REMAINING.." "..SecondsToTime(timeLeft));
QuestInfoTimerFrame:SetHeight(QuestInfoTimerFrame:GetTop() - QuestInfoTimerText:GetTop() + QuestInfoTimerText:GetHeight());
QuestInfoTimerFrame:Show();
return QuestInfoTimerFrame;
else
QuestInfoTimerFrame:Hide();
return nil;
end
end
function QuestInfo_ShowRequiredMoney()
local requiredMoney = GetQuestLogRequiredMoney();
if ( requiredMoney > 0 ) then
MoneyFrame_Update("QuestInfoRequiredMoneyDisplay", requiredMoney);
if ( requiredMoney > GetMoney() ) then
-- Not enough money
QuestInfoRequiredMoneyText:SetTextColor(0, 0, 0);
SetMoneyFrameColor("QuestInfoRequiredMoneyDisplay", "red");
else
QuestInfoRequiredMoneyText:SetTextColor(0.2, 0.2, 0.2);
SetMoneyFrameColor("QuestInfoRequiredMoneyDisplay", "white");
end
QuestInfoRequiredMoneyFrame:Show();
return QuestInfoRequiredMoneyFrame;
else
QuestInfoRequiredMoneyFrame:Hide();
return nil;
end
end
function QuestInfo_ShowGroupSize()
local groupNum;
if ( QuestInfoFrame.questLog ) then
groupNum = GetQuestLogGroupNum();
else
groupNum = GetSuggestedGroupNum();
end
if ( groupNum > 0 ) then
local suggestedGroupString = format(QUEST_SUGGESTED_GROUP_NUM, groupNum);
QuestInfoGroupSize:SetText(suggestedGroupString);
QuestInfoGroupSize:Show();
return QuestInfoGroupSize;
else
QuestInfoGroupSize:Hide();
return nil;
end
end
function QuestInfo_ShowDescriptionHeader()
return QuestInfoDescriptionHeader;
end
function QuestInfo_ShowObjectivesHeader()
return QuestInfoObjectivesHeader;
end
function QuestInfo_ShowObjectivesText()
local questObjectives, _;
if ( QuestInfoFrame.questLog ) then
_, questObjectives = GetQuestLogQuestText();
else
questObjectives = GetObjectiveText();
end
QuestInfoObjectivesText:SetText(questObjectives);
return QuestInfoObjectivesText;
end
function QuestInfo_ShowSpacer()
return QuestInfoSpacerFrame;
end
function QuestInfo_ShowAnchor()
return QuestInfoAnchor;
end
function QuestInfo_ShowRewardText()
QuestInfoRewardText:SetText(GetRewardText());
return QuestInfoRewardText;
end
function QuestInfo_ShowRewards()
local numQuestRewards;
local numQuestChoices;
local numQuestCurrencies;
local numQuestSpellRewards = 0;
local money;
local talents;
local skillName;
local skillPoints;
local skillIcon;
local xp;
local playerTitle;
if ( QuestInfoFrame.questLog ) then
numQuestRewards = GetNumQuestLogRewards();
numQuestChoices = GetNumQuestLogChoices();
numQuestCurrencies = GetNumQuestLogRewardCurrencies();
if ( GetQuestLogRewardSpell() ) then
numQuestSpellRewards = 1;
end
money = GetQuestLogRewardMoney();
talents = GetQuestLogRewardTalents();
skillName, skillIcon, skillPoints = GetQuestLogRewardSkillPoints();
xp = GetQuestLogRewardXP();
playerTitle = GetQuestLogRewardTitle();
ProcessQuestLogRewardFactions();
else
numQuestRewards = GetNumQuestRewards();
numQuestChoices = GetNumQuestChoices();
numQuestCurrencies = GetNumRewardCurrencies();
if ( GetRewardSpell() ) then
numQuestSpellRewards = 1;
end
money = GetRewardMoney();
talents = GetRewardTalents();
skillName, skillIcon, skillPoints = GetRewardSkillPoints();
xp = GetRewardXP();
playerTitle = GetRewardTitle();
end
local totalRewards = numQuestRewards + numQuestChoices + numQuestCurrencies;
if ( totalRewards == 0 and money == 0 and talents == 0 and xp == 0 and not playerTitle and numQuestSpellRewards == 0 ) then
QuestInfoRewardsFrame:Hide();
return nil;
end
-- Hide unused rewards
for i = totalRewards + 1, MAX_NUM_ITEMS, 1 do
_G["QuestInfoItem"..i]:Hide();
end
-- Hide non-icon rewards (for now)
QuestInfoMoneyFrame:Hide();
QuestInfoTalentFrame:Hide();
QuestInfoSkillPointFrame:Hide();
QuestInfoXPFrame:Hide();
QuestInfoPlayerTitleFrame:Hide();
local questItem, name, texture, isTradeskillSpell, isSpellLearned, quality, isUsable, numItems;
local rewardsCount = 0;
local lastFrame = QuestInfoRewardsHeader;
local questItemReceiveText = QuestInfoItemReceiveText;
questItemReceiveText:SetText(REWARD_ITEMS_ONLY);
-- Setup choosable rewards
if ( numQuestChoices > 0 ) then
local itemChooseText = QuestInfoItemChooseText;
questItemReceiveText:SetText(REWARD_ITEMS);
itemChooseText:Show();
local index;
local baseIndex = rewardsCount;
for i = 1, numQuestChoices, 1 do
index = i + baseIndex;
questItem = _G["QuestInfoItem"..index];
questItem.type = "choice";
questItem.objectType = "item";
numItems = 1;
if ( QuestInfoFrame.questLog ) then
name, texture, numItems, quality, isUsable = GetQuestLogChoiceInfo(i);
else
name, texture, numItems, quality, isUsable = GetQuestItemInfo(questItem.type, i);
end
questItem:SetID(i)
questItem:Show();
-- For the tooltip
_G["QuestInfoItem"..index.."Name"]:SetText(name);
SetItemButtonCount(questItem, numItems);
SetItemButtonTexture(questItem, texture);
if ( isUsable ) then
SetItemButtonTextureVertexColor(questItem, 1.0, 1.0, 1.0);
SetItemButtonNameFrameVertexColor(questItem, 1.0, 1.0, 1.0);
else
SetItemButtonTextureVertexColor(questItem, 0.9, 0, 0);
SetItemButtonNameFrameVertexColor(questItem, 0.9, 0, 0);
end
if ( i > 1 ) then
if ( mod(i,2) == 1 ) then
questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 2), "BOTTOMLEFT", 0, -2);
lastFrame = questItem;
else
questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 1), "TOPRIGHT", 1, 0);
end
else
questItem:SetPoint("TOPLEFT", itemChooseText, "BOTTOMLEFT", -3, -5);
lastFrame = questItem;
end
rewardsCount = rewardsCount + 1;
end
if ( numQuestChoices == 1 ) then
QuestInfoFrame.chooseItems = nil
itemChooseText:SetText(REWARD_ITEMS_ONLY);
elseif ( QuestInfoFrame.chooseItems ) then
itemChooseText:SetText(REWARD_CHOOSE);
else
itemChooseText:SetText(REWARD_CHOICES);
end
else
QuestInfoItemChooseText:Hide();
end
-- Setup spell rewards
if ( numQuestSpellRewards > 0 ) then
questItemReceiveText:SetText(REWARD_ITEMS);
local learnSpellText = QuestInfoSpellLearnText;
learnSpellText:Show();
learnSpellText:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", 3, -5);
lastFrame = learnSpellText;
if ( QuestInfoFrame.questLog ) then
texture, name, isTradeskillSpell, isSpellLearned = GetQuestLogRewardSpell();
else
texture, name, isTradeskillSpell, isSpellLearned = GetRewardSpell();
end
if ( isTradeskillSpell ) then
learnSpellText:SetText(REWARD_TRADESKILL_SPELL);
elseif ( not isSpellLearned ) then
learnSpellText:SetText(REWARD_AURA);
else
learnSpellText:SetText(REWARD_SPELL);
end
questItem = QuestInfoRewardSpell;
questItem:Show();
-- For the tooltip
questItem.Icon:SetTexture(texture);
questItem.Name:SetText(name);
questItem:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", -3, -5);
lastFrame = questItem;
else
QuestInfoRewardSpell:Hide();
QuestInfoSpellLearnText:Hide();
end
-- Setup mandatory rewards
if ( numQuestRewards > 0 or numQuestCurrencies > 0 or money > 0 or talents > 0 or xp > 0 or playerTitle ) then
questItemReceiveText:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", 3, -5);
questItemReceiveText:Show();
lastFrame = questItemReceiveText;
-- Money rewards
if ( money > 0 ) then
MoneyFrame_Update("QuestInfoMoneyFrame", money);
QuestInfoMoneyFrame:Show();
end
-- XP rewards
lastFrame = QuestInfo_ToggleRewardElement("QuestInfoXPFrame", BreakUpLargeNumbers(xp), "Points", lastFrame);
-- Talent rewards
lastFrame = QuestInfo_ToggleRewardElement("QuestInfoTalentFrame", talents, "Points", lastFrame);
if (QuestInfoTalentFrame:IsShown()) then
QuestInfoTalentFrameIconTexture:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes");
local _, class = UnitClass("player");
QuestInfoTalentFrameIconTexture:SetTexCoord(unpack(CLASS_ICON_TCOORDS[strupper(class)]));
QuestInfoTalentFrameName:SetText(BONUS_TALENTS);
QuestInfoTalentFrame.tooltip = format(BONUS_TALENTS_TOOLTIP, talents);
end
-- Skill Point rewards
lastFrame = QuestInfo_ToggleRewardElement("QuestInfoSkillPointFrame", skillPoints, "Points", lastFrame);
if (QuestInfoSkillPointFrame:IsShown()) then
QuestInfoSkillPointFrameIconTexture:SetTexture(skillIcon);
if (skillName) then
QuestInfoSkillPointFrameName:SetFormattedText(BONUS_SKILLPOINTS, skillName);
QuestInfoSkillPointFrame.tooltip = format(BONUS_SKILLPOINTS_TOOLTIP, skillPoints, skillName);
else
QuestInfoSkillPointFrame.tooltip = nil;
QuestInfoSkillPointFrameName:SetText("");
end
end
-- Title reward
lastFrame = QuestInfo_ToggleRewardElement("QuestInfoPlayerTitleFrame", playerTitle, "Title", lastFrame);
-- Item rewards
local index;
local baseIndex = rewardsCount;
for i = 1, numQuestRewards, 1 do
index = i + baseIndex;
questItem = _G["QuestInfoItem"..index];
questItem.type = "reward";
questItem.objectType = "item";
if ( QuestInfoFrame.questLog ) then
name, texture, numItems, quality, isUsable = GetQuestLogRewardInfo(i);
else
name, texture, numItems, quality, isUsable = GetQuestItemInfo(questItem.type, i);
end
questItem:SetID(i)
questItem:Show();
-- For the tooltip
_G["QuestInfoItem"..index.."Name"]:SetText(name);
SetItemButtonCount(questItem, numItems);
SetItemButtonTexture(questItem, texture);
if ( isUsable ) then
SetItemButtonTextureVertexColor(questItem, 1.0, 1.0, 1.0);
SetItemButtonNameFrameVertexColor(questItem, 1.0, 1.0, 1.0);
else
SetItemButtonTextureVertexColor(questItem, 0.9, 0, 0);
SetItemButtonNameFrameVertexColor(questItem, 0.9, 0, 0);
end
if ( i > 1 ) then
if ( mod(i,2) == 1 ) then
questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 2), "BOTTOMLEFT", 0, -2);
lastFrame = questItem;
else
questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 1), "TOPRIGHT", 1, 0);
end
else
questItem:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", -3, -5);
lastFrame = questItem;
end
rewardsCount = rewardsCount + 1;
end
-- currency
baseIndex = rewardsCount;
for i = 1, numQuestCurrencies, 1 do
index = i + baseIndex;
questItem = _G["QuestInfoItem"..index];
questItem.type = "reward";
questItem.objectType = "currency";
if ( QuestInfoFrame.questLog ) then
name, texture, numItems = GetQuestLogRewardCurrencyInfo(i);
else
name, texture, numItems = GetQuestCurrencyInfo(questItem.type, i);
end
questItem:SetID(i)
questItem:Show();
-- For the tooltip
_G["QuestInfoItem"..index.."Name"]:SetText(name);
SetItemButtonCount(questItem, numItems);
SetItemButtonTexture(questItem, texture);
SetItemButtonTextureVertexColor(questItem, 1.0, 1.0, 1.0);
SetItemButtonNameFrameVertexColor(questItem, 1.0, 1.0, 1.0);
if ( i > 1 ) then
if ( mod(i,2) == 1 ) then
questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 2), "BOTTOMLEFT", 0, -2);
lastFrame = questItem;
else
questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 1), "TOPRIGHT", 1, 0);
end
else
questItem:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", -3, -5);
lastFrame = questItem;
end
rewardsCount = rewardsCount + 1;
end
else
questItemReceiveText:Hide();
end
-- deselect item
QuestInfoFrame.itemChoice = 0;
QuestInfoItemHighlight:Hide();
QuestInfoRewardsFrame:Show();
return QuestInfoRewardsFrame, lastFrame;
end
function QuestInfo_ShowFadingFrame()
--QuestInfoFadingFrame:SetAlpha(0);
--QuestInfoFrame.acceptButton:Disable();
--QuestInfoFadingFrame.fading = 1;
--QuestInfoFadingFrame.fadingProgress = 0;
--QuestInfoDescriptionText:SetAlphaGradient(0, QUEST_DESCRIPTION_GRADIENT_LENGTH);
--QuestInfoFadingFrame.fadingProgress = 1024;
return QuestInfoFadingFrame;
end
function QuestInfo_ToggleRewardElement(frameName, value, stringName, anchor)
local frame = _G[frameName];
if ( value and value ~= 0 ) then
frame:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -5);
if ( stringName ) then
_G[frameName..stringName]:SetText(value);
end
frame:Show();
return frame;
else
return anchor;
end
end
QUEST_TEMPLATE_DETAIL1 = { questLog = nil, chooseItems = nil, tooltip = nil,
elements = {
QuestInfo_ShowTitle, 10, -10,
QuestInfo_ShowDescriptionText, 0, -5,
QuestInfo_ShowFadingFrame, 0, -5
}
}
QUEST_TEMPLATE_DETAIL2 = { questLog = nil, chooseItems = nil, tooltip = "GameTooltip",
elements = {
QuestInfo_ShowObjectivesHeader, 0, -10,
QuestInfo_ShowObjectivesText, 0, -5,
QuestInfo_ShowSpecialObjectives, 0, -10,
QuestInfo_ShowGroupSize, 0, -10,
QuestInfo_ShowRewards, 0, -15,
QuestInfo_ShowSpacer, 0, -15
}
}
QUEST_TEMPLATE_LOG = { questLog = true, chooseItems = nil, tooltip = "GameTooltip",
elements = {
QuestInfo_ShowTitle, 5, -5,
QuestInfo_ShowObjectivesText, 0, -5,
QuestInfo_ShowTimer, 0, -10,
QuestInfo_ShowObjectives, 0, -10,
QuestInfo_ShowSpecialObjectives, 0, -10,
QuestInfo_ShowRequiredMoney, 0, 0,
QuestInfo_ShowGroupSize, 0, -10,
QuestInfo_ShowDescriptionHeader, 0, -10,
QuestInfo_ShowDescriptionText, 0, -5,
QuestInfo_ShowRewards, 0, -10,
QuestInfo_ShowSpacer, 0, -10
}
}
QUEST_TEMPLATE_REWARD = { questLog = nil, chooseItems = true, tooltip = "GameTooltip",
elements = {
QuestInfo_ShowTitle, 5, -10,
QuestInfo_ShowRewardText, 0, -5,
QuestInfo_ShowRewards, 0, -10,
QuestInfo_ShowSpacer, 0, -10
}
}
QUEST_TEMPLATE_MAP1 = { questLog = true, chooseItems = nil, fadingText = nil, tooltip = nil,
elements = {
QuestInfo_ShowTitle, 30, -10,
QuestInfo_ShowObjectivesText, 0, -5,
QuestInfo_ShowDescriptionHeader, 0, -10,
QuestInfo_ShowDescriptionText, 0, -5,
QuestInfo_ShowSpacer, 0, -10
}
}
QUEST_TEMPLATE_MAP2 = { questLog = true, chooseItems = nil, fadingText = nil, tooltip = "WorldMapTooltip",
elements = {
QuestInfo_ShowRewards, 30, -10,
QuestInfo_ShowAnchor, 5, 0,
}
}