PETACTIONBAR_SLIDETIME = 0.09;
PETACTIONBAR_YPOS = 98;
PETACTIONBAR_XPOS = 36;
NUM_PET_ACTION_SLOTS = 10;
PET_DEFENSIVE_TEXTURE = "Interface\\Icons\\Ability_Defend";
PET_AGGRESSIVE_TEXTURE = "Interface\\Icons\\Ability_Racial_BloodRage";
PET_PASSIVE_TEXTURE = "Interface\\Icons\\Ability_Seal";
PET_ASSIST_TEXTURE = "Interface\\Icons\\Ability_Hunter_Pet_Assist";
PET_ATTACK_TEXTURE = "Interface\\Icons\\Ability_GhoulFrenzy";
PET_FOLLOW_TEXTURE = "Interface\\Icons\\Ability_Tracking";
PET_WAIT_TEXTURE = "Interface\\Icons\\Spell_Nature_TimeStop";
PET_DISMISS_TEXTURE = "Interface\\Icons\\Spell_Shadow_Teleport";
PET_MOVE_TO_TEXTURE = "Interface\\Icons\\Ability_Hunter_Pet_Goto";
function PetActionBar_OnLoad (self)
self:RegisterEvent("PLAYER_CONTROL_LOST");
self:RegisterEvent("PLAYER_CONTROL_GAINED");
self:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED");
self:RegisterEvent("UNIT_PET");
self:RegisterEvent("UNIT_FLAGS");
self:RegisterEvent("PET_BAR_UPDATE");
self:RegisterEvent("PET_BAR_UPDATE_COOLDOWN");
self:RegisterEvent("PET_BAR_SHOWGRID");
self:RegisterEvent("PET_BAR_HIDEGRID");
self:RegisterEvent("PET_BAR_HIDE");
self:RegisterEvent("PET_BAR_UPDATE_USABLE");
self:RegisterEvent("PET_UI_UPDATE");
self:RegisterEvent("PLAYER_TARGET_CHANGED");
self:RegisterEvent("UPDATE_VEHICLE_ACTIONBAR");
self:RegisterUnitEvent("UNIT_AURA", "pet");
self.showgrid = 0;
PetActionBar_Update(self);
if ( PetHasActionBar() ) then
ShowPetActionBar();
LockPetActionBar();
end
end
function PetActionBar_OnEvent (self, event, ...)
local arg1 = ...;
if ( event == "PET_BAR_UPDATE" or (event == "UNIT_PET" and arg1 == "player") or event == "PET_UI_UPDATE" or event == "UPDATE_VEHICLE_ACTIONBAR") then
if ( PetHasActionBar() and UnitIsVisible("pet") ) then
PetActionBar_Update(self);
ShowPetActionBar();
LockPetActionBar();
else
UnlockPetActionBar();
HidePetActionBar();
end
elseif ( event == "PLAYER_CONTROL_LOST" or event == "PLAYER_CONTROL_GAINED" or event == "PLAYER_FARSIGHT_FOCUS_CHANGED" or event == "PET_BAR_UPDATE_USABLE" or event == "PLAYER_TARGET_CHANGED") then
PetActionBar_Update(self);
elseif ( (event == "UNIT_FLAGS") or (event == "UNIT_AURA") ) then
if ( arg1 == "pet" ) then
PetActionBar_Update(self);
end
elseif ( event =="PET_BAR_UPDATE_COOLDOWN" ) then
PetActionBar_UpdateCooldowns();
elseif ( event =="PET_BAR_SHOWGRID" ) then
PetActionBar_ShowGrid();
elseif ( event =="PET_BAR_HIDEGRID" ) then
PetActionBar_HideGrid();
elseif ( event =="PET_BAR_HIDE" ) then
HidePetActionBar();
end
end
function PetActionBarFrame_IsAboveStance(ignoreShowing)
return ( ((StanceBarFrame and GetNumShapeshiftForms() > 0) or (MultiCastActionBarFrame and HasMultiCastActionBar()) or
(MainMenuBarVehicleLeaveButton and MainMenuBarVehicleLeaveButton:IsShown())) and
(not MultiBarBottomLeft:IsShown() and MultiBarBottomRight:IsShown()) and
(ignoreShowing or (PetActionBarFrame and PetActionBarFrame:IsShown())))
end
function PetActionBarFrame_OnUpdate(self, elapsed)
local yPos;
if ( self.slideTimer and (self.slideTimer < self.timeToSlide) ) then
self.completed = nil;
if ( self.mode == "show" ) then
yPos = (self.slideTimer/self.timeToSlide) * PETACTIONBAR_YPOS;
self:SetPoint("TOPLEFT", self:GetParent(), "BOTTOMLEFT", PETACTIONBAR_XPOS, yPos);
self.state = "showing";
self:Show();
elseif ( self.mode == "hide" ) then
yPos = (1 - (self.slideTimer/self.timeToSlide)) * PETACTIONBAR_YPOS;
self:SetPoint("TOPLEFT", self:GetParent(), "BOTTOMLEFT", PETACTIONBAR_XPOS, yPos);
self.state = "hiding";
end
self.slideTimer = self.slideTimer + elapsed;
else
self.completed = 1;
if ( self.mode == "show" ) then
self:SetPoint("TOPLEFT", self:GetParent(), "BOTTOMLEFT", PETACTIONBAR_XPOS, PETACTIONBAR_YPOS);
self.state = "top";
--Move the chat frame and edit box up a bit
elseif ( self.mode == "hide" ) then
self:SetPoint("TOPLEFT", self:GetParent(), "BOTTOMLEFT", PETACTIONBAR_XPOS, 0);
self.state = "bottom";
self:Hide();
--Move the chat frame and edit box back down to original position
end
self.mode = "none";
end
end
function PetActionBar_Update (self)
local petActionButton, petActionIcon, petAutoCastableTexture, petAutoCastShine;
for i=1, NUM_PET_ACTION_SLOTS, 1 do
local buttonName = "PetActionButton" .. i;
petActionButton = _G[buttonName];
petActionIcon = _G[buttonName.."Icon"];
petAutoCastableTexture = _G[buttonName.."AutoCastable"];
petAutoCastShine = _G[buttonName.."Shine"];
local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(i);
if ( not isToken ) then
petActionIcon:SetTexture(texture);
petActionButton.tooltipName = name;
else
petActionIcon:SetTexture(_G[texture]);
petActionButton.tooltipName = _G[name];
end
petActionButton.isToken = isToken;
petActionButton.tooltipSubtext = subtext;
if ( isActive ) then
if ( IsPetAttackAction(i) ) then
PetActionButton_StartFlash(petActionButton);
-- the checked texture looks a little confusing at full alpha (looks like you have an extra ability selected)
petActionButton:GetCheckedTexture():SetAlpha(0.5);
else
PetActionButton_StopFlash(petActionButton);
petActionButton:GetCheckedTexture():SetAlpha(1.0);
end
petActionButton:SetChecked(1);
else
PetActionButton_StopFlash(petActionButton);
petActionButton:SetChecked(0);
end
if ( autoCastAllowed ) then
petAutoCastableTexture:Show();
else
petAutoCastableTexture:Hide();
end
if ( autoCastEnabled ) then
AutoCastShine_AutoCastStart(petAutoCastShine);
else
AutoCastShine_AutoCastStop(petAutoCastShine);
end
if ( name ) then
petActionButton:Show();
else
if ( PetActionBarFrame.showgrid == 0 ) then
petActionButton:Hide();
end
end
if ( texture ) then
if ( GetPetActionSlotUsable(i) ) then
petActionIcon:SetVertexColor(1, 1, 1);
else
petActionIcon:SetVertexColor(0.4, 0.4, 0.4);
end
petActionIcon:Show();
petActionButton:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2");
else
petActionIcon:Hide();
petActionButton:SetNormalTexture("Interface\\Buttons\\UI-Quickslot");
end
end
PetActionBar_UpdateCooldowns();
if ( not PetHasActionBar() ) then
--ControlReleased();
HidePetActionBar();
end
end
function PetActionBar_UpdateCooldowns()
for i=1, NUM_PET_ACTION_SLOTS, 1 do
local cooldown = _G["PetActionButton"..i.."Cooldown"];
local start, duration, enable = GetPetActionCooldown(i);
CooldownFrame_SetTimer(cooldown, start, duration, enable);
-- Update tooltip
local actionButton = _G["PetActionButton"..i];
if ( GameTooltip:GetOwner() == actionButton ) then
PetActionButton_OnEnter(actionButton);
end
end
end
function PetActionBar_UpdatePositionValues()
if ( PetActionBarFrame_IsAboveStance(true) ) then
PETACTIONBAR_XPOS = 36;
elseif ( MainMenuBarVehicleLeaveButton and MainMenuBarVehicleLeaveButton:IsShown() ) then
PETACTIONBAR_XPOS = MainMenuBarVehicleLeaveButton:GetRight() + 20;
elseif ( StanceBarFrame and GetNumShapeshiftForms() > 0 ) then
PETACTIONBAR_XPOS = 500;
elseif ( MultiCastActionBarFrame and HasMultiCastActionBar() ) then
PETACTIONBAR_XPOS = 500;
else
PETACTIONBAR_XPOS = 36;
end
end
function ShowPetActionBar(doNotSlide)
if ( PetHasActionBar() and PetActionBarFrame.showgrid == 0 and (PetActionBarFrame.mode ~= "show") and (not PetActionBarFrame.locked or doNotSlide) and not PetActionBarFrame.ctrlPressed ) then
PetActionBar_UpdatePositionValues();
if ( MainMenuBar.busy or UnitHasVehicleUI("player") or doNotSlide ) then
PetActionBarFrame:SetPoint("TOPLEFT", PetActionBarFrame:GetParent(), "BOTTOMLEFT", PETACTIONBAR_XPOS, PETACTIONBAR_YPOS);
PetActionBarFrame.state = "top";
PetActionBarFrame:Show();
else
PetActionBarFrame:Show();
if ( PetActionBarFrame.completed ) then
PetActionBarFrame.slideTimer = 0;
end
PetActionBarFrame.timeToSlide = PETACTIONBAR_SLIDETIME;
PetActionBarFrame.mode = "show";
end
UIParent_ManageFramePositions();
end
end
function HidePetActionBar()
if ( PetActionBarFrame.showgrid == 0 and PetActionBarFrame:IsShown() and not PetActionBarFrame.locked and not PetActionBarFrame.ctrlPressed ) then
if ( MainMenuBar.busy or UnitHasVehicleUI("player") ) then
PetActionBarFrame:SetPoint("TOPLEFT", PetActionBarFrame:GetParent(), "BOTTOMLEFT", PETACTIONBAR_XPOS, 0);
PetActionBarFrame.state = "bottom";
PetActionBarFrame:Hide();
else
if ( PetActionBarFrame.completed ) then
PetActionBarFrame.slideTimer = 0;
end
PetActionBarFrame.timeToSlide = PETACTIONBAR_SLIDETIME;
PetActionBarFrame.mode = "hide";
end
end
end
function PetActionBar_ShowGrid()
ShowPetActionBar();
PetActionBarFrame.showgrid = PetActionBarFrame.showgrid + 1;
for i=1, NUM_PET_ACTION_SLOTS do
_G["PetActionButton"..i]:Show();
end
end
function PetActionBar_HideGrid()
if ( PetActionBarFrame.showgrid > 0 ) then
PetActionBarFrame.showgrid = PetActionBarFrame.showgrid - 1;
end
if ( PetActionBarFrame.showgrid == 0 ) then
HidePetActionBar();
local name;
for i=1, NUM_PET_ACTION_SLOTS, 1 do
name = GetPetActionInfo(i);
if ( not name ) then
_G["PetActionButton"..i]:Hide();
end
end
end
end
function PetActionButtonDown(id)
local button = _G["PetActionButton"..id];
if ( button:GetButtonState() == "NORMAL" ) then
button:SetButtonState("PUSHED");
end
if (GetCVarBool("ActionButtonUseKeyDown")) then
CastPetAction(id);
end
end
function PetActionButtonUp (id)
local button = _G["PetActionButton"..id];
if ( button:GetButtonState() == "PUSHED" ) then
button:SetButtonState("NORMAL");
if(not GetCVarBool("ActionButtonUseKeyDown")) then
CastPetAction(id);
end
end
end
function PetActionButton_OnLoad (self)
self:RegisterForDrag("LeftButton", "RightButton");
self:RegisterForClicks("AnyUp");
self:RegisterEvent("UPDATE_BINDINGS");
_G[self:GetName().."Cooldown"]:ClearAllPoints();
_G[self:GetName().."Cooldown"]:SetWidth(33);
_G[self:GetName().."Cooldown"]:SetHeight(33);
_G[self:GetName().."Cooldown"]:SetPoint("CENTER", self, "CENTER", -2, -1);
PetActionButton_SetHotkeys(self);
end
function PetActionButton_OnEvent (self, event, ...)
if ( event == "UPDATE_BINDINGS" ) then
PetActionButton_SetHotkeys(self);
return;
end
end
function PetActionButton_OnClick (self, button)
if ( button == "LeftButton" ) then
CastPetAction(self:GetID());
else
TogglePetAutocast(self:GetID());
end
end
function PetActionButton_OnModifiedClick (self, button)
if ( IsModifiedClick("PICKUPACTION") ) then
PickupPetAction(self:GetID());
return;
end
end
function PetActionButton_OnDragStart (self)
if ( LOCK_ACTIONBAR ~= "1" or IsModifiedClick("PICKUPACTION")) then
self:SetChecked(0);
PickupPetAction(self:GetID());
PetActionBar_Update();
end
end
function PetActionButton_OnReceiveDrag (self)
local cursorType = GetCursorInfo();
if (cursorType == "petaction") then
self:SetChecked(0);
PickupPetAction(self:GetID());
PetActionBar_Update();
end
end
function PetActionButton_OnEnter (self)
if ( not self.tooltipName ) then
return;
end
local uber = GetCVar("UberTooltips");
if ( uber == "0" ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
local bindingText = GetBindingText(GetBindingKey("BONUSACTIONBUTTON"..self:GetID()), "KEY_");
if (bindingText and bindingText ~= "") then
GameTooltip:SetText(self.tooltipName..NORMAL_FONT_COLOR_CODE.." ("..bindingText..")"..FONT_COLOR_CODE_CLOSE, 1.0, 1.0, 1.0);
else
GameTooltip:SetText(self.tooltipName, 1.0, 1.0, 1.0);
end
if ( self.tooltipSubtext ) then
GameTooltip:AddLine(self.tooltipSubtext, "", 0.5, 0.5, 0.5);
end
GameTooltip:Show();
self.UpdateTooltip = nil;
else
GameTooltip_SetDefaultAnchor(GameTooltip, self);
if (GameTooltip:SetPetAction(self:GetID())) then
self.UpdateTooltip = PetActionButton_OnEnter;
else
self.UpdateTooltip = nil;
end
end
end
function PetActionButton_OnLeave ()
GameTooltip:Hide();
end
function PetActionButton_OnUpdate (self, elapsed)
if ( PetActionButton_IsFlashing(self) ) then
local flashtime = self.flashtime;
flashtime = flashtime - elapsed;
if ( flashtime <= 0 ) then
local overtime = -flashtime;
if ( overtime >= ATTACK_BUTTON_FLASH_TIME ) then
overtime = 0;
end
flashtime = ATTACK_BUTTON_FLASH_TIME - overtime;
local flashTexture = _G[self:GetName().."Flash"];
if ( flashTexture:IsShown() ) then
flashTexture:Hide();
else
flashTexture:Show();
end
end
self.flashtime = flashtime;
end
end
function PetActionButton_StartFlash (self)
self.flashing = true;
self.flashtime = 0;
end
function PetActionButton_StopFlash (self)
self.flashing = false;
_G[self:GetName().."Flash"]:Hide();
end
function PetActionButton_IsFlashing (self)
return self.flashing;
end
function PetActionButton_SetHotkeys (self)
local binding = GetBindingText(GetBindingKey("BONUSACTIONBUTTON"..self:GetID()), 1);
local bindingSuffix = gsub(binding, ".*%-", "");
local hotkey = _G[self:GetName().."HotKey"];
if ( bindingSuffix == self:GetID() ) then
hotkey:SetText(self:GetID());
else
hotkey:SetText("");
end
end
function LockPetActionBar()
PetActionBarFrame.locked = 1;
end
function UnlockPetActionBar()
PetActionBarFrame.locked = nil;
end