<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="PartyMemberFrame.lua"/>
<Script file="TextStatusBar.lua"/>
<Include file="PartyFrameTemplates.xml"/>
<Button name="PartyMemberFrame1" inherits="PartyMemberFrameTemplate" parent="UIParent" toplevel="true" id="1">
<!-- This frame is now anchored by and to the CompactRaidFrameManager.
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="10" y="-160"/>
</Offset>
</Anchor>
</Anchors>-->
</Button>
<Button name="PartyMemberFrame2" inherits="PartyMemberFrameTemplate" parent="UIParent" toplevel="true" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PartyMemberFrame1PetFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-23" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="PartyMemberFrame3" inherits="PartyMemberFrameTemplate" parent="UIParent" toplevel="true" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PartyMemberFrame2PetFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-23" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="PartyMemberFrame4" inherits="PartyMemberFrameTemplate" parent="UIParent" toplevel="true" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PartyMemberFrame3PetFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-23" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="PartyMemberBuffTooltip" frameStrata="TOOLTIP" hidden="true">
<Size>
<AbsDimension x="200" y="75"/>
</Size>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Frames>
<Frame name="$parentBuff1" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="9" y="-9"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff2" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff3" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff4" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff5" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff6" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff7" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff6" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff8" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff7" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff9" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parentBuff1" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff10" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff9" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff11" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff10" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff12" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff11" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff13" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff12" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff14" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff13" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff15" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff14" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentBuff16" inherits="PartyBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBuff15" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff1" inherits="PartyDebuffFrameTemplate">
<Anchors>
<Anchor point="TOP" relativeTo="$parentBuff9" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff2" inherits="PartyDebuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff3" inherits="PartyDebuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff4" inherits="PartyDebuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff5" inherits="PartyDebuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff6" inherits="PartyDebuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff7" inherits="PartyDebuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff6" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff8" inherits="PartyDebuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff7" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
<Scripts>
<OnLoad function="GameTooltip_OnLoad"/>
</Scripts>
</Frame>
<Frame name="PartyMemberBackground" parent="UIParent" frameStrata="LOW" enableMouse="true" hidden="true">
<Size>
<AbsDimension x="134" y="10"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PartyMemberFrame1">
<Offset>
<AbsDimension x="-5" y="6"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\CharacterFrame\UI-Party-Background" edgeFile="Interface\CharacterFrame\UI-Party-Border" tile="true">
<BackgroundInsets>
<AbsInset left="32" right="32" top="32" bottom="32"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Scripts>
<OnLoad>
self:RegisterEvent("VARIABLES_LOADED");
</OnLoad>
<OnShow>
self:SetFrameLevel(1);
</OnShow>
<OnEvent>
if ( event == "VARIABLES_LOADED" ) then
UpdatePartyMemberBackground();
OpacityFrameSlider:SetValue(tonumber(GetCVar("partyBackgroundOpacity")));
PartyMemberBackground_SetOpacity();
end
</OnEvent>
<OnMouseUp>
if ( button == "RightButton" ) then
PartyMemberBackground_ToggleOpacity();
end
</OnMouseUp>
</Scripts>
</Frame>
</Ui>