<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="FocusFrame.lua"/>
<Frame name="FocusDebuffFrameTemplate" inherits="TargetDebuffFrameTemplate" virtual="true" hidden="true">
<Size>
<AbsDimension x="15" y="15"/>
</Size>
<Scripts>
<OnUpdate>
if ( GameTooltip:IsOwned(self) ) then
GameTooltip:SetUnitDebuff("focus", self:GetID());
end
</OnUpdate>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetUnitDebuff("focus", self:GetID());
</OnEnter>
</Scripts>
</Frame>
<Button name="FocusFrame" frameStrata="LOW" toplevel="true" movable="true" inherits="SecureUnitButtonTemplate" parent="UIParent">
<Size>
<AbsDimension x="160" y="80"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="12" y="-420"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="8" top="0" bottom="22"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture name="FocusFrameFlash" file="Interface\TargetingFrame\UI-TargetingFrame-Flash" hidden="true">
<Size>
<AbsDimension x="176" y="82"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-5" y="11"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.55078125" right="0" top="0.400390625" bottom="0.52734375"/>
</Texture>
<Texture name="FocusFrameBackground">
<Size>
<AbsDimension x="88" y="38"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="14" y="-9"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="FocusFrameNameBackground" file="Interface\TargetingFrame\UI-TargetingFrame-LevelBackground">
<Size>
<AbsDimension x="88" y="19"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="14" y="-7"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="FocusPortrait">
<Size>
<AbsDimension x="43" y="43"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="FocusFrameTextureFrame" setAllPoints="true">
<Layers>
<Layer level="BACKGROUND">
<FontString name="FocusName" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="90" y="10"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-24" y="25"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="FocusFrameHealthBarText" inherits="TextStatusBarText">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-22" y="9"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="FocusFrameManaBarText" inherits="TextStatusBarText">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-22" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<Texture name="FocusRaidTargetIcon" file="Interface\TargetingFrame\UI-RaidTargetingIcons" hidden="true">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-31" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="FocusFrameTextureFrameSmall" setAllPoints="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="FocusFrameTexture" file="Interface\TargetingFrame\UI-FocusTargetingFrame.tga">
<TexCoords left="1.0" right="0.0" top="0.0" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="FocusFrameTextureFrameFullSize" setAllPoints="true" hidden="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-FocusFrame-Large">
<TexCoords left="0.09375" right="1.0" top="0" bottom="0.78125"/>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="FocusFrameDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="10" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad function="FocusFrameDropDown_OnLoad"/>
</Scripts>
</Frame>
<StatusBar name="FocusFrameHealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="90" y="7"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="12" y="-28"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "targetStatusText";
self.cvarLabel = "STATUS_TEXT_TARGET";
self.zeroText = "";
</OnLoad>
<OnValueChanged>
UnitFrameHealthBar_OnValueChanged(self, value);
FocusHealthCheck(self, value);
</OnValueChanged>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
</StatusBar>
<StatusBar name="FocusFrameManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="90" y="7"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="12" y="-37"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "targetStatusText";
self.cvarLabel = "STATUS_TEXT_TARGET";
</OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0" b="1.0"/>
</StatusBar>
<StatusBar name="FocusFrameSpellBar" inherits="CastingBarFrameTemplate" hidden="true">
<Size>
<AbsDimension x="135" y="10"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnShow function="Focus_Spellbar_AdjustPosition"/>
<OnLoad function="Focus_Spellbar_OnLoad"/>
<OnEvent function="Focus_Spellbar_OnEvent"/>
</Scripts>
</StatusBar>
<Button name="$parentDebuff1" inherits="FocusDebuffFrameTemplate" id="1">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="13" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff2" inherits="FocusDebuffFrameTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff3" inherits="FocusDebuffFrameTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff4" inherits="FocusDebuffFrameTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff5" inherits="FocusDebuffFrameTemplate" id="5">
<Anchors>
<Anchor point="TOP" relativeTo="$parentDebuff1" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff6" inherits="FocusDebuffFrameTemplate" id="6">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff7" inherits="FocusDebuffFrameTemplate" id="7">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff6" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentDebuff8" inherits="FocusDebuffFrameTemplate" id="8">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff7" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="FocusFrameNumericalThreat" hidden="true">
<Size>
<AbsDimension x="49" y="18"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP">
<Offset x="-23" y="-5"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentValue" inherits="GameFontHighlight" text="100%">
<Anchors>
<Anchor point="TOP">
<Offset x="0" y="-4"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentBG" file="Interface\TargetingFrame\UI-StatusBar">
<Size>
<AbsDimension x="37" y="14"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset x="0" y="-3"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture file="Interface\TargetingFrame\NumericThreatBorder">
<TexCoords left="0" right="0.765625" top="0" bottom="0.5625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self.text = _G[self:GetName().."Value"];
self.bg = _G[self:GetName().."BG"];
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
UnitFrame_Initialize(self, "focus", FocusName, FocusPortrait,
FocusFrameHealthBar, FocusFrameHealthBarText,
FocusFrameManaBar, FocusFrameManaBarText,
FocusFrameFlash,
"player",
FocusFrameNumericalThreat);
self.noTextPrefix = true;
FocusFrame_OnLoad(self);
</OnLoad>
<OnEvent function="FocusFrame_OnEvent"/>
<OnUpdate>
FocusFrame_OnUpdate(self, elapsed);
FocusFrame_HealthUpdate(self, elapsed, "focus");
</OnUpdate>
<OnHide function="FocusFrame_OnHide"/>
<OnDragStart function="FocusFrame_OnDragStart"/>
<OnDragStop function="FocusFrame_OnDragStop"/>
<OnEnter function="UnitFrame_OnEnter"/>
<OnLeave function="UnitFrame_OnLeave"/>
</Scripts>
</Button>
<Button name="TargetofFocusFrame" movable="true" inherits="SecureUnitButtonTemplate" parent="FocusFrame" hidden="true">
<Size>
<AbsDimension x="93" y="45"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="14" y="-9"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="TargetofFocusBackground">
<Size>
<AbsDimension x="46" y="15"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="42" y="13"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="TargetofFocusPortrait">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="TargetofFocusTextureFrame" setAllPoints="true">
<Layers>
<Layer level="BORDER">
<Texture name="TargetofFocusTexture" file="Interface\TargetingFrame\UI-TargetofTargetFrame">
<TexCoords left="0.015625" right="0.7265625" top="0" bottom="0.703125"/>
</Texture>
<FontString name="TargetofFocusName" inherits="GameFontNormalSmall" justifyH="LEFT">
<Size>
<AbsDimension x="60" y="10"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="42" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="TargetofFocusDeadText" inherits="GameFontNormalSmall" text="DEAD">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="15" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad function="RaiseFrameLevel"/>
</Scripts>
</Frame>
<StatusBar name="TargetofFocusHealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="46" y="7"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="-15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnValueChanged function="TargetofFocusHealthCheck"/>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1.0" b="0"/>
</StatusBar>
<StatusBar name="TargetofFocusManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="46" y="7"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="-23"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0" b="1.0"/>
</StatusBar>
<Frame name="$parentDebuff1" inherits="TargetofTargetDebuffFrameTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="4" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff2" inherits="TargetofTargetDebuffFrameTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="1" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff3" inherits="TargetofTargetDebuffFrameTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentDebuff1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff4" inherits="TargetofTargetDebuffFrameTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="1" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
<Scripts>
<OnLoad function="TargetofFocus_OnLoad"/>
<OnEvent function="UnitFrame_OnEvent"/>
<OnUpdate function="TargetofFocus_Update"/>
</Scripts>
</Button>
</Ui>