<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="Blizzard_LookingForGuildUI.lua"/>
<!--
*******************************************************************************
Templates
*******************************************************************************
-->
<CheckButton name="LookingForGuildCheckButtonTemplate" virtual="true">
<Scripts>
<OnClick>
if ( self:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOn");
else
PlaySound("igMainMenuOptionCheckBoxOff");
end
SetLookingForGuildSettings(self:GetID(), self:GetChecked());
LookingForGuildBrowseButton_Update();
</OnClick>
<OnEnter function="LookingForGuildCheckButton_OnEnter"/>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<Frame name="LookingForGuildSectionTemplate" virtual="true">
<Size x="312" y="74"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBg" >
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
<Color r="0.95" g="0.95" b="1" a="0.09"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontNormal">
<Anchors>
<Anchor point="TOPLEFT" x="8" y="-8"/>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="LookingForGuildRoleTemplate" virtual="true" motionScriptsWhileDisabled="true">
<Size>
<AbsDimension x="40" y="40"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" x="0" y="0"/>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<Texture file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="cover" alpha="0.5" hidden="true">
<TexCoords left="0" right="0.2617" top="0.5234" bottom="0.7851"/>
</Texture>
</Layer>
</Layers>
<Frames>
<CheckButton parentKey="checkButton">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="-8" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="LookingForGuildRoleButton_OnClick"/>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
</Frames>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(_G["ROLE_DESCRIPTION"..self:GetID()], nil, nil, nil, nil, 1);
if ( self.permDisabled ) then
GameTooltip:AddLine(YOUR_CLASS_MAY_NOT_PERFORM_ROLE, 1, 0, 0, 1);
end
GameTooltip:Show();
LFGFrameRoleCheckButton_OnEnter(self);
</OnEnter>
<OnClick>
if ( self.checkButton:IsEnabled() == 1 ) then
self.checkButton:Click();
end
</OnClick>
<OnLeave>
GameTooltip:Hide();
self.checkButton:UnlockHighlight();
</OnLeave>
</Scripts>
<NormalTexture file="Interface\LFGFrame\UI-LFG-ICON-ROLES"/>
</Button>
<Button name="LookingForGuildGuildTemplate" virtual="true" hidden="true">
<Size>
<AbsDimension x="320" y="84"/>
</Size>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="12"/>
</EdgeSize>
<TileSize>
<AbsValue val="12"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="4" right="4" top="4" bottom="4"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="BORDER" textureSubLevel="-1">
<Texture parentKey="selectedTex" file="Interface\ClassTrainerFrame\TrainerTextures" hidden="true" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" x="1" y="-1"/>
<Anchor point="BOTTOMRIGHT" x="-1" y="1"/>
</Anchors>
<TexCoords left="0.00195313" right="0.57421875" top="0.84960938" bottom="0.94140625"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentTabardBackground" file="Interface\GuildFrame\GuildFrame" parentKey="tabard">
<Size x="38" y="38"/>
<Anchors>
<Anchor point="TOPLEFT" x="13" y="-12"/>
</Anchors>
<TexCoords left="0.63183594" right="0.69238281" top="0.61914063" bottom="0.74023438"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTabardEmblem" file="Interface\GuildFrame\GuildEmblemsLG_01" parentKey="emblem">
<Size x="39" y="39"/>
<Anchors>
<Anchor point="TOPLEFT" x="13" y="-11"/>
</Anchors>
</Texture>
<FontString name="$parentGuildName" inherits="GameFontNormal" justifyH="LEFT" parentKey="name">
<Anchors>
<Anchor point="TOPLEFT" x="66" y="-10"/>
</Anchors>
</FontString>
<FontString name="$parentGuildMembers" inherits="GameFontNormalSmall" justifyH="RIGHT" parentKey="numMembers">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentGuildName" relativePoint="RIGHT" x="8" y="0"/>
<Anchor point="RIGHT" x="-8" y="0"/>
</Anchors>
<Color r="1.0" g="1.0" b="0.45"/>
</FontString>
<FontString name="$parentComment" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" parentKey="comment" spacing="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentGuildName" relativePoint="BOTTOMLEFT" x="4" y="-4"/>
<Anchor point="BOTTOMRIGHT" x="-8" y="8"/>
</Anchors>
</FontString>
<FontString name="$parentFullComment" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" parentKey="fullComment" spacing="2" hidden="true">
<Size x="10" y="0"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentComment" relativePoint="TOPLEFT"/>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK" textureSubLevel="1">
<Texture name="$parentTabardBorder" file="Interface\GuildFrame\GuildFrame" parentKey="border">
<Size x="37" y="37"/>
<Anchors>
<Anchor point="TOPLEFT" x="14" y="-12"/>
</Anchors>
<TexCoords left="0.63183594" right="0.69238281" top="0.74414063" bottom="0.86523438"/>
<Color r="0.25" b="0.25" g="0.25"/>
</Texture>
</Layer>
<Layer level="ARTWORK" textureSubLevel="2">
<Texture name="$parentRing" inherits="Talent-Ring">
<Size x="48" y="48"/>
<Anchors>
<Anchor point="TOPLEFT" x="8" y="-8"/>
</Anchors>
</Texture>
<Texture name="$parentShield" file="Interface\AchievementFrame\UI-Achievement-Guild">
<Size>
<AbsDimension x="20" y="18"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRing" relativePoint="BOTTOMLEFT" x="3" y="1"/>
</Anchors>
<TexCoords left="0.63281250" right="0.67187500" top="0.13085938" bottom="0.16601563"/>
</Texture>
<FontString name="$parentPoints" inherits="GameFontNormalSmall" justifyH="RIGHT" parentKey="achPoints">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentShield" relativePoint="RIGHT" x="1" y="0"/>
</Anchors>
<Color r="1.0" g="1.0" b="0.45"/>
</FontString>
</Layer>
<Layer level="ARTWORK" textureSubLevel="3">
<Texture name="$parentLevelRing" inherits="TalentHeader-PointCircle-Gold" parentKey="PointsSpentBgGold">
<Size x="27" y="27"/>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentRing" relativePoint="BOTTOMRIGHT" x="6" y="3"/>
</Anchors>
</Texture>
<FontString name="$parentLevelText" inherits="ChatFontSmall" parentKey="level">
<Anchors>
<Anchor point="CENTER" relativeTo="$parentLevelRing" x="0" y="0"/>
</Anchors>
<Color r="1.0" g="0.82" b="0.0"/>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentPending" parentKey="pendingFrame" setAllPoints="true" hidden="true" enableMouse="true">
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="pendingTex">
<Anchors>
<Anchor point="TOPLEFT" x="6" y="-6"/>
<Anchor point="BOTTOMRIGHT" x="-6" y="6"/>
</Anchors>
<Color r="0" g="0" b="0" a="0.75"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentLevelText" inherits="GameFontHighlightLarge" text="GUILD_MEMBERSHIP_REQUEST_SENT">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>
LookingForGuildGuild_ShowTooltip(self:GetParent());
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self:SetBackdropColor(1, 1, 1, 0.3);
</OnLoad>
<OnClick function="LookingForGuildGuild_OnClick"/>
<OnEnter function="LookingForGuildGuild_ShowTooltip"/>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<HighlightTexture name="$parentHighlight" file="Interface\ClassTrainerFrame\TrainerTextures" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" x="1" y="-1"/>
<Anchor point="BOTTOMRIGHT" x="-1" y="1"/>
</Anchors>
<TexCoords left="0.00195313" right="0.57421875" top="0.75390625" bottom="0.84570313"/>
</HighlightTexture>
</Button>
<Button name="LookingForGuildAppTemplate" virtual="true">
<Size>
<AbsDimension x="320" y="30"/>
</Size>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="12"/>
</EdgeSize>
<TileSize>
<AbsValue val="12"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="4" right="4" top="4" bottom="4"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentGuildName" inherits="GameFontNormal" justifyH="LEFT" parentKey="name">
<Anchors>
<Anchor point="LEFT" x="12" y="0"/>
</Anchors>
</FontString>
<FontString name="$parentTimeLeft" inherits="GameFontHighlightSmall" parentKey="timeLeft">
<Anchors>
<Anchor point="RIGHT" x="-40" y="0"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentRemoveButton" parentKey="removeButton" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT" x="-12" y="0"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\Buttons\UI-GroupLoot-Pass-Up" alpha="0.75" parentKey="texture"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
self:GetParent():LockHighlight();
</OnEnter>
<OnLeave>
self:Hide();
self:GetParent():UnlockHighlight();
self.texture:SetPoint("TOPLEFT", 0, 0);
</OnLeave>
<OnMouseDown>
self.texture:SetPoint("TOPLEFT", 1, -1);
</OnMouseDown>
<OnMouseUp>
self.texture:SetPoint("TOPLEFT", 0, 0);
</OnMouseUp>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
CancelGuildMembershipRequest(self:GetParent().index);
RequestRecruitingGuildsList();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
self:SetBackdropColor(1, 1, 1, 0.3);
</OnLoad>
<OnEnter>
self.removeButton:Show();
LookingForGuildApp_ShowTooltip(self);
</OnEnter>
<OnLeave>
if ( not self.removeButton:IsMouseOver() ) then
self.removeButton:Hide();
end
GameTooltip:Hide();
</OnLeave>
</Scripts>
<HighlightTexture name="$parentHighlight" file="Interface\ClassTrainerFrame\TrainerTextures" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" x="1" y="-1"/>
<Anchor point="BOTTOMRIGHT" x="-1" y="1"/>
</Anchors>
<TexCoords left="0.00195313" right="0.57421875" top="0.75390625" bottom="0.84570313"/>
</HighlightTexture>
</Button>
<!--
*******************************************************************************
Guild Finder Frame
*******************************************************************************
-->
<Frame name="LookingForGuildFrame" inherits="ButtonFrameTemplate" toplevel="true" parent="UIParent" enableMouse="true" hidden="true">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentTabardBackground" file="Interface\GuildFrame\GuildFrame">
<Size x="62" y="62"/>
<Anchors>
<Anchor point="TOPLEFT" x="-7" y="8"/>
</Anchors>
<TexCoords left="0.63183594" right="0.69238281" top="0.61914063" bottom="0.74023438"/>
<Color r="0.5" b="0.5" g="0.5"/>
</Texture>
</Layer>
<Layer level="ARTWORK" textureSubLevel="1">
<Texture name="$parentTabardEmblem" file="Interface\FriendsFrame\PlusManz-Horde" hidden="false">
<Size x="47" y="47"/>
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK" textureSubLevel="2">
<Texture name="$parentTabardBorder" file="Interface\GuildFrame\GuildFrame">
<Size x="61" y="60"/>
<Anchors>
<Anchor point="TOPLEFT" x="-6" y="7"/>
</Anchors>
<TexCoords left="0.63183594" right="0.69238281" top="0.74414063" bottom="0.86523438"/>
<Color r="0.25" b="0.25" g="0.25"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="LookingForGuildFrameTab1" inherits="TabButtonTemplate" text="LFGUILD_TAB_SETTINGS" id="1">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="60" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
PanelTemplates_TabResize(self, 0);
_G[self:GetName().."HighlightTexture"]:SetWidth(self:GetTextWidth() + 31);
</OnLoad>
<OnClick>
PanelTemplates_Tab_OnClick(self, LookingForGuildFrame);
LookingForGuildFrame_Update();
PlaySound("igMainMenuOptionCheckBoxOn");
</OnClick>
</Scripts>
</Button>
<Button name="LookingForGuildFrameTab2" inherits="TabButtonTemplate" text="LFGUILD_TAB_BROWSE" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="LookingForGuildFrameTab1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PanelTemplates_Tab_OnClick(self, LookingForGuildFrame);
LookingForGuildFrame_Update();
PlaySound("igMainMenuOptionCheckBoxOn");
</OnClick>
</Scripts>
</Button>
<Button name="LookingForGuildFrameTab3" inherits="TabButtonTemplate" text="LFGUILD_TAB_REQUESTS_NONE" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="LookingForGuildFrameTab2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PanelTemplates_Tab_OnClick(self, LookingForGuildFrame);
LookingForGuildFrame_Update();
PlaySound("igMainMenuOptionCheckBoxOn");
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad function="LookingForGuildFrame_OnLoad"/>
<OnShow function="LookingForGuildFrame_OnShow"/>
<OnEvent function="LookingForGuildFrame_OnEvent"/>
<OnHide function="LookingForGuildFrame_OnHide"/>
</Scripts>
</Frame>
<!--
*******************************************************************************
Settings panel
*******************************************************************************
-->
<Frame name="LookingForGuildStartFrame" parent="LookingForGuildFrame">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" relativePoint="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Frame name="LookingForGuildInterestFrame" inherits="LookingForGuildSectionTemplate">
<Anchors>
<Anchor point="TOPLEFT" x="8" y="-10"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="LookingForGuildQuestText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_QUEST">
<Anchors>
<Anchor point="TOPLEFT" x="31" y="-32"/>
</Anchors>
</FontString>
<FontString name="LookingForGuildRaidText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_RAID">
<Anchors>
<Anchor point="TOPRIGHT" x="-12" y="-32"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name="LookingForGuildQuestButton" inherits="LookingForGuildCheckButtonTemplate" id="1">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="LookingForGuildQuestText" relativePoint="LEFT" x="-3" y="0"/>
</Anchors>
</CheckButton>
<CheckButton name="LookingForGuildRaidButton" inherits="LookingForGuildCheckButtonTemplate" id="3">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="LookingForGuildRaidText" relativePoint="LEFT" x="-3" y="0"/>
</Anchors>
</CheckButton>
<Frame name="LookingForGuildDungeonFramePlacer">
<Size x="0" y="30"/>
<Anchors>
<Anchor point="LEFT" relativeTo="LookingForGuildQuestText" relativePoint="RIGHT" x="0" y="0"/>
<Anchor point="RIGHT" relativeTo="LookingForGuildRaidButton" relativePoint="LEFT" x="0" y="0"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="LookingForGuildDungeonText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_DUNGEON">
<Anchors>
<Anchor point="CENTER" x="11" y="0"/>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<CheckButton name="LookingForGuildDungeonButton" inherits="LookingForGuildCheckButtonTemplate" id="2">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="LookingForGuildDungeonText" relativePoint="LEFT" x="-3" y="0"/>
</Anchors>
</CheckButton>
<CheckButton name="LookingForGuildPvPButton" inherits="LookingForGuildCheckButtonTemplate" id="4">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LookingForGuildQuestButton" relativePoint="BOTTOMLEFT" x="0" y="-2"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_PVP">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="LookingForGuildRPButton" inherits="LookingForGuildCheckButtonTemplate" id="5">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LookingForGuildDungeonButton" relativePoint="BOTTOMLEFT" x="0" y="-2"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_RP">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
</Frames>
</Frame>
<Frame name="LookingForGuildAvailabilityFrame" inherits="LookingForGuildSectionTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LookingForGuildInterestFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
<Frames>
<CheckButton name="LookingForGuildWeekdaysButton" inherits="LookingForGuildCheckButtonTemplate" id="6">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="TOP" x="0" y="-26"/>
<Anchor point="LEFT" relativeTo="LookingForGuildQuestButton" relativePoint="LEFT"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_AVAILABILITY_WEEKDAYS">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="LookingForGuildWeekendsButton" inherits="LookingForGuildCheckButtonTemplate" id="7">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="TOP" x="0" y="-26"/>
<Anchor point="LEFT" relativeTo="LookingForGuildDungeonButton" relativePoint="LEFT"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_AVAILABILITY_WEEKENDS">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
</Frames>
</Frame>
<Frame name="LookingForGuildRolesFrame" inherits="LookingForGuildSectionTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LookingForGuildAvailabilityFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
<Frames>
<Button name="LookingForGuildTankButton" inherits="LookingForGuildRoleTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="30" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("TANK"));
self.param = LFGUILD_PARAM_TANK;
LookingForGuildTankButtonText:SetText(TANK);
</OnLoad>
</Scripts>
</Button>
<Button name="LookingForGuildHealerButton" inherits="LookingForGuildRoleTemplate" id="3">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="1" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("HEALER"));
self.param = LFGUILD_PARAM_HEALER;
LookingForGuildHealerButtonText:SetText(HEALER);
</OnLoad>
</Scripts>
</Button>
<Button name="LookingForGuildDamagerButton" inherits="LookingForGuildRoleTemplate" id="1">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-30" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("DAMAGER"));
self.param = LFGUILD_PARAM_DAMAGE;
LookingForGuildDamagerButtonText:SetText(DAMAGER);
</OnLoad>
</Scripts>
</Button>
</Frames>
</Frame>
<Frame name="LookingForGuildCommentFrame" inherits="LookingForGuildSectionTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LookingForGuildRolesFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
<Frames>
<Frame name="LookingForGuildCommentInputFrame">
<Size x="286" y="62"/>
<Anchors>
<Anchor point="TOP">
<Offset x="0" y="-28"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentTopLeft" file="Interface\Common\Common-Input-Border-TL">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentTopRight" file="Interface\Common\Common-Input-Border-TR">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentTop" file="Interface\Common\Common-Input-Border-T">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture name="$parentBottomLeft" file="Interface\Common\Common-Input-Border-BL">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentBottomRight" file="Interface\Common\Common-Input-Border-BR">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentBottom" file="Interface\Common\Common-Input-Border-B">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border-L">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture name="$parentRight" file="Interface\Common\Common-Input-Border-R">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border-M">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="6" y="-6"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" x="0" y="6"/>
</Anchors>
<Frames>
<Button name="$parentFocusButton" setAllPoints="true">
<Scripts>
<OnClick>
LookingForGuildCommentEditBox:SetFocus();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
local scrollBar = _G[self:GetName().."ScrollBar"];
scrollBar:SetFrameLevel(_G[self:GetName().."FocusButton"]:GetFrameLevel() + 2);
scrollBar:ClearAllPoints();
scrollBar:SetPoint("TOPLEFT", self, "TOPRIGHT", -18, -10);
scrollBar:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", -18, 8);
-- reposition the up and down buttons
_G[self:GetName().."ScrollBarScrollDownButton"]:SetPoint("TOP", scrollBar, "BOTTOM", 0, 4);
_G[self:GetName().."ScrollBarScrollUpButton"]:SetPoint("BOTTOM", scrollBar, "TOP", 0, -4);
-- make the scroll bar hideable and force it to start off hidden so positioning calculations can be done
-- as soon as it needs to be shown
self.scrollBarHideable = 1;
scrollBar:Hide();
</OnLoad>
</Scripts>
<ScrollChild>
<EditBox name="LookingForGuildCommentEditBox" multiLine="true" letters="230" countInvisibleLetters="true" autoFocus="false">
<Size x="258" y="1"/>
<Layers>
<Layer level="BORDER">
<FontString name="$parentFill" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="MIDDLE" text="CLICK_TO_ENTER_COMMENT">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0.35" g="0.35" b="0.35"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnTabPressed>
LookingForGuildCommentEditBox:SetFocus();
</OnTabPressed>
<OnEditFocusLost function="LookingForGuildComment_SaveText"/>
<OnTextChanged>
ScrollingEdit_OnTextChanged(self, self:GetParent());
if ( self:GetText() ~= "" ) then
LookingForGuildCommentEditBoxFill:Hide();
else
LookingForGuildCommentEditBoxFill:Show();
end
</OnTextChanged>
<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
<OnUpdate>
ScrollingEdit_OnUpdate(self, elapsed, self:GetParent());
</OnUpdate>
<OnEscapePressed>
self:ClearFocus();
</OnEscapePressed>
<OnEnterPressed>
self:ClearFocus();
</OnEnterPressed>
</Scripts>
<FontString inherits="GameFontHighlightSmall"/>
</EditBox>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
</Frames>
</Frame>
<Button name="LookingForGuildBrowseButton" inherits="MagicButtonTemplate" text="BROWSE_GUILDS_BUTTON">
<Size x="116" y="22"/>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="LookingForGuildFrame" />
</Anchors>
<Scripts>
<OnClick>
LookingForGuildFrameTab2:Click();
</OnClick>
<OnEnter>
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad function="LookingForGuildStartFrame_OnLoad"/>
</Scripts>
</Frame>
<!--
*******************************************************************************
Browse panel
*******************************************************************************
-->
<Frame name="LookingForGuildBrowseFrame" parent="LookingForGuildFrame" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" relativePoint="BOTTOMRIGHT"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentRequestsLeft" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="LookingForGuildFrame" relativePoint="BOTTOMRIGHT" x="-15" y="9" />
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate" hidden="false">
<Size x="304" y="327"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="4" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="-12"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="13"/>
</Offset>
</Anchor>
</Anchors>
</Slider>
</Frames>
</ScrollFrame>
<Button name="LookingForGuildRequestButton" inherits="MagicButtonTemplate" text="REQUEST_GUILD_MEMBERSHIP">
<Size x="156" y="22"/>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="LookingForGuildFrame" />
</Anchors>
<Scripts>
<OnClick function="LookingForGuild_RequestMembership"/>
<OnEnter>
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad function="LookingForGuildBrowseFrame_OnLoad"/>
<OnShow function="LookingForGuildBrowseFrame_OnShow"/>
</Scripts>
</Frame>
<!--
*******************************************************************************
Apps panel
*******************************************************************************
-->
<Frame name="LookingForGuildAppsFrame" parent="LookingForGuildFrame" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" relativePoint="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate" hidden="false">
<Size x="304" y="327"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="4" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="-12"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="13"/>
</Offset>
</Anchor>
</Anchors>
</Slider>
</Frames>
</ScrollFrame>
</Frames>
<Scripts>
<OnLoad function="LookingForGuildAppsFrame_OnLoad"/>
</Scripts>
</Frame>
<!--
*******************************************************************************
Request Membership popup
*******************************************************************************
-->
<Frame name="GuildFinderRequestMembershipFrame" parent="UIParent" hidden="true" frameStrata="DIALOG">
<Size>
<AbsDimension x="328" y="192"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentTitle" inherits="GameFontNormal" text="GUILDFINDER_POPUP_TEXT">
<Anchors>
<Anchor point="TOP" x="0" y="-20"/>
</Anchors>
</FontString>
<FontString name="$parentGuildName" inherits="GameFontNormal">
<Anchors>
<Anchor point="TOP" relativeTo="$parentTitle" relativePoint="BOTTOM" x="0" y="-12"/>
</Anchors>
<Color r="0.1" g="1" b="0.1"/>
</FontString>
<FontString name="$parentGuildLevel" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="TOP" relativeTo="$parentGuildName" relativePoint="BOTTOM" x="0" y="-4"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentInputFrame">
<Size x="286" y="62"/>
<Anchors>
<Anchor point="BOTTOM">
<Offset x="0" y="48"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentTopLeft" file="Interface\Common\Common-Input-Border-TL">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentTopRight" file="Interface\Common\Common-Input-Border-TR">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentTop" file="Interface\Common\Common-Input-Border-T">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture name="$parentBottomLeft" file="Interface\Common\Common-Input-Border-BL">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentBottomRight" file="Interface\Common\Common-Input-Border-BR">
<Size>
<AbsDimension x="8" y="8"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentBottom" file="Interface\Common\Common-Input-Border-B">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border-L">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture name="$parentRight" file="Interface\Common\Common-Input-Border-R">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border-M">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="6" y="-6"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" x="0" y="6"/>
</Anchors>
<Frames>
<Button name="GuildFinderRequestMembershipEditBoxFocusButton" setAllPoints="true">
<Scripts>
<OnClick>
GuildFinderRequestMembershipEditBox:SetFocus();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
local scrollBar = _G[self:GetName().."ScrollBar"];
scrollBar:SetFrameLevel(GuildFinderRequestMembershipEditBoxFocusButton:GetFrameLevel() + 2);
scrollBar:ClearAllPoints();
scrollBar:SetPoint("TOPLEFT", self, "TOPRIGHT", -18, -10);
scrollBar:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", -18, 8);
-- reposition the up and down buttons
_G[self:GetName().."ScrollBarScrollDownButton"]:SetPoint("TOP", scrollBar, "BOTTOM", 0, 4);
_G[self:GetName().."ScrollBarScrollUpButton"]:SetPoint("BOTTOM", scrollBar, "TOP", 0, -4);
-- make the scroll bar hideable and force it to start off hidden so positioning calculations can be done
-- as soon as it needs to be shown
self.scrollBarHideable = 1;
scrollBar:Hide();
</OnLoad>
</Scripts>
<ScrollChild>
<EditBox name="GuildFinderRequestMembershipEditBox" multiLine="true" letters="230" countInvisibleLetters="true" autoFocus="false">
<Size x="258" y="1"/>
<Layers>
<Layer level="BORDER">
<FontString name="$parentFill" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="MIDDLE" text="CLICK_TO_ENTER_COMMENT">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0.35" g="0.35" b="0.35"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnTabPressed>
GuildFinderRequestMembershipEditBox:SetFocus();
</OnTabPressed>
<OnEditFocusGained>
GuildFinderRequestMembershipEditBoxFocusButton:Hide();
</OnEditFocusGained>
<OnEditFocusLost>
GuildFinderRequestMembershipEditBoxFocusButton:Show();
</OnEditFocusLost>
<OnTextChanged>
ScrollingEdit_OnTextChanged(self, self:GetParent());
if ( self:GetText() ~= "" ) then
GuildFinderRequestMembershipEditBoxFill:Hide();
else
GuildFinderRequestMembershipEditBoxFill:Show();
end
</OnTextChanged>
<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
<OnUpdate>
ScrollingEdit_OnUpdate(self, elapsed, self:GetParent());
</OnUpdate>
<OnEscapePressed>
self:ClearFocus();
</OnEscapePressed>
<OnEnterPressed>
self:ClearFocus();
</OnEnterPressed>
</Scripts>
<FontString inherits="GameFontHighlightSmall"/>
</EditBox>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<Button name="$parentAcceptButton" inherits="UIPanelButtonTemplate" text="SEND_LABEL">
<Size>
<AbsDimension x="118" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="20" y="20"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="GuildFinderRequestMembershipFrame_SendRequest"/>
</Scripts>
</Button>
<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="CANCEL">
<Size>
<AbsDimension x="118" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-20" y="20"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
StaticPopupSpecial_Hide(self:GetParent());
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
self.exclusive = true;
self.hideOnEscape = true;
</OnLoad>
<OnHide>
PlaySound("igMainMenuClose");
</OnHide>
</Scripts>
</Frame>
</Ui>