<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
	<Script file="Blizzard_ArenaUI.lua"/>
	<StatusBar name="ArenaCastingBarFrameTemplate" drawLayer="BORDER" virtual="true" hidden="true">
		<Size>
			<AbsDimension x="80" y="14"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture setAllPoints="true">
					<Color r="0" g="0" b="0" a="0.5"/>
				</Texture>		
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="$parentBorderShield" file="Interface\CastingBar\UI-CastingBar-Arena-Shield" hidden="true">
					<Size>
						<AbsDimension x="42" y="42"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="-25" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentText" inherits="GameFontHighlightSmall">
					<Size>
						<AbsDimension x="80" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<Texture name="$parentIcon" hidden="true">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="-5" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentSpark" file="Interface\CastingBar\UI-CastingBar-Spark" alphaMode="ADD">
					<Size>
						<AbsDimension x="32" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</Texture>
				<Texture name="$parentFlash" file="" alphaMode="ADD">
					<Size>
						<AbsDimension x="256" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="28"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				CastingBarFrame_OnLoad(self, "arena"..self:GetParent():GetID(), false, true);
				_G[self:GetName().."Icon"]:Show();
			</OnLoad>
			<OnEvent>
				CastingBarFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnUpdate>
				CastingBarFrame_OnUpdate(self, elapsed);
			</OnUpdate>
			<OnShow>
				CastingBarFrame_OnShow(self);
			</OnShow>
		</Scripts>
		<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
		<BarColor r="1.0" g="0.7" b="0.0"/>
	</StatusBar>
	<Button name="ArenaEnemyPetFrameTemplate" frameStrata="LOW" toplevel="true" inherits="SecureUnitButtonTemplate" virtual="true" hidden="true">
		<Size>
			<AbsDimension x="77" y="31"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT">
				<Offset>
					<AbsDimension x="15" y="-25"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-PartyFrame-Flash" hidden="true">
					<Size>
						<AbsDimension x="64" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="1" y="1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentPortrait">
					<Size>
						<AbsDimension x="22" y="22"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-3" y="-3"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame setAllPoints="true">
				<Frames>
					<Frame setAllPoints="true">
						<Layers>
							<Layer level="ARTWORK">
								<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-PartyFrame">
									<Size>
										<AbsDimension x="77" y="39"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="0" y="9"/>
											</Offset>
										</Anchor>
									</Anchors>
									<TexCoords left="1.0" right="0" top="1.0" bottom="0.0"/>
								</Texture>
								<FontString name="$parentName" inherits="GameFontNormalSmall">
									<Anchors>
										<Anchor point="BOTTOMRIGHT">
											<Offset>
												<AbsDimension x="-25" y="21"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
					</Frame>
				</Frames>
			</Frame>
			<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="42" y="4"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-28" y="-14"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnValueChanged>
						UnitFrameHealthBar_OnValueChanged(self, value);
					</OnValueChanged>
					<OnMouseUp>
						self:GetParent():Click(button);
					</OnMouseUp>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
			</StatusBar>
			<StatusBar name="$parentManaBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="42" y="4"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-28" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnMouseUp>
						self:GetParent():Click(button);
					</OnMouseUp>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
			</StatusBar>
			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true" parentKey="DropDown">
				<Size>
					<AbsDimension x="10" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="-20" y="-10"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				ArenaEnemyPetFrame_OnLoad(self);
			</OnLoad>
			<OnShow>
				UnitFrame_Update(self);
			</OnShow>
			<OnEvent>
				ArenaEnemyPetFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnEnter>
				UnitFrame_OnEnter(self, motion);
			</OnEnter>
			<OnLeave>
				UnitFrame_OnLeave(self, motion);
			</OnLeave>
		</Scripts>
	</Button>
	<Button name="ArenaEnemyFrameTemplate" frameStrata="LOW" toplevel="true" movable="true" hidden="true" inherits="SecureUnitButtonTemplate" virtual="true">
		<Size>
			<AbsDimension x="102" y="32"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-PartyFrame-Flash" hidden="true">
					<Size>
						<AbsDimension x="128" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="-3" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentClassPortrait" file="Interface\TargetingFrame\UI-Classes-Circles">
					<Size>
						<AbsDimension x="30" y="30"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-1" y="-4"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentBackground">
					<Size>
						<AbsDimension x="72" y="17"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="2" y="-10"/>
							</Offset>
						</Anchor>
					</Anchors>
					<Color r="0" g="0" b="0" a="0.5"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true" parentKey="DropDown">
				<Size>
					<AbsDimension x="10" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="-20" y="-10"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
			<Frame setAllPoints="true">
				<Frames>
					<Frame setAllPoints="true">
						<Layers>
							<Layer level="BACKGROUND">
								<Texture name="$parentTexture" file="Interface\ArenaEnemyFrame\UI-ArenaTargetingFrame">
									<Size>
										<AbsDimension x="102" y="32"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset>
												<AbsDimension x="0" y="-2"/>
											</Offset>
										</Anchor>
									</Anchors>
									<TexCoords left="0.0" right="0.796" top="0.0" bottom="0.5"/>
								</Texture>
								<FontString name="$parentName" inherits="GameFontNormalSmall" justifyH="LEFT" parentKey="name">
									<Anchors>
										<Anchor point="BOTTOMLEFT">
											<Offset>
												<AbsDimension x="3" y="24"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="$parentHealthBarText" inherits="TextStatusBarText">
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="-20" y="3"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="$parentManaBarText" inherits="TextStatusBarText">
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="-20" y="-6"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
							<Layer level="ARTWORK">
								<Texture name="$parentStatus" file="Interface\Buttons\UI-Debuff-Overlays" hidden="true">
									<Size>
										<AbsDimension x="36" y="36"/>
									</Size>
									<Anchors>
										<Anchor point="CENTER" relativeTo="$parentPortrait">
											<Offset>
												<AbsDimension x="0" y="0"/>
											</Offset>
										</Anchor>
									</Anchors>
									<TexCoords left="0.0" right="0.2734375" top="0.0" bottom="0.5625"/>
								</Texture>
							</Layer>
							<Layer level="OVERLAY">
								<Texture name="$parentDisconnect" file="Interface\CharacterFrame\Disconnect-Icon" hidden="true">
									<Size>
										<AbsDimension x="64" y="64"/>
									</Size>
									<Anchors>
										<Anchor point="LEFT">
											<Offset>
												<AbsDimension x="-7" y="-1"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
							</Layer>
						</Layers>
					</Frame>
				</Frames>
			</Frame>
			<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="70" y="8"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="2" y="-12"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						TextStatusBar_Initialize(self);
						self.textLockable = 1;
						self.cvar = "partyStatusText";
						self.cvarLabel = "STATUS_TEXT_PARTY";
					</OnLoad>
					<OnMouseUp>
						self:GetParent():Click(button);
					</OnMouseUp>
					<OnValueChanged>
						UnitFrameHealthBar_OnValueChanged(self, value);
					</OnValueChanged>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
			</StatusBar>
			<StatusBar name="$parentManaBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="70" y="8"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="2" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						TextStatusBar_Initialize(self);
						self.textLockable = 1;
						self.cvar = "partyStatusText";
						self.cvarLabel = "STATUS_TEXT_PARTY";
					</OnLoad>
					<OnMouseUp>
						self:GetParent():Click(button);
					</OnMouseUp>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
				<BarColor r="0" g="0" b="1.0"/>
			</StatusBar>
			<Button name="$parentPetFrame" inherits="ArenaEnemyPetFrameTemplate" parentKey="petFrame"/>
			<StatusBar name="$parentCastingBar" inherits="ArenaCastingBarFrameTemplate">
				<Anchors>
					<Anchor point="RIGHT" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="-15" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
			</StatusBar>
		</Frames>
		<Scripts>
			<OnLoad>
				local id = self:GetID();
				self.debuffCountdown = 0; 
				self.numDebuffs = 0;
				self.noTextPrefix = 1;
				local prefix = "ArenaEnemyFrame"..id;
				UnitFrame_Initialize(self, "arena"..id,  _G[prefix.."Name"], nil,
					   _G[prefix.."HealthBar"], _G[prefix.."HealthBarText"], 
					   _G[prefix.."ManaBar"], _G[prefix.."ManaBarText"],
				       _G[prefix.."Flash"]);
				SetTextStatusBarTextZeroText(_G[prefix.."HealthBar"], DEAD);
				ArenaEnemyFrame_OnLoad(self);
			</OnLoad>
			<OnShow>
				self:SetFrameLevel(2);
			</OnShow>
			<OnEvent>
				ArenaEnemyFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnEnter>
				UnitFrame_OnEnter(self);
			</OnEnter>
			<OnLeave>
				UnitFrame_OnLeave(self);
			</OnLeave>
		</Scripts>
	</Button>
	<Frame name="ArenaEnemyFrames" hidden="true" parent="UIParent">
		<Size>
			<AbsDimension x="1" y="1"/>
		</Size>
		<Anchors>
			<Anchor point="TOPRIGHT" relativeTo="MinimapCluster" relativePoint="BOTTOMRIGHT">
				<Offset>
					<AbsDimension x="-100" y="-25"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Frames>
			<Button name="ArenaEnemyFrame1" inherits="ArenaEnemyFrameTemplate" id="1">
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-2" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="ArenaEnemyFrame2" inherits="ArenaEnemyFrameTemplate" id="2">
				<Anchors>
					<Anchor point="TOP" relativeTo="ArenaEnemyFrame1" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="0" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="ArenaEnemyFrame3" inherits="ArenaEnemyFrameTemplate" id="3">
				<Anchors>
					<Anchor point="TOP" relativeTo="ArenaEnemyFrame2" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="0" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="ArenaEnemyFrame4" inherits="ArenaEnemyFrameTemplate" id="4">
				<Anchors>
					<Anchor point="TOP" relativeTo="ArenaEnemyFrame3" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="0" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="ArenaEnemyFrame5" inherits="ArenaEnemyFrameTemplate" id="5">
				<Anchors>
					<Anchor point="TOP" relativeTo="ArenaEnemyFrame4" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="0" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Frame name="ArenaEnemyBackground" frameStrata="LOW" enableMouse="true" hidden="true">
				<Size>
					<AbsDimension x="125" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="ArenaEnemyFrame1">
						<Offset>
							<AbsDimension x="-15" y="6"/>
						</Offset>
					</Anchor>
					<Anchor point="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Backdrop bgFile="Interface\CharacterFrame\UI-Party-Background" edgeFile="Interface\ArenaEnemyFrame\UI-Arena-Border" tile="true">
					<BackgroundInsets>
						<AbsInset left="32" right="32" top="32" bottom="32"/>
					</BackgroundInsets>
					<TileSize>
						<AbsValue val="32"/>
					</TileSize>
					<EdgeSize>
						<AbsValue val="32"/>
					</EdgeSize>
				</Backdrop> 
				<Scripts>
					<OnLoad>
						self:RegisterEvent("VARIABLES_LOADED");
						UpdateArenaEnemyBackground();
					</OnLoad>
					<OnShow>
						self:SetFrameLevel(1);
					</OnShow>
					<OnEvent>
						if ( event == "VARIABLES_LOADED" ) then
							UpdateArenaEnemyBackground();
							OpacityFrameSlider:SetValue(tonumber(GetCVar("partyBackgroundOpacity")));
							ArenaEnemyBackground_SetOpacity();
						end
					</OnEvent>
					<OnMouseUp>
						if ( button == "RightButton" ) then
							PartyMemberBackground_ToggleOpacity(self);
						end
					</OnMouseUp>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad function="ArenaEnemyFrames_OnLoad"/>
			<OnEvent function="ArenaEnemyFrames_OnEvent"/>
			<OnShow function="ArenaEnemyFrames_OnShow"/>
			<OnHide function="ArenaEnemyFrames_OnHide"/>
		</Scripts>
	</Frame>
</Ui>