<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<StatusBar name="AchievementFrameSummaryCategoryTemplate" drawLayer="BORDER" virtual="true">
<Size>
<AbsDimension x="234" y="21"/>
</Size>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentLabel" inherits="GameFontNormal" text="">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="6" y="4"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentText" inherits="GameFontHighlight">
<Size>
<AbsDimension x="0" y="14"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset x="-5" y="3"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="32" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-15" y="16"/>
</Anchor>
</Anchors>
<TexCoords left="0.423828125" right="0.486" top="0.56640625" bottom="0.75"/>
</Texture>
<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="32" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="15" y="16"/>
</Anchor>
</Anchors>
<TexCoords right="0.423828125" left="0.486" bottom="0.75" top="0.56640625"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-Header">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords right="0.486" left="0.889224609375" bottom="0.75" top="0.56640625"/>
</Texture>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentFillBar">
<Size>
<AbsDimension x="0" y="15"/>
</Size>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentButton">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Frames>
<Frame name="$parentHighlight" setAllPoints="true" hidden="true">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-StatusBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-7" y="8"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1"/>
</Texture>
<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-StatusBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="7" y="8"/>
</Anchor>
</Anchors>
<TexCoords right="0" left="1" top="0" bottom="1"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-StatusBar-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords right="1" left="0.5" top="0" bottom="1"/>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
<Scripts>
<OnClick>
AchievementFrameSummaryCategoryButton_OnClick(self, button, down);
</OnClick>
<OnEnter>
_G[self:GetName().."Highlight"]:Show();
</OnEnter>
<OnLeave>
_G[self:GetName().."Highlight"]:Hide();
</OnLeave>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
AchievementFrameSummaryCategory_OnLoad(self);
</OnLoad>
<OnShow>
AchievementFrameSummaryCategory_OnShow(self);
</OnShow>
<OnHide>
AchievementFrameSummaryCategory_OnHide(self);
</OnHide>
<OnEvent>
AchievementFrameSummaryCategory_OnEvent(self, event, ...);
</OnEvent>
</Scripts>
<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
<BarColor r="0" g="1" b="0"/>
</StatusBar>
<CheckButton name="AchievementCheckButtonTemplate" virtual="true">
<Size>
<AbsDimension x="15" y="15"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontNormalSmall" text="TRACK_ACHIEVEMENT">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT"/>
</Anchors>
<Color r=".6" g=".6" b=".6" a="1"/>
</FontString>
</Layer>
</Layers>
<HitRectInsets>
<AbsInset left="0" right="-100" top="0" bottom="0"/>
</HitRectInsets>
<Scripts>
<OnClick>
if ( self:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOn");
else
PlaySound("igMainMenuOptionCheckBoxOff");
end
local tracked = AchievementButton_ToggleTracking(self:GetParent().id);
if ( not tracked ) then
self:SetChecked(0);
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
if ( self:GetChecked() ) then
GameTooltip:SetText(UNTRACK_ACHIEVEMENT_TOOLTIP, nil, nil, nil, nil, 1);
else
GameTooltip:SetText(TRACK_ACHIEVEMENT_TOOLTIP, nil, nil, nil, nil, 1);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnShow>
self:SetChecked(IsTrackedAchievement(self:GetParent().id));
</OnShow>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<Button name="AchievementFrameTabButtonTemplate" virtual="true">
<Size>
<AbsDimension x="115" y="32"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeftDisabled" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="21" y="59"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.47265625" right="0.513671875" top="0.76953125" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddleDisabled" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="88" y="59"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeftDisabled" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.513671875" right="0.685546875" top="0.76953125" bottom="1.0"/>
</Texture>
<Texture name="$parentRightDisabled" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="18" y="59"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddleDisabled" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.685546875" right="0.720703125" top="0.76953125" bottom="1.0"/>
</Texture>
<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="21" y="49"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0.47265625" right="0.513671875" top="0.76953125" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="88" y="49"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.513671875" right="0.685546875" top="0.76953125" bottom="1.0"/>
</Texture>
<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="18" y="49"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.685546875" right="0.720703125" top="0.76953125" bottom="1.0"/>
</Texture>
<Texture name="$parentLeftHighlight" file="Interface\AchievementFrame\UI-Achievement-Header" hidden="true" alphaMode="ADD">
<Size>
<AbsDimension x="32" y="49"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-3" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0.720703125" right="0.783203125" top="0.76953125" bottom="1.0"/>
</Texture>
<Texture name="$parentRightHighlight" file="Interface\AchievementFrame\UI-Achievement-Header" hidden="true" alphaMode="ADD">
<Size>
<AbsDimension x="18" y="49"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="-4" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0.923828125" right="0.986328125" top="0.76953125" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddleHighlight" file="Interface\AchievementFrame\UI-Achievement-Header" hidden="true" alphaMode="ADD">
<Size>
<AbsDimension x="88" y="49"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeftHighlight" relativePoint="RIGHT"/>
<Anchor point="RIGHT" relativeTo="$parentRightHighlight" relativePoint="LEFT"/>
</Anchors>
<TexCoords left="0.783203125" right="0.923828125" top="0.76953125" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local name = self:GetName();
_G[name.."Left"]:SetVertexColor(0.6, 0.6, 0.6);
_G[name.."Middle"]:SetVertexColor(0.6, 0.6, 0.6);
_G[name.."Right"]:SetVertexColor(0.6, 0.6, 0.6);
_G[name.."LeftDisabled"]:SetPoint("TOPLEFT", 0, 2);
self.leftHighlight = _G[name.."LeftHighlight"];
self.middleHighlight = _G[name.."MiddleHighlight"];
self.rightHighlight = _G[name.."RightHighlight"];
self.text = _G[name.."Text"];
</OnLoad>
<OnEnter>
self.leftHighlight:Show();
self.middleHighlight:Show();
self.rightHighlight:Show();
</OnEnter>
<OnLeave>
self.leftHighlight:Hide();
self.middleHighlight:Hide();
self.rightHighlight:Hide();
</OnLeave>
<OnShow>
PanelTemplates_TabResize(self, 10);
</OnShow>
</Scripts>
<ButtonText name="$parentText">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</ButtonText>
<NormalFont style="GameFontNormalSmall"/>
<HighlightFont style="GameFontHighlightSmall"/>
<DisabledFont style="GameFontHighlightSmall"/>
</Button>
<Frame name="AchievementFrameAchievementsObjectives"/>
<Frame name="MiniAchievementTemplate" virtual="true" parent="AchievementFrame">
<Size>
<AbsDimension x="42" y="42"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-8"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-8" y="8"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentBorder" file="Interface\AchievementFrame\UI-Achievement-Progressive-IconBorder">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<TexCoords left="0" right="0.65625" top="0" bottom="0.65625"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentShield" file="Interface\AchievementFrame\UI-Achievement-Progressive-Shield">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="12" y="-12"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="16" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.75" top="0" bottom="0.75"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentPoints" inherits="GameFontWhiteSmall" text="10" justifyV="BOTTOM">
<Size>
<AbsDimension x="18" y="18"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local name = self:GetName();
self.points = _G[name .. "Points"];
self.icon = _G[name .. "Icon"];
</OnLoad>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
if ( self.name ) then
GameTooltip:AddDoubleLine(self.name, self.date, nil, nil, nil, .5, .5, .5);
end
if ( self.desc ) then
GameTooltip:AddLine(self.desc, 1, 1, 1, 1);
end
if ( self.numCriteria ) then
for i = 1, self.numCriteria do
GameTooltip:AddLine(self["criteria"..i]);
end
end
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Button name="MetaCriteriaTemplate" virtual="true">
<Size>
<AbsDimension x="155" y="30"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon">
<Size x="17" y="17"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="6" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentBorder" file="Interface\AchievementFrame\UI-Achievement-Progressive-IconBorder">
<Size x="30" y="30"/>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="0.65625" top="0" bottom="0.65625"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentCheck" file="Interface\AchievementFrame\UI-Achievement-Criteria-Check">
<Size>
<AbsDimension x="20" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.65625" top="0" bottom="1"/>
</Texture>
<FontString name="$parentLabel" inherits="AchievementCriteriaFont" text="Fake criteria!">
<Anchors>
<Anchor point="LEFT" relativePoint="LEFT">
<Offset>
<AbsDimension x="34" y="2"/>
</Offset>
</Anchor>
</Anchors>
<Size x="125" y="20"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local name = self:GetName();
self.icon = _G[name .. "Icon"];
self.label = _G[name .. "Label"];
self.check = _G[name .. "Check"];
self.border = _G[name .. "Border"];
</OnLoad>
<OnEnter>
if ( self.date ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:AddLine(string.format(ACHIEVEMENT_META_COMPLETED_DATE, self.date), 1, 1, 1);
GameTooltip:Show();
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
if ( self.id ) then
AchievementFrame_SelectAchievement(self.id);
end
</OnClick>
</Scripts>
<HighlightTexture file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="2"/>
</Anchor>
</Anchors>
<Color r="1" g="1" b="1" a=".15"/>
</HighlightTexture>
</Button>
<!-- Looking for AchievementProgressBarTemplate? It's in WatchFrame.xml, since tracking needs it!, -->
<StatusBar name="AchievementHeaderStatusBarTemplate" virtual="true">
<Anchors>
<Anchor point="TOP">
<!-- That's right. -0. -->
<Offset x="-0" y="-17"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentTitle" inherits="GameFontNormal" text="ACHIEVEMENTS_COMPLETED">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="6" y="4"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentText" inherits="GameFontHighlight">
<Size>
<AbsDimension x="0" y="14"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset x="-5" y="3"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="32" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-15" y="16"/>
</Anchor>
</Anchors>
<TexCoords left="0.423828125" right="0.486" top="0.56640625" bottom="0.75"/>
</Texture>
<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="32" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="15" y="16"/>
</Anchor>
</Anchors>
<TexCoords right="0.423828125" left="0.486" bottom="0.75" top="0.56640625"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-Header">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords right="0.486" left="0.889224609375" bottom="0.75" top="0.56640625"/>
</Texture>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentFillBar">
<Size>
<AbsDimension x="0" y="15"/>
</Size>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local name = self:GetName();
self.title = _G[name .. "Title"];
self.text = _G[name .. "Text"];
</OnLoad>
</Scripts>
<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
<BarColor r="0" g="1" b="0"/>
</StatusBar>
<Button name="AchievementCategoryTemplate" virtual="true">
<Size>
<AbsDimension x="158" y="24"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Category-Background">
<Size x="170" y="32"/>
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="TOPRIGHT"/>
</Anchors>
<TexCoords left="0" right="0.6640625" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentLabel" text="This is a Category" inherits="GameFontNormalLeftBottom" wordwrap="false">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset x="16" y="4"/>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset x="-8" y="-4"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
AchievementCategoryButton_OnLoad(self);
</OnLoad>
<OnClick>
AchievementCategoryButton_OnClick(self, button, down);
</OnClick>
<OnEnter>
if ( self.showTooltipFunc ) then
self.showTooltipFunc(self);
end
</OnEnter>
<OnLeave>
GameTooltip:SetMinimumWidth(0, 0);
GameTooltip:Hide();
</OnLeave>
</Scripts>
<HighlightTexture file="Interface\AchievementFrame\UI-Achievement-Category-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="-1" y="-7"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.6640625" top="0" bottom="1"/>
</HighlightTexture>
</Button>
<Frame name="AchievementIconFrameTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackfill" file="Interface\AchievementFrame\UI-Achievement-IconFrame-Backfill" hidden="true">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Size>
<AbsDimension x="64" y="64"/>
</Size>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentBling" file="Interface\AchievementFrame\UI-Achievement-Bling" hidden="true">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="1"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="116" y="116"/>
</Size>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTexture" file="Interface\Icons\Spell_Misc_HellifrePVPHonorHoldFavor">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="50" y="50"/>
</Size>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentOverlay" file="Interface\AchievementFrame\UI-Achievement-IconFrame">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="2"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="72" y="72"/>
</Size>
<TexCoords left="0" right="0.5625" top="0" bottom="0.5625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
AchievementIcon_OnLoad(self);
</OnLoad>
</Scripts>
</Frame>
<Frame name="AchievementCriteriaTemplate" virtual="true">
<Size>
<AbsDimension x="350" y="15"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentCheck" file="Interface\AchievementFrame\UI-Achievement-Criteria-Check">
<Size>
<AbsDimension x="20" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.625" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentName" inherits="AchievementCriteriaFont" text="Capture the Bone Wastes">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCheck" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local name = self:GetName();
self.name = _G[name .. "Name"];
self.check = _G[name .. "Check"];
</OnLoad>
<OnMouseUp>
if ( button == "LeftButton" ) then
self:GetParent():GetParent():Click();
end
</OnMouseUp>
</Scripts>
</Frame>
<Button name="AchievementTemplate" virtual="true">
<Size>
<AbsDimension x="434" y="142"/>
</Size>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-3" y="3"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentBottomLeftTsunami" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Corners">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="1" b="1" a=".2"/>
<TexCoords left="0" right=".5" top="0" bottom="1"/>
</Texture>
<Texture name="$parentBottomRightTsunami" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Corners">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="1" b="1" a=".2"/>
<TexCoords left=".5" right="1" top="0" bottom="1"/>
</Texture>
<Texture name="$parentTopLeftTsunami" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Corners">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-2" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="1" b="1" a=".1"/>
<TexCoords left="1" right=".5" top="1" bottom="0"/>
</Texture>
<Texture name="$parentTopRightTsunami" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Corners">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="2" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="1" b="1" a=".1"/>
<TexCoords left=".5" right="0" top="1" bottom="0"/>
</Texture>
<Texture name="$parentBottomTsunami1" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Horizontal">
<Size>
<AbsDimension x="370" y="16"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeftTsunami" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRightTsunami" relativePoint="BOTTOMLEFT"/>
</Anchors>
<Color r="1" g="1" b="1" a=".35"/>
<TexCoords left="0" right="0.72265" top="0" bottom="1"/>
</Texture>
<Texture name="$parentTopTsunami1" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Horizontal">
<Size>
<AbsDimension x="370" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeftTsunami" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentTopRightTsunami" relativePoint="TOPLEFT"/>
</Anchors>
<Color r="1" g="1" b="1" a="0.3"/>
<TexCoords left="0.72265" right="0" top="1" bottom="0"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTitleBackground" file="Interface\AchievementFrame\UI-Achievement-Title">
<Size>
<AbsDimension x="0" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-5"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.9765625" top="0" bottom="0.3125"/>
<Color r="1" g="1" b="1" a=".8"/>
</Texture>
<Texture name="$parentGlow" file="Interface\AchievementFrame\UI-Achievement-Parchment-Highlight">
<Size>
<AbsDimension x="10" y="128"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitleBackground" relativePoint="BOTTOMLEFT">
<Offset x="0" y="4"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="4"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentRewardBackground" file="Interface\AchievementFrame\UI-Achievement-Reward-Background" hidden="true">
<Size>
<AbsDimension x="384" y="24"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="5" y="-2"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="5"/>
</Offset>
</Anchor>
<!--<Anchor point="BOTTOMRIGHT"/> -->
</Anchors>
<TexCoords left="0" right=".69" top="0" bottom=".75"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentLabel" inherits="GameFontHighlightMedium" text="For the Alliance!">
<Size>
<AbsDimension x="320" y="20"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentTitleBackground" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentDateCompleted" inherits="AchievementDateFont" text="5/16/08" hidden="true" justifyH="CENTER">
<Size>
<AbsDimension x="100" y="14"/>
</Size>
<Anchors>
<!-- This is a fake anchor. We don't want DateCompleted to be anchored to top. We reanchor it in AchievementButton_OnLoad so that it can be anchored to the shield, which is a frame, and not loaded at this point. -->
<Anchor point="TOP"/>
</Anchors>
</FontString>
<FontString name="$parentReward" inherits="GameFontNormalSmall" hidden="true">
<Size>
<AbsDimension x="400" y="20"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentRewardBackground" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentDescription" inherits="AchievementDescriptionFont">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentHiddenDescription" inherits="AchievementDescriptionFont" hidden="true">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-75" y="-30"/>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset x="75" y="-30"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check" hidden="true">
<Size>
<AbsDimension x="20" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLabel" relativePoint="RIGHT">
<Offset x="0" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1"/>
</Texture>
<Texture name="$parentPlusMinus" file="Interface\AchievementFrame\UI-Achievement-PlusMinus" hidden="true">
<Size>
<AbsDimension x="15" y="15"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="72" y="-9"/>
</Anchor>
</Anchors>
<TexCoords left="0" right=".5" top="0" bottom=".5"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
AchievementButton_OnLoad(self);
</OnLoad>
<OnClick>
AchievementButton_OnClick(self);
</OnClick>
<OnEnter>
self.highlight:Show();
</OnEnter>
<OnLeave>
if ( not self.selected ) then
self.highlight:Hide();
end
</OnLeave>
</Scripts>
<Frames>
<Frame name="$parentHighlight" setAllPoints="true" hidden="true" enableMouse="false">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-1" y="2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.06640625" right="0" top="0.4375" bottom="0.65625"/>
</Texture>
<Texture name="$parentBottomLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="-1" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.06640625" right="0" top="0.65625" bottom="0.4375"/>
</Texture>
<Texture name="$parentTopRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.06640625" top="0.4375" bottom="0.65625"/>
</Texture>
<Texture name="$parentBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="1" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.06640625" top="0.65625" bottom="0.4375"/>
</Texture>
<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0" right="0.015" top="0.4375" bottom="0.65625"/>
</Texture>
<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0" right="0.015" top="0.65625" bottom="0.4375"/>
</Texture>
<Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
</Anchors>
<TexCoords left="0.06640625" right="0" top="0.65625" bottom="0.6"/>
</Texture>
<Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
</Anchors>
<TexCoords left="0" right="0.06640625" top="0.65625" bottom="0.6"/>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="$parentIcon" inherits="AchievementIconFrameTemplate">
<Size>
<AbsDimension x="60" y="60"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-9"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentShield">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-6" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon" file="Interface\AchievementFrame\UI-Achievement-Shields">
<Size>
<AbsDimension x="66" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="-6"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right=".5" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentPoints" inherits="AchievementPointsFont">
<Size x="32" y="16"/>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="-18" y="-26"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
AchievementShield_OnLoad(self);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentObjectives">
<Anchors>
<Anchor point="TOP" relativeTo="$parentDescription" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-8"/>
</Offset>
</Anchor>
<Anchor point="LEFT" relativeTo="$parentIcon" relativePoint="RIGHT">
<Offset>
<AbsDimension x="8" y="0"/>
</Offset>
</Anchor>
<Anchor point="RIGHT" relativeTo="$parentShield" relativePoint="LEFT">
<Offset>
<AbsDimension x="-10" y="0"/>
</Offset>
</Anchor>
<Anchor point="BOTTOM" relativeTo="$parentRewardBackground" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<CheckButton name="$parentTracked" hidden="true" inherits="AchievementCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="12" y="-66"/>
</Anchor>
</Anchors>
</CheckButton>
</Frames>
</Button>
<Frame name="ComparisonPlayerTemplate" virtual="true">
<Size x="498" y="50"/>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-3" y="3"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="0.25"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTitleBackground" file="Interface\AchievementFrame\UI-Achievement-Title">
<Size>
<AbsDimension x="0" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-5"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.9765625" top="0" bottom="0.3125"/>
<Color r="1" g="1" b="1" a=".8"/>
</Texture>
<Texture name="$parentGlow" file="Interface\AchievementFrame\UI-Achievement-Parchment-Highlight">
<Size>
<AbsDimension x="10" y="128"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitleBackground" relativePoint="BOTTOMLEFT">
<Offset x="0" y="2"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="4"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentLabel" inherits="GameFontHighlightMedium" text="For the Alliance!">
<Anchors>
<Anchor point="TOP" relativeTo="$parentTitleBackground" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="260" y="20"/>
</Size>
</FontString>
<FontString name="$parentDateCompleted" inherits="AchievementDateFont" text="5/16/08" hidden="true">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-63" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="100" y="14"/>
</Size>
</FontString>
<FontString name="$parentDescription" inherits="AchievementDescriptionFont">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="380" y="13"/>
</Size>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
AchievementComparisonPlayerButton_OnLoad(self);
</OnLoad>
</Scripts>
<Frames>
<Frame name="$parentIcon">
<Size>
<AbsDimension x="48" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BORDER">
<Texture name="$parentBling" file="Interface\AchievementFrame\UI-Achievement-Bling" hidden="true">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="1"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="84" y="84"/>
</Size>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTexture" file="Interface\Icons\Spell_Misc_HellifrePVPHonorHoldFavor">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="36" y="36"/>
</Size>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentOverlay" file="Interface\AchievementFrame\UI-Achievement-IconFrame">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="2"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="46" y="46"/>
</Size>
<TexCoords left="0" right="0.5625" top="0" bottom="0.5625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
AchievementIcon_OnLoad(self);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentShield">
<Size>
<AbsDimension x="48" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon" file="Interface\AchievementFrame\UI-Achievement-Shields">
<Size>
<AbsDimension x="48" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right=".5" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentPoints" inherits="GameFontNormal" text="60">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="3"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="40" y="26"/>
</Size>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
AchievementShield_OnLoad(self);
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
<Frame name="SummaryAchievementTemplate" inherits="ComparisonPlayerTemplate" virtual="true">
<Size x="100" y="48"/>
<Frames>
<Frame name="$parentHighlight" setAllPoints="true" hidden="true" enableMouse="false">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-1" y="2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.06640625" right="0" top="0.4375" bottom="0.65625"/>
</Texture>
<Texture name="$parentBottomLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="-1" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.06640625" right="0" top="0.65625" bottom="0.4375"/>
</Texture>
<Texture name="$parentTopRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.06640625" top="0.4375" bottom="0.65625"/>
</Texture>
<Texture name="$parentBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="1" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.06640625" top="0.65625" bottom="0.4375"/>
</Texture>
<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0" right="0.015" top="0.4375" bottom="0.65625"/>
</Texture>
<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0" right="0.015" top="0.65625" bottom="0.4375"/>
</Texture>
<Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
</Anchors>
<TexCoords left="0.06640625" right="0" top="0.65625" bottom="0.6"/>
</Texture>
<Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
</Anchors>
<TexCoords left="0" right="0.06640625" top="0.65625" bottom="0.6"/>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
<Scripts>
<OnLoad>
AchievementFrameSummaryAchievement_OnLoad(self);
</OnLoad>
<OnClick>
AchievementFrameSummaryAchievement_OnClick(self, button, down);
</OnClick>
<OnEnter>
AchievementFrameSummaryAchievement_OnEnter(self, motion);
</OnEnter>
<OnLeave>
self.highlight:Hide();
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="ComparisonTemplate" virtual="true">
<Size x="616" y="50"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Frames>
<Frame name="$parentPlayer" inherits="ComparisonPlayerTemplate">
<Anchors>
<Anchor point="LEFT"/>
</Anchors>
</Frame>
<Frame name="$parentFriend">
<Size x="120" y="50"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentPlayer" relativePoint="RIGHT"/>
</Anchors>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-3" y="3"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left=".2" right=".75" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTitleBackground" file="Interface\AchievementFrame\UI-Achievement-Title">
<Size>
<AbsDimension x="0" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-5"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left=".3" right="0.575" top="0" bottom="0.3125"/>
<Color r="1" g="1" b="1" a=".8"/>
</Texture>
<Texture name="$parentGlow" file="Interface\AchievementFrame\UI-Achievement-Parchment-Highlight">
<Size>
<AbsDimension x="10" y="128"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitleBackground" relativePoint="BOTTOMLEFT">
<Offset x="0" y="2"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="4"/>
</Anchor>
</Anchors>
<TexCoords left="0.2" right="0.86" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentStatus" inherits="AchievementDateFont" text="Incomplete">
<Anchors>
<Anchor point="BOTTOM">
<Offset x="20" y="5"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentIcon">
<Size>
<AbsDimension x="48" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BORDER">
<Texture name="$parentBling" file="Interface\AchievementFrame\UI-Achievement-Bling" hidden="true">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="1"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="84" y="84"/>
</Size>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentTexture" file="Interface\Icons\Spell_Misc_HellifrePVPHonorHoldFavor">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="36" y="36"/>
</Size>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentOverlay" file="Interface\AchievementFrame\UI-Achievement-IconFrame">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="2"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="46" y="46"/>
</Size>
<TexCoords left="0" right="0.5625" top="0" bottom="0.5625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad function="AchievementIcon_OnLoad"/>
</Scripts>
</Frame>
<Frame name="$parentShield">
<Size>
<AbsDimension x="40" y="36"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-20" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon" file="Interface\AchievementFrame\UI-Achievement-Shields">
<Size>
<AbsDimension x="40" y="40"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right=".5" top="0" bottom=".9"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentPoints" inherits="GameFontNormalSmall" text="60">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="40" y="14"/>
</Size>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad function="AchievementShield_OnLoad"/>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
AchievementComparisonFriendButton_OnLoad(self);
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
local name = self:GetName();
self.player = _G[name .. "Player"];
self.friend = _G[name .. "Friend"];
</OnLoad>
</Scripts>
</Frame>
<Button name="StatTemplate" virtual="true" hidden="true">
<Size x="511" y="24"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBG" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" setAllPoints="true" hidden="true"/>
<Texture name="$parentHeaderLeft" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons">
<Size>
<AbsDimension x="23" y="23"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset x="0" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.08984375" top="0" bottom="0.1796875"/>
</Texture>
<Texture name="$parentHeaderRight" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons">
<Size>
<AbsDimension x="23" y="23"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0.91015625" right="1" top="0" bottom="0.1796875"/>
</Texture>
<Texture name="$parentHeaderMiddle" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons">
<Size>
<AbsDimension x="0" y="23"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentHeaderLeft" relativePoint="TOPRIGHT">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentHeaderRight" relativePoint="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0.08984375" right="0.91015625" top="0" bottom="0.1796875"/>
</Texture>
<FontString name="$parentTitle" inherits="GameFontNormalLarge">
<Anchors>
<Anchor point="CENTER">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentValue" inherits="GameFontHighlightRight">
<Anchors>
<Anchor point="RIGHT">
<Offset x="-5" y="0"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
AchievementStatButton_OnLoad(self, AchievementFrameStats);
</OnLoad>
<OnClick>
AchievementStatButton_OnClick(self, button, down);
</OnClick>
</Scripts>
<ButtonText>
<Size x="400" y="13"/>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</ButtonText>
<NormalFont style="GameFontHighlightLeft"/>
<HighlightTexture file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" alphaMode="ADD">
<TexCoords left="0" right="1" top="0.5546875" bottom="0.7265625"/>
</HighlightTexture>
</Button>
<Frame name="ComparisonStatTemplate" virtual="true">
<Size x="511" y="24"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBG" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" setAllPoints="true" hidden="true"/>
<Texture name="$parentHeaderLeft" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons">
<Size>
<AbsDimension x="23" y="23"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset x="0" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.08984375" top="0" bottom="0.1796875"/>
</Texture>
<Texture name="$parentHeaderRight" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons">
<Size>
<AbsDimension x="23" y="23"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset x="-135" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0.91015625" right="1" top="0" bottom="0.1796875"/>
</Texture>
<Texture name="$parentHeaderMiddle" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons">
<Size>
<AbsDimension x="0" y="23"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentHeaderLeft" relativePoint="TOPRIGHT">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentHeaderRight" relativePoint="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0.08984375" right="0.91015625" top="0" bottom="0.1796875"/>
</Texture>
<Texture name="$parentHeaderLeft2" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons">
<Size>
<AbsDimension x="23" y="23"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHeaderRight" relativePoint="RIGHT">
<Offset x="5" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.08984375" top="0" bottom="0.1796875"/>
</Texture>
<Texture name="$parentHeaderRight2" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons">
<Size>
<AbsDimension x="23" y="23"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset x="4" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0.91015625" right="1" top="0" bottom="0.1796875"/>
</Texture>
<Texture name="$parentHeaderMiddle2" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons">
<Size>
<AbsDimension x="0" y="23"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentHeaderLeft2" relativePoint="TOPRIGHT">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentHeaderRight2" relativePoint="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0.08984375" right="0.91015625" top="0" bottom="0.1796875"/>
</Texture>
<FontString name="$parentTitle" inherits="GameFontNormalLarge">
<Anchors>
<Anchor point="CENTER">
<Offset x="-67" y="-1"/>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentText" inherits="GameFontHighlightLeft">
<Anchors>
<Anchor point="LEFT">
<Offset x="4" y="0"/>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentValue" inherits="GameFontHighlightRight">
<Size x="500" y="24"/>
<Anchors>
<Anchor point="RIGHT">
<Offset x="-150" y="-1"/>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentComparisonValue" inherits="GameFontHighlightRight">
<Size x="120" y="24"/>
<Anchors>
<Anchor point="RIGHT">
<Offset x="-4" y="-1"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentMouseover" enableMouse="true" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentComparisonValue"/>
<Anchor point="BOTTOMRIGHT">
<Offset x="-4" y="4"/>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
local tooltip = self.tooltip;
if ( tooltip ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(tooltip, nil, nil, nil, nil, 1);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
AchievementFrameComparisonStat_OnLoad(self);
</OnLoad>
</Scripts>
</Frame>
<Button name="SummaryStatTemplate" inherits="StatTemplate" virtual="true">
<Scripts>
<OnLoad>
self.summary = true;
AchievementStatButton_OnLoad(self, AchievementFrameSummaryStats);
self:SetHeight(18);
</OnLoad>
</Scripts>
</Button>
<Frame name="AchievementFrame" toplevel="true" parent="UIParent" frameStrata="MEDIUM" hidden="true" enableMouse="true">
<Size>
<AbsDimension x="768" y="500"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-104"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop edgeFile="Interface\AchievementFrame\UI-Achievement-WoodBorder" tile="true">
<EdgeSize>
<AbsValue val="64"/>
</EdgeSize>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\TutorialFrame\TutorialFrameBackground">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="16" y="-16"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-16" y="16"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentMetalBorderLeft" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Left">
<Size>
<AbsDimension x="16" y="436"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="14" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom=".87"/>
</Texture>
<Texture name="$parentMetalBorderRight" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Left">
<Size>
<AbsDimension x="16" y="436"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="-13" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="1" right="0" top=".87" bottom="0"/>
</Texture>
<Texture name="$parentMetalBorderBottom" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Top">
<Size>
<AbsDimension x="450" y="16"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="28" y="13"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-28" y="13"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right=".87" top="1.0" bottom="0"/>
</Texture>
<Texture name="$parentMetalBorderTop" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Top">
<Size>
<AbsDimension x="450" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="28" y="-12"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-28" y="-12"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left=".87" right="0" top="0" bottom="1"/>
</Texture>
<Texture name="$parentCategoriesBG" file="Interface\AchievementFrame\UI-Achievement-Parchment">
<Size>
<AbsDimension x="195" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="25" y="-23"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="25" y="23"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentWaterMark" file="Interface\AchievementFrame\UI-Achievement-AchievementWatermark">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentCategoriesBG">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentMetalBorderTopLeft" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Joint">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="9" y="-7"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="1" right="0" top="1" bottom="0"/>
</Texture>
<Texture name="$parentMetalBorderTopRight" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Joint">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-8" y="-7"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="1" bottom="0"/>
</Texture>
<Texture name="$parentMetalBorderBottomLeft" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Joint">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="9" y="8"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="1" right="0" top="0" bottom="1"/>
</Texture>
<Texture name="$parentMetalBorderBottomRight" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Joint">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-8" y="8"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1"/>
</Texture>
<Texture name="$parentWoodBorderTopLeft" file="Interface\AchievementFrame\UI-Achievement-WoodBorder-Corner">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="4" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1"/>
</Texture>
<Texture name="$parentWoodBorderTopRight" file="Interface\AchievementFrame\UI-Achievement-WoodBorder-Corner">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-4" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="1" right="0" top="0" bottom="1"/>
</Texture>
<Texture name="$parentWoodBorderBottomLeft" file="Interface\AchievementFrame\UI-Achievement-WoodBorder-Corner">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="4" y="3"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="1" bottom="0"/>
</Texture>
<Texture name="$parentWoodBorderBottomRight" file="Interface\AchievementFrame\UI-Achievement-WoodBorder-Corner">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-4" y="3"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="1" right="0" top="1" bottom="0"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentHeader" enableMouse="true">
<Size>
<AbsDimension x="726" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="AchievementFrame" relativePoint="TOPLEFT">
<Offset x="26" y="-39"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="512" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="0.4140625"/>
</Texture>
<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="215" y="100"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentLeft" relativePoint="BOTTOMRIGHT">
<Offset x="0" y="-6"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.419921875" top="0.4140625" bottom="0.8046875"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentPointBorder" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="133" y="39"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="AchievementFrameHeader" relativePoint="BOTTOM">
<Offset x="20" y="16"/>
</Anchor>
</Anchors>
<TexCoords left="0.419921875" right="0.6796875" top="0.4140625" bottom="0.56640625"/>
</Texture>
<FontString name="$parentTitle" inherits="GameFontNormal" text="ACHIEVEMENT_TITLE">
<Size x="200" y="12"/>
<Anchors>
<Anchor point="TOP" relativeTo="AchievementFrameHeaderPointBorder" relativePoint="TOP">
<Offset x="0" y="7"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentRightDDLInset" file="Interface\AchievementFrame\UI-Achievement-RightDDLInset" hidden="true">
<Size x="128" y="32"/>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="-76" y="-56"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentPoints" inherits="GameFontHighlight">
<Size x="0" y="12"/>
<Anchors>
<Anchor point="TOP" relativeTo="AchievementFrameHeaderPointBorder" relativePoint="TOP">
<Offset x="0" y="-13"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentShield" file="Interface\AchievementFrame\UI-Achievement-TinyShield">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentPoints" relativePoint="RIGHT">
<Offset x="3" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.625" top="0" bottom="0.625"/>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="$parentCategories">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="21" y="-19"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="21" y="20"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="175" y="0"/>
</Size>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad function="AchievementFrameCategories_OnLoad"/>
<OnShow function="AchievementFrameCategories_OnShow"/>
</Scripts>
<Frames>
<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="-14"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="1" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Slider>
</Frames>
</ScrollFrame>
</Frames>
</Frame>
<Frame name="$parentAchievements">
<Size>
<AbsDimension x="504" y="440"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategories" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="22" y="0"/>
</Offset>
</Anchor>
<Anchor point="BOTTOM" relativeTo="$parentCategories" relativePoint="BOTTOM"/>
<!--<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-44" y="20"/>
</Offset>
</Anchor>-->
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-AchievementBackground">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="3" y="-3"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="-3" y="3"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentFeatOfStrengthText" inherits="GameFontHighlight" text="FEAT_OF_STRENGTH_DESCRIPTION">
<Size x="490" y="0"/>
<Anchors>
<Anchor point="TOP">
<Offset x="0" y="-189"/>
</Anchor>
</Anchors>
</FontString>
<Texture>
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBackground">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.75"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad function="AchievementFrameAchievements_OnLoad"/>
<OnEvent function="AchievementFrameAchievements_OnEvent"/>
<OnHide>
AchievementFrameFilterDropDown:Hide();
AchievementFrameHeaderRightDDLInset:Hide();
</OnHide>
<OnShow function="AchievementFrameAchievements_OnShow"/>
</Scripts>
<Frames>
<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="4" y="-3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="-16"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="1" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Slider>
</Frames>
</ScrollFrame>
<Frame setAllPoints="true">
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad function="AchievementFrameAchievementsBackdrop_OnLoad"/>
</Scripts>
</Frame>
</Frames>
</Frame>
<Frame name="$parentStats" hidden="true">
<Size>
<AbsDimension x="506" y="440"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategories" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="22" y="0"/>
</Offset>
</Anchor>
<Anchor point="BOTTOM" relativeTo="$parentCategories" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad function="AchievementFrameStats_OnLoad"/>
<OnEvent function="AchievementFrameStats_OnEvent"/>
</Scripts>
<Frames>
<Frame name="$parentBG">
<!-- This prevents the BG from being resized with the rest of the frame when the scrollbar pops in and out -->
<Size x="526" y="438"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="2" y="0"/>
</Anchor>
<Anchor point="BOTTOM">
<Offset x="0" y="3"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\AchievementFrame\UI-Achievement-StatsBackground">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad function="LowerFrameLevel"/>
</Scripts>
</Frame>
<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="-16"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="1" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Slider>
</Frames>
</ScrollFrame>
<Frame setAllPoints="true">
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad function="AchievementFrameAchievementsBackdrop_OnLoad"/>
</Scripts>
</Frame>
</Frames>
</Frame>
<Frame name="$parentSummary" hidden="true">
<Size>
<AbsDimension x="529" y="461"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategories" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="BOTTOM" relativeTo="$parentCategories" relativePoint="BOTTOM"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-AchievementBackground">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="3" y="-3"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="-3" y="3"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame setAllPoints="true">
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad function="AchievementFrameAchievementsBackdrop_OnLoad"/>
</Scripts>
</Frame>
<Frame name="$parentAchievements">
<Size>
<AbsDimension x="0" y="210"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="5" y="-20"/>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset x="-5" y="-20"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentEmptyText" inherits="GameFontHighlight" text="NO_COMPLETED_ACHIEVEMENTS">
<Anchors>
<Anchor point="TOP">
<Offset x="0" y="-30"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentHeader">
<Size x="0" y="20"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentHeader" file="Interface\AchievementFrame\UI-Achievement-RecentHeader">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-20" y="0"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="20" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="0.71875"/>
</Texture>
<FontString name="$parentTitle" inherits="GameFontNormal" text="LATEST_UNLOCKED_ACHIEVEMENTS">
<Size x="0" y="20"/>
<Anchors>
<Anchor point="CENTER">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
</Frames>
</Frame>
<Frame name="$parentCategories">
<Size>
<AbsDimension x="0" y="164"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentAchievements" relativePoint="BOTTOMLEFT">
<Offset x="0" y="-8"/>
</Anchor>
<Anchor point="TOPRIGHT" relativeTo="$parentAchievements" relativePoint="BOTTOMRIGHT">
<Offset x="0" y="-8"/>
</Anchor>
</Anchors>
<Frames>
<Frame name="$parentHeader">
<Size x="0" y="20"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentTexture" file="Interface\AchievementFrame\UI-Achievement-RecentHeader">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-20" y="0"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="20" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="0.71875"/>
</Texture>
<FontString name="$parentTitle" inherits="GameFontNormal" text="ACHIEVEMENT_CATEGORY_PROGRESS">
<Size x="0" y="20"/>
<Anchors>
<Anchor point="CENTER">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<StatusBar name="$parentStatusBar" drawLayer="BORDER">
<Size>
<AbsDimension x="488" y="21"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentHeader" relativePoint="BOTTOM">
<Offset x="0" y="-6"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentTitle" inherits="GameFontNormal" text="ACHIEVEMENTS_COMPLETED">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="6" y="4"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentText" inherits="GameFontHighlight">
<Size>
<AbsDimension x="0" y="14"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset x="-5" y="3"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="32" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-15" y="16"/>
</Anchor>
</Anchors>
<TexCoords left="0.423828125" right="0.486" top="0.56640625" bottom="0.75"/>
</Texture>
<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="32" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="15" y="16"/>
</Anchor>
</Anchors>
<TexCoords right="0.423828125" left="0.486" bottom="0.75" top="0.56640625"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-Header">
<Size>
<AbsDimension x="218" y="48"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords right="0.486" left="0.889224609375" bottom="0.75" top="0.56640625"/>
</Texture>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentFillBar">
<Size>
<AbsDimension x="0" y="15"/>
</Size>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
</Layers>
<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
<BarColor r="0" g="1" b="0"/>
</StatusBar>
<StatusBar name="$parentCategory1" inherits="AchievementFrameSummaryCategoryTemplate" id="92">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentStatusBar" relativePoint="BOTTOMLEFT">
<Offset x="0" y="-24"/>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentCategory2" inherits="AchievementFrameSummaryCategoryTemplate" id="96">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategory1" relativePoint="TOPRIGHT">
<Offset x="20" y="0"/>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentCategory3" inherits="AchievementFrameSummaryCategoryTemplate" id="97">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategory1" relativePoint="BOTTOMLEFT">
<Offset x="0" y="-14"/>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentCategory4" inherits="AchievementFrameSummaryCategoryTemplate" id="95">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategory3" relativePoint="TOPRIGHT">
<Offset x="20" y="0"/>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentCategory5" inherits="AchievementFrameSummaryCategoryTemplate" id="168">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategory3" relativePoint="BOTTOMLEFT">
<Offset x="0" y="-14"/>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentCategory6" inherits="AchievementFrameSummaryCategoryTemplate" id="169">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategory5" relativePoint="TOPRIGHT">
<Offset x="20" y="0"/>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentCategory7" inherits="AchievementFrameSummaryCategoryTemplate" id="201">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategory5" relativePoint="BOTTOMLEFT">
<Offset x="0" y="-14"/>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentCategory8" inherits="AchievementFrameSummaryCategoryTemplate" id="155">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategory7" relativePoint="TOPRIGHT">
<Offset x="20" y="0"/>
</Anchor>
</Anchors>
</StatusBar>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self:RegisterEvent("ACHIEVEMENT_EARNED");
</OnLoad>
<OnEvent function="AchievementFrameSummary_Update"/>
<OnShow function="AchievementFrameSummary_OnShow"/>
</Scripts>
</Frame>
<Frame name="$parentComparison" hidden="true">
<Size>
<AbsDimension x="650" y="461"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCategories" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="BOTTOM" relativeTo="$parentCategories" relativePoint="BOTTOM"/>
</Anchors>
<Frames>
<Frame name="$parentHeader">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT">
<Offset x="39" y="-5"/>
</Anchor>
</Anchors>
<Size x="190" y="57"/>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentBG" file="Interface\AchievementFrame\UI-Achievement-ComparisonHeader">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<TexCoords left="0" right="0.821575" top="0" bottom="0.910625"/>
</Texture>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentPortrait">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="27" y="-19"/>
</Anchor>
</Anchors>
<Size x="36" y="36"/>
<TexCoords left="0.05" right=".95" top="0" bottom=".9"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentName" text="PLAYER" inherits="GameFontNormalLeft">
<Size x="78" y="12"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="62" y="-25"/>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentPoints" text="500" inherits="GameFontHighlight">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName" relativePoint="BOTTOMLEFT">
<Offset x="4" y="-3"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentShield" file="Interface\AchievementFrame\UI-Achievement-TinyShield">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentPoints" relativePoint="RIGHT">
<Offset x="2" y="-2"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.625" top="0" bottom="0.625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnShow>
--Temporaries
SetPortraitTexture(_G[self:GetName().."Portrait"], "player");
self:SetFrameLevel(self:GetParent():GetFrameLevel() + 4);
</OnShow>
</Scripts>
</Frame>
<Frame name="$parentSummary" hidden="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="4" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Size x="616" y="50"/>
<Frames>
<Frame name="$parentPlayer">
<Size x="498" y="50"/>
<Anchors>
<Anchor point="LEFT"/>
</Anchors>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-3" y="3"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="0.25"/>
</Texture>
</Layer>
</Layers>
<Frames>
<StatusBar name="$parentStatusBar" inherits="AchievementHeaderStatusBarTemplate">
<Size x="0" y="21"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="19" y="-17"/>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset x="-19" y="-17"/>
</Anchor>
</Anchors>
</StatusBar>
</Frames>
<Scripts>
<OnLoad>
self:SetBackdropBorderColor(0.4, 0.2, 0, 1);
self.statusBar = _G[self:GetName().."StatusBar"];
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentFriend">
<Size x="120" y="50"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentPlayer" relativePoint="RIGHT"/>
</Anchors>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-3" y="3"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left=".2" right=".75" top="0" bottom="1"/>
</Texture>
</Layer>
</Layers>
<Frames>
<StatusBar name="$parentStatusBar" inherits="AchievementHeaderStatusBarTemplate">
<Size x="90" y="21"/>
</StatusBar>
</Frames>
<Scripts>
<OnLoad>
self:SetBackdropBorderColor(0.4, 0.2, 0, 1);
self.statusBar = _G[self:GetName().."StatusBar"];
self.statusBar.title:Hide();
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentSummary" relativePoint="BOTTOMLEFT">
<Offset x="0" y="1"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="AchievementFrameComparisonSummary" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="7" y="-16"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="1" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Slider>
</Frames>
<Scripts>
<OnShow>
local parentName = self:GetParent():GetName();
_G[parentName .. "Summary"]:Show();
_G[parentName .. "Watermark"]:Hide();
_G[parentName .. "Dark"]:Show();
</OnShow>
<OnHide>
local parentName = self:GetParent():GetName();
_G[parentName .. "Summary"]:Hide();
</OnHide>
</Scripts>
</ScrollFrame>
<ScrollFrame name="$parentStatsContainer" inherits="HybridScrollFrameTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="4" y="-3"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="1" y="-16"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="1" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Slider>
</Frames>
<Scripts>
<OnShow>
local parentName = self:GetParent():GetName();
_G[parentName .. "Watermark"]:Show();
_G[parentName .. "Dark"]:Hide();
</OnShow>
</Scripts>
</ScrollFrame>
<Frame setAllPoints="true">
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad function="AchievementFrameAchievementsBackdrop_OnLoad"/>
</Scripts>
</Frame>
</Frames>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-AchievementBackground">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="3" y="-3"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="-3" y="3"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentDark">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBackground">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.75"/>
</Texture>
<Texture name="$parentWatermark" file="Interface\AchievementFrame\UI-Achievement-StatsComparisonBackground">
<Size x="160" y="0"/>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="0" y="-3"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="3"/>
</Anchor>
</Anchors>
<TexCoords left="0" right=".65" top="0" bottom="1"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad function="AchievementFrameComparison_OnLoad"/>
<OnEvent function="AchievementFrameComparison_OnEvent"/>
<OnShow function="AchievementFrameComparison_OnShow"/>
<OnHide function="AchievementFrameComparison_OnHide"/>
</Scripts>
</Frame>
<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="AchievementFrame" relativePoint="TOPRIGHT">
<Offset x="3" y="4"/>
</Anchor>
</Anchors>
<Scripts>
<OnShow>
if ( AchievementFrameComparisonHeader:IsShown() ) then
self:SetFrameLevel(AchievementFrameComparisonHeader:GetFrameLevel() + 1);
end
</OnShow>
</Scripts>
</Button>
<Button name="$parentTab1" inherits="AchievementFrameTabButtonTemplate" id="1" text="ACHIEVEMENTS">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="11" y="-30"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AchievementFrameTab_OnClick(self:GetID());
self.text:SetPoint("CENTER", self, "CENTER", 0, -5);
AchievementFrameTab2.text:SetPoint("CENTER", AchievementFrameTab2, "CENTER", 0, -3);
PlaySound("igCharacterInfoTab");
</OnClick>
</Scripts>
</Button>
<Button name="$parentTab2" inherits="AchievementFrameTabButtonTemplate" id="2" text="STATISTICS">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTab1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AchievementFrameTab_OnClick(self:GetID());
self.text:SetPoint("CENTER", self, "CENTER", 0, -5);
AchievementFrameTab1.text:SetPoint("CENTER", AchievementFrameTab1, "CENTER", 0, -3);
PlaySound("igCharacterInfoTab");
</OnClick>
</Scripts>
</Button>
<Frame name="$parentFilterDropDown" hidden="true">
<Size x="110" y="32"/>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="-98" y="10"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentText" inherits="GameFontHighlightSmall" justifyH="LEFT" text="Text">
<Size x="0" y="32"/>
<Anchors>
<Anchor point="LEFT">
<Offset x="0" y="4"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentButton">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
<Scripts>
<OnClick>
ToggleDropDownMenu(nil, nil, self:GetParent());
PlaySound("igMainMenuOptionCheckBoxOn");
</OnClick>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</NormalTexture>
<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</PushedTexture>
<DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</DisabledTexture>
<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</HighlightTexture>
</Button>
</Frames>
<Scripts>
<OnLoad function="AchievementFrameFilterDropDown_OnLoad"/>
<OnHide>
CloseDropDownMenus()
</OnHide>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad function="AchievementFrame_OnLoad"/>
<OnShow function="AchievementFrame_OnShow"/>
<OnHide function="AchievementFrame_OnHide"/>
</Scripts>
</Frame>
</Ui>