<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<Script file="WorldStateFrame.lua"/>
 	<Frame name="WorldStateAlwaysUpTemplate" virtual="true" hidden="true" enableMouse="true">
 		<Size>
 			<AbsDimension x="45" y="24"/>
 		</Size>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentIcon">
 					<Size>
 						<AbsDimension x="42" y="42"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset>
 								<AbsDimension x="-6" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentText" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentIcon" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="-12" y="10"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentDynamicIconButton" enableMouse="true">
 				<Size>
 					<AbsDimension x="32" y="32"/>
 				</Size>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT" x="0" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentIcon">
 							<Size>
 								<AbsDimension x="32" y="32"/>
 							</Size>
 							<Anchors>
 								<Anchor point="CENTER"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						if ( self.tooltip ) then
 							GameTooltip:SetOwner(self, ANCHOR_BOTTOMLEFT);
 							GameTooltip:SetText(self.tooltip);
 						end
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentFlash">
 				<Size>
 					<AbsDimension x="32" y="32"/>
 				</Size>
 				<Anchors>
 					<Anchor point="CENTER" relativeTo="$parentDynamicIconButton">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentTexture" alphaMode="ADD">
 							<Size>
 								<AbsDimension x="32" y="32"/>
 							</Size>
 							<Anchors>
 								<Anchor point="CENTER"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 				</Layers>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnEnter>
 				if ( self.tooltip ) then
 					GameTooltip:SetOwner(self, ANCHOR_BOTTOMLEFT);
 					GameTooltip:SetText(self.tooltip);
 				end
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 	<Button name="WorldStateScoreColumnTemplate" enableMouse="true" virtual="true">
 		<Size>
 			<AbsDimension x="75" y="30"/>
 		</Size>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString name="$parentText" inherits="GameFontHighlightSmall">
 					<Size>
 						<AbsDimension x="75" y="24"/>
 					</Size>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-				GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
+				GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, true);
 				GameTooltip:Show();
 			</OnEnter>
 			<OnClick>
 				if ( self.sortType ) then
 					SortBattlefieldScoreData(self.sortType);
 				end
 				PlaySound("igMainMenuOptionCheckBoxOn");
 			</OnClick>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Button>
 	<Frame name="WorldStateScoreTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="505" y="16"/>
 		</Size>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentFactionLeft" file="Interface\WorldStateFrame\WorldStateFinalScore-Highlight" parentKey="factionLeft">
 					<Size>
 						<AbsDimension x="256" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0" bottom="1"/>
 				</Texture>
 				<Texture name="$parentFactionRight" file="Interface\WorldStateFrame\WorldStateFinalScore-Highlight" parentKey="factionRight">
 					<Size>
 						<AbsDimension x="20" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentFactionLeft" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 						<Anchor point="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="1" right="0" top="0" bottom="1"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString name="$parentTeam" inherits="GameFontNormal" justifyH="LEFT" parentKey="team">
 					<Size>
 						<AbsDimension x="175" y="14"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT"  relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentHonorableKills" inherits="GameFontNormalSmall" parentKey="honorableKills">
 					<Anchors>
 						<Anchor point="CENTER" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="127" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentKillingBlows" inherits="GameFontNormalSmall" parentKey="killingBlows">
 					<Anchors>
 						<Anchor point="CENTER" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="127" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentDeaths" inherits="GameFontNormalSmall" parentKey="deaths">
 					<Anchors>
 						<Anchor point="CENTER" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="127" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentHonorGained" inherits="GameFontNormalSmall" parentKey="honorGained">
 					<Anchors>
 						<Anchor point="CENTER">
 							<Offset>
 								<AbsDimension x="-7" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentMatchmakingRating" inherits="GameFontNormalSmall" parentKey="matchmakingRating">
 					<Anchors>
 						<Anchor point="CENTER">
 							<Offset>
 								<AbsDimension x="-7" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentBgRating" inherits="GameFontNormalSmall" parentKey="bgRating">
 					<Anchors>
 						<Anchor point="CENTER">
 							<Offset>
 								<AbsDimension x="-7" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentRatingChange" inherits="GameFontNormalSmall" parentKey="ratingChange">
 					<Anchors>
 						<Anchor point="CENTER">
 							<Offset>
 								<AbsDimension x="-7" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentDamage" inherits="GameFontNormalSmall" parentKey="damage">
 					<Anchors>
 						<Anchor point="CENTER">
 							<Offset>
 								<AbsDimension x="-7" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentHealing" inherits="GameFontNormalSmall" parentKey="healing">
 					<Anchors>
 						<Anchor point="CENTER">
 							<Offset>
 								<AbsDimension x="-7" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentColumn1Text" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentColumn1Icon">
 					<Size>
 						<AbsDimension x="16" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentColumn1Text" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="-1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentColumn2Text" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentColumn2Icon">
 					<Size>
 						<AbsDimension x="16" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentColumn2Text" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="-1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentColumn3Text" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentColumn3Icon">
 					<Size>
 						<AbsDimension x="16" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentColumn3Text" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="-1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentColumn4Text" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentColumn4Icon">
 					<Size>
 						<AbsDimension x="16" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentColumn4Text" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="-1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentColumn5Text" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentColumn5Icon">
 					<Size>
 						<AbsDimension x="16" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentColumn5Text" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="-1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentColumn6Text" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentColumn6Icon">
 					<Size>
 						<AbsDimension x="16" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentColumn6Text" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="-1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentColumn7Text" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentColumn7Icon">
 					<Size>
 						<AbsDimension x="16" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentColumn7Text" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="-1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentClassButton" enableMouse="true" parentKey="class">
 				<Size>
 					<AbsDimension x="16" y="16"/>
 				</Size>
 				<Anchors>
 					<Anchor point="LEFT">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentIcon"  parentKey="icon"/>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						if ( self.tooltip ) then
 							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 							GameTooltip:SetText(self.tooltip);
 						end
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 				</Scripts>
 			</Frame>
 			<Button name="$parentName"  parentKey="name">
 				<Size>
 					<AbsDimension x="215" y="16"/>
 				</Size>
 				<Anchors>
 					<Anchor point="LEFT">
 						<Offset>
 							<AbsDimension x="20" y="1"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="$parentText" inherits="GameFontNormal" justifyH="LEFT" parentKey="text">
 							<Size>
 								<AbsDimension x="175" y="16"/>
 							</Size>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnLoad>
 						self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
 					</OnLoad>
 					<OnEnter>
 						if ( self.tooltip ) then
 							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 							GameTooltip:SetText(self.name);
-							GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
+							GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, true);
 							GameTooltip:Show();
 						end
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 					<OnClick>
 						ScorePlayer_OnClick(self, button);
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 	</Frame>
 	<Frame name="WorldStateCaptureBarTemplate" virtual="true" toplevel="true" parent="UIParent" hidden="true">
 		<Size>
 			<AbsDimension x="173" y="26"/>
 		</Size>
 		<Anchors>
 			<Anchor point="TOPRIGHT" relativeTo="MinimapCluster" relativePoint="BOTTOMRIGHT">
 				<Offset>
 					<AbsDimension x="0" y="15"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentLeftBar" file="Interface\WorldStateFrame\WorldState-CaptureBar">
 					<Size>
 						<AbsDimension x="61" y="9"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset>
 								<AbsDimension x="26" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.8203125" right="1.0" top="0" bottom="0.140625"/>
 				</Texture>
 				<Texture name="$parentRightBar" file="Interface\WorldStateFrame\WorldState-CaptureBar">
 					<Size>
 						<AbsDimension x="60" y="9"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT">
 							<Offset>
 								<AbsDimension x="-26" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.8203125" right="1.0" top="0.171875" bottom="0.3125"/>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentMiddleBar" file="Interface\WorldStateFrame\WorldState-CaptureBar">
 					<Size>
 						<AbsDimension x="25" y="9"/>
 					</Size>
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 					<TexCoords left="0.8203125" right="1.0" top="0.34375" bottom="0.484375"/>
 				</Texture>				
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture file="Interface\WorldStateFrame\WorldState-CaptureBar">
 					<Size>
 						<AbsDimension x="173" y="26"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOP"/>
 					</Anchors>
 					<TexCoords left="0" right="0.67578125" top="0" bottom="0.40625"/>
 				</Texture>
 				<Texture name="$parentRightLine" file="Interface\WorldStateFrame\WorldState-CaptureBar">
 					<Size>
 						<AbsDimension x="3" y="8"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentMiddleBar" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="-1" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.74609375" right="0.7578125" top="0" bottom="0.125"/>
 				</Texture>
 				<Texture name="$parentLeftLine" file="Interface\WorldStateFrame\WorldState-CaptureBar">
 					<Size>
 						<AbsDimension x="3" y="8"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentMiddleBar" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="1" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.74609375" right="0.7578125" top="0" bottom="0.125"/>
 				</Texture>
 				<Texture name="$parentLeftIconHighlight" file="Interface\WorldStateFrame\WorldState-CaptureBar" hidden="true" alphaMode="ADD">
 					<Size>
 						<AbsDimension x="27" y="28"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset>
 								<AbsDimension x="-1" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="0.10546875" top="0.4375" bottom="0.875"/>
 				</Texture>
 				<Texture name="$parentRightIconHighlight" file="Interface\WorldStateFrame\WorldState-CaptureBar" hidden="true" alphaMode="ADD">
 					<Size>
 						<AbsDimension x="27" y="28"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT">
 							<Offset>
 								<AbsDimension x="1" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="0.10546875" top="0.4375" bottom="0.875"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentIndicator">
 				<Size>
 					<AbsDimension x="5" y="18"/>
 				</Size>
 				<Anchors>
 					<Anchor point="CENTER"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture file="Interface\WorldStateFrame\WorldState-CaptureBar" setAllPoints="true">
 							<Size>
 								<AbsDimension x="5" y="18"/>
 							</Size>
 							<TexCoords left="0.77734375" right="0.796875" top="0" bottom="0.28125"/>
 						</Texture>
 					</Layer>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentLeft" file="Interface\WorldStateFrame\WorldState-CaptureBar" hidden="false">
 							<Size>
 								<AbsDimension x="8" y="15"/>
 							</Size>
 							<Anchors>
 								<Anchor point="RIGHT" relativePoint="LEFT">
 									<Offset>
 										<AbsDimension x="1" y="0"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="0.7265625" right="0.76171875" top="0.140625" bottom="0.375"/>
 						</Texture>
 						<Texture name="$parentRight" file="Interface\WorldStateFrame\WorldState-CaptureBar" hidden="false">
 							<Size>
 								<AbsDimension x="8" y="15"/>
 							</Size>
 							<Anchors>
 								<Anchor point="LEFT" relativePoint="RIGHT">
 									<Offset>
 										<AbsDimension x="-1" y="0"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="0.76171875" right="0.7265625" top="0.140625" bottom="0.375"/>
 						</Texture>
 					</Layer>
 				</Layers>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnShow>
 				UIParent_ManageFramePositions();
 			</OnShow>
 			<OnHide>
 				UIParent_ManageFramePositions();
 			</OnHide>
 		</Scripts>
 	</Frame>
 	<Frame name="WorldStateAlwaysUpFrame" toplevel="true" parent="UIParent">
 		<Size>
 			<AbsDimension x="10" y="10"/>
 		</Size>
 		<Anchors>
 			<Anchor point="TOP">
 				<Offset>
 					<AbsDimension x="-5" y="-15"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
 		<Scripts>
 			<OnLoad function="WorldStateAlwaysUpFrame_OnLoad"/>
 			<OnEvent function="WorldStateAlwaysUpFrame_OnEvent"/>
 			<OnEnter>
 				if ( self.tooltip ) then
 					GameTooltip:SetOwner(self);
 					GameTooltip:SetText(self.tooltip);
 				end
 			</OnEnter>
 			<OnLeave function="GameTooltip_Hide"/>
 		</Scripts>
 	</Frame>
 	<!-- Score Frame -->
 	<Frame name="WorldStateScoreFrame" inherits="ButtonFrameTemplate" toplevel="true" parent="UIParent" movable="true" hidden="true">
 		<Size>
 			<AbsDimension x="510" y="428"/>
 		</Size>
 		<Anchors>
 			<Anchor point="CENTER"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND" textureSubLevel="1">
 				<FontString name="WorldStateScoreFrameLabel" inherits="GameFontNormal" text="BATTLEFIELDS">
 					<Anchors>
 						<Anchor point="TOP" x="0" y="-6"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString name="WorldStateScoreFrameTimerLabel" inherits="GameFontHighlightSmall" text="TIME_TO_PORT">
 					<Anchors>
 						<Anchor point="BOTTOM" x="0" y="26"/>
 					</Anchors>
 				</FontString>
 				<FontString name="WorldStateScoreFrameTimer" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="WorldStateScoreFrameTimerLabel" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="2" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="WorldStateScoreBattlegroundRunTime" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="14" y="8"/>
 					</Anchors>
 				</FontString>
 				<FontString name="WorldStateScorePlayerCount" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" relativeTo="WorldStateScoreBattlegroundRunTime" relativePoint="TOPLEFT" x="0" y="5"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentEnemyTeamAverageBGRating" inherits="GameFontNormalSmall" justifyH="RIGHT" parentKey="enemyTeamAverageRating">
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT"  x="-16" y="8"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentTeamAverageBGRating" inherits="GameFontNormalSmall" justifyH="RIGHT" parentKey="teamAverageRating">
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentEnemyTeamAverageBGRating" relativePoint="TOPRIGHT" x="0" y="5"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="WorldStateScoreFrameClass" inherits="WorldStateScoreColumnTemplate">
 				<Size>
 					<AbsDimension x="16" y="16"/>
 				</Size>
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT" x="3" y="8"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture file="Interface\PvPRankBadges\PvPRank06">
 							<Size>
 								<AbsDimension x="16" y="16"/>
 							</Size>
 							<Anchors>
 								<Anchor point="TOPLEFT">
 									<Offset>
 										<AbsDimension x="0" y="0"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnLoad>
 						self.sortType = "class";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameName" inherits="WorldStateScoreColumnTemplate">
 				<Size>
 					<AbsDimension x="175" y="16"/>
 				</Size>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameClass">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameNameText:SetPoint("LEFT", "WorldStateScoreFrameName", "LEFT", 20, 0);
 						WorldStateScoreFrameNameText:SetJustifyH("LEFT");
 						WorldStateScoreFrameNameText:SetText(NAME);
 						self.sortType = "name";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameTeam" inherits="WorldStateScoreColumnTemplate">
 				<Size>
 					<AbsDimension x="175" y="16"/>
 				</Size>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameName" relativePoint="RIGHT">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameTeamText:SetPoint("LEFT", "WorldStateScoreFrameTeam", "LEFT", 0, 0);
 						WorldStateScoreFrameTeamText:SetText(TEAM);
 						WorldStateScoreFrameTeamText:SetJustifyH("LEFT");
 						self.sortType = "team";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameKB" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameName" relativePoint="RIGHT">
 						<Offset x="4" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameKBText:SetText(SCORE_KILLING_BLOWS);
 						self.tooltip = KILLING_BLOW_TOOLTIP;
 						self.sortType = "kills";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameDeaths" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameKB" relativePoint="RIGHT">
 						<Offset x="-5" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameDeathsText:SetText(DEATHS);
 						self.tooltip = DEATHS_TOOLTIP;
 						self.sortType = "deaths";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameHK" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameDeaths" relativePoint="RIGHT">
 						<Offset x="-5" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameHKText:SetText(SCORE_HONORABLE_KILLS);
 						self.tooltip = HONORABLE_KILLS_TOOLTIP;
 						self.sortType = "hk";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameDamageDone" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameHK" relativePoint="RIGHT">
 						<Offset x="-5" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameDamageDoneText:SetText(SCORE_DAMAGE_DONE);
 						self.tooltip = DAMAGE_DONE_TOOLTIP;
 						self.sortType = "damage";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameHealingDone" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameDamageDone" relativePoint="RIGHT">
 						<Offset x="-5" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameHealingDoneText:SetText(SCORE_HEALING_DONE);
 						self.tooltip = HEALING_DONE_TOOLTIP;
 						self.sortType = "healing";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameMatchmakingRating" inherits="WorldStateScoreColumnTemplate">
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameMatchmakingRatingText:SetText(SCORE_TEAM_SKILL);
 						self.tooltip = TEAM_SKILL_TOOLTIP;
 						self.sortType = "mmr";
 					</OnLoad>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_LEFT");
-						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
+						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, true);
 						GameTooltip:Show();
 					</OnEnter>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameBgRating" inherits="WorldStateScoreColumnTemplate">
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameBgRatingText:SetText(BATTLEGROUND_RATING);
 						self.tooltip = BATTLEGROUND_RATING;
 						self.sortType = "bgRating";
 					</OnLoad>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_LEFT");
-						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
+						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, true);
 						GameTooltip:Show();
 					</OnEnter>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameRatingChange" inherits="WorldStateScoreColumnTemplate">
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameRatingChangeText:SetText(SCORE_RATING_CHANGE);
 						self.tooltip = RATING_CHANGE_TOOLTIP;
 						self.sortType = "team";
 					</OnLoad>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_LEFT");
-						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
+						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, true);
 						GameTooltip:Show();
 					</OnEnter>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreFrameHonorGained" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameHealingDone" relativePoint="RIGHT">
 						<Offset x="-5" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						WorldStateScoreFrameHonorGainedText:SetText(SCORE_HONOR_GAINED);
 						self.tooltip = HONOR_GAINED_TOOLTIP;
 						self.sortType = "cp";
 					</OnLoad>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_LEFT");
-						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
+						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, true);
 						GameTooltip:Show();
 					</OnEnter>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreColumn1" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameHealingDone" relativePoint="RIGHT">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.sortType = "stat1";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreColumn2" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn1" relativePoint="RIGHT">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.sortType = "stat2";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreColumn3" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn2" relativePoint="RIGHT">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.sortType = "stat3";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreColumn4" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn3" relativePoint="RIGHT">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.sortType = "stat4";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreColumn5" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn4" relativePoint="RIGHT">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.sortType = "stat5";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreColumn6" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn5" relativePoint="RIGHT">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.sortType = "stat6";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Button name="WorldStateScoreColumn7" inherits="WorldStateScoreColumnTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn6" relativePoint="RIGHT">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.sortType = "stat7";
 					</OnLoad>
 				</Scripts>
 			</Button>
 			
 			<!-- Unit drop down for the Notify AFK -->
 			<Frame name="ScorePlayerDropDown" inherits="UIDropDownMenuTemplate" clampedToScreen="true" id="1" hidden="true" />
 			
 			<Frame name="WorldStateScoreButton1" inherits="WorldStateScoreTemplate" id="1">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT" x="4" y="-4"/>
 					<Anchor point="TOPRIGHT" relativeTo="$parentInset" relativePoint="TOPRIGHT" x="-4" y="-4"/>
 				</Anchors>
 			</Frame>
 			<ScrollFrame name="WorldStateScoreScrollFrame" inherits="FauxScrollFrameTemplate">
 				<Size>
 					<AbsDimension x="300" y="300"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentInset" x="4" y="-4"/>
 					<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" x="-27" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture name="$parentScrollBarTop" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 							<Size>
 								<AbsDimension x="31" y="254"/>
 							</Size>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 									<Offset>
 										<AbsDimension x="-2" y="3"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="0" right="0.484375" top="0.0078125" bottom="1.0"/>
 						</Texture>
 						<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 							<Size>
 								<AbsDimension x="31" y="56"/>
 							</Size>
 							<Anchors>
 								<Anchor point="TOP" relativeTo="$parentScrollBarTop" relativePoint="BOTTOM">
 									<Offset>
 										<AbsDimension x="0" y="0"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="0" right="0.484375" top="0.78125" bottom="1.0"/>
 						</Texture>
 						<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 							<Size>
 								<AbsDimension x="31" y="105"/>
 							</Size>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 									<Offset>
 										<AbsDimension x="-2" y="-1"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="0.515625" right="1.0" top="0" bottom="0.41015625"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnVerticalScroll>
 						FauxScrollFrame_OnVerticalScroll(self, offset, SCORE_BUTTON_HEIGHT, WorldStateScoreFrame_Update);
 					</OnVerticalScroll>
 				</Scripts>
 			</ScrollFrame>
 			<Button name="WorldStateScoreFrameTab1" inherits="CharacterFrameTabButtonTemplate" id="1" text="ALL">
                 <Anchors>
                     <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
                         <Offset>
                             <AbsDimension x="5" y="1"/>
                         </Offset>
                     </Anchor>
                 </Anchors>
 				<Scripts>
 					<OnClick function="WorldStateScoreFrameTab_OnClick"/>
 				</Scripts>
             </Button>
 			<Button name="WorldStateScoreFrameTab2" inherits="CharacterFrameTabButtonTemplate" id="2" text="FACTION_ALLIANCE">
                 <Anchors>
                     <Anchor point="LEFT" relativePoint="RIGHT" relativeTo="WorldStateScoreFrameTab1">
                         <Offset>
                             <AbsDimension x="-16" y="0"/>
                         </Offset>
                     </Anchor>
                 </Anchors>
 				<Scripts>
 					<OnClick function="WorldStateScoreFrameTab_OnClick"/>
 				</Scripts>
             </Button>
 			<Button name="WorldStateScoreFrameTab3" inherits="CharacterFrameTabButtonTemplate" id="3" text="FACTION_HORDE">
                 <Anchors>
                     <Anchor point="LEFT" relativePoint="RIGHT" relativeTo="WorldStateScoreFrameTab2">
                         <Offset>
                             <AbsDimension x="-16" y="0"/>
                         </Offset>
                     </Anchor>
                 </Anchors>
 				<Scripts>
 					<OnClick function="WorldStateScoreFrameTab_OnClick"/>
 				</Scripts>
             </Button>
+			<Button name="WorldStateScoreFrameQueueButton" inherits="UIPanelButtonTemplate" text="PVP_QUEUE_AGAIN">
+				<Size>
+					<AbsDimension x="153" y="21"/>
+				</Size>
+				<Anchors>
+					<Anchor point="BOTTOM" x="-80" y="3"/>
+				</Anchors>
+				<Scripts>
+					<OnClick>
+						self:Disable();
+						RequeueSkirmish();
+					</OnClick>
+				</Scripts>
+			</Button>
 			<Button name="WorldStateScoreFrameLeaveButton" inherits="UIPanelButtonTemplate" text="LEAVE_BATTLEGROUND">
 				<Size>
 					<AbsDimension x="153" y="21"/>
 				</Size>
 				<Anchors>
-					<Anchor point="BOTTOM" x="0" y="3"/>
+					<Anchor point="BOTTOM" x="80" y="3"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						ConfirmOrLeaveBattlefield();
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Frame name="WorldStateScoreWinnerFrame" hidden="true" useParentLevel="true">
 				<Size>
 					<AbsDimension x="10" y="17"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT" x="2" y="-3"/>
 					<Anchor point="TOPRIGHT" x="-2" y="-3"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BORDER" textureSubLevel="-2">
 						<Texture name="$parentLeft" file="Interface\WorldStateFrame\WorldStateFinalScore-Highlight">
 							<Size>
 								<AbsDimension x="256" y="16"/>
 							</Size>
 							<Anchors>
 								<Anchor point="LEFT">
 									<Offset>
 										<AbsDimension x="0" y="0"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="0" right="1" top="0" bottom="1"/>
 						</Texture>
 						<Texture name="$parentRight" file="Interface\WorldStateFrame\WorldStateFinalScore-Highlight">
 							<Size>
 								<AbsDimension x="50" y="16"/>
 							</Size>
 							<Anchors>
 								<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
 									<Offset>
 										<AbsDimension x="0" y="0"/>
 									</Offset>
 								</Anchor>
 								<Anchor point="RIGHT">
 									<Offset>
 										<AbsDimension x="0" y="0"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="1" right="0" top="0" bottom="1"/>
 						</Texture>
 						<FontString name="$parentText" inherits="GameFontHighlight">
 							<Anchors>
 								<Anchor point="CENTER">
 									<Offset>
 										<AbsDimension x="0" y="1"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="WorldStateScoreFrame_OnLoad"/>
 			<OnEvent>
 				if	( event == "UPDATE_BATTLEFIELD_SCORE" or event == "UPDATE_WORLD_STATES") then
 					if ( InActiveBattlefield() and (WorldStateScoreFrame:IsVisible() or GetBattlefieldWinner() ) ) then
 						WorldStateScoreFrame_Resize();
 						WorldStateScoreFrame_Update();
 					end
 				end
 				if ( event == "PLAYER_ENTERING_WORLD" ) then
 					HideUIPanel(WorldStateScoreFrame);
 					WorldStateScoreFrame.firstOpen = false;
 					WorldStateScoreFrame.leaving = nil;
 					BATTLEFIELD_SHUTDOWN_TIMER = 0;
 				end
 			</OnEvent>
 			<OnShow>
 				WorldStateScoreFrame_Resize();
 				WorldStateScoreFrame_Update();
 				WorldStateScoreFrameTab_OnClick(WorldStateScoreFrameTab1);
 			</OnShow>
 			<OnUpdate function="RequestBattlefieldScoreData"/>
 		</Scripts>
 	</Frame>
-	<Frame name="WorldStateChallengeModeFrame" hidden="true">
-		<Size x="198" y="55"/>
-		<Layers>
-			<Layer level="BACKGROUND">
-				<Texture setAllPoints="true">
-					<Color r="0" g="0" b="0" a="0.5"/>
-				</Texture>
-			</Layer>
-			<Layer level="BORDER">
-				<Texture file="Interface\Challenges\challenges-main">
-					<Size x="207" y="64"/>	
-					<Anchors>
-						<Anchor point="CENTER"/>
-					</Anchors>
-					<TexCoords left="0.71972656" right="0.92187500" top="0.21289063" bottom="0.33789063"/>	
-				</Texture>			
-			</Layer>
-			<Layer level="ARTWORK">
-				<Texture parentKey="medalIcon" alphaMode="ADD">
-					<Size x="48" y="48"/>
-					<Anchors>
-						<Anchor point="LEFT" x="5" y="-2"/>
-					</Anchors>
-				</Texture>
-				<Texture parentKey="noMedal" file="Interface\Challenges\challenges-main" hidden="true">
-					<Size x="9" y="10"/>
-					<Anchors>
-						<Anchor point="LEFT" x="24" y="-2"/>
-					</Anchors>
-					<TexCoords left="0.93847656" right="0.94726563" top="0.00195313" bottom="0.02148438"/>
-				</Texture>
-			</Layer>		
-		</Layers>
-		<Frames>
-			<StatusBar parentKey="statusBar">
-				<Size>
-					<AbsDimension x="133" y="17"/>
-				</Size>
-				<Anchors>
-					<Anchor point="CENTER" x="22" y="-2"/>
-				</Anchors>				
-				<Layers>
-					<Layer level="OVERLAY">
-						<Texture file="Interface\Challenges\challenges-main">
-							<Size x="140" y="32"/>
-							<Anchors>
-								<Anchor point="CENTER" x="0" y="0"/>
-							</Anchors>
-							<TexCoords left="0.00097656" right="0.13769531" top="0.47265625" bottom="0.51757813"/>	
-						</Texture>
-						<FontString inherits="GameFontHighlight" justifyH="LEFT" parentKey="timeLeft">
-							<Anchors>
-								<Anchor point="LEFT" x="42" y="0"/>
-							</Anchors>
-						</FontString>
-					</Layer>
-				</Layers>
-				<Scripts>
-					<OnLoad>
-						self:SetStatusBarColor(0, 0.33, 0.61);
-					</OnLoad>
-				</Scripts>
-				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
-			</StatusBar>
-			<Frame parentKey="GlowFrame">
-				<Layers>
-					<Layer level="OVERLAY">
-						<Texture parentKey="MedalGlow" file="Interface\Challenges\challenges-metalglow">
-							<Size x="150" y="150"/>
-							<Anchors>
-								<Anchor point="CENTER" relativeKey="$parent.$parent.medalIcon" />
-							</Anchors>
-						</Texture>
-						<Texture parentKey="MedalIcon" alphaMode="ADD">
-							<Size x="48" y="48"/>
-							<Anchors>
-								<Anchor point="CENTER" relativeKey="$parent.$parent.medalIcon"/>
-							</Anchors>
-						</Texture>
-					</Layer>
-				</Layers>
-				<Scripts>
-					<OnLoad>
-						self.MedalGlow:SetAlpha(0);
-						self.MedalIcon:SetAlpha(0);
-					</OnLoad>	
-				</Scripts>
-				<Animations>
-					<AnimationGroup parentKey="MedalGlowAnim">
-						<Alpha targetKey="$parent.$parent.MedalGlow" change="1" duration="0.4" order="1"/>
-						<Alpha targetKey="$parent.$parent.MedalGlow" change="-1" duration="2" order="2"/>
-					</AnimationGroup>
-					<AnimationGroup parentKey="MedalPulseAnim">
-						<Alpha targetKey="$parent.$parent.MedalIcon" change="1" duration="0.25" order="1"/>
-						<Alpha targetKey="$parent.$parent.MedalIcon" change="-1" endDelay=".5" duration="0.25" order="2"/>
-						<Scripts>
-							<OnFinished function="WorldStateChallengeModeAnim_OnFinished" />
-						</Scripts>
-					</AnimationGroup>
-				</Animations>
-			</Frame>
-		</Frames>
-	</Frame>
-	<Frame name="WorldStateChallengeModeTimer" hidden="true">
-		<Scripts>
-			<OnUpdate function="WorldStateChallengeModeTimer_OnUpdate"/>
-		</Scripts>
-	</Frame>
-	<Frame name="WorldStateProvingGroundsFrame" hidden="true" parent="UIParent">
-		<Size x="201" y="77"/>
-		<Animations>
-			<AnimationGroup parentKey="CountdownAnim">
-				<Alpha targetKey="$parent.$parent.BGAnim" change="1" duration="0.25" order="1"/>
-				<Alpha targetKey="$parent.$parent.BGAnim" endDelay="0.45" change="-1" duration="0.3" order="2"/>
-				<Alpha targetKey="$parent.$parent.BorderAnim" change="1" duration="0.25" order="1"/>
-				<Alpha targetKey="$parent.$parent.BorderAnim" endDelay="0.45" change="-1" duration="0.3" order="2"/>
-				<Alpha targetKey="$parent.$parent.Glow" change=".5" duration="0.25" order="1"/>
-				<Alpha targetKey="$parent.$parent.Glow" endDelay="0.45" change="-.5" duration="0.3" order="2"/>
-				<Scripts>
-					<OnFinished function="WorldStateProvingGroundsAnim_OnFinished"/>
-				</Scripts>
-			</AnimationGroup>
-		</Animations>
-		<Layers>
-			<Layer level="BACKGROUND">
-				<Texture file="Interface\Scenarios\ScenariosParts" parentKey="BG">
-					<Size x="201" y="77"/>
-					<Anchors>
-						<Anchor point="TOP" x="0" y="0"/>
-					</Anchors>
-					<TexCoords left="0.00195313" right="0.39453125" top="0.48242188" bottom="0.63281250"/>
-				</Texture>
-			</Layer>
-			<Layer level="BORDER">
-				<Texture file="Interface\Scenarios\ScenariosParts" parentKey="GoldCurlies">
-					<Size x="193" y="69"/>
-					<Anchors>
-						<Anchor point="TOP" x="0" y="-4"/>
-					</Anchors>
-					<TexCoords left="0.61328125" right="0.99023438" top="0.26171875" bottom="0.39648438"/>
-				</Texture>
-			</Layer>
-			<Layer level="ARTWORK">
-				<Texture parentKey="MedalIcon" alphaMode="ADD" file="Interface\Challenges\challenges-plat">
-					<Size x="52" y="52"/>
-					<Anchors>
-						<Anchor point="LEFT" x="5" y="-1"/>
-					</Anchors>
-				</Texture>
-				<FontString inherits="QuestFont_Large" parentKey="WaveLabel" text="PROVING_GROUNDS_WAVE">
-					<Anchors>
-						<Anchor point="TOPLEFT" relativeKey="$parent.MedalIcon" relativePoint="TOPRIGHT" x="1" y="-4"/>
-					</Anchors>
-					<Color r="1.0" g="0.82" b="0"/>
-					<Shadow>
-						<Offset x="1" y="-1"/>
-						<Color r="0" g="0" b="0"/>
-					</Shadow>
-				</FontString>
-				<FontString inherits="GameFontHighlightLarge" parentKey="Wave" text="0">
-					<Anchors>
-						<Anchor point="BOTTOMLEFT" relativeKey="$parent.WaveLabel" relativePoint="BOTTOMRIGHT" x="4" y="-1"/>
-					</Anchors>
-				</FontString>
-				<FontString inherits="QuestFont_Large" parentKey="ScoreLabel" text="PROVING_GROUNDS_SCORE" hidden="true">
-					<Anchors>
-						<Anchor point="TOPLEFT" relativeKey="$parent.WaveLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
-					</Anchors>
-					<Color r="1.0" g="0.82" b="0"/>
-					<Shadow>
-						<Offset x="1" y="-1"/>
-						<Color r="0" g="0" b="0"/>
-					</Shadow>
-				</FontString>
-				<FontString inherits="GameFontHighlightLarge" parentKey="Score" text="0" hidden="true">
-					<Anchors>
-						<Anchor point="BOTTOMLEFT" relativeKey="$parent.ScoreLabel" relativePoint="BOTTOMRIGHT" x="4" y="-1"/>
-					</Anchors>
-				</FontString>
-			</Layer>
-			<Layer level="OVERLAY">
-				<Texture file="Interface\Scenarios\ScenariosParts" parentKey="BGAnim" alpha="0" alphaMode="ADD">
-					<Size x="201" y="77"/>
-					<Anchors>
-						<Anchor point="TOP" x="0" y="0"/>
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-					<TexCoords left="0.00195313" right="0.39453125" top="0.48242188" bottom="0.63281250"/>
-				</Texture>
-				<Texture file="Interface\Scenarios\ScenariosParts" parentKey="BorderAnim" alpha="0" alphaMode="ADD">
-					<Size x="193" y="69"/>
-					<Anchors>
-						<Anchor point="TOP" x="0" y="-4"/>
-					</Anchors>
-					<TexCoords left="0.61328125" right="0.99023438" top="0.26171875" bottom="0.39648438"/>
-				</Texture>
-				<Texture file="Interface\AchievementFrame\UI-Achievement-Alert-Glow" parentKey="Glow" alpha="0" alphaMode="ADD">
-					<Anchors>
-						<Anchor point="TOPLEFT" relativeKey="$parent.BGAnim" x="-36" y="73"/>
-						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.BGAnim" x="36" y="-73"/>
-					</Anchors>
-					<TexCoords left="0" right="0.78125" top="0" bottom="0.66796875"/>
-				</Texture>
-			</Layer>
-		</Layers>
-		<Frames>
-			<StatusBar parentKey="statusBar" useParentLevel="true">
-				<Size x="133" y="15"/>
-				<Anchors>
-					<Anchor point="CENTER" x="22" y="-8"/>
-				</Anchors>				
-				<Layers>
-					<Layer level="OVERLAY">
-						<Texture file="Interface\Challenges\challenges-main">
-							<Size x="140" y="25"/>
-							<Anchors>
-								<Anchor point="CENTER" x="0" y="0"/>
-							</Anchors>
-							<TexCoords left="0.00097656" right="0.13769531" top="0.47265625" bottom="0.51757813"/>	
-						</Texture>
-						<FontString inherits="GameFontHighlight" justifyH="LEFT" parentKey="timeLeft">
-							<Anchors>
-								<Anchor point="LEFT" x="42" y="0"/>
-							</Anchors>
-						</FontString>
-					</Layer>
-				</Layers>
-				<Scripts>
-					<OnLoad>
-						self:SetStatusBarColor(0, 0.33, 0.61);
-					</OnLoad>
-				</Scripts>
-				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
-			</StatusBar>
-		</Frames>
-		<Scripts>
-			<OnEvent function="WorldStateProvingGrounds_OnEvent"/>
-		</Scripts>
-	</Frame>
-	<Frame name="WorldStateProvingGroundsTimer" hidden="true">
-		<Scripts>
-			<OnUpdate function="WorldStateProvingGroundsTimer_OnUpdate"/>
-		</Scripts>
-	</Frame>
 </Ui>