<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<Script file="TargetFrame.lua"/>
 	<Frame name="TargetofTargetDebuffFrameTemplate" virtual="true" enableMouse="true" hidden="true">
-		<Size>
-			<AbsDimension x="12" y="12"/>
-		</Size>
+		<Size x="12" y="12"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentIcon" setAllPoints="true"/>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
-					<Size>
-						<AbsDimension x="13" y="13"/>
-					</Size>
-					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset x="-1" y="1"/>
-						</Anchor>
-						<Anchor point="BOTTOMRIGHT">
-							<Offset x="1" y="-1"/>
-						</Anchor>
+					<Size x="13" y="13"/>
+					<Anchors>
+						<Anchor point="TOPLEFT" x="-1" y="1"/>
+						<Anchor point="BOTTOMRIGHT" x="1" y="-1"/>
 					</Anchors>
 					<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
 				</Texture>	
 			</Layer>
 		</Layers>
 		<Frames>
 			<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate" reverse="true" drawEdge="true" hidden="true">
 				<Anchors>
-					<Anchor point="CENTER">
-						<Offset>
-							<AbsDimension x="0" y="-1"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="CENTER" x="0" y="-1"/>
 				</Anchors>
 			</Cooldown>
 		</Frames>
 		<Scripts>
 			<OnEnter>
 				if ( self:GetCenter() > GetScreenWidth()/2 ) then
 					GameTooltip:SetOwner(self, "ANCHOR_LEFT");
 				else
 					GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 				end
 				local unit = self:GetParent().unit;
 				local filter;
 				if ( SHOW_DISPELLABLE_DEBUFFS == "1" and UnitCanAssist("player", unit) ) then
 					filter = "RAID";
 				end
 				GameTooltip:SetUnitDebuff(unit, self:GetID(), filter);
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 	<Frame name="TargetDebuffFrameTemplate" virtual="true" enableMouse="true">
-		<Size>
-			<AbsDimension x="17" y="17"/>
-		</Size>
+		<Size x="17" y="17"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentIcon" setAllPoints="true"/>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
-					<Size>
-						<AbsDimension x="17" y="17"/>
-					</Size>
-					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset x="-1" y="1"/>
-						</Anchor>
-						<Anchor point="BOTTOMRIGHT">
-							<Offset x="1" y="-1"/>
-						</Anchor>
+					<Size x="17" y="17"/>
+					<Anchors>
+						<Anchor point="TOPLEFT" x="-1" y="1"/>
+						<Anchor point="BOTTOMRIGHT" x="1" y="-1"/>
 					</Anchors>
 					<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
 				</Texture>	
 				<FontString name="$parentCount" inherits="NumberFontNormalSmall" justifyH="RIGHT">
 					<Anchors>
-						<Anchor point="BOTTOMRIGHT">
-							<Offset>
-								<AbsDimension x="5" y="0"/>
-							</Offset>
-						</Anchor>
+						<Anchor point="BOTTOMRIGHT" x="5" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate" reverse="true" drawEdge="true" hidden="true">
 				<Anchors>
-					<Anchor point="CENTER">
-						<Offset>
-							<AbsDimension x="0" y="-1"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="CENTER" x="0" y="-1"/>
 				</Anchors>
 			</Cooldown>
 		</Frames>
 		<Scripts>
 			<OnUpdate>
 				if ( GameTooltip:IsOwned(self) ) then
 					GameTooltip:SetUnitDebuff(self.unit, self:GetID());
 				end
 			</OnUpdate>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 15, -25);
 				GameTooltip:SetUnitDebuff(self.unit, self:GetID());
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 	<Frame name="TargetBuffFrameTemplate" virtual="true" enableMouse="true">
-		<Size>
-			<AbsDimension x="21" y="21"/>
-		</Size>
+		<Size x="21" y="21"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentIcon" setAllPoints="true"/>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString name="$parentCount" inherits="NumberFontNormalSmall" justifyH="RIGHT">
 					<Anchors>
-						<Anchor point="BOTTOMRIGHT">
-							<Offset>
-								<AbsDimension x="3" y="0"/>
-							</Offset>
-						</Anchor>
+						<Anchor point="BOTTOMRIGHT" x="3" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentStealable" file="Interface\TargetingFrame\UI-TargetingFrame-Stealable" hidden="true" alphaMode="ADD">
-					<Size>
-						<AbsDimension x="24" y="24"/>
-					</Size>
-					<Anchors>
-						<Anchor point="CENTER">
-							<Offset>
-								<AbsDimension x="0" y="0"/>
-							</Offset>
-						</Anchor>
+					<Size x="24" y="24"/>
+					<Anchors>
+						<Anchor point="CENTER" x="0" y="0"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate" reverse="true" drawEdge="true">
 				<Anchors>
-					<Anchor point="CENTER">
-						<Offset>
-							<AbsDimension x="0" y="-1"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="CENTER" x="0" y="-1"/>
 				</Anchors>
 			</Cooldown>
 		</Frames>
 		<Scripts>
 			<OnUpdate>
 				if ( GameTooltip:IsOwned(self) ) then
 					GameTooltip:SetUnitBuff(self.unit, self:GetID());
 				end
 			</OnUpdate>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 15, -25);
 				GameTooltip:SetUnitBuff(self.unit, self:GetID());
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 	<Button name="TargetFrameTemplate" frameStrata="LOW" toplevel="true" parent="UIParent" inherits="SecureUnitButtonTemplate" virtual="true">
-		<Size>
-			<AbsDimension x="232" y="100"/>
-		</Size>	
+		<Size x="232" y="100"/>
 		<HitRectInsets>
 			<AbsInset left="0" right="40" top="10" bottom="20"/>
 		</HitRectInsets>	
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-TargetingFrame-Flash" hidden="true">
-					<Size>
-						<AbsDimension x="242" y="93"/>
-					</Size>
-					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset>
-								<AbsDimension x="-24" y="0"/>
-							</Offset>
-						</Anchor>
+					<Size x="242" y="93"/>
+					<Anchors>
+						<Anchor point="TOPLEFT" x="-24" y="0"/>
 					</Anchors>
 					<TexCoords left="0" right="0.9453125" top="0" bottom="0.181640625"/>
 				</Texture>
 				<Texture name="$parentBackground" parentKey="Background">
-					<Size>
-						<AbsDimension x="119" y="41"/>
-					</Size>
-					<Anchors>
-						<Anchor point="BOTTOMLEFT">
-							<Offset>
-								<AbsDimension x="7" y="35"/>
-							</Offset>
-						</Anchor>
+					<Size x="119" y="41"/>
+					<Anchors>
+						<Anchor point="BOTTOMLEFT" x="7" y="35"/>
 					</Anchors>
 					<Color r="0" g="0" b="0" a="0.5"/>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentNameBackground" file="Interface\TargetingFrame\UI-TargetingFrame-LevelBackground" parentKey="nameBackground">
-					<Size>
-						<AbsDimension x="119" y="19"/>
-					</Size>
-					<Anchors>
-						<Anchor point="TOPRIGHT">
-							<Offset>
-								<AbsDimension x="-106" y="-22"/>
-							</Offset>
-						</Anchor>
+					<Size x="119" y="19"/>
+					<Anchors>
+						<Anchor point="TOPRIGHT" x="-106" y="-22"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentPortrait">
-					<Size>
-						<AbsDimension x="64" y="64"/>
-					</Size>
-					<Anchors>
-						<Anchor point="TOPRIGHT">
-							<Offset>
-								<AbsDimension x="-42" y="-12"/>
-							</Offset>
-						</Anchor>
+					<Size x="64" y="64"/>
+					<Anchors>
+						<Anchor point="TOPRIGHT" x="-42" y="-12"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentTotalAbsorbBar" inherits="TotalAbsorbBarTemplate"/>
 			</Layer>
 			<Layer level="ARTWORK" textureSubLevel="1">
 				<Texture name="$parentMyHealPredictionBar" inherits="MyHealPredictionBarTemplate"/>
 				<Texture name="$parentOtherHealPredictionBar" inherits="OtherHealPredictionBarTemplate"/>
 				<Texture name="$parentHealAbsorbBar" inherits="HealAbsorbBarTemplate"/>
 				<Texture name="$parentHealAbsorbBarLeftShadow" inherits="HealAbsorbBarLeftShadowTemplate"/>
 				<Texture name="$parentHealAbsorbBarRightShadow" inherits="HealAbsorbBarRightShadowTemplate"/>
 				<Texture name="$parentTotalAbsorbBarOverlay" inherits="TotalAbsorbBarOverlayTemplate"/>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentTextureFrame" parentKey="textureFrame" setAllPoints="true">
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentTexture" parentKey="texture"  file="Interface\TargetingFrame\UI-TargetingFrame">
 							<TexCoords left="0.09375" right="1.0" top="0" bottom="0.78125"/>
 						</Texture>
 						<FontString name="$parentName" inherits="GameFontNormalSmall">
-							<Size>
-								<AbsDimension x="100" y="10"/>
-							</Size>
-							<Anchors>
-								<Anchor point="CENTER">
-									<Offset>
-										<AbsDimension x="-50" y="19"/>
-									</Offset>
-								</Anchor>
-							</Anchors>
-						</FontString>
-						<FontString name="$parentLevelText" inherits="GameFontNormalSmall">
-							<Anchors>
-								<Anchor point="CENTER">
-									<Offset>
-										<AbsDimension x="63" y="-16"/>
-									</Offset>
-								</Anchor>
+							<Size x="100" y="10"/>
+							<Anchors>
+								<Anchor point="CENTER" x="-50" y="19"/>
+							</Anchors>
+						</FontString>
+						<FontString name="$parentLevelText" inherits="GameFontNormalSmall" justifyH="CENTER">
+							<Anchors>
+								<Anchor point="CENTER" x="61" y="-16"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentDeadText" inherits="GameFontNormalSmall" text="DEAD">
 							<Anchors>
-								<Anchor point="CENTER">
-									<Offset>
-										<AbsDimension x="-50" y="3"/>
-									</Offset>
-								</Anchor>
+								<Anchor point="CENTER" x="-50" y="3"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentUnconsciousText" inherits="GameFontNormalSmall" text="UNCONSCIOUS">
 							<Anchors>
-								<Anchor point="CENTER">
-									<Offset>
-										<AbsDimension x="-50" y="3"/>
-									</Offset>
-								</Anchor>
+								<Anchor point="CENTER" x="-50" y="3"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentHealthBarText" inherits="TextStatusBarText">
 							<Anchors>
-								<Anchor point="CENTER">
-									<Offset>
-										<AbsDimension x="-50" y="3"/>
-									</Offset>
-								</Anchor>
+								<Anchor point="CENTER" x="-50" y="3"/>
+							</Anchors>
+						</FontString>
+						<FontString name="$parentHealthBarTextLeft" inherits="TextStatusBarText">
+							<Anchors>
+								<Anchor point="LEFT" x="8" y="3"/>
+							</Anchors>
+						</FontString>
+						<FontString name="$parentHealthBarTextRight" inherits="TextStatusBarText">
+							<Anchors>
+								<Anchor point="RIGHT" x="-110" y="3"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentManaBarText" inherits="TextStatusBarText">
 							<Anchors>
-								<Anchor point="CENTER">
-									<Offset>
-										<AbsDimension x="-50" y="-8"/>
-									</Offset>
-								</Anchor>
+								<Anchor point="CENTER" x="-50" y="-8"/>
+							</Anchors>
+						</FontString>
+						<FontString name="$parentManaBarTextLeft" inherits="TextStatusBarText">
+							<Anchors>
+								<Anchor point="LEFT" x="8" y="-8"/>
+							</Anchors>
+						</FontString>
+						<FontString name="$parentManaBarTextRight" inherits="TextStatusBarText">
+							<Anchors>
+								<Anchor point="RIGHT" x="-110" y="-8"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 					<Layer level="ARTWORK">
 						<Texture name="$parentHighLevelTexture" file="Interface\TargetingFrame\UI-TargetingFrame-Skull">
-							<Size>
-								<AbsDimension x="16" y="16"/>
-							</Size>
-							<Anchors>
-								<Anchor point="CENTER" relativeTo="$parentLevelText">
-									<Offset>
-										<AbsDimension x="0" y="0"/>
-									</Offset>
-								</Anchor>
+							<Size x="16" y="16"/>
+							<Anchors>
+								<Anchor point="CENTER" relativeTo="$parentLevelText" x="0" y="0"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentLeaderIcon" file="Interface\GroupFrame\UI-Group-LeaderIcon" hidden="true">
-							<Size>
-								<AbsDimension x="16" y="16"/>
-							</Size>
-							<Anchors>
-								<Anchor point="TOPRIGHT">
-									<Offset>
-										<AbsDimension x="-44" y="-10"/>
-									</Offset>
-								</Anchor>
+							<Size x="16" y="16"/>
+							<Anchors>
+								<Anchor point="TOPRIGHT" x="-44" y="-10"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentPVPIcon" hidden="true">
-							<Size>
-								<AbsDimension x="64" y="64"/>
-							</Size>
-							<Anchors>
-								<Anchor point="TOPRIGHT">
-									<Offset>
-										<AbsDimension x="3" y="-20"/>
-									</Offset>
-								</Anchor>
+							<Size x="64" y="64"/>
+							<Anchors>
+								<Anchor point="TOPRIGHT" x="3" y="-20"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentRaidTargetIcon" file="Interface\TargetingFrame\UI-RaidTargetingIcons" hidden="true">
-							<Size>
-								<AbsDimension x="26" y="26"/>
-							</Size>
-							<Anchors>
-								<Anchor point="CENTER" relativePoint="TOPRIGHT">
-									<Offset>
-										<AbsDimension x="-73" y="-14"/>
-									</Offset>
-								</Anchor>
+							<Size x="26" y="26"/>
+							<Anchors>
+								<Anchor point="CENTER" relativePoint="TOPRIGHT" x="-73" y="-14"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentQuestIcon" file="Interface\TargetingFrame\PortraitQuestBadge" hidden="true">
 							<Size x="32" y="32"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="-120" y="-12"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentPetBattleIcon" file="Interface\TargetingFrame\PetBadge-Beast" hidden="true">
 							<Size x="32" y="32"/>
 							<Anchors>
 								<Anchor point="CENTER" relativePoint="RIGHT" x="-44" y="10"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 					<Layer level="ARTWORK" textureSubLevel="1">
 						<Texture name="$parentOverAbsorbGlow" inherits="OverAbsorbGlowTemplate"/>
 						<Texture name="$parentOverHealAbsorbGlow" inherits="OverHealAbsorbGlowTemplate"/>
 					</Layer>
 				</Layers>
 			</Frame>
 			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
-				<Size>
-					<AbsDimension x="10" y="10"/>
-				</Size>
-				<Anchors>
-					<Anchor point="TOP">
-						<Offset>
-							<AbsDimension x="10" y="-60"/>
-						</Offset>
-					</Anchor>
+				<Size x="10" y="10"/>
+				<Anchors>
+					<Anchor point="TOP" x="10" y="-60"/>
 				</Anchors>
 			</Frame>
 			<StatusBar name="$parentHealthBar" inherits="TextStatusBar" useParentLevel="true">
-				<Size>
-					<AbsDimension x="119" y="12"/>
-				</Size>
-				<Anchors>
-					<Anchor point="TOPRIGHT">
-						<Offset>
-							<AbsDimension x="-106" y="-41"/>
-						</Offset>
-					</Anchor>
+				<Size x="119" y="12"/>
+				<Anchors>
+					<Anchor point="TOPRIGHT" x="-106" y="-41"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						TextStatusBar_Initialize(self);
 						self.textLockable = 1;
 						self.cvar = "targetStatusText";
 						self.cvarLabel = "STATUS_TEXT_TARGET";
 						self.zeroText = "";
 					</OnLoad>
 					<OnValueChanged>
 						UnitFrameHealthBar_OnValueChanged(self, value);
 						TargetHealthCheck(self, value);
 					</OnValueChanged>
 					<OnSizeChanged>
 						UnitFrameHealPredictionBars_UpdateSize(self:GetParent());
 					</OnSizeChanged>
 				</Scripts>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 			</StatusBar>
 			<StatusBar name="$parentManaBar" inherits="TextStatusBar" useParentLevel="true">
-				<Size>
-					<AbsDimension x="119" y="12"/>
-				</Size>
-				<Anchors>
-					<Anchor point="TOPRIGHT">
-						<Offset>
-							<AbsDimension x="-106" y="-52"/>
-						</Offset>
-					</Anchor>
+				<Size x="119" y="12"/>
+				<Anchors>
+					<Anchor point="TOPRIGHT" x="-106" y="-52"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						TextStatusBar_Initialize(self);
 						self.textLockable = 1;
 						self.cvar = "targetStatusText";
 						self.cvarLabel = "STATUS_TEXT_TARGET";
 					</OnLoad>
 				</Scripts>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 				<BarColor r="0" g="0" b="1.0"/>
 			</StatusBar>
 			<Frame name="$parentBuffs" parentKey="buffs" hidden="true">
-				<Size>
-					<AbsDimension x="10" y="10"/>
-				</Size>
+				<Size x="10" y="10"/>
 			</Frame>
 			<Frame name="$parentDebuffs" parentKey="debuffs" hidden="true">
-				<Size>
-					<AbsDimension x="10" y="10"/>
-				</Size>
+				<Size x="10" y="10"/>
 			</Frame>
 			<Frame name="$parentNumericalThreat" hidden="true">
-				<Size>
-					<AbsDimension x="49" y="18"/>
-				</Size>
-				<Anchors>
-					<Anchor point="BOTTOM" relativePoint="TOP">
-						<Offset x="-50" y="-22"/>
-					</Anchor>
+				<Size x="49" y="18"/>
+				<Anchors>
+					<Anchor point="BOTTOM" relativePoint="TOP" x="-50" y="-22"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="$parentValue" inherits="GameFontHighlight" text="100%" parentKey="text">
 							<Anchors>
-								<Anchor point="TOP">
-									<Offset x="0" y="-4"/>
-								</Anchor>
+								<Anchor point="TOP" x="0" y="-4"/>
 							</Anchors>
 						</FontString>
 						<Texture name="$parentBG" file="Interface\TargetingFrame\UI-StatusBar" parentKey="bg">
-							<Size>
-								<AbsDimension x="37" y="14"/>
-							</Size>
-							<Anchors>
-								<Anchor point="TOP">
-									<Offset x="0" y="-3"/>
-								</Anchor>
+							<Size x="37" y="14"/>
+							<Anchors>
+								<Anchor point="TOP" x="0" y="-3"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 					<Layer level="ARTWORK">
 						<Texture file="Interface\TargetingFrame\NumericThreatBorder">
 							<TexCoords left="0" right="0.765625" top="0" bottom="0.5625"/>
 						</Texture>
 					</Layer>
 				</Layers>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnEvent function="TargetFrame_OnEvent"/>
 			<OnUpdate>
 				TargetFrame_OnUpdate(self, elapsed);
 				TargetFrame_HealthUpdate(self, elapsed, self.unit);
 			</OnUpdate>
 			<OnHide function="TargetFrame_OnHide"/>
 			<OnEnter function="UnitFrame_OnEnter"/>
 			<OnLeave function="UnitFrame_OnLeave"/>
 		</Scripts>
 	</Button>
 	<Button name="BossTargetFrameTemplate" inherits="TargetFrameTemplate" virtual="true">
 		<Frames>
 			<Frame name="$parentPowerBarAlt" parentKey="powerBarAlt" inherits="UnitPowerBarAltTemplate">
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT" x="0" y="5"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						UnitPowerBarAlt_Initialize(self, "boss"..self:GetParent():GetID(), 0.5, "INSTANCE_ENCOUNTER_ENGAGE_UNIT");
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				local id = self:GetID();
 				if ( id == 1 ) then
 					BossTargetFrame_OnLoad(self, "boss1", "INSTANCE_ENCOUNTER_ENGAGE_UNIT");
 				else
 					BossTargetFrame_OnLoad(self, "boss"..id);
 				end
 				TargetFrame_CreateSpellbar(self, "INSTANCE_ENCOUNTER_ENGAGE_UNIT", true);
 			</OnLoad>
 		</Scripts>
 	</Button>
 	<Button name="TargetofTargetFrameTemplate" toplevel="true" movable="true" inherits="SecureUnitButtonTemplate" virtual="true" hidden="true">
-		<Size>
-			<AbsDimension x="93" y="45"/>
-		</Size>
+		<Size x="93" y="45"/>
 		<Anchors>
-			<Anchor point="BOTTOMRIGHT">
-				<Offset>
-					<AbsDimension x="-35" y="-10"/>
-				</Offset>
-			</Anchor>
+			<Anchor point="BOTTOMRIGHT" x="-35" y="-10"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBackground" parentKey="background">
-					<Size>
-						<AbsDimension x="46" y="15"/>
-					</Size>
-					<Anchors>
-						<Anchor point="BOTTOMLEFT">	
-							<Offset>
-								<AbsDimension x="42" y="13"/>
-							</Offset>
-						</Anchor>
+					<Size x="46" y="15"/>
+					<Anchors>
+						<Anchor point="BOTTOMLEFT" x="42" y="13"/>
 					</Anchors>
 					<Color r="0" g="0" b="0" a="0.5"/>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentPortrait">
-					<Size>
-						<AbsDimension x="35" y="35"/>
-					</Size>
-					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset>
-								<AbsDimension x="5" y="-5"/>
-							</Offset>
-						</Anchor>
+					<Size x="35" y="35"/>
+					<Anchors>
+						<Anchor point="TOPLEFT" x="5" y="-5"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentTextureFrame" setAllPoints="true">
 				<Layers>
 					<Layer level="BORDER">
 						<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-TargetofTargetFrame">
 							<TexCoords left="0.015625" right="0.7265625" top="0" bottom="0.703125"/>
 						</Texture>
 						<FontString name="$parentName" inherits="GameFontNormalSmall" justifyH="LEFT">
-							<Size>
-								<AbsDimension x="100" y="10"/>
-							</Size>
-							<Anchors>
-								<Anchor point="BOTTOMLEFT">
-									<Offset>
-										<AbsDimension x="42" y="2"/>
-									</Offset>
-								</Anchor>
+							<Size x="100" y="10"/>
+							<Anchors>
+								<Anchor point="BOTTOMLEFT" x="42" y="2"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentDeadText" inherits="GameFontNormalSmall" text="DEAD">
 							<Anchors>
-								<Anchor point="LEFT">
-									<Offset>
-										<AbsDimension x="48" y="1"/>
-									</Offset>
-								</Anchor>
+								<Anchor point="LEFT" x="48" y="1"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentUnconsciousText" inherits="GameFontNormalSmall" justifyH="LEFT" text="UNCONSCIOUS">
 							<Anchors>
-								<Anchor point="LEFT">
-									<Offset>
-										<AbsDimension x="48" y="1"/>
-									</Offset>
-								</Anchor>
+								<Anchor point="LEFT" x="48" y="1"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnLoad function="RaiseFrameLevel"/>
 				</Scripts>
 			</Frame>
 			<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
-				<Size>
-					<AbsDimension x="46" y="7"/>
-				</Size>
-				<Anchors>
-					<Anchor point="TOPRIGHT">
-						<Offset>
-							<AbsDimension x="-2" y="-15"/>
-						</Offset>
-					</Anchor>
+				<Size x="46" y="7"/>
+				<Anchors>
+					<Anchor point="TOPRIGHT" x="-2" y="-15"/>
 				</Anchors>
 				<Scripts>
 					<OnValueChanged>
 						TargetofTargetHealthCheck(self:GetParent());
 					</OnValueChanged>
 				</Scripts>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 				<BarColor r="0" g="1.0" b="0"/>
 			</StatusBar>
 			<StatusBar name="$parentManaBar" inherits="TextStatusBar">
-				<Size>
-					<AbsDimension x="46" y="7"/>
-				</Size>
-				<Anchors>
-					<Anchor point="TOPRIGHT">
-						<Offset>
-							<AbsDimension x="-2" y="-23"/>
-						</Offset>
-					</Anchor>
+				<Size x="46" y="7"/>
+				<Anchors>
+					<Anchor point="TOPRIGHT" x="-2" y="-23"/>
 				</Anchors>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 				<BarColor r="0" g="0" b="1.0"/>
 			</StatusBar>
 			<Frame name="$parentDebuff1" inherits="TargetofTargetDebuffFrameTemplate" id="1">
 				<Anchors>
-					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
-						<Offset>
-							<AbsDimension x="4" y="-10"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="4" y="-10"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentDebuff2" inherits="TargetofTargetDebuffFrameTemplate" id="2">
 				<Anchors>
-					<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
-						<Offset>
-							<AbsDimension x="1" y="0"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT" x="1" y="0"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentDebuff3" inherits="TargetofTargetDebuffFrameTemplate" id="3">
 				<Anchors>
-					<Anchor point="TOPLEFT" relativeTo="$parentDebuff1" relativePoint="BOTTOMLEFT">
-						<Offset>
-							<AbsDimension x="0" y="-1"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="TOPLEFT" relativeTo="$parentDebuff1" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentDebuff4" inherits="TargetofTargetDebuffFrameTemplate" id="4">
 				<Anchors>
-					<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
-						<Offset>
-							<AbsDimension x="1" y="0"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT" x="1" y="0"/>
 				</Anchors>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnShow>
 				TargetFrame_UpdateAuras(self:GetParent());
 			</OnShow>
 			<OnHide function="TargetofTarget_OnHide"/>
 			<OnEvent function="UnitFrame_OnEvent"/>
 			<OnUpdate function="TargetofTarget_Update"/>
 		</Scripts>
 	</Button>
 	<StatusBar name="TargetSpellBarTemplate" inherits="SmallCastingBarFrameTemplate" hidden="true" virtual="true">
-		<Size>
-			<AbsDimension x="150" y="10"/>
-		</Size>			
+		<Size x="150" y="10"/>
 		<Scripts>
 			<OnShow function="Target_Spellbar_AdjustPosition"/>
 			<OnEvent function="Target_Spellbar_OnEvent"/>
 		</Scripts>
 	</StatusBar>
 	<StatusBar name="BossSpellBarTemplate" inherits="SmallCastingBarFrameTemplate" hidden="true" virtual="true">
-		<Size>
-			<AbsDimension x="120" y="10"/>
-		</Size>
+		<Size x="120" y="10"/>
 		<Scripts>
 			<OnEvent function="Target_Spellbar_OnEvent"/>
 		</Scripts>
 	</StatusBar>
 			
 	<Button name="TargetFrame" inherits="TargetFrameTemplate" movable="true">
 		<Anchors>
-			<Anchor point="TOPLEFT">
-				<Offset>
-					<AbsDimension x="250" y="-4"/>
-				</Offset>
-			</Anchor>
+			<Anchor point="TOPLEFT" x="250" y="-4"/>
 		</Anchors>
 		<Frames>
 			<Frame name="$parentPowerBarAlt" parentKey="powerBarAlt" inherits="UnitPowerBarAltTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="-25" y="5"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						UnitPowerBarAlt_Initialize(self, "target", 0.5, "PLAYER_TARGET_CHANGED");
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self.noTextPrefix = true;
 				self.showLevel = true;
 				self.showPVP = true;
 				self.showLeader = true;
 				self.showThreat = true;
 				self.showPortrait = true;
 				self.showClassification = true;
 				self.showAuraCount = true;
 				self:SetHitRectInsets(96, 40, 10, 9);		-- allows mouseover over health and mana bars
 				TargetFrame_OnLoad(self, "target", TargetFrameDropDown_Initialize);
 				TargetFrame_CreateSpellbar(self, "PLAYER_TARGET_CHANGED");
 				TargetFrame_CreateTargetofTarget(self, "targettarget");
 				self:RegisterEvent("PLAYER_TARGET_CHANGED");
 				self.threatNumericIndicator:SetScript("OnShow", function() TargetFrame_UpdateAuras(self) end);
 				self.threatNumericIndicator:SetScript("OnHide", function() TargetFrame_UpdateAuras(self) end);
 			</OnLoad>
 			<OnDragStart function="TargetFrame_OnDragStart"/>
 			<OnDragStop function="TargetFrame_OnDragStop"/>
 		</Scripts>
 	</Button>
 	<Button name="FocusFrame" movable="true" inherits="TargetFrameTemplate" clampedToScreen="true">
 		<Anchors>
-			<Anchor point="TOPLEFT">
-				<Offset>
-					<AbsDimension x="250" y="-240"/>
-				</Offset>
-			</Anchor>
+			<Anchor point="TOPLEFT" x="250" y="-240"/>
 		</Anchors>
 		<Frames>
 			<Frame name="$parentPowerBarAlt" parentKey="powerBarAlt" inherits="UnitPowerBarAltTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="-25" y="5"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						UnitPowerBarAlt_Initialize(self, "focus", 0.5, "PLAYER_FOCUS_CHANGED");
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self.noTextPrefix = true;
 				self.showLevel = true;
 				self.showPVP = true;
 				self.showLeader = true;
 				self.showThreat = true;
 				self.showPortrait = true;
 				self.showClassification = true;
 				self.showAuraCount = true;
 				TargetFrame_OnLoad(self, "focus", FocusFrameDropDown_Initialize);
 				TargetFrame_CreateSpellbar(self, "PLAYER_FOCUS_CHANGED");
 				TargetFrame_CreateTargetofTarget(self, "focus-target");
 				self:RegisterEvent("PLAYER_FOCUS_CHANGED");
 				self:RegisterForDrag("LeftButton");
 			</OnLoad>
 			<OnDragStart function="FocusFrame_OnDragStart"/>
 			<OnDragStop function="FocusFrame_OnDragStop"/>			
 		</Scripts>
 	</Button>		
 	<Button name="Boss1TargetFrame" inherits="BossTargetFrameTemplate" id="1">
 		<Anchors>
-			<Anchor point="TOPRIGHT">
-				<Offset>
-					<AbsDimension x="55" y="-236"/>
-				</Offset>
-			</Anchor>
+			<Anchor point="TOPRIGHT" x="55" y="-236"/>
 		</Anchors>
 	</Button>
 	<Button name="Boss2TargetFrame" inherits="BossTargetFrameTemplate" id="2">
 		<Anchors>
-			<Anchor point="TOPLEFT" relativeTo="Boss1TargetFrame" relativePoint="BOTTOMLEFT">
-				<Offset>
-					<AbsDimension x="0" y="-30"/>
-				</Offset>
-			</Anchor>
+			<Anchor point="TOPLEFT" relativeTo="Boss1TargetFrame" relativePoint="BOTTOMLEFT" x="0" y="-30"/>
 		</Anchors>
 	</Button>
 	<Button name="Boss3TargetFrame" inherits="BossTargetFrameTemplate" id="3">
 		<Anchors>
-			<Anchor point="TOPLEFT" relativeTo="Boss2TargetFrame" relativePoint="BOTTOMLEFT">
-				<Offset>
-					<AbsDimension x="0" y="-30"/>
-				</Offset>
-			</Anchor>
+			<Anchor point="TOPLEFT" relativeTo="Boss2TargetFrame" relativePoint="BOTTOMLEFT" x="0" y="-30"/>
 		</Anchors>
 	</Button>
 	<Button name="Boss4TargetFrame" inherits="BossTargetFrameTemplate" id="4">
 		<Anchors>
-			<Anchor point="TOPLEFT" relativeTo="Boss3TargetFrame" relativePoint="BOTTOMLEFT">
-				<Offset>
-					<AbsDimension x="0" y="-30"/>
-				</Offset>
-			</Anchor>
+			<Anchor point="TOPLEFT" relativeTo="Boss3TargetFrame" relativePoint="BOTTOMLEFT" x="0" y="-30"/>
 		</Anchors>
 	</Button>	
 	<Button name="Boss5TargetFrame" inherits="BossTargetFrameTemplate" id="5">
 		<Anchors>
-			<Anchor point="TOPLEFT" relativeTo="Boss4TargetFrame" relativePoint="BOTTOMLEFT">
-				<Offset>
-					<AbsDimension x="0" y="-30"/>
-				</Offset>
-			</Anchor>
+			<Anchor point="TOPLEFT" relativeTo="Boss4TargetFrame" relativePoint="BOTTOMLEFT" x="0" y="-30"/>
 		</Anchors>
 	</Button>	
 </Ui>