<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<Script file="RaidFrame.lua"/>
 	<Frame name="RaidInfoHeaderTemplate" virtual="true">
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentLeft" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
 					<Size x="5" y="24"/>
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 						<Anchor point="BOTTOMLEFT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.078125" top="0" bottom="0.75"/>
 				</Texture>
 				<Texture name="$parentRight" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
 					<Size x="4" y="24"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT"/>
 						<Anchor point="BOTTOMRIGHT"/>
 					</Anchors>
 					<TexCoords left="0.90625" right="0.96875" top="0" bottom="0.75"/>
 				</Texture>
 				<Texture name="$parentMiddle" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
 					</Anchors>
 					<TexCoords left="0.078125" right="0.90625" top="0" bottom="0.75"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString inherits="GameFontHighlightSmall" justifyH="CENTER" text="TEST" parentKey="text">
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 	</Frame>
 	<Button name="RaidInfoInstanceTemplate" virtual="true">
 		<Size x="300" y="30"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT" parentKey="name">
 					<Size x="150" y="1"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="5" y="-10"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentDifficulty" inherits="GameFontHighlightSmall" justifyH="LEFT" parentKey="difficulty">
 					<Size x="160" y="1"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentName" relativePoint="BOTTOMLEFT" x="10" y="-10"/>
 						<Anchor point="TOPRIGHT" relativeTo="$parentName" relativePoint="BOTTOMRIGHT" x="0" y="-10"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentReset" inherits="GameFontHighlightSmall" justifyH="RIGHT" parentKey="reset">
 					<Size x="150" y="1"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT" x="0" y="-11"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentExtended" inherits="GameFontHighlightSmall" text="EXTENDED" justifyH="RIGHT" parentKey="extended">
 					<Size x="150" y="1"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentReset" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
 						<Anchor point="TOPRIGHT" relativeTo="$parentReset" relativePoint="BOTTOMRIGHT" x="0" y="-10"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnMouseDown>
 				RaidInfoInstance_OnMouseDown(self);
 			</OnMouseDown>
 			<OnMouseUp>
 				RaidInfoInstance_OnMouseUp(self);
 			</OnMouseUp>
 			<OnClick>
 				RaidInfoInstance_OnClick(self);
 			</OnClick>
 			<OnEnter>
 				RaidInfoInstance_OnEnter(self);
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<HighlightTexture file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD">
 			<Anchors>
 				<Anchor point="TOPLEFT" x="-10" y="-2"/>
 				<Anchor point="BOTTOMRIGHT" x="10" y="-2"/>
 			</Anchors>
 		</HighlightTexture>
 	</Button>
 	<Frame name="RaidParentFrame"  toplevel="true" parent="UIParent" movable="true" enableMouse="true" hidden="true" inherits="ButtonFrameTemplate">
 		<Frames>
 			<Button name="$parentTab1" inherits="CharacterFrameTabButtonTemplate" text="RAID" id="1">
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
 						<Offset x="19" y="-30"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PlaySound("igCharacterInfoTab");
 						RaidParentFrame_SetView(1);
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="$parentTab2" inherits="CharacterFrameTabButtonTemplate" text="LOOKING_FOR_RAID" id="2">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentTab1" relativePoint="RIGHT">
 						<Offset>
 							<AbsDimension x="-16" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PlaySound("igCharacterInfoTab");
 						RaidParentFrame_SetView(2);
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="RaidParentFrame_OnLoad"/>
 			<OnShow>
 				UpdateMicroButtons();
 				PlaySound("igCharacterInfoOpen");
 				RequestLFDPlayerLockInfo(); --This info coming back might affect the tab state.
 				RequestLFDPartyLockInfo();
 				RaidFinderFrame_UpdateTab();
 			</OnShow>
 			<OnHide>
 				UpdateMicroButtons();
 				PlaySound("igCharacterInfoClose");
 			</OnHide>
 		</Scripts>
 	</Frame>
 	<Frame name="RaidFrame"><!-- Parent set dynamically.   See ClaimRaidFrame()  -->
 		<Frames>
 			<CheckButton name="RaidFrameAllAssistCheckButton" parent="RaidFrame" motionScriptsWhileDisabled="true" inherits="UICheckButtonTemplate">
 				<Size x="24" y="24"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" x="58" y="-23"/>
 				</Anchors>
 				<HitRectInsets>
 					<AbsInset left="0" right="-30" top="0" bottom="0"/>
 				</HitRectInsets>
 				<Scripts>
 					<OnLoad>
 						_G[self:GetName().."Text"]:SetText(ALL_ASSIST_LABEL);
 						self:RegisterEvent("GROUP_ROSTER_UPDATE");
 						self:RegisterEvent("PARTY_LEADER_CHANGED");
 						RaidFrameAllAssistCheckButton_UpdateAvailable(self);
 					</OnLoad>
 					<OnEvent>
 						RaidFrameAllAssistCheckButton_UpdateAvailable(self);
 					</OnEvent>
 					<OnClick>
 						if (self.enabled) then 
 							PlaySound("igMainMenuOptionCheckBoxOn");
 						else
 							PlaySound("igMainMenuOptionCheckBoxOff");
 						end
 						SetEveryoneIsAssistant(self:GetChecked());	
 					</OnClick>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						GameTooltip:SetText(ALL_ASSIST_DESCRIPTION, nil, nil, nil, nil, true);
 						if ( not self:IsEnabled() ) then
-							GameTooltip:AddLine(ALL_ASSIST_NOT_LEADER_ERROR, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, 1);
+							GameTooltip:AddLine(ALL_ASSIST_NOT_LEADER_ERROR, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, true);
 						end
 						GameTooltip:Show();
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</CheckButton>
 			<Frame name="RaidFrameNotInRaid" setAllPoints="true">
 				<Layers>
 					<Layer level="ARTWORK">
 						<FontString name="RaidFrameRaidDescription" inherits="GameFontNormal" text="RAID_DESCRIPTION" justifyH="LEFT">
 							<Size x="300" y="0"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="15" y="-73"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 			</Frame>
 			<Button name="RaidFrameConvertToRaidButton" inherits="UIPanelButtonTemplate" text="CONVERT_TO_RAID">
 				<Size x="115" y="21"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" x="-7" y="5"/>
 				</Anchors>
 				<Scripts>
 					<OnClick function="ConvertToRaid"/>
 				</Scripts>
 				<NormalFont style="GameFontNormalSmall"/>
 				<HighlightFont style="GameFontHighlightSmall"/>
 				<DisabledFont style="GameFontDisableSmall"/>
 			</Button>
-			<Button name="RaidFrameRaidBrowserButton" inherits="UIPanelButtonTemplate" text="LOOKING_FOR_RAID" >
+			<!--Button name="RaidFrameRaidBrowserButton" inherits="UIPanelButtonTemplate" text="LOOKING_FOR_RAID" >
 				<Size x="100" y="21"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" x="-100" y="-24"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PlaySound("igMainMenuOptionCheckBoxOn");
 						ToggleRaidBrowser();
 					</OnClick>
 				</Scripts>
 				<NormalFont style="GameFontNormalSmall"/>
 				<HighlightFont style="GameFontHighlightSmall"/>
 				<DisabledFont style="GameFontDisableSmall"/>
-			</Button>
+			</Button-->
 			<Button name="RaidFrameRaidInfoButton" inherits="UIPanelButtonTemplate" text="RAID_INFO" >
 				<Size x="90" y="21"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" x="-7" y="-24"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						if ( RaidInfoFrame:IsShown() ) then
 							RaidInfoFrame:Hide();
 						else
 							RaidInfoFrame:Show();
 						end
 					</OnClick>
 				</Scripts>
 				<NormalFont style="GameFontNormalSmall"/>
 				<HighlightFont style="GameFontHighlightSmall"/>
 				<DisabledFont style="GameFontDisableSmall"/>
 			</Button>
 			<Frame name="RaidInfoFrame" enableMouse="true" hidden="true">
 				<Size x="345" y="250"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="0" y="-28"/>
 				</Anchors>
 				<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background-Dark" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
 					<BackgroundInsets>
 						<AbsInset left="11" right="12" top="12" bottom="11"/>
 					</BackgroundInsets>
 					<TileSize>
 						<AbsValue val="32"/>
 					</TileSize>
 					<EdgeSize>
 						<AbsValue val="32"/>
 					</EdgeSize>
 				</Backdrop>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture name="RaidInfoDetailHeader" file="Interface\RaidFrame\UI-RaidInfo-Header">
 							<Size x="325" y="47"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="10" y="-9"/>
 							</Anchors>
 							<TexCoords left="0.18164" right="0.81640" top="0.578125" bottom="0.94531"/>
 						</Texture>
 						<Texture name="RaidInfoDetailFooter" file="Interface\RaidFrame\UI-RaidInfo-Header">
 							<Size x="326" y="29"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" x="9" y="9"/>
 							</Anchors>
 							<TexCoords left="0.18164" right="0.81640" top="0.08593" bottom="0.3125"/>
 						</Texture>
 					</Layer>
 					<Layer level="OVERLAY">
 						<Texture name="RaidInfoDetailCorner" file="Interface\DialogFrame\UI-DialogBox-Corner">
 							<Size x="32" y="32"/>
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="-6" y="-7"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
 							<Size x="256" y="64"/>
 							<Anchors>
 								<Anchor point="TOP" x="0" y="12"/>
 							</Anchors>
 						</Texture>
 						<FontString name="$parentHeaderText" inherits="GameFontNormal" text="RAID_INFORMATION">
 							<Size x="185" y="12"/>
 							<Anchors>
 								<Anchor point="TOP" relativeTo="$parentHeader" x="0" y="-14"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Frame name="RaidInfoInstanceLabel" inherits="RaidInfoHeaderTemplate">
 						<Size x="173" y="22"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="13" y="-31"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self.text:SetText(INSTANCE);
 							</OnLoad>
 						</Scripts>
 					</Frame>
 					<Frame name="RaidInfoIDLabel" inherits="RaidInfoHeaderTemplate">
 						<Size x="150" y="22"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="RaidInfoInstanceLabel" relativePoint="RIGHT" x="-1" y="0"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self.text:SetText(LOCK_EXPIRE);
 							</OnLoad>
 						</Scripts>
 					</Frame>
 					<Button name="RaidInfoCloseButton" inherits="UIPanelCloseButton">
 						<Anchors>
 							<Anchor point="TOPRIGHT" x="-2" y="-3"/>
 						</Anchors>
 					</Button>
 					<ScrollFrame name="RaidInfoScrollFrame" inherits="HybridScrollFrameTemplate">
 						<Size x="305" y="157"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" x="16" y="-58"/>
 						</Anchors>
 						<Frames>
 							<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate" parentKey="scrollBar">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="0" y="-13"/>
 									<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="0" y="14"/>
 								</Anchors>
 								<Scripts>
 									<OnShow>
 										local parent = self:GetParent();
 										parent:SetWidth(295);
 										RaidInfoInstanceLabel:SetWidth(143);
 										for _, frame in pairs(parent.buttons) do
 											frame:SetWidth(275);
 											frame.name:SetWidth(120);
 										end
 									</OnShow>
 									<OnHide>
 										local parent = self:GetParent();
 										parent:SetWidth(310);
 										RaidInfoInstanceLabel:SetWidth(173);
 										for _, frame in pairs(parent.buttons) do
 											frame:SetWidth(305);
 											frame.name:SetWidth(150);
 										end
 									</OnHide>
 								</Scripts>
 							</Slider>
 						</Frames>
 						<Scripts>
 							<OnLoad function="RaidInfoScrollFrame_OnLoad"/>
 							<OnShow>
 								RaidInfoFrame_Update()
 							</OnShow>
 						</Scripts>
 					</ScrollFrame>
 					<Button name="RaidInfoExtendButton" inherits="UIPanelButtonTemplate" text="EXTEND_RAID_LOCK">
 						<Size x="200" y="20"/>
 						<Anchors>
 							<Anchor point="BOTTOMLEFT" x="14" y="13"/>
 						</Anchors>
 						<Scripts>
 							<OnClick function="RaidInfoExtendButton_OnClick"/>
 						</Scripts>
 						<NormalFont style="GameFontNormalSmall"/>
 						<HighlightFont style="GameFontHighlightSmall"/>
 						<DisabledFont style="GameFontDisableSmall"/>
 					</Button>
 					<Button name="RaidInfoCancelButton" inherits="UIPanelButtonTemplate" text="CLOSE">
 						<Size x="90" y="20"/>
 						<Anchors>
 							<Anchor point="BOTTOMRIGHT" x="-14" y="13"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								RaidInfoFrame:Hide();
 							</OnClick>
 						</Scripts>
 						<NormalFont style="GameFontNormalSmall"/>
 						<HighlightFont style="GameFontHighlightSmall"/>
 						<DisabledFont style="GameFontDisableSmall"/>
 					</Button>
 				</Frames>
 				<Scripts>
 					<OnShow>
 						PlaySound("UChatScrollButton");
 					</OnShow>
 					<OnHide>
 						PlaySound("UChatScrollButton");
 					</OnHide>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="RaidFrame_OnLoad"/>
 			<OnShow>
 				RaidFrame_OnShow(self);
 			</OnShow>
 			<OnHide>
 				UpdateMicroButtons();
 			</OnHide>
 			<OnEvent function="RaidFrame_OnEvent"/>
 		</Scripts>
 		<HitRectInsets>
 			<AbsInset left="0" right="100" top="0" bottom="100"/>
 		</HitRectInsets>
 	</Frame>
 </Ui>