<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<Script file="QueueStatusFrame.lua"/>
 	<Frame name="QueueStatusRoleCountTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="40" y="40"/>
 		</Size>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentTexture" file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="Texture"/>
 				<FontString name="$parentCount" inherits="GameFontHighlight" parentKey="Count">
 					<Anchors>
 						<Anchor point="TOP" relativeKey="$parent" relativePoint="BOTTOM" x="0" y="-2"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="Cover" alpha="0.3" hidden="true">
 					<TexCoords left="0" right="0.2617" top="0.5234" bottom="0.7851"/>
 				</Texture>
 			</Layer>
 		</Layers>
 	</Frame>
 	<Frame name="QueueStatusEntryTemplate" virtual="true">
 		<Size x="275" y="150"/> <!--Height changed dynamically-->
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString parentKey="Title" inherits="GameFontNormalLarge" justifyH="LEFT" justifyV="TOP">
 					<Size x="0" y="0"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="10" y="-10"/>
 					</Anchors>
 				</FontString>
 				<FontString parentKey="SubTitle" inherits="GameFontNormal" justifyH="LEFT" justifyV="TOP">
 					<Size x="275" y="0"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeKey="$parent.Title" relativePoint="BOTTOMLEFT" x="0" y="-5"/>
 					</Anchors>
 				</FontString>
 				<FontString parentKey="Status" inherits="GameFontHighlight" justifyH="RIGHT" justifyV="TOP">
 					<Anchors>
 						<Anchor point="TOPRIGHT" x="-10" y="-11"/>
 					</Anchors>
 				</FontString>
 				<Texture parentKey="RoleIcon1" file="Interface\LFGFrame\UI-LFG-ICON-ROLES">
 					<Size x="23" y="23"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT" x="-7" y="-8"/>
 					</Anchors>
 				</Texture>
 				<Texture parentKey="RoleIcon2" file="Interface\LFGFrame\UI-LFG-ICON-ROLES">
 					<Size x="23" y="23"/>
 					<Anchors>
 						<Anchor point="RIGHT" relativeKey="$parent.RoleIcon1" relativePoint="LEFT" x="0" y="0"/>
 					</Anchors>
 				</Texture>
 				<Texture parentKey="RoleIcon3" file="Interface\LFGFrame\UI-LFG-ICON-ROLES">
 					<Size x="23" y="23"/>
 					<Anchors>
 						<Anchor point="RIGHT" relativeKey="$parent.RoleIcon2" relativePoint="LEFT" x="0" y="0"/>
 					</Anchors>
 				</Texture>
 				<FontString parentKey="TimeInQueue" inherits="GameFontNormal" justifyH="LEFT">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="0" y="0"/> <!--Anchored in Lua-->
 					</Anchors>
 				</FontString>
 				<FontString parentKey="AverageWait" inherits="GameFontNormal" justifyH="LEFT">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeKey="$parent" relativePoint="TOPLEFT" x="0" y="0"/> <!--Anchored in Lua-->
 					</Anchors>
 				</FontString>
 				<FontString parentKey="ExtraText" inherits="GameFontNormalGraySmall" justifyH="LEFT">
 					<Size x="250" y="0"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeKey="$parent" relativePoint="TOPLEFT" x="0" y="0"/> <!--Anchored in Lua-->
 					</Anchors>
 				</FontString>
 				<Texture parentKey="EntrySeparator"> <!--Hidden on the first entry-->
 					<Size x="275" y="2"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="4"/>
 						<Anchor point="TOPRIGHT" x="-4"/>
 					</Anchors>
 					<Color r="0.25" g="0.25" b="0.25"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame parentKey="HealersFound" inherits="QueueStatusRoleCountTemplate">
 				<Anchors>
 					<Anchor point="TOP" x="0" y="0"/> <!--Anchored in Lua-->
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.Texture:SetTexCoord(GetTexCoordsForRole("HEALER"));
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame parentKey="TanksFound" inherits="QueueStatusRoleCountTemplate">
 				<Anchors>
 					<Anchor point="RIGHT" relativeKey="$parent.HealersFound" relativePoint="LEFT" x="-10" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.Texture:SetTexCoord(GetTexCoordsForRole("TANK"));
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame parentKey="DamagersFound" inherits="QueueStatusRoleCountTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeKey="$parent.HealersFound" relativePoint="RIGHT" x="10" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.Texture:SetTexCoord(GetTexCoordsForRole("DAMAGER"));
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 	</Frame>
 	<Button name="QueueStatusMinimapButton" parent="MinimapBackdrop" inherits="MiniMapButtonTemplate" hidden="true">
 		<Size>
 			<AbsDimension x="33" y="33"/>
 		</Size>
 		<Anchors>
 			<Anchor point="TOPLEFT">
 				<Offset>
 					<AbsDimension x="22" y="-100"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
 		<Layers>
 			<Layer level="OVERLAY">
 				<Texture name="$parentBorder" file="Interface\Minimap\MiniMap-TrackingBorder">
 					<Size>
 						<AbsDimension x="52" y="52"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset>
 								<AbsDimension x="1" y="-1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentGroupSize" inherits="NumberFontNormalYellow" hidden="true" parentKey="groupSize">
 					<Anchors>
 						<Anchor point="CENTER" x="1" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentIcon" inherits="EyeTemplate" hidden="false" parentKey="Eye">
 				<Size x="30" y="30"/>
 				<Anchors>
 					<Anchor point="CENTER"/>
 				</Anchors>
+				<Layers>
+					<Layer level="OVERLAY">
+						<Texture parentKey="Highlight" hidden="true" alphaMode="ADD" atlas="groupfinder-eye-highlight" useAtlasSize="true">
+							<Anchors>
+								<Anchor point="CENTER"/>
+							</Anchors>
+						</Texture>
+					</Layer>
+				</Layers>
+				<Animations>
+					<AnimationGroup parentKey="EyeHighlightAnim" setToFinalAlpha="true" looping="BOUNCE">
+						<Alpha childKey="Highlight" duration="0.75" order="1" fromAlpha="1" toAlpha="0"/>
+					</AnimationGroup>
+				</Animations>
+				<Scripts>
+					<OnLoad>
+						self.EyeHighlightAnim:Play();
+					</OnLoad>
+				</Scripts>
 			</Frame>
 			<Frame parentKey="DropDown" name="$parentDropDown" inherits="UIDropDownMenuTemplate">
 				<Scripts>
 					<OnLoad>
 						UIDropDownMenu_Initialize(self, QueueStatusDropDown_Update, "MENU");
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="QueueStatusMinimapButton_OnLoad"/>
 			<OnEnter function="QueueStatusMinimapButton_OnEnter"/>
 			<OnLeave function="QueueStatusMinimapButton_OnLeave"/>
 			<OnClick function="QueueStatusMinimapButton_OnClick"/>
 			<OnShow function="QueueStatusMinimapButton_OnShow"/>
 		</Scripts>						
 		<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight"/>
 	</Button>	
 	<Frame name="QueueStatusFrame" frameStrata="TOOLTIP" hidden="true" clampedToScreen="true" parent="QueueStatusMinimapButton" inherits="TooltipBorderedFrameTemplate">
 		<Size x="275" y="150"/>
 		<Anchors>
 			<Anchor point="TOPRIGHT" relativeTo="QueueStatusMinimapButton" relativePoint="TOPLEFT" x="0" y="0"/>
 		</Anchors>
 		<Scripts>
 			<OnLoad function="QueueStatusFrame_OnLoad"/>
 			<OnEvent function="QueueStatusFrame_OnEvent"/>
 		</Scripts>
 	</Frame>
 </Ui>