<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<Frame name="PartyBuffFrameTemplate" virtual="true" enableMouse="true" hidden="true">
-		<Size>
-			<AbsDimension x="15" y="15"/>
-		</Size>
+		<Size x="15" y="15"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentIcon" setAllPoints="true"/>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnUpdate>
 				if ( GameTooltip:IsOwned(self) ) then
 					GameTooltip:SetUnitBuff("party"..self:GetParent():GetID(), self:GetID());
 				end
 			</OnUpdate>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 				GameTooltip:SetUnitBuff("party"..self:GetParent():GetID(), self:GetID());
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 	<Frame name="PartyDebuffFrameTemplate" virtual="true" enableMouse="true" hidden="true">
-		<Size>
-			<AbsDimension x="15" y="15"/>
-		</Size>
+		<Size x="15" y="15"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentIcon" setAllPoints="true"/>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
-					<Size>
-						<AbsDimension x="17" y="17"/>
-					</Size>
+					<Size x="17" y="17"/>
 					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset x="-1" y="1"/>
-						</Anchor>
-						<Anchor point="BOTTOMRIGHT">
-							<Offset x="1" y="-1"/>
-						</Anchor>
+						<Anchor point="TOPLEFT" x="-1" y="1"/>
+						<Anchor point="BOTTOMRIGHT" x="1" y="-1"/>
 					</Anchors>
 					<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
 				</Texture>	
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnUpdate>
 				if ( GameTooltip:IsOwned(self) ) then
 					GameTooltip:SetUnitDebuff("party"..self:GetParent():GetID(), self:GetID());
 				end
 			</OnUpdate>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 				GameTooltip:SetUnitDebuff("party"..self:GetParent():GetID(), self:GetID());
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 	<Frame name="PartyPetDebuffFrameTemplate" inherits="PartyDebuffFrameTemplate" virtual="true" hidden="true">
 		<Scripts>
 			<OnUpdate>
 				if ( GameTooltip:IsOwned(self) ) then
 					GameTooltip:SetUnitDebuff("partypet"..self:GetParent():GetID(), self:GetID());
 				end
 			</OnUpdate>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 				GameTooltip:SetUnitDebuff("partypet"..self:GetParent():GetParent():GetID(), self:GetID());
 			</OnEnter>
 		</Scripts>
 	</Frame>
 	<Button name="PartyMemberPetFrameTemplate" frameStrata="LOW" toplevel="true" inherits="SecureUnitButtonTemplate" virtual="true">
-		<Size>
-			<AbsDimension x="64" y="26"/>
-		</Size>
+		<Size x="64" y="26"/>
 		<Anchors>
-			<Anchor point="TOPLEFT">
-				<Offset>
-					<AbsDimension x="20" y="-47"/>
-				</Offset>
-			</Anchor>
+			<Anchor point="TOPLEFT" x="20" y="-47"/>
 		</Anchors>
 		<HitRectInsets>
 			<AbsInset left="3" right="33" top="3" bottom="3"/>
 		</HitRectInsets>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-PartyFrame-Flash" hidden="true">
-					<Size>
-						<AbsDimension x="64" y="32"/>
-					</Size>
+					<Size x="64" y="32"/>
 					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset>
-								<AbsDimension x="-1" y="1"/>
-							</Offset>
-						</Anchor>
+						<Anchor point="TOPLEFT" x="-1" y="1"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentPortrait">
-					<Size>
-						<AbsDimension x="18" y="18"/>
-					</Size>
+					<Size x="18" y="18"/>
 					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset>
-								<AbsDimension x="3" y="-3"/>
-							</Offset>
-						</Anchor>
+						<Anchor point="TOPLEFT" x="3" y="-3"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame setAllPoints="true">
 				<Frames>
 					<Frame setAllPoints="true">
 						<Layers>
 							<Layer level="ARTWORK">
 								<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-PartyFrame">
-									<Size>
-										<AbsDimension x="64" y="32"/>
-									</Size>
-									<Anchors>
-										<Anchor point="TOPLEFT">
-											<Offset>
-												<AbsDimension x="0" y="-1"/>
-											</Offset>
-										</Anchor>
+									<Size x="64" y="32"/>
+									<Anchors>
+										<Anchor point="TOPLEFT" x="0" y="-1"/>
 									</Anchors>
 								</Texture>
 								<FontString name="$parentName" inherits="GameFontNormalSmall">
 									<Anchors>
-										<Anchor point="BOTTOMLEFT">
-											<Offset>
-												<AbsDimension x="25" y="21"/>
-											</Offset>
-										</Anchor>
+										<Anchor point="BOTTOMLEFT" x="25" y="21"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</Frame>
 				</Frames>
 			</Frame>
 			<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
-				<Size>
-					<AbsDimension x="35" y="4"/>
-				</Size>
-				<Anchors>
-					<Anchor point="TOPLEFT">
-						<Offset>
-							<AbsDimension x="23" y="-6"/>
-						</Offset>
-					</Anchor>
+				<Size x="35" y="4"/>
+				<Anchors>
+					<Anchor point="TOPLEFT" x="23" y="-6"/>
 				</Anchors>
 				<Scripts>
 					<OnValueChanged>
 						UnitFrameHealthBar_OnValueChanged(self, value);
 					</OnValueChanged>
 				</Scripts>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 			</StatusBar>
 			<Button name="$parentDebuff1" inherits="PartyPetDebuffFrameTemplate" id="1">
 				<Anchors>
-					<Anchor point="TOPLEFT">
-						<Offset>
-							<AbsDimension x="24" y="-16"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="TOPLEFT" x="24" y="-16"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentDebuff2" inherits="PartyPetDebuffFrameTemplate" id="2">
 				<Anchors>
-					<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
-						<Offset>
-							<AbsDimension x="2" y="0"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT" x="2" y="0"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentDebuff3" inherits="PartyPetDebuffFrameTemplate" id="3">
 				<Anchors>
-					<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT">
-						<Offset>
-							<AbsDimension x="2" y="0"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT" x="2" y="0"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentDebuff4" inherits="PartyPetDebuffFrameTemplate" id="4">
 				<Anchors>
-					<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
-						<Offset>
-							<AbsDimension x="2" y="0"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT" x="2" y="0"/>
 				</Anchors>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				local id = self:GetParent():GetID();
 				local prefix = "PartyMemberFrame"..id.."PetFrame";
 				local unit = "partypet"..id;
 				UnitFrame_Initialize(self, unit,  _G[prefix.."Name"], _G[prefix.."Portrait"],
 					   _G[prefix.."HealthBar"], _G[prefix.."HealthBarText"],
 				       nil, nil, _G[prefix.."Flash"]);
 				SetTextStatusBarTextZeroText(_G[prefix.."HealthBar"], DEAD);
 				_G[prefix.."Name"]:Hide();
 				SecureUnitButton_OnLoad(self, unit);
 			</OnLoad>
 			<OnShow>
 				UnitFrame_Update(self);
 			</OnShow>
 			<OnEvent>
 				UnitFrame_OnEvent(self, event, ...);
 			</OnEvent>
 			<OnEnter>
 				UnitFrame_OnEnter(self, motion);
 			</OnEnter>
 			<OnLeave>
 				UnitFrame_OnLeave(self, motion);
 			</OnLeave>
 		</Scripts>
 	</Button>
 	<Button name="PartyMemberFrameTemplate" frameStrata="LOW" toplevel="true" movable="true" hidden="true" inherits="SecureUnitButtonTemplate" virtual="true">
-		<Size>
-			<AbsDimension x="128" y="53"/>
-		</Size>
+		<Size x="128" y="53"/>
 		<HitRectInsets>
 			<AbsInset left="7" right="85" top="6" bottom="7"/>
 		</HitRectInsets>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-PartyFrame-Flash" hidden="true">
-					<Size>
-						<AbsDimension x="128" y="64"/>
-					</Size>
+					<Size x="128" y="64"/>
 					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset>
-								<AbsDimension x="-3" y="2"/>
-							</Offset>
-						</Anchor>
+						<Anchor point="TOPLEFT" x="-3" y="2"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentPortrait">
-					<Size>
-						<AbsDimension x="37" y="37"/>
-					</Size>
+					<Size x="37" y="37"/>
 					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset>
-								<AbsDimension x="7" y="-6"/>
-							</Offset>
-						</Anchor>
+						<Anchor point="TOPLEFT" x="7" y="-6"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBackground">
-					<Size>
-						<AbsDimension x="72" y="20"/>
-					</Size>
+					<Size x="72" y="20"/>
 					<Anchors>
-						<Anchor point="TOPLEFT">
-							<Offset>
-								<AbsDimension x="45" y="-11"/>
-							</Offset>
-						</Anchor>
+						<Anchor point="TOPLEFT" x="45" y="-11"/>
 					</Anchors>
 					<Color r="0" g="0" b="0" a="0.5"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentTotalAbsorbBar" inherits="TotalAbsorbBarTemplate"/>
 			</Layer>
 			<Layer level="ARTWORK" textureSubLevel="1">
 				<Texture name="$parentTotalAbsorbBarOverlay" inherits="TotalAbsorbBarOverlayTemplate"/>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
-				<Size>
-					<AbsDimension x="10" y="10"/>
-				</Size>
-				<Anchors>
-					<Anchor point="TOP">
-						<Offset>
-							<AbsDimension x="-20" y="-10"/>
-						</Offset>
-					</Anchor>
+				<Size x="10" y="10"/>
+				<Anchors>
+					<Anchor point="TOP" x="-20" y="-10"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						PartyFrameDropDown_OnLoad(self);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentPowerBarAlt" inherits="UnitPowerBarAltTemplate">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="13" y="5"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						UnitPowerBarAlt_Initialize(self, "party"..self:GetParent():GetID(), 0.5, "GROUP_ROSTER_UPDATE");
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame setAllPoints="true">
 				<Frames>
 					<Frame setAllPoints="true">
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture name="$parentMyHealPredictionBar" inherits="MyHealPredictionBarTemplate"/>
 								<Texture name="$parentOtherHealPredictionBar" inherits="OtherHealPredictionBarTemplate"/>
 								<Texture name="$parentHealAbsorbBar" inherits="HealAbsorbBarTemplate"/>
 								<Texture name="$parentHealAbsorbBarLeftShadow" inherits="HealAbsorbBarLeftShadowTemplate"/>
 								<Texture name="$parentHealAbsorbBarRightShadow" inherits="HealAbsorbBarRightShadowTemplate"/>
 							</Layer>
 							<Layer level="BORDER">
 								<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-PartyFrame">
-									<Size>
-										<AbsDimension x="128" y="64"/>
-									</Size>
-									<Anchors>
-										<Anchor point="TOPLEFT">
-											<Offset>
-												<AbsDimension x="0" y="-2"/>
-											</Offset>
-										</Anchor>
+									<Size x="128" y="64"/>
+									<Anchors>
+										<Anchor point="TOPLEFT" x="0" y="-2"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentVehicleTexture" file="Interface\Vehicles\UI-Vehicles-PartyFrame" hidden="true">
-									<Size>
-										<AbsDimension x="128" y="64"/>
-									</Size>
-									<Anchors>
-										<Anchor point="TOPLEFT">
-											<Offset>
-												<AbsDimension x="-6" y="6"/>
-											</Offset>
-										</Anchor>
+									<Size x="128" y="64"/>
+									<Anchors>
+										<Anchor point="TOPLEFT" x="-6" y="6"/>
 									</Anchors>
 								</Texture>
 								<FontString name="$parentName" inherits="GameFontNormalSmall" justifyH="LEFT">
 									<Anchors>
-										<Anchor point="BOTTOMLEFT">
-											<Offset>
-												<AbsDimension x="50" y="43"/>
-											</Offset>
-										</Anchor>
+										<Anchor point="BOTTOMLEFT" x="50" y="43"/>
 									</Anchors>
 								</FontString>
 								<FontString name="$parentHealthBarText" inherits="TextStatusBarText">
 									<Anchors>
-										<Anchor point="CENTER">
-											<Offset>
-												<AbsDimension x="20" y="12"/>
-											</Offset>
-										</Anchor>
+										<Anchor point="CENTER" x="20" y="12"/>
+									</Anchors>
+								</FontString>
+								<FontString name="$parentHealthBarTextLeft" inherits="TextStatusBarText">
+									<Anchors>
+										<Anchor point="LEFT" x="42" y="12"/>
+									</Anchors>
+								</FontString>
+								<FontString name="$parentHealthBarTextRight" inherits="TextStatusBarText">
+									<Anchors>
+										<Anchor point="RIGHT" x="-10" y="12"/>
 									</Anchors>
 								</FontString>
 								<FontString name="$parentManaBarText" inherits="TextStatusBarText">
 									<Anchors>
-										<Anchor point="CENTER">
-											<Offset>
-												<AbsDimension x="20" y="2"/>
-											</Offset>
-										</Anchor>
+										<Anchor point="CENTER" x="20" y="2"/>
+									</Anchors>
+								</FontString>
+								<FontString name="$parentManaBarTextLeft" inherits="TextStatusBarText">
+									<Anchors>
+										<Anchor point="LEFT" x="42" y="2"/>
+									</Anchors>
+								</FontString>
+								<FontString name="$parentManaBarTextRight" inherits="TextStatusBarText">
+									<Anchors>
+										<Anchor point="RIGHT" x="-10" y="2"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 							<Layer level="ARTWORK">
 								<Texture name="$parentStatus" file="Interface\Buttons\UI-Debuff-Overlays" hidden="true">
-									<Size>
-										<AbsDimension x="36" y="36"/>
-									</Size>
-									<Anchors>
-										<Anchor point="CENTER" relativeTo="$parentPortrait">
-											<Offset>
-												<AbsDimension x="0" y="0"/>
-											</Offset>
-										</Anchor>
+									<Size x="36" y="36"/>
+									<Anchors>
+										<Anchor point="CENTER" relativeTo="$parentPortrait" x="0" y="0"/>
 									</Anchors>
 									<TexCoords left="0" right="0.2734375" top="0" bottom="0.5625"/>
 								</Texture>
 								<Texture name="$parentOverAbsorbGlow" inherits="OverAbsorbGlowTemplate"/>
 								<Texture name="$parentOverHealAbsorbGlow" inherits="OverHealAbsorbGlowTemplate"/>
 							</Layer>
 							<Layer level="OVERLAY">
 								<Texture name="$parentLeaderIcon" file="Interface\GroupFrame\UI-Group-LeaderIcon" hidden="true">
-									<Size>
-										<AbsDimension x="16" y="16"/>
-									</Size>
+									<Size x="16" y="16"/>
 									<Anchors>
 										<Anchor point="TOPLEFT"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentGuideIcon" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES" hidden="true">
-									<Size>
-										<AbsDimension x="19" y="19"/>
-									</Size>
+									<Size x="19" y="19"/>
 									<Anchors>
 										<Anchor point="TOPLEFT"/>
 									</Anchors>
 									<TexCoords left="0" right="0.296875" top="0.015625" bottom="0.3125"/>
 								</Texture>
 								<Texture name="$parentMasterIcon" file="Interface\GroupFrame\UI-Group-MasterLooter" hidden="true">
-									<Size>
-										<AbsDimension x="16" y="16"/>
-									</Size>
-									<Anchors>
-										<Anchor point="TOPLEFT">
-											<Offset>
-												<AbsDimension x="32" y="0"/>
-											</Offset>
-										</Anchor>
+									<Size x="16" y="16"/>
+									<Anchors>
+										<Anchor point="TOPLEFT" x="32" y="0"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentPVPIcon" hidden="true">
-									<Size>
-										<AbsDimension x="32" y="32"/>
-									</Size>
-									<Anchors>
-										<Anchor point="TOPLEFT">
-											<Offset>
-												<AbsDimension x="-9" y="-15"/>
-											</Offset>
-										</Anchor>
+									<Size x="32" y="32"/>
+									<Anchors>
+										<Anchor point="TOPLEFT" x="-9" y="-15"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentDisconnect" file="Interface\CharacterFrame\Disconnect-Icon" hidden="true">
-									<Size>
-										<AbsDimension x="64" y="64"/>
-									</Size>
-									<Anchors>
-										<Anchor point="LEFT">
-											<Offset>
-												<AbsDimension x="-7" y="-1"/>
-											</Offset>
-										</Anchor>
+									<Size x="64" y="64"/>
+									<Anchors>
+										<Anchor point="LEFT" x="-7" y="-1"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentRoleIcon" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES" hidden="true">
-									<Size>
-										<AbsDimension x="19" y="19"/>
-									</Size>
-									<Anchors>
-										<Anchor point="TOPLEFT">
-											<Offset>
-												<AbsDimension x="7" y="-33"/>
-											</Offset>
-										</Anchor>
+									<Size x="19" y="19"/>
+									<Anchors>
+										<Anchor point="TOPLEFT" x="7" y="-33"/>
 									</Anchors>
 								</Texture>
 							</Layer>
 						</Layers>
 					</Frame>
 				</Frames>
 			</Frame>
 			<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
-				<Size>
-					<AbsDimension x="70" y="8"/>
-				</Size>
-				<Anchors>
-					<Anchor point="TOPLEFT">
-						<Offset>
-							<AbsDimension x="47" y="-12"/>
-						</Offset>
-					</Anchor>
+				<Size x="70" y="8"/>
+				<Anchors>
+					<Anchor point="TOPLEFT" x="47" y="-12"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						TextStatusBar_Initialize(self);
 						self.textLockable = 1;
 						self.cvar = "partyStatusText";
 						self.cvarLabel = "STATUS_TEXT_PARTY";
 					</OnLoad>
 					<OnMouseUp>
 						self:GetParent():Click(button);
 					</OnMouseUp>
 					<OnValueChanged>
 						PartyMemberHealthCheck(self, value);
 						UnitFrameHealthBar_OnValueChanged(self, value);
 					</OnValueChanged>
 					<OnSizeChanged>
 						UnitFrameHealPredictionBars_UpdateSize(self:GetParent());
 					</OnSizeChanged>
 				</Scripts>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 			</StatusBar>
 			<StatusBar name="$parentManaBar" inherits="TextStatusBar">
-				<Size>
-					<AbsDimension x="70" y="8"/>
-				</Size>
-				<Anchors>
-					<Anchor point="TOPLEFT">
-						<Offset>
-							<AbsDimension x="47" y="-21"/>
-						</Offset>
-					</Anchor>
+				<Size x="70" y="8"/>
+				<Anchors>
+					<Anchor point="TOPLEFT" x="47" y="-21"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						TextStatusBar_Initialize(self);
 						self.textLockable = 1;
 						self.cvar = "partyStatusText";
 						self.cvarLabel = "STATUS_TEXT_PARTY";
 					</OnLoad>
 					<OnMouseUp>
 						self:GetParent():Click(button);
 					</OnMouseUp>
 				</Scripts>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 				<BarColor r="0" g="0" b="1.0"/>
 			</StatusBar>
 			<Button name="$parentSpeaker" inherits="VoiceChatSpeakerTemplate">
-				<Size>
-					<AbsDimension x="12" y="12"/>
-				</Size>
-				<Anchors>
-					<Anchor point="BOTTOMLEFT" relativeTo="$parentTexture" relativePoint="BOTTOMLEFT">
-						<Offset>
-							<AbsDimension x="10" y="14"/>
-						</Offset>
-					</Anchor>
+				<Size x="12" y="12"/>
+				<Anchors>
+					<Anchor point="BOTTOMLEFT" relativeTo="$parentTexture" relativePoint="BOTTOMLEFT" x="10" y="14"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						RaiseFrameLevelByTwo(self);
 					</OnLoad>
 				</Scripts>
 			</Button>
 			<Frame name="$parentSpeakerFrame" inherits="VoiceChatSpeakerTemplate" hidden="true">
-				<Size>
-					<AbsDimension x="16" y="16"/>
-				</Size>
-				<Anchors>
-					<Anchor point="LEFT" relativeTo="$parentTexture" relativePoint="RIGHT">
-						<Offset>
-							<AbsDimension x="-5" y="15"/>
-						</Offset>
-					</Anchor>
+				<Size x="16" y="16"/>
+				<Anchors>
+					<Anchor point="LEFT" relativeTo="$parentTexture" relativePoint="RIGHT" x="-5" y="15"/>
 				</Anchors>
 				<Scripts>
 					<OnUpdate>
 						VoiceChat_OnUpdate(self, elapsed);
 					</OnUpdate>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentReadyCheck" inherits="ReadyCheckStatusTemplate" hidden="true">
 				<Anchors>
-					<Anchor point="CENTER" relativeTo="$parentPortrait" relativePoint="CENTER">
-						<Offset>
-							<AbsDimension x="0" y="0"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="CENTER" relativeTo="$parentPortrait" relativePoint="CENTER" x="0" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						RaiseFrameLevelByTwo(self);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentNotPresentIcon" parentKey="notPresentIcon" forceAlpha="true" hidden="true">
 				<Size x="25" y="25"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="-7" y="5"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture parentKey="texture" setAllPoints="true"/>
 					</Layer>
 					<Layer level="OVERLAY">
 						<Texture parentKey="Border" file="Interface\Common\RingBorder" setAllPoints="true"/>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, true);
 						GameTooltip:Show();
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</Frame>
 			<Button name="$parentDebuff1" inherits="PartyDebuffFrameTemplate" id="1">
 				<Anchors>
-					<Anchor point="TOPLEFT">
-						<Offset>
-							<AbsDimension x="48" y="-32"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="TOPLEFT" x="48" y="-32"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentDebuff2" inherits="PartyDebuffFrameTemplate" id="2">
 				<Anchors>
-					<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
-						<Offset>
-							<AbsDimension x="2" y="0"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT" x="2" y="0"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentDebuff3" inherits="PartyDebuffFrameTemplate" id="3">
 				<Anchors>
-					<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT">
-						<Offset>
-							<AbsDimension x="2" y="0"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT" x="2" y="0"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentDebuff4" inherits="PartyDebuffFrameTemplate" id="4">
 				<Anchors>
-					<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
-						<Offset>
-							<AbsDimension x="2" y="0"/>
-						</Offset>
-					</Anchor>
+					<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT" x="2" y="0"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentPetFrame" inherits="PartyMemberPetFrameTemplate"/>
 		</Frames>
 		<Scripts>
 			<OnLoad>
-				local id = self:GetID();
-				self.debuffCountdown = 0; 
-				self.numDebuffs = 0;
-				self.noTextPrefix = true;
-				local prefix = "PartyMemberFrame"..id;
-				UnitFrame_Initialize(self, "party"..id,  _G[prefix.."Name"], _G[prefix.."Portrait"],
-					   _G[prefix.."HealthBar"], _G[prefix.."HealthBarText"], 
-					   _G[prefix.."ManaBar"], _G[prefix.."ManaBarText"],
-				       _G[prefix.."Flash"], nil, nil, _G[prefix.."MyHealPredictionBar"], _G[prefix.."OtherHealPredictionBar"], 
-					   _G[prefix.."TotalAbsorbBar"], _G[prefix.."TotalAbsorbBarOverlay"], _G[prefix.."OverAbsorbGlow"],
-					   _G[prefix.."OverHealAbsorbGlow"], _G[prefix.."HealAbsorbBar"], _G[prefix.."HealAbsorbBarLeftShadow"],
-					   _G[prefix.."HealAbsorbBarRightShadow"]);
-				SetTextStatusBarTextZeroText(_G[prefix.."HealthBar"], DEAD);
 				PartyMemberFrame_OnLoad(self);
 			</OnLoad>
 			<OnShow>
 				self:SetFrameLevel(2);
 				PartyMemberFrame_UpdateNotPresentIcon(self);
 			</OnShow>
 			<OnEvent>
 				PartyMemberFrame_OnEvent(self, event, ...);
 			</OnEvent>
 			<OnEnter>
 				UnitFrame_OnEnter(self);
 				PartyMemberBuffTooltip:SetPoint("TOPLEFT", self, "TOPLEFT", 47, -30);
 				PartyMemberBuffTooltip_Update(self);
 			</OnEnter>
 			<OnLeave>
 				UnitFrame_OnLeave(self);
 				PartyMemberBuffTooltip:Hide();
 			</OnLeave>
 			<OnUpdate>
 				PartyMemberFrame_OnUpdate(self, elapsed);
 			</OnUpdate>
 		</Scripts>
 	</Button>
 </Ui>