<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
     <Script file="PaperDollFrame.lua"/>
 
     <Button name="PaperDollItemSlotButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
 		<Layers>
 			<Layer level="OVERLAY">
 				<Texture parentKey="ignoreTexture" file="Interface\PaperDollInfoFrame\UI-GearManager-LeaveItem-Transparent">
 					<Size x="40" y="40"/>
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate"/>
 			<Button name="$parentPopoutButton" parentKey="popoutButton" inherits="EquipmentFlyoutPopoutButtonTemplate"/>
 		</Frames>
         <Scripts>
             <OnLoad>
 				PaperDollItemSlotButton_OnLoad(self);
 			</OnLoad>
             <OnEvent>
 				PaperDollItemSlotButton_OnEvent(self, event, ...);
 			</OnEvent>
 			<OnShow>
 				PaperDollItemSlotButton_OnShow(self);
 			</OnShow>
 			<OnHide>
 				PaperDollItemSlotButton_OnHide(self);
 			</OnHide>
 			<OnClick>
 				if ( IsModifiedClick() ) then
 					PaperDollItemSlotButton_OnModifiedClick(self, button);
 				else
 					PaperDollItemSlotButton_OnClick(self, button);
 				end
 			</OnClick>
             <OnDragStart>
 				PaperDollItemSlotButton_OnClick(self, "LeftButton");
 			</OnDragStart>
             <OnReceiveDrag>
 				PaperDollItemSlotButton_OnClick(self, "LeftButton");
 			</OnReceiveDrag>
             <OnEnter>
 				PaperDollItemSlotButton_OnEnter(self, motion);
 			</OnEnter>
             <OnLeave>
 				PaperDollItemSlotButton_OnLeave(self, motion);
 			</OnLeave>
         </Scripts>
     </Button>
 	<Button name="PaperDollItemSlotButtonLeftTemplate" inherits="PaperDollItemSlotButtonTemplate" virtual="true">
 		<Layers>
 			<Layer level="BACKGROUND" textureSubLevel="-1">
 				<Texture name="$parentFrame" inherits="Char-LeftSlot">	
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-4"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 	</Button>
 	<Button name="PaperDollItemSlotButtonRightTemplate" inherits="PaperDollItemSlotButtonTemplate" virtual="true">
 		<Layers>
 			<Layer level="BACKGROUND" textureSubLevel="-1">
 				<Texture name="$parentFrame" inherits="Char-RightSlot">	
 					<Anchors>
 						<Anchor point="TOPRIGHT" x="4"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 	</Button>
 	<Button name="PaperDollItemSlotButtonBottomTemplate" inherits="PaperDollItemSlotButtonTemplate" virtual="true">
 		<Layers>
 			<Layer level="BACKGROUND" textureSubLevel="-1">
 				<Texture name="$parentFrame" inherits="Char-BottomSlot">	
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-4" y="8"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 	</Button>
 	<Button name="PlayerTitleButtonTemplate" virtual="true">
 		<Size x="169" y="22"/>
 		<Anchors>
 			<Anchor point="LEFT">
 				<Offset x="2" y="0"/>
 			</Anchor>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBgTop" inherits="Char-Stat-Top" parentKey="BgTop">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="0" y="1"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBgBottom" inherits="Char-Stat-Top" parentKey="BgBottom">
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="0" y="-4"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBgMiddle" file="Interface\CharacterFrame\Char-Stat-Middle" parentKey="BgMiddle" vertTile="true">
 					<Size x="169" y="8"/>
 					<Anchors>
 						<Anchor point="LEFT" x="1"/>
 					</Anchors>
 					<TexCoords left="0.00390625" right="0.66406250" top="0.00000000" bottom="1.00000000"/>
 				</Texture>
 			</Layer>
 			<Layer level="BACKGROUND" textureSubLevel="1">
 				<Texture name="$parentStripe" parentKey="Stripe">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="1" y="0"/>
 						<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check" parentKey="Check" hidden="true">
 					<Size x="16" y="16"/>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset x="8" y="0"/>
 						</Anchor>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentSelectedBar" parentKey="SelectedBar" file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar" alpha="0.4" alphaMode="ADD" hidden="true"/>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				SetClampedTextureRotation(self.BgBottom, 180);
 			</OnLoad>
 			<OnClick>
 				PlayerTitleButton_OnClick(self);
 			</OnClick>
 		</Scripts>
 		<ButtonText name="$parentTitleText" inherits="GameFontNormalSmallLeft" justifyH="LEFT" parentKey="text">
 			<Anchors>
 				<Anchor point="LEFT" relativeTo="$parentCheck" relativePoint="RIGHT" x="3" y="0"/>
 				<Anchor point="RIGHT" x="-3" y="0"/>
 			</Anchors>
 		</ButtonText>
 		<HighlightTexture file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar-Blue" alphaMode="ADD"/>	
 	</Button>
 	
 	<Button name="GearSetButtonTemplate" virtual="true">
 		<Size x="169" y="44"/>
 		<Anchors>
 			<Anchor point="LEFT" x="2" y="0"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBgTop" inherits="Char-Stat-Top" parentKey="BgTop">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="0" y="1"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBgBottom" inherits="Char-Stat-Top" parentKey="BgBottom">
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="0" y="-4"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBgMiddle" file="Interface\CharacterFrame\Char-Stat-Middle" parentKey="BgMiddle" vertTile="true">
 					<Size x="169" y="8"/>
 					<Anchors>
 						<Anchor point="LEFT" x="1"/>
 					</Anchors>
 					<TexCoords left="0.00390625" right="0.66406250" top="0.00000000" bottom="1.00000000"/>
 				</Texture>
 			</Layer>
 			<Layer level="BACKGROUND" textureSubLevel="1">
 				<Texture name="$parentStripe" parentKey="Stripe">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="1" y="0"/>
 						<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check" parentKey="Check" hidden="true">
 					<Size x="16" y="16"/>
 					<Anchors>
 						<Anchor point="RIGHT">
 							<Offset x="-8" y="0"/>
 						</Anchor>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString name="$parentText" inherits="GameFontNormalLeft" parentKey="text">
 					<Size x="98" y="38"/>
 					<Anchors>
 						<Anchor point="LEFT" x="44"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="OVERLAY" textureSubLevel="-1">
 				<Texture name="$parentHighlightBar" parentKey="HighlightBar" file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar-Blue" alpha="0.4" alphaMode="ADD" hidden="true">
 					<TexCoords left="0.2" right="0.8" top="0" bottom="1"/>
 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentSelectedBar" parentKey="SelectedBar" file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar" alpha="0.4" alphaMode="ADD" hidden="true">
 					<TexCoords left="0.2" right="0.8" top="0" bottom="1"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		
 		<Frames>
 			<Button name="$parentDeleteButton" parentKey="DeleteButton" hidden="true">
 				<Size>
 					<AbsDimension x="14" y="14"/>
 				</Size>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" x="-2" y="2"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture file="Interface\Buttons\UI-GroupLoot-Pass-Up" alpha="0.5" parentKey="texture"/>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						self.texture:SetAlpha(1.0);
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						GameTooltip:SetText(DELETE);
 					</OnEnter>
 					<OnLeave>
 						self.texture:SetAlpha(0.5);
 						GameTooltip_Hide();
 					</OnLeave>
 					<OnMouseDown>
 						self.texture:SetPoint("TOPLEFT", 1, -1);
 					</OnMouseDown>
 					<OnMouseUp>
 						self.texture:SetPoint("TOPLEFT", 0, 0);
 					</OnMouseUp>
 					<OnClick>
 						local dialog = StaticPopup_Show("CONFIRM_DELETE_EQUIPMENT_SET", self:GetParent().name);
 						if ( dialog ) then
 							dialog.data = self:GetParent().name;
 						else
 							UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT, 1.0, 0.1, 0.1, 1.0);
 						end
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="$parentEditButton" parentKey="EditButton" hidden="true">
 				<Size>
 					<AbsDimension x="16" y="16"/>
 				</Size>
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="$parentDeleteButton" relativePoint="LEFT" x="-1"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture file="Interface\WorldMap\GEAR_64GREY" alpha="0.5" parentKey="texture"/>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						self.texture:SetAlpha(1.0);
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						GameTooltip:SetText(EQUIPMENT_SET_EDIT);
 					</OnEnter>
 					<OnLeave>
 						self.texture:SetAlpha(0.5);
 						GameTooltip_Hide();
 					</OnLeave>
 					<OnMouseDown>
 						self.texture:SetPoint("TOPLEFT", 1, -1);
 					</OnMouseDown>
 					<OnMouseUp>
 						self.texture:SetPoint("TOPLEFT", 0, 0);
 					</OnMouseUp>
 					<OnClick>
 						GearSetButton_OnClick(self:GetParent());
 						GearManagerDialogPopup:Show();
 						GearManagerDialogPopup.isEdit = true;
 						GearManagerDialogPopup.origName = self:GetParent().name;
 						RecalculateGearManagerDialogPopup(self:GetParent().name, self:GetParent().icon:GetTexture());
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self:RegisterForDrag("LeftButton");
 				SetClampedTextureRotation(self.BgBottom, 180);
 			</OnLoad>
 			<OnClick>
 				GearSetButton_OnClick(self, button, down);
 			</OnClick>
 			<OnDoubleClick>
 				local name = self.name;
 				if ( name and name ~= "" ) then
 					PlaySound("igCharacterInfoTab");			-- inappropriately named, but a good sound.
 					EquipmentManager_EquipSet(name);
 				end
 			</OnDoubleClick>
 			<OnEnter>
 				GearSetButton_OnEnter(self);
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 			<OnDragStart>
 				if ( self.name and self.name ~= "" ) then
 					PickupEquipmentSetByName(self.name);
 				end
 			</OnDragStart>
 		</Scripts>
 		<NormalTexture name="$parentIcon" parentKey="icon">
 			<Size>
 				<AbsDimension x="36" y="36"/>
 			</Size>
 			<Anchors>
 				<Anchor point="LEFT">
 					<Offset>
 						<AbsDimension x="4" y="0"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 		</NormalTexture>
 	</Button>
 	
 	<CheckButton name="GearSetPopupButtonTemplate" inherits="SimplePopupButtonTemplate" virtual="true">
 		<Scripts>
 			<OnLoad>
 				local name = self:GetName();
 				self.icon = _G[name .. "Icon"];
 				self.name = _G[name .. "Name"];
 			</OnLoad>
 			<OnClick>
 				GearSetPopupButton_OnClick(self, button, down);
 			</OnClick>
 		</Scripts>
 		<NormalTexture name="$parentIcon" nonBlocking="true">
 			<Size>
 				<AbsDimension x="36" y="36"/>
 			</Size>
 			<Anchors>
 				<Anchor point="CENTER">
 					<Offset>
 						<AbsDimension x="0" y="-1"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 		</NormalTexture>
 		<HighlightTexture alphaMode="ADD" file="Interface\Buttons\ButtonHilight-Square"/>
 		<CheckedTexture alphaMode="ADD" file="Interface\Buttons\CheckButtonHilight"/>
 	</CheckButton>	
 		
 	<Button name="PaperDollSidebarTabTemplate" virtual="true">
 		<Size x="33" y="35"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs" parentKey="TabBg">
 					<Size x="50" y="43"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="-9" y="-2"/>
 					</Anchors>
 					<TexCoords left="0.01562500" right="0.79687500" top="0.61328125" bottom="0.78125000"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture parentKey="Icon">
 					<Size x="33" y="35"/>
 					<Anchors>
 						<Anchor point="BOTTOM" x="1" y="-2"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture parentKey="Hider" file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs">
 					<Size x="34" y="19"/>
 					<Anchors>
 						<Anchor point="BOTTOM"/>
 					</Anchors>
 					<TexCoords left="0.01562500" right="0.54687500" top="0.11328125" bottom="0.18750000"/>
 				</Texture>
 			</Layer>
 			<Layer level="HIGHLIGHT">
 				<Texture parentKey="Highlight" file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs">
 					<Size x="31" y="31"/>	
 					<Anchors>
 						<Anchor point="TOPLEFT" x="2" y="-3"/>
 					</Anchors>
 					<TexCoords left="0.01562500" right="0.50000000" top="0.19531250" bottom="0.31640625"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				self.Icon:SetTexture(PAPERDOLL_SIDEBARS[self:GetID()].icon);
 				local tcoords = PAPERDOLL_SIDEBARS[self:GetID()].texCoords;
 				self.Icon:SetTexCoord(tcoords[1], tcoords[2], tcoords[3], tcoords[4]);
 			</OnLoad>
 			<OnClick>
 				PaperDollFrame_SetSidebar(self, self:GetID());
 			</OnClick>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 				GameTooltip:SetText(PAPERDOLL_SIDEBARS[self:GetID()].name, 1, 1, 1);
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Button>
 	
     <Frame name="PaperDollFrame" setAllPoints="true" enableMouse="true" parent="CharacterFrame" useParentLevel="true" id="1">
 		<Layers>
             <Layer level="ARTWORK">
-                <FontString name="CharacterLevelText" inherits="GameFontNormalSmall" text="Level level race class">
-                    <Anchors>
-                        <Anchor point="TOP">
-                            <Offset>
-                                <AbsDimension x="0" y="-37"/>
-                            </Offset>
-                        </Anchor>
-                    </Anchors>
+                <FontString name="CharacterLevelText" inherits="GameFontNormalSmall" justifyV="MIDDLE" justifyH="CENTER" text="Level level race class">
+					<Size x="200" y="20"/>
                 </FontString>
 			</Layer>
 			<Layer level="OVERLAY">
                 <FontString name="CharacterTrialLevelErrorText" inherits="GameFontNormalSmall" text="TRIAL_LEVEL_CAPPED" hidden="true">
                     <Size x="0" y="0"/>
 					<Anchors>
                         <Anchor point="TOP" relativeTo="CharacterLevelText" relativePoint="BOTTOM">
                             <Offset>
                                 <AbsDimension x="0" y="-3"/>
                             </Offset>
                         </Anchor>
                     </Anchors>
 					<Color r="1" g="0.1" b="0.1" a="1"/>
                 </FontString>
             </Layer>
         </Layers>
         <Frames>
 			<Frame name="PaperDollSidebarTabs" parent="CharacterFrameInsetRight" hidden="true">
 				<Size x="168" y="35"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="-6" y="-1"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture parentKey="DecorLeft" file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs">
 							<Size x="28" y="11"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT"/>
 							</Anchors>
 							<TexCoords left="0.01562500" right="0.45312500" top="0.00390625" bottom="0.04687500"/>
 						</Texture>
 						<Texture parentKey="DecorRight" file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs">
 							<Size x="28" y="13"/>
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT"/>
 							</Anchors>
 							<TexCoords left="0.01562500" right="0.45312500" top="0.05468750" bottom="0.10546875"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Button name="PaperDollSidebarTab3" inherits="PaperDollSidebarTabTemplate" id="3">
 						<Anchors>
 							<Anchor point="BOTTOMRIGHT" x="-30" y="0"/>
 						</Anchors>
 					</Button>
 					<Button name="PaperDollSidebarTab2" inherits="PaperDollSidebarTabTemplate" id="2">
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="PaperDollSidebarTab3" relativePoint="LEFT" x="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="PaperDollSidebarTab1" inherits="PaperDollSidebarTabTemplate" id="1">
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="PaperDollSidebarTab2" relativePoint="LEFT" x="-4"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self:RegisterEvent("UNIT_PORTRAIT_UPDATE");
 								self:RegisterEvent("PLAYER_ENTERING_WORLD");
 								
 								local tcoords = PAPERDOLL_SIDEBARS[self:GetID()].texCoords;
 								self.Icon:SetTexCoord(tcoords[1], tcoords[2], tcoords[3], tcoords[4]);
 								self.Icon:SetSize(29, 31);
 								self.Icon:SetPoint("BOTTOM", 1, 0);
 							</OnLoad>
 							<OnEvent>
 								if ( event == "UNIT_PORTRAIT_UPDATE" ) then
 									local unit = ...;
 									if ( not unit or unit == "player" ) then
 										SetPortraitTexture(self.Icon, "player");
 									end
 								elseif ( event == "PLAYER_ENTERING_WORLD" ) then
 									SetPortraitTexture(self.Icon, "player");
 								end
 							</OnEvent>
 						</Scripts>
 					</Button>
 				</Frames>
 			</Frame>
 		
 			<ScrollFrame name="PaperDollTitlesPane" inherits="HybridScrollFrameTemplate" hidden="true">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="CharacterFrameInsetRight" x="4" y="-4"/>
 					<Anchor point="BOTTOMRIGHT" relativeTo="CharacterFrameInsetRight" x="-27" y="2"/>
 				</Anchors>
 				<Frames>
 					<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate" parentKey="scrollBar">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 								<Offset x="4" y="-13"/>
 							</Anchor>
 							<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 								<Offset x="4" y="14"/>
 							</Anchor>
 						</Anchors>
 					</Slider>
 				</Frames>
 				<Scripts>
 					<OnLoad>
 						self.scrollBar.doNotHide  = 1;
 						self:SetFrameLevel(CharacterFrameInsetRight:GetFrameLevel()+1);
 						PaperDollTitlesPane_OnLoad(self);
 					</OnLoad>
 					<OnShow>
 						HybridScrollFrame_CreateButtons(PaperDollTitlesPane, "PlayerTitleButtonTemplate");
 						PaperDollTitlesPane_Update();
 					</OnShow>
 				</Scripts>
 			</ScrollFrame>
 			
 			<ScrollFrame name="PaperDollEquipmentManagerPane" inherits="HybridScrollFrameTemplate" hidden="true">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="CharacterFrameInsetRight" x="4" y="-4"/>
 					<Anchor point="BOTTOMRIGHT" relativeTo="CharacterFrameInsetRight" x="-27" y="2"/>
 				</Anchors>
 				<Frames>
 					<Button name="$parentEquipSet" text="EQUIPSET_EQUIP" parentKey="EquipSet" inherits="UIPanelButtonTemplate">
 						<Size x="87" y="22"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" x="0" y="0"/>
 						</Anchors>
 						<Scripts>
 							<OnClick function="PaperDollEquipmentManagerPaneEquipSet_OnClick"/>
 						</Scripts>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture parentKey="ButtonBackground">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="PaperDollEquipmentManagerPane"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="PaperDollEquipmentManagerPane" relativePoint="TOPRIGHT" x="0" y="-23"/>
 									</Anchors>
 									<Color r="0" g="0" b="0"/>
 								</Texture>
 							</Layer>
 						</Layers>
 					</Button>
 					<Button name="$parentSaveSet" text="SAVE" parentKey="SaveSet" inherits="UIPanelButtonTemplate">
 						<Size x="87" y="22"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="$parentEquipSet" relativePoint="RIGHT"/>
 						</Anchors>
 						<Scripts>
 							<OnClick function="PaperDollEquipmentManagerPaneSaveSet_OnClick"/>
 						</Scripts>
 					</Button>
 					<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate" parentKey="scrollBar">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 								<Offset x="4" y="-13"/>
 							</Anchor>
 							<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 								<Offset x="4" y="14"/>
 							</Anchor>
 						</Anchors>
 					</Slider>
 				</Frames>
 				<Scripts>
 					<OnLoad>
 						self.scrollBar.doNotHide  = 1;
 						self:SetFrameLevel(CharacterFrameInsetRight:GetFrameLevel()+1);
 						self.EquipSet:SetFrameLevel(self:GetFrameLevel()+3);
 						self.SaveSet:SetFrameLevel(self:GetFrameLevel()+3);
 						PaperDollEquipmentManagerPane_OnLoad(self);
 					</OnLoad>
 					<OnShow function="PaperDollEquipmentManagerPane_OnShow"/>
 					<OnHide function="PaperDollEquipmentManagerPane_OnHide"/>
 					<OnEvent function="PaperDollEquipmentManagerPane_OnEvent"/>
 					<OnUpdate function="PaperDollEquipmentManagerPane_OnUpdate"/>
 				</Scripts>
 			</ScrollFrame>
 
 			<PlayerModel name="CharacterModelFrame" inherits="ModelWithControlsTemplate">
                 <Size x="231" y="320"/>
                 <Anchors>
                     <Anchor point="TOPLEFT" x="52" y="-66"/>
                 </Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="CharacterModelFrameBackgroundTopLeft" parentKey="BackgroundTopLeft">
 							<Size  x="212" y="245"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="0" y="0"/>
 							</Anchors>
 							<TexCoords left="0.171875" right="1" top="0.0392156862745098" bottom="1"/>
 						</Texture>
 						<Texture name="CharacterModelFrameBackgroundTopRight" parentKey="BackgroundTopRight">
 							<Size x="19" y="245"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="CharacterModelFrameBackgroundTopLeft" relativePoint="TOPRIGHT"/>
 							</Anchors>
 							<TexCoords left="0" right="0.296875" top="0.0392156862745098" bottom="1"/>
 						</Texture>
 						<Texture name="CharacterModelFrameBackgroundBotLeft" parentKey="BackgroundBotLeft">
 							<Size x="212" y="128"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="CharacterModelFrameBackgroundTopLeft" relativePoint="BOTTOMLEFT"/>
 							</Anchors>
 							<TexCoords left="0.171875" right="1" top="0" bottom="1"/>
 						</Texture>
 						<Texture name="CharacterModelFrameBackgroundBotRight" parentKey="BackgroundBotRight">
 							<Size x="19" y="128"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="CharacterModelFrameBackgroundTopLeft" relativePoint="BOTTOMRIGHT"/>
 							</Anchors>
 							<TexCoords left="0" right="0.296875" top="0" bottom="1"/>
 						</Texture>
 					</Layer>
 					<Layer level="BORDER">
 						<Texture name="CharacterModelFrameBackgroundOverlay" parentKey="BackgroundOverlay">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="CharacterModelFrameBackgroundTopLeft"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="CharacterModelFrameBackgroundBotRight" x="0" y="52"/>
 							</Anchors>
 							<Color r="0" g="0" b="0"/>
 						</Texture>
 					</Layer>
 					<Layer level="OVERLAY">
 						<Texture name="PaperDollInnerBorderTopLeft" inherits="Char-Corner-UpperLeft">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="CharacterFrameInset" x="46" y="-4"/>
 							</Anchors>
 						</Texture>
 						<Texture name="PaperDollInnerBorderTopRight" inherits="Char-Corner-UpperRight">
 							<Anchors>
 								<Anchor point="TOPRIGHT" relativeTo="CharacterFrameInset" x="-47" y="-4"/>
 							</Anchors>
 						</Texture>
 						<Texture name="PaperDollInnerBorderBottomLeft" inherits="Char-Corner-LowerLeft">
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" relativeTo="CharacterFrameInset" x="46" y="31"/>
 							</Anchors>
 						</Texture>
 						<Texture name="PaperDollInnerBorderBottomRight" inherits="Char-Corner-LowerRight">
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT" relativeTo="CharacterFrameInset" x="-47" y="31"/>
 							</Anchors>
 						</Texture>
 						<Texture name="PaperDollInnerBorderLeft" inherits="Char-Inner-Left">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="PaperDollInnerBorderTopLeft" relativePoint="BOTTOMLEFT" x="-1"/>
 								<Anchor point="BOTTOMLEFT" relativeTo="PaperDollInnerBorderBottomLeft" relativePoint="TOPLEFT" x="-1"/>
 							</Anchors>
 						</Texture>
 						<Texture name="PaperDollInnerBorderRight" inherits="Char-Inner-Right">
 							<Anchors>
 								<Anchor point="TOPRIGHT" relativeTo="PaperDollInnerBorderTopRight" relativePoint="BOTTOMRIGHT" x="1"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="PaperDollInnerBorderBottomRight" relativePoint="TOPRIGHT" x="1"/>
 							</Anchors>
 						</Texture>
 						<Texture name="PaperDollInnerBorderTop" inherits="Char-Inner-Top">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="PaperDollInnerBorderTopLeft" relativePoint="TOPRIGHT" y="1"/>
 								<Anchor point="TOPRIGHT" relativeTo="PaperDollInnerBorderTopRight" relativePoint="TOPLEFT" y="1"/>
 							</Anchors>
 						</Texture>
 						<Texture name="PaperDollInnerBorderBottom" inherits="Char-Inner-Bottom">
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" relativeTo="PaperDollInnerBorderBottomLeft" relativePoint="BOTTOMRIGHT" y="-1"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="PaperDollInnerBorderBottomRight" relativePoint="BOTTOMLEFT" y="-1"/>
 							</Anchors>
 						</Texture>
 						<Texture name="PaperDollInnerBorderBottom2" inherits="Char-Inner-Bottom">
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" relativeTo="CharacterFrameInset" y="27"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="CharacterFrameInset" y="27"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 				</Layers>
                 <Scripts>
 					<OnLoad>
 						Model_OnLoad(self, MODELFRAME_MAX_PLAYER_ZOOM, nil, nil, CharacterModelFrame_OnMouseUp);
 					</OnLoad>
 					<OnReceiveDrag>
 						AutoEquipCursorItem();
 					</OnReceiveDrag>
                 </Scripts>
             </PlayerModel>
 			<Frame name="PaperDollItemsFrame" setAllPoints="true">
 				<Frames>
 					<Button name="CharacterHeadSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterFrameInset" x="4" y="-2"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterNeckSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterHeadSlot" relativePoint="BOTTOMLEFT"  x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterShoulderSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterNeckSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterBackSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterShoulderSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterChestSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterBackSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterShirtSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterChestSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterTabardSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterShirtSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterWristSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterTabardSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterHandsSlot" inherits="PaperDollItemSlotButtonRightTemplate">
 						<Anchors>
 							<Anchor point="TOPRIGHT" relativeTo="CharacterFrameInset" x="-4" y="-2"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterWaistSlot" inherits="PaperDollItemSlotButtonRightTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterHandsSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterLegsSlot" inherits="PaperDollItemSlotButtonRightTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterWaistSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterFeetSlot" inherits="PaperDollItemSlotButtonRightTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterLegsSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterFinger0Slot" inherits="PaperDollItemSlotButtonRightTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterFeetSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterFinger1Slot" inherits="PaperDollItemSlotButtonRightTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterFinger0Slot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterTrinket0Slot" inherits="PaperDollItemSlotButtonRightTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterFinger1Slot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterTrinket1Slot" inherits="PaperDollItemSlotButtonRightTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterTrinket0Slot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 						</Anchors>
 					</Button>
 					<Button name="CharacterMainHandSlot" inherits="PaperDollItemSlotButtonBottomTemplate">
 						<Anchors>
 							<Anchor point="BOTTOMLEFT" x="130" y="16"/>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture inherits="Char-Slot-Bottom-Left">
 									<Anchors>
 										<Anchor point="TOPRIGHT" relativeTo="$parentFrame" relativePoint="TOPLEFT"/>
 									</Anchors>
 								</Texture>
 							</Layer>
 						</Layers>
 					</Button>
 					<Button name="CharacterSecondaryHandSlot" inherits="PaperDollItemSlotButtonBottomTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="CharacterMainHandSlot" relativePoint="TOPRIGHT" x="5" y="0"/>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture inherits="Char-Slot-Bottom-Right">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentFrame" relativePoint="TOPRIGHT"/>
 									</Anchors>
 								</Texture>
 							</Layer>
 						</Layers>
 					</Button>
 				</Frames>
 			</Frame>
 		</Frames>
         <Scripts>
             <OnLoad function="PaperDollFrame_OnLoad"/>
             <OnEvent function="PaperDollFrame_OnEvent"/>
             <OnShow function="PaperDollFrame_OnShow"/>
 			<OnHide function="PaperDollFrame_OnHide"/>
         </Scripts>
     </Frame>
 	
 	<Frame name="GearManagerDialogPopup" hidden="true" parent="PaperDollFrame">
 		<Size x="297" y="254"/>
 		<Anchors>
 			<Anchor point="LEFT" relativePoint="RIGHT"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture file="Interface\MacroFrame\MacroPopup-TopLeft">
 					<Size x="256" y="212"/>
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0" bottom="0.828125"/>
 				</Texture>
 				<Texture file="Interface\MacroFrame\MacroPopup-TopRight">
 					<Size x="64" y="212"/>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset x="256" y="0"/>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0" bottom="0.828125"/>
 				</Texture>
 				<Texture file="Interface\MacroFrame\MacroPopup-BotLeft">
 					<Size x="256" y="64"/>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset x="0" y="-212"/>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<Texture file="Interface\MacroFrame\MacroPopup-BotRight">
 					<Size x="64" y="64"/>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset x="256" y="-212"/>
 						</Anchor>
 					</Anchors>
 				</Texture>
 			</Layer>	
 			<Layer level="ARTWORK">
 				<FontString inherits="GameFontHighlightSmall" text="GEARSETS_POPUP_TEXT" name="$parentNameText">
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset x="24" y="-21"/>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString inherits="GameFontHighlightSmall" text="MACRO_POPUP_CHOOSE_ICON" name="$parentChooseIconText">
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset x="24" y="-69"/>
 						</Anchor>
 					</Anchors>
 				</FontString>					
 			</Layer>
 		</Layers>
 		<Frames>
 			<ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate">
 				<Size>
 					<AbsDimension x="296" y="151"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
 						<Offset>
 							<AbsDimension x="-39" y="-67"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
 							<Size x="30" y="120"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 									<Offset x="-3" y="2"/>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="0" right="0.46875" top="0.0234375" bottom="0.9609375"/>
 						</Texture>
 						<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
 							<Size x="30" y="79"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 									<Offset x="-3" y="-2"/>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="0.53125" right="1.0" top="0.3828125" bottom="1.0"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnVerticalScroll>
 						FauxScrollFrame_OnVerticalScroll(self, offset, GEARSET_ICON_ROW_HEIGHT, GearManagerDialogPopup_Update);
 					</OnVerticalScroll>
 				</Scripts>
 			</ScrollFrame>				
 			<EditBox name="$parentEditBox" letters="16" historyLines="0" autoFocus="true">
 				<Size x="182" y="20"/>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset x="29" y="-35"/>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
 							<Size x="12" y="29"/>
 							<Anchors>
 								<Anchor point="TOPLEFT">
 									<Offset x="-11" y="0"/>
 								</Anchor>
 							</Anchors>
 							<TexCoords left="0" right="0.09375" top="0" bottom="1.0"/>
 						</Texture>
 						<Texture name="$parentMiddle" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
 							<Size x="175" y="29"/>
 							<Anchors>
 								<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
 							</Anchors>
 							<TexCoords left="0.09375" right="0.90625" top="0" bottom="1.0"/>
 						</Texture>
 						<Texture name="$parentRight" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
 							<Size x="12" y="29"/>
 							<Anchors>
 								<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
 							</Anchors>
 							<TexCoords left="0.90625" right="1.0" top="0" bottom="1.0"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnTextChanged>
 						local text = self:GetText();
 						if ( text ~= "" ) then
 							GearManagerDialogPopup.name = text;
 						else
 							GearManagerDialogPopup.name = nil;
 						end
 						
 						GearManagerDialogPopupOkay_Update();
 					</OnTextChanged>
 					<OnEscapePressed function="GearManagerDialogPopupCancel_OnClick"/>
 					<OnEnterPressed>
 						if ( GearManagerDialogPopupOkay:IsEnabled() ) then
 							GearManagerDialogPopupOkay:Click();
 						end
 					</OnEnterPressed>
 				</Scripts>
 				<FontString inherits="ChatFontNormal"/>
 			</EditBox>	
 			<Button name="$parentCancel" inherits="UIPanelButtonTemplate" text="CANCEL">
 				<Size x="78" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT">
 						<Offset x="-11" y="13"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						GearManagerDialogPopupCancel_OnClick(self, button, pushed);
 						PlaySound("gsTitleOptionOK");
 					</OnClick>
 				</Scripts>
 			</Button>					
 			<Button name="$parentOkay" inherits="UIPanelButtonTemplate" text="OKAY">
 				<Size x="78" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" relativeTo="$parentCancel" relativePoint="BOTTOMLEFT">
 						<Offset x="-2" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						GearManagerDialogPopupOkay_OnClick(self, button, pushed);
 						PlaySound("gsTitleOptionOK");
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="GearManagerDialogPopup_OnLoad"/>
 			<OnShow function="GearManagerDialogPopup_OnShow"/>
 			<OnHide function="GearManagerDialogPopup_OnHide"/>
 		</Scripts>				
 	</Frame>
 </Ui>