<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<!-- if you change something here you probably want to change the glue version too -->
 
 	<Button name="OptionsButtonTemplate" inherits="UIPanelButtonTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="90" y="21"/>
 		</Size>
 	</Button>
 	<CheckButton name="OptionsBaseCheckButtonTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="26" y="26"/>
 		</Size>
 		<HitRectInsets>
 			<AbsInset left="0" right="-100" top="0" bottom="0"/>
 		</HitRectInsets>
 		<Scripts>
 			<OnClick>
 				if ( self:GetChecked() ) then
 					PlaySound("igMainMenuOptionCheckBoxOn");
 				else
 					PlaySound("igMainMenuOptionCheckBoxOff");
 				end
 				BlizzardOptionsPanel_CheckButton_OnClick(self);
 			</OnClick>
 			<OnEnter>
 				if ( self.tooltipText ) then
 					GameTooltip:SetOwner(self, self.tooltipOwnerPoint or "ANCHOR_RIGHT");
-					GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
+					GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true);
 				end
 				if ( self.tooltipRequirement ) then
-					GameTooltip:AddLine(self.tooltipRequirement, 1.0, 1.0, 1.0, 1.0);
+					GameTooltip:AddLine(self.tooltipRequirement, 1.0, 1.0, 1.0, true);
 					GameTooltip:Show();
 				end
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
 		<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
 	 	<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
 		<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
 		<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>		
 	</CheckButton>
 	<CheckButton name="OptionsCheckButtonTemplate" virtual="true" inherits="OptionsBaseCheckButtonTemplate">
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentText" inherits="GameFontNormal">
 					<Anchors>
 						<Anchor point="LEFT" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 	</CheckButton>
 	<CheckButton name="OptionsSmallCheckButtonTemplate" virtual="true" inherits="OptionsBaseCheckButtonTemplate">
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentText" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="LEFT" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 	</CheckButton>
 	<Slider name="OptionsSliderTemplate" orientation="HORIZONTAL" virtual="true" enableMouse="true">
 		<Size>
 			<AbsDimension x="144" y="17"/>
 		</Size>
 		<HitRectInsets>
 			<AbsInset left="0" right="0" top="-10" bottom="-10"/>
 		</HitRectInsets>
 		<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
 			<EdgeSize>
 				<AbsValue val="8"/>
 			</EdgeSize>
 			<TileSize>
 				<AbsValue val="8"/>
 			</TileSize>
 			<BackgroundInsets>
 				<AbsInset left="3" right="3" top="6" bottom="6"/>
 			</BackgroundInsets>
 		</Backdrop>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentText" inherits="GameFontHighlight">
 					<Anchors>
 						<Anchor point="BOTTOM" relativePoint="TOP"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentLow" inherits="GameFontHighlightSmall" text="LOW">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
 							<Offset>
 								<AbsDimension x="-4" y="3"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentHigh" inherits="GameFontHighlightSmall" text="HIGH">
 					<Anchors>
 						<Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT">
 							<Offset>
 								<AbsDimension x="4" y="3"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnEnter>
 				if ( self:IsEnabled() ) then
 					if ( self.tooltipText ) then
 						GameTooltip:SetOwner(self, self.tooltipOwnerPoint or "ANCHOR_RIGHT");
-						GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
+						GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true);
 					end
 					if ( self.tooltipRequirement ) then
-						GameTooltip:AddLine(self.tooltipRequirement, 1.0, 1.0, 1.0, 1.0);
+						GameTooltip:AddLine(self.tooltipRequirement, 1.0, 1.0, 1.0, true);
 						GameTooltip:Show();
 					end
 				end
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
 			<Size>
 				<AbsDimension x="32" y="32"/>
 			</Size>
 		</ThumbTexture>
 	</Slider>
 	<Frame name="OptionsBoxTemplate" virtual="true">
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString name="$parentTitle" inherits="GameFontHighlightSmall">
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
 							<Offset>
 								<AbsDimension x="5" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 			<EdgeSize>
 				<AbsValue val="16"/>
 			</EdgeSize>
 			<TileSize>
 				<AbsValue val="16"/>
 			</TileSize>
 			<BackgroundInsets>
 				<AbsInset left="5" right="5" top="5" bottom="5"/>
 			</BackgroundInsets>
 		</Backdrop>
 		<Scripts>
 			<OnLoad>
 				self:SetBackdropBorderColor(0.4, 0.4, 0.4);
 				self:SetBackdropColor(0.5, 0.5, 0.5);
 			</OnLoad>
 		</Scripts>
 	</Frame>
 </Ui>