<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<Script file="MerchantFrame.lua"/>
 	<Frame name="MerchantItemTemplate" virtual="true">	
 		<Size x="153" y="44"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentSlotTexture" file="Interface\Buttons\UI-EmptySlot">
 					<Size x="64" y="64"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-13" y="13"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentNameFrame" file="Interface\MerchantFrame\UI-Merchant-LabelSlots">
 					<Size x="128" y="78"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentSlotTexture" relativePoint="RIGHT" x="-9" y="-18"/>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentName" inherits="GameFontNormalSmall" text="Item Name" justifyH="LEFT">
 					<Size x="100" y="30"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentSlotTexture" relativePoint="RIGHT" x="-5" y="7"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentItemButton" inherits="ItemButtonTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parent"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						if ( IsModifiedClick() ) then
 							MerchantItemButton_OnModifiedClick(self, button);
 						else
 							MerchantItemButton_OnClick(self, button);
 						end
 					</OnClick>
 					<OnLoad>
 						MerchantItemButton_OnLoad(self);
 					</OnLoad>
 					<OnDragStart>
 						MerchantItemButton_OnClick(self, "LeftButton");
 					</OnDragStart>
 					<OnEnter>
 						MerchantItemButton_OnEnter(self, motion);
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 						ResetCursor();
 						MerchantFrame.itemHover = nil;
 					</OnLeave>
 					<OnHide>
 						if ( self.hasStackSplit == 1 ) then
 							StackSplitFrame:Hide();
 						end
 					</OnHide>
 				</Scripts>
 			</Button>
 			<Frame name="$parentMoneyFrame" inherits="SmallMoneyFrameTemplate">
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" relativeTo="$parentNameFrame" relativePoint="BOTTOMLEFT">
 						<Offset>
 							<AbsDimension x="2" y="31"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						SmallMoneyFrame_OnLoad(self);
 						MoneyFrame_SetType(self, "STATIC");
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentAltCurrencyFrame" inherits="SmallAlternateCurrencyFrameTemplate" hidden="true">
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" relativeTo="$parentNameFrame" relativePoint="BOTTOMLEFT">
 						<Offset>
 							<AbsDimension x="2" y="31"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Frame>
 		</Frames>
 	</Frame>
 	<Frame name="MerchantFrame" toplevel="true" parent="UIParent" movable="true" enableMouse="true" hidden="true" inherits="ButtonFrameTemplate">
 		<Size x="336" y="444"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="MerchantFramePortrait">
                     <Size x="60" y="60"/>
                     <Anchors>
                         <Anchor point="TOPLEFT" x="7" y="-6"/>
                     </Anchors>
                 </Texture>
 				<Texture name="BuybackBG" >
 					<Color r="1" g="1" b="1" a=".2"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="MerchantFrame" x="7" y="-60"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="MerchantFrame" x="-7" y="26"/>
 					</Anchors>
 				</Texture>
             </Layer>
 			<Layer level="BORDER">
 				 <FontString name="MerchantNameText" inherits="GameFontNormal" text="Merchant Name">
 					<Anchors>
 						<Anchor point="TOP" relativeTo="MerchantFrame" relativePoint="TOP" x="0" y="-5"/>
 					</Anchors>
 				</FontString>
 				<FontString name="MerchantPageText" inherits="GameFontNormal" text="Page">
 					<Size x="104" y="0"/>
 					<Anchors>
 						<Anchor point="BOTTOM" x="0" y="86"/>
 					</Anchors>
 				</FontString>
 				<FontString name="MerchantRepairText" inherits="GameFontHighlightSmall" text="REPAIR_ITEMS">
  					<Anchors>
  						<Anchor point="BOTTOMLEFT" x="16" y="40"/>
  					</Anchors>
  				</FontString>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="MerchantFrameBottomLeftBorder" file="Interface\MerchantFrame\UI-Merchant-BottomBorder">
 					<Size x="256" y="61"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="1" y="26"/>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0" bottom="0.4765625"/>
 				</Texture>
 				<Texture name="MerchantFrameBottomRightBorder" file="Interface\MerchantFrame\UI-Merchant-BottomBorder">
 					<Size x="76" y="61"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="MerchantFrameBottomLeftBorder" relativePoint="RIGHT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.296875" top="0.4765625" bottom="0.953125"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="MerchantItem1" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="11" y="-69"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem2" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem1" relativePoint="TOPRIGHT" x="12" y="0"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem3" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem1" relativePoint="BOTTOMLEFT" x="0" y="-8"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem4" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem3" relativePoint="TOPRIGHT" x="12" y="0"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem5" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem3" relativePoint="BOTTOMLEFT" x="0" y="-8"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem6" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem5" relativePoint="TOPRIGHT" x="12" y="0"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem7" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem5" relativePoint="BOTTOMLEFT" x="0" y="-8"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem8" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem7" relativePoint="TOPRIGHT" x="12" y="0"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem9" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem7" relativePoint="BOTTOMLEFT" x="0" y="-8"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem10" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem9" relativePoint="TOPRIGHT" x="12" y="0"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem11" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem9" relativePoint="BOTTOMLEFT" x="0" y="-15"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantItem12" inherits="MerchantItemTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem11" relativePoint="TOPRIGHT" x="12" y="0"/>
 				</Anchors>
 			</Frame>
 			<Button name="MerchantRepairAllButton">
 				<Size x="36" y="36"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT" x="172" y="11"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BORDER">
 						<Texture name="MerchantRepairAllIcon" file="Interface\MerchantFrame\UI-Merchant-RepairIcons">
 							<TexCoords left="0.28125" right="0.5625" top="0" bottom="0.5625"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						local repairAllCost, canRepair = GetRepairAllCost();
 						if ( canRepair and (repairAllCost > 0) ) then
 							GameTooltip:SetText(REPAIR_ALL_ITEMS);
 							SetTooltipMoney(GameTooltip, repairAllCost);
 						end
 						GameTooltip:Show();
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 					<OnClick>
 						RepairAllItems();
 						PlaySound("ITEM_REPAIR");
 						GameTooltip:Hide();
 					</OnClick>
 					<OnEvent>
 						local _, canRepair = GetRepairAllCost();
 						if ( not canRepair ) then
-							SetDesaturation(MerchantRepairAllIcon, 1);
-							SetDesaturation(MerchantGuildBankRepairButtonIcon, 1);
+							SetDesaturation(MerchantRepairAllIcon, true);
+							SetDesaturation(MerchantGuildBankRepairButtonIcon, true);
 							MerchantGuildBankRepairButton:Disable();
 							self:Disable();
 						else
-							SetDesaturation(MerchantRepairAllIcon, nil);
-							SetDesaturation(MerchantGuildBankRepairButtonIcon, nil);
+							SetDesaturation(MerchantRepairAllIcon, false);
+							SetDesaturation(MerchantGuildBankRepairButtonIcon, false);
 							self:Enable();
 							MerchantGuildBankRepairButton:Enable();
 						end
 					</OnEvent>
 					<OnLoad>
 						self:RegisterEvent("UPDATE_INVENTORY_DURABILITY");
 					</OnLoad>
 				</Scripts>
 				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
 				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
 			</Button>
 			<Button name="MerchantRepairItemButton">
 				<Size x="36" y="36"/>
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="MerchantRepairAllButton" relativePoint="LEFT" x="-2" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BORDER">
 						<Texture file="Interface\MerchantFrame\UI-Merchant-RepairIcons">
 							<TexCoords left="0" right="0.28125" top="0" bottom="0.5625"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						GameTooltip:SetText(REPAIR_AN_ITEM);
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 					<OnClick>
 						if ( InRepairMode() ) then
 							MerchantFrame:UnregisterEvent("PLAYER_MONEY");
 							HideRepairCursor();
 						else
 							MerchantFrame:RegisterEvent("PLAYER_MONEY");
 							ShowRepairCursor();
 						end
 					</OnClick>
 				</Scripts>
 				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
 				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
 			</Button>
 			<Button name="MerchantGuildBankRepairButton" hidden="true">
 				<Size x="32" y="32"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="MerchantRepairAllButton" relativePoint="RIGHT" x="4" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BORDER">
 						<Texture name="MerchantGuildBankRepairButtonIcon" file="Interface\MerchantFrame\UI-Merchant-RepairIcons">
 							<TexCoords left="0.5625" right="0.84375" top="0" bottom="0.5625"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						local repairAllCost, canRepair = GetRepairAllCost();
 						if ( canRepair and (repairAllCost > 0) ) then
 							GameTooltip:SetText(REPAIR_ALL_ITEMS);
 							SetTooltipMoney(GameTooltip, repairAllCost);
 							local amount = GetGuildBankWithdrawMoney();
 							local guildBankMoney = GetGuildBankMoney();
 							if ( amount == -1 ) then
 								-- Guild leader shows full guild bank amount
 								amount = guildBankMoney;
 							else
 								amount = min(amount, guildBankMoney);
 							end
-							GameTooltip:AddLine(GUILDBANK_REPAIR, nil, nil, nil, 1);
+							GameTooltip:AddLine(GUILDBANK_REPAIR, nil, nil, nil, true);
 							SetTooltipMoney(GameTooltip, amount, "GUILD_REPAIR");
 							GameTooltip:Show();
 						end
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 					<OnClick>
 						--FIXME!!! Need actual amount of guild money left to withdraw
 						if(CanGuildBankRepair()) then
-							RepairAllItems(1);
+							RepairAllItems(true);
 							PlaySound("ITEM_REPAIR");
 						end
 						GameTooltip:Hide();
 					</OnClick>
 					<OnEvent>
 						local _, canRepair = GetRepairAllCost();
 						if ( not canRepair ) then
-							SetDesaturation(MerchantRepairAllIcon, 1);
-							SetDesaturation(MerchantGuildBankRepairButtonIcon, 1);
+							SetDesaturation(MerchantRepairAllIcon, true);
+							SetDesaturation(MerchantGuildBankRepairButtonIcon, true);
 							MerchantGuildBankRepairButton:Disable();
 							MerchantRepairAllButton:Disable();
 						else
-							SetDesaturation(MerchantRepairAllIcon, nil);
-							SetDesaturation(MerchantGuildBankRepairButtonIcon, nil);
+							SetDesaturation(MerchantRepairAllIcon, false);
+							SetDesaturation(MerchantGuildBankRepairButtonIcon, false);
 							self:Enable();
 							MerchantRepairAllButton:Enable();
 						end
 					</OnEvent>
 					<OnLoad>
 						self:RegisterEvent("UPDATE_INVENTORY_DURABILITY");
 					</OnLoad>
 				</Scripts>
 				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
 				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
 			</Button>
 			<Frame name="MerchantBuyBackItem">	
 				<Size x="153" y="37"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="MerchantItem10" relativePoint="BOTTOMLEFT" x="0" y="-53"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentSlotTexture" file="Interface\Buttons\UI-EmptySlot">
 							<Size x="64" y="64"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="-13" y="13"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentNameFrame" file="Interface\MerchantFrame\UI-Merchant-LabelSlots">
 							<Size x="128" y="64"/>
 							<Anchors>
 								<Anchor point="LEFT" relativeTo="$parentSlotTexture" relativePoint="RIGHT" x="-9" y="-10"/>
 							</Anchors>
 						</Texture>
 						<FontString name="$parentName" inherits="GameFontNormalSmall" text="Item Name" justifyH="LEFT">
 							<Size x="90" y="30"/>
 							<Anchors>
 								<Anchor point="LEFT" relativeTo="$parentSlotTexture" relativePoint="RIGHT" x="-5" y="10"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Button name="$parentItemButton" inherits="ItemButtonTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parent"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad function="MerchantItemBuybackButton_OnLoad"/>
 							<OnEvent>
 								if ( event == "MERCHANT_UPDATE" ) then
 									if ( GameTooltip:IsOwned(self) ) then
 										GameTooltip:SetBuybackItem(GetNumBuybackItems());
 										GameTooltip:Show();
 									end
 								end
 							</OnEvent>
 							<OnClick>
 								BuybackItem(GetNumBuybackItems());
 							</OnClick>
 							<OnEnter>
 								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 								GameTooltip:SetBuybackItem(GetNumBuybackItems());
 								ShowMerchantSellCursor(self:GetID());
 							</OnEnter>
 							<OnLeave function="GameTooltip_HideResetCursor"/>
 						</Scripts>
 					</Button>
 					<Frame name="$parentMoneyFrame" inherits="SmallMoneyFrameTemplate">
 						<Anchors>
 							<Anchor point="BOTTOMLEFT" relativeTo="$parentNameFrame" relativePoint="BOTTOMLEFT" x="0" y="25"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								SmallMoneyFrame_OnLoad(self);
 								MoneyFrame_SetType(self, "STATIC");
 							</OnLoad>
 						</Scripts>
 					</Frame>
 				</Frames>
 			</Frame>
 			<Frame name="MerchantExtraCurrencyInset" inherits="InsetFrameTemplate" useParentLevel="true">
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" x="4" y="4"/>
 					<Anchor point="TOPRIGHT" relativePoint="BOTTOMLEFT" x="169" y="27"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantExtraCurrencyBg" inherits="ThinGoldEdgeTemplate" >
 				<Size x="120" y="30"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" relativePoint="BOTTOMLEFT" x="166" y="25"/>
 					<Anchor point="BOTTOMLEFT" x="7" y="6"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantMoneyInset" inherits="InsetFrameTemplate" useParentLevel="true">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativePoint="BOTTOMRIGHT" x="-171" y="27"/>
 					<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-5" y="4"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantMoneyBg" inherits="ThinGoldEdgeTemplate" >
 				<Size x="120" y="30"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" x="-7" y="25"/>
 					<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="-166" y="6"/>
 				</Anchors>
 			</Frame>
 			<Frame name="MerchantMoneyFrame" inherits="SmallMoneyFrameTemplate">
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" relativeTo="MerchantFrame" relativePoint="BOTTOMRIGHT" x="-6" y="10"/>
 				</Anchors>
 			</Frame>
 			<Button name="MerchantPrevPageButton">
 				<Size x="32" y="32"/>
 				<Anchors>
 					<Anchor point="CENTER" relativeTo="MerchantFrame" relativePoint="BOTTOMLEFT" x="25" y="96"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString inherits="GameFontNormal" justifyH="LEFT" text="PREV">
 							<Anchors>
 								<Anchor point="LEFT" relativeTo="MerchantPrevPageButton" relativePoint="RIGHT"/>
 							</Anchors>
 						</FontString>
 						<Texture file="Interface\Buttons\UI-PageButton-Background">
 							<Size x="32" y="32"/>
 							<Anchors>
 								<Anchor point="CENTER" x="0" y="1"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnClick function="MerchantPrevPageButton_OnClick"/>
 				</Scripts>
 				<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
 				<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
 				<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
 				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 			</Button>
 			<Button name="MerchantNextPageButton">
 				<Size x="32" y="32"/>
 				<Anchors>
 					<Anchor point="CENTER" relativeTo="MerchantFrame" relativePoint="BOTTOMLEFT" x="310" y="96"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString inherits="GameFontNormal" justifyH="RIGHT" text="NEXT">
 							<Anchors>
 								<Anchor point="RIGHT" relativeTo="MerchantNextPageButton" relativePoint="LEFT" x="-3" y="0"/>
 							</Anchors>
 						</FontString>
 						<Texture file="Interface\Buttons\UI-PageButton-Background">
 							<Size x="32" y="32"/>
 							<Anchors>
 								<Anchor point="CENTER" x="0" y="1"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnClick function="MerchantNextPageButton_OnClick"/>
 				</Scripts>
 				<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
 				<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
 				<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
 				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 			</Button>
 			<Button name="MerchantFrameTab1" inherits="CharacterFrameTabButtonTemplate" id="1" text="MERCHANT">
                 <Anchors>
                     <Anchor point="CENTER" relativePoint="BOTTOMLEFT" x="50" y="-15"/>
 
                 </Anchors>
                 <Scripts>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						GameTooltip:SetText("", 1.0,1.0,1.0 );
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 					<OnClick>
 						PanelTemplates_SetTab(MerchantFrame, self:GetID());
 						MerchantFrame_Update();
 					</OnClick>
                 </Scripts>
             </Button>
             <Button name="MerchantFrameTab2" inherits="CharacterFrameTabButtonTemplate" id="2" text="BUYBACK">
                 <Anchors>
                    <Anchor point="LEFT" relativeTo="MerchantFrameTab1" relativePoint="RIGHT" x="-16" y="0"/>
                 </Anchors>
                 <Scripts>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						GameTooltip:SetText("", 1.0,1.0,1.0 );
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 					<OnClick>
 						PanelTemplates_SetTab(MerchantFrame, self:GetID());
 						MerchantFrame_Update();
 					</OnClick>
                 </Scripts>
             </Button>
 			<Frame name="$parentLootFilter" inherits="UIDropDownMenuTemplate" enableMouse="true" parentKey="lootFilter">
 				<Anchors>
 					<Anchor point="TOPRIGHT" x="0" y="-28"/>
 				</Anchors>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnHide function="MerchantFrame_OnHide"/>
 			<OnLoad function="MerchantFrame_OnLoad"/>
 			<OnShow function="MerchantFrame_OnShow"/>
 			<OnEvent function="MerchantFrame_OnEvent"/>
 			<OnUpdate>
 				if ( self.update == true ) then
 					self.update = false;
 					if ( self:IsVisible() ) then
 						MerchantFrame_Update();
 					end
 				end
 				if ( MerchantFrame.itemHover ) then
 					if ( IsModifiedClick("DRESSUP") ) then
 						ShowInspectCursor();
 					else
 						ShowMerchantSellCursor(MerchantFrame.itemHover);
 					end
 				end
 				if ( MerchantRepairItemButton:IsShown() ) then
 					if ( InRepairMode() ) then
 						MerchantRepairItemButton:LockHighlight();
 					else
 						MerchantRepairItemButton:UnlockHighlight();
 					end
 				end
 			</OnUpdate>
 			<OnMouseUp>
 				if ( MerchantFrame.refundItem ) then
 					if ( ContainerFrame_GetExtendedPriceString(MerchantFrame.refundItem, MerchantFrame.refundItemEquipped)) then
 						-- a confirmation dialog has been shown
 						return;
 					end
 				end
 				PickupMerchantItem(0);
 			</OnMouseUp>
 			<OnReceiveDrag>
 				MerchantItemButton_OnClick(self, "LeftButton");
 			</OnReceiveDrag>
 		</Scripts>
 	</Frame>
 </Ui>