<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<Script file="LootHistory.lua"/>
 	<Button name="LootHistoryItemTemplate" virtual="true">
 		<Size x="177" y="36"/>
 		<HitRectInsets>
 			<AbsInset left="20" right="0" top="0" bottom="0"/>
 		</HitRectInsets>
 		<Layers>
 			<Layer level="BACKGROUND" textureSubLevel="1">
 				<!--RollWindow-ItemDivider-->
 				<Texture parentKey="Divider" file="Interface\LootFrame\LootToast">
 					<Size x="181" y="38"/>
 					<Anchors>
 						<Anchor point="TOP" x="0" y="1"/>
 					</Anchors>
 					<TexCoords left="0.00097656" right="0.17773438" top="0.74218750" bottom="0.89062500"/>
 				</Texture>
 			</Layer>
 			<Layer level="BACKGROUND" textureSubLevel="3">
 				<Texture parentKey="Icon">
 					<Size x="28" y="28"/>
 					<Anchors>
 						<Anchor point="LEFT" x="23" y="-2"/>
 					</Anchors>
 				</Texture>
 				<!--SmallItemNameBorder-Left-->
 				<Texture parentKey="NameBorderLeft" file="Interface\LootFrame\LootToast">
 					<Size x="16" y="32"/>	
 					<Anchors>
 						<Anchor point="LEFT" relativeKey="$parent.Icon" relativePoint="RIGHT" x="3" y="0"/>
 					</Anchors>
 					<TexCoords left="0.79101563" right="0.80664063" top="0.57421875" bottom="0.69921875"/>	
 				</Texture>
 				<Texture parentKey="NameBorderRight" file="Interface\LootFrame\LootToast">
 					<Size x="16" y="32"/>	
 					<Anchors>
 						<Anchor point="RIGHT" x="0" y="-2"/>
 					</Anchors>
 					<TexCoords left="0.73242188" right="0.74804688" top="0.80859375" bottom="0.93359375"/>	
 				</Texture>
 				<Texture parentKey="NameBorderMid" file="Interface\LootFrame\LootToast">
 					<Size x="16" y="32"/>	
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeKey="$parent.NameBorderLeft" relativePoint="TOPRIGHT"/>
 						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.NameBorderRight" relativePoint="BOTTOMLEFT"/>
 					</Anchors>
 					<TexCoords left="0.75" right="0.764648438" top="0.80859375" bottom="0.93359375"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<!--SmallItemIcon-Border-->
 				<Texture parentKey="IconBorder" file="Interface\LootFrame\LootToast">
 					<Size x="30" y="30"/>
 					<Anchors>
 						<Anchor point="CENTER" relativeKey="$parent.Icon" relativePoint="CENTER" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0.62792969" right="0.65722656" top="0.87500000" bottom="0.99218750"/>	
 				</Texture>
 				<FontString parentKey="ItemName" inherits="GameFontNormalSmall" justifyH="LEFT" justifyV="MIDDLE">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeKey="$parent.NameBorderLeft" relativePoint="TOPLEFT" x="2" y="-2"/>
 						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.NameBorderRight" relativePoint="BOTTOMRIGHT" x="-2" y="2"/>
 					</Anchors>
 				</FontString>
 				<FontString parentKey="WinnerRoll" inherits="GameFontNormalSmall" justifyH="RIGHT">
 					<Size x="24" y="16"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.NameBorderRight" relativePoint="BOTTOMRIGHT" x="-2" y="2"/>
 					</Anchors>
 				</FontString>
 				<Texture parentKey="WinnerRollType">
 					<Size x="16" y="16"/>
 					<Anchors>
 						<Anchor point="RIGHT" relativeKey="$parent.WinnerRoll" relativePoint="LEFT" x="2" y="-1"/>
 					</Anchors>
 				</Texture>
 				<FontString parentKey="WinnerName" inherits="GameFontNormalSmall" justifyH="LEFT">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeKey="$parent.NameBorderLeft" relativePoint="LEFT" x="2" y="0"/>
 						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.WinnerRollType" relativePoint="BOTTOMLEFT" x="-2" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="BACKGROUND" textureSubLevel="2">
 				<Texture parentKey="ActiveHighlight" file="Interface\LootFrame\LootHistory-NewItemGlow" alpha="0.7">
 					<Size x="128" y="32"/>
 					<Anchors>
 						<Anchor point="BOTTOM" relativeKey="$parent.NameBorderMid" relativePoint="BOTTOM" x="2" y="-12"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button parentKey="ToggleButton">
 				<Size>
 					<AbsDimension x="14" y="14"/>
 				</Size>
 				<Anchors>
 					<Anchor point="LEFT">
 						<Offset>
 							<AbsDimension x="5" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						LootHistoryFrame_ToggleRollExpanded(LootHistoryFrame, self:GetParent().rollID);
 					</OnClick>
 				</Scripts>
 				<NormalTexture file="Interface\Buttons\UI-MinusButton-UP"/>
 				<PushedTexture file="Interface\Buttons\UI-MinusButton-Down"/>
 				<DisabledTexture file="Interface\Buttons\UI-MinusButton-Disabled"/>
 				<HighlightTexture name="$parentHighlight" file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD"/>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnEnter>
 				if ( self.itemLink ) then
 					GameTooltip:SetOwner(self, "ANCHOR_LEFT");
 					GameTooltip:SetHyperlink(self.itemLink);
 					GameTooltip:Show();
 				end
 			</OnEnter>
 			<OnLeave function="GameTooltip_Hide"/>
 			<OnClick>
 				if ( self.itemLink and IsModifiedClick("CHATLINK") ) then
 					HandleModifiedItemClick(self.itemLink);
 				end
 			</OnClick>
 		</Scripts>
 	</Button>
 	<Button name="LootHistoryPlayerTemplate" virtual="true">
 		<Size x="177" y="16"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture parentKey="AlternatingBG">
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 						<Anchor point="BOTTOMRIGHT" x="10" y="0"/>
 					</Anchors>
 					<Color r="1" g="1" b="1" a="0.08"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString parentKey="RollText" inherits="GameFontNormalSmall" justifyH="RIGHT" text="94">
 					<Size x="24" y="16"/>
 					<Anchors>
 						<Anchor point="RIGHT" x="-2" y="0"/>
 					</Anchors>
 				</FontString>
 				<FontString parentKey="PlayerName" inherits="GameFontNormalSmall" justifyH="LEFT" text="PLAYERNAME">
 					<Anchors>
 						<Anchor point="LEFT" x="25" y="0"/>
 						<!--Anchored in OnLoad because the RollIcon frame isn't loaded yet.
 						<Anchor point="RIGHT" relativeKey="$parent.RollIcon" relativePoint="LEFT" x="-2" y="0"/>-->
 					</Anchors>
 				</FontString>
 				<Texture parentKey="WinMark" file="Interface\Buttons\UI-CheckBox-Check">
 					<Size x="16" y="16"/>
 					<Anchors>
 						<Anchor point="RIGHT" relativeKey="$parent.PlayerName" relativePoint="LEFT" x="-1" y="0"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame parentKey="RollIcon">
 				<Size x="16" y="16"/>
 				<Anchors>
 					<Anchor point="RIGHT" relativeKey="$parent.RollText" relativePoint="LEFT" x="2" y="-1"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture parentKey="Texture" setAllPoints="true"/>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						if ( self.tooltip ) then
 							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-							GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
+							GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, true);
 							GameTooltip:Show();
 						end
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self.PlayerName:SetPoint("RIGHT", self.RollIcon, "LEFT", -2, 0);
 				self:RegisterForClicks("RightButtonUp");
 			</OnLoad>
 			<OnClick function="LootHistoryPlayerFrame_OnClick"/>
 		</Scripts>
 	</Button>
 	<Frame name="LootHistoryFrame" movable="true" resizable="true" clampedToScreen="true" parent="UIParent" inherits="TooltipBorderedFrameTemplate" hidden="true">
 		<Size x="210" y="175"/>
 		<Anchors>
 			<Anchor point="BOTTOM" x="280" y="180"/>
 		</Anchors>
 		<ResizeBounds>
 			<minResize>
 				<AbsDimension x="210" y="103"/>
 			</minResize>
 		</ResizeBounds>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture parentKey="LootIcon" file="Interface\Minimap\Tracking\Banker">
 					<Size x="18" y="18"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="5" y="-5"/>
 					</Anchors>
 				</Texture>
 				<FontString parentKey="Label" inherits="GameFontNormal" text="LOOT_ROLLS">
 					<Anchors>
 						<Anchor point="LEFT" relativeKey="$parent.LootIcon" relativePoint="RIGHT" x="3" y="1"/>
 					</Anchors>
 				</FontString>
 				<Texture parentKey="Divider" file="Interface\Common\UI-TooltipDivider">
 					<Size x="0" y="8"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="4" y="-20"/>
 						<Anchor point="TOPRIGHT" x="-4" y="-20"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button parentKey="CloseButton">
 				<Size x="32" y="32"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" x="2" y="2"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						self:GetParent():Hide();
 					</OnClick>
 				</Scripts>
 				<DisabledTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Disabled"/>
 				<NormalTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Up"/>
 				<PushedTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Down"/>
 				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
 			</Button>
 			<Button parentKey="DragButton">
 				<Anchors>
 					<Anchor point="TOPLEFT"/>
 					<Anchor point="BOTTOMRIGHT" relativeKey="$parent.CloseButton" relativePoint="BOTTOMLEFT"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self:RegisterForDrag("LeftButton");
 					</OnLoad>
 					<OnDragStart>
 						self:GetParent():StartMoving();
 					</OnDragStart>
 					<OnDragStop>
 						self:GetParent():StopMovingOrSizing();
 					</OnDragStop>
 				</Scripts>
 			</Button>
 			<Button parentKey="ResizeButton">
 				<Size x="32" y="16"/>
 				<Anchors>
 					<Anchor point="TOP" relativePoint="BOTTOM" x="0" y="7"/>
 				</Anchors>
 				<Scripts>
 					<OnMouseDown>
 						self:GetParent():StartSizing("BOTTOM");
 					</OnMouseDown>
 					<OnMouseUp>
 						self:GetParent():StopMovingOrSizing();
 					</OnMouseUp>
 				</Scripts>
 				<NormalTexture file="Interface\RaidFrame\Raid-Move-Down"/>
 			</Button>
 			<ScrollFrame name="$parentScrollFrame" parentKey="ScrollFrame" inherits="UIPanelScrollFrameTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeKey="$parent.Divider" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 					<Anchor point="BOTTOMRIGHT" relativeKey="$parent" relativePoint="BOTTOMRIGHT" x="-28" y="7"/>
 				</Anchors>
 				<ScrollChild>
 					<Frame parentKey="ScrollChild">
 						<Size x="1" y="1"/>
 					</Frame>
 				</ScrollChild>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture parentKey="ScrollBarBackground">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeKey="$parent.ScrollBar.ScrollUpButton" relativePoint="TOPLEFT" x="-2" y="2"/>
 								<Anchor point="BOTTOMRIGHT" relativeKey="$parent.ScrollBar.ScrollDownButton" relativePoint="BOTTOMRIGHT" x="0" y="-2"/>
 							</Anchors>
 							<Color r="0" g="0" b="0"/>
 						</Texture>
 					</Layer>
 				</Layers>
 			</ScrollFrame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="LootHistoryFrame_OnLoad"/>
 			<OnEvent function="LootHistoryFrame_OnEvent"/>
 			<OnHide function="LootHistoryFrame_OnHide"/>
 		</Scripts>
 	</Frame>
 	<Frame name="LootHistoryDropDown" inherits="UIDropDownMenuTemplate" hidden="true">
 		<Anchors>
 			<Anchor point="TOPLEFT"/>
 		</Anchors>
 		<Scripts>
 			<OnLoad function="LootHistoryDropDown_OnLoad"/>
 		</Scripts>
 	</Frame>	
 </Ui>