function GuildInviteFrame_OnEvent(self, event, ...)
 	if ( event == "GUILD_INVITE_REQUEST" ) then
-		local inviterName, guildName, guildLevel, oldGuildName, isNewGuild = ...;
+		local inviterName, guildName, guildPoints, oldGuildName, isNewGuild = ...;
 		local emblem = { select(6, ...) };
 		
 		GuildInviteFrame.inviter = inviterName;
 		
 		GuildInviteFrameInviterName:SetText(inviterName);
 		GuildInviteFrameGuildName:SetText(guildName);
-		GuildInviteFrameLevelNumber:SetText(guildLevel);
+		GuildInviteFrame.Points.Text:SetText(guildPoints);
 		SetLargeGuildTabardTextures(nil, GuildInviteFrameTabardEmblem, GuildInviteFrameTabardBackground, GuildInviteFrameTabardBorder, emblem);
 		-- check if player has any guild rep beyond Neutral 0 if it's being invited to a new guild
 		local name, description, standingID, barMin, barMax, barValue = GetGuildFactionInfo();
 		if ( isNewGuild and ( standingID > 4 or barValue > 0 ) ) then
 			-- display the old guild name if we have one, otherwise use generic message
 			if ( oldGuildName and oldGuildName ~= "" ) then
 				GuildInviteFrameWarningText:SetFormattedText(GUILD_REPUTATION_WARNING, oldGuildName);
 			else
 				GuildInviteFrameWarningText:SetText(GUILD_REPUTATION_WARNING_GENERIC);
 			end
 			GuildInviteFrame:SetHeight(220);
 		else
 			GuildInviteFrameWarningText:SetText("");
 			GuildInviteFrame:SetHeight(188);
 		end
 		GuildInviteFrame.accepted = nil;
 		GuildInviteFrame.elapsed = 0;
 
-		if ( GetGuildLevelEnabled() ) then
-			GuildInviteFrameLevel:Show();
-		else
-			GuildInviteFrameLevel:Hide();
-		end
-
 		StaticPopupSpecial_Show(GuildInviteFrame);
 	elseif ( event == "GUILD_INVITE_CANCEL" ) then
 		self:Hide();
 	end
 end
 
 function GuildInviteFrame_OnEnter()
 	if ( GuildInviteFrameInviterName:IsTruncated() ) then
 		GameTooltip:SetOwner(GuildInviteFrame, "ANCHOR_CURSOR_RIGHT");
-		GameTooltip:SetText(GuildInviteFrame.inviter, 1, 1, 1, 1, 1);
+		GameTooltip:SetText(GuildInviteFrame.inviter, 1, 1, 1, 1, true);
 	end
 end
 
 function GuildInviteFrame_OnLeave()
 	GameTooltip:Hide();
 end
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