<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<Script file="FloatingChatFrame.lua"/>
 	<Frame name="FloatingBorderedFrame" virtual="true">
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBackground" file="Interface\ChatFrame\ChatFrameBackground">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-2" y="3"/>
 						<Anchor point="TOPRIGHT" x="2" y="3"/>
 						<Anchor point="BOTTOMLEFT" x="-2" y="-6"/>
 						<Anchor point="BOTTOMRIGHT" x="3" y="-6"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentTopLeftTexture" file="Interface\ChatFrame\UI-ChatFrame-BorderCorner">
 					<Size x="8" y="8"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentBackground" x="-4" y="4"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBottomLeftTexture" file="Interface\ChatFrame\UI-ChatFrame-BorderCorner">
 					<Size x="8" y="8"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" relativeTo="$parentBackground" x="-4" y="-4"/>
 					</Anchors>
 					<TexCoords left="0.0" right="1.0" top="1.0" bottom="0.0"/>
 				</Texture>
 				<Texture name="$parentTopRightTexture" file="Interface\ChatFrame\UI-ChatFrame-BorderCorner">
 					<Size x="8" y="8"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT" relativeTo="$parentBackground" x="4" y="4"/>
 					</Anchors>
 					<TexCoords left="1.0" right="0.0" top="0.0" bottom="1.0"/>
 				</Texture>
 				<Texture name="$parentBottomRightTexture" file="Interface\ChatFrame\UI-ChatFrame-BorderCorner">
 					<Size x="8" y="8"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBackground" x="4" y="-4"/>
 					</Anchors>
 					<TexCoords left="1.0" right="0.0" top="1.0" bottom="0.0"/>
 				</Texture>
 				<Texture name="$parentLeftTexture" file="Interface\ChatFrame\UI-ChatFrame-BorderLeft" vertTile="true">
 					<Size x="16" y="0"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentTopLeftTexture" relativePoint="BOTTOMLEFT"/>
 						<Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeftTexture" relativePoint="TOPLEFT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentRightTexture" file="Interface\ChatFrame\UI-ChatFrame-BorderLeft" vertTile="true">
 					<Size x="16" y="0"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT" relativeTo="$parentTopRightTexture" relativePoint="BOTTOMRIGHT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRightTexture" relativePoint="TOPRIGHT"/>
 					</Anchors>
 					<TexCoords left="1.0" right="0.0" top="0.0" bottom="1.0"/>
 				</Texture>
 				<Texture name="$parentBottomTexture" file="Interface\ChatFrame\UI-ChatFrame-BorderTop" horizTile="true">
 					<Size x="0" y="16"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeftTexture" relativePoint="BOTTOMRIGHT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRightTexture" relativePoint="BOTTOMLEFT"/>
 					</Anchors>
 					<TexCoords left="0.0" right="1.0" top="1.0" bottom="0.0"/>
 				</Texture>
 				<Texture name="$parentTopTexture" file="Interface\ChatFrame\UI-ChatFrame-BorderTop" horizTile="true">
 					<Size x="0" y="16"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentTopLeftTexture" relativePoint="TOPRIGHT"/>
 						<Anchor point="TOPRIGHT" relativeTo="$parentTopRightTexture" relativePoint="TOPLEFT"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 	</Frame>
 	<Button name="DockManagerOverflowListButtonTemplate" virtual="true">
 		<Size x="150" y="12"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentHighlight" file="Interface\QuestFrame\UI-QuestTitleHighlight" parentKey="highlight" alphaMode="ADD" setAllPoints="true" hidden="true"/>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentGlow" file="Interface\ChatFrame\ChatFrameTab-NewMessage" parentKey="glow" alphaMode="ADD" hidden="true">
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="8" y="-2"/>
 						<Anchor point="BOTTOMRIGHT" x="-8" y="-2"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentConversationIcon" file="Interface\ChatFrame\UI-ChatConversationIcon" parentKey="conversationIcon">
 					<Size x="16" y="16"/>
 					<Anchors>
 						<Anchor point="LEFT" x="2" y="-1"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnEnter>
 				self.highlight:Show();
 			</OnEnter>
 			<OnLeave>
 				self.highlight:Hide();
 			</OnLeave>
 			<OnClick>
 				FCFDockOverflowListButton_OnClick(self, button)
 			</OnClick>
 		</Scripts>
 		<ButtonText>
 			<Anchors>
 				<Anchor point="LEFT" x="20" y="0"/>
 				<Anchor point="RIGHT" x="-20" y="0"/>
 			</Anchors>
 		</ButtonText>
 		<NormalFont style="GameFontNormalSmallLeft"/>
 	</Button>
 	<Frame name="DockManagerOverflowListTemplate" hidden="true" clampedToScreen="true" virtual="true">
 		<Size x="160" y="12"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentNumTabs" inherits="GameFontDisable" parentKey="numTabs">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="24" y="-5"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 			<EdgeSize>
 				<AbsValue val="16"/>
 			</EdgeSize>
 			<TileSize>
 				<AbsValue val="16"/>
 			</TileSize>
 			<BackgroundInsets>
 				<AbsInset left="5" right="5" top="5" bottom="5"/>
 			</BackgroundInsets>
 		</Backdrop>
 		<Scripts>
 			<OnLoad>
 				self:SetBackdropColor(0.05, 0.05, 0.11);
 				self.buttons = {};
 			</OnLoad>
 		</Scripts>
 	</Frame>
 	<Frame name="DockManagerTemplate" frameStrata="LOW" virtual="true" parent="UIParent">
 		<Size x="0" y="26"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentInsertHighlight" file="Interface\ChatFrame\UI-ChatFrame-DockHighlight" alphaMode="ADD" parentKey="insertHighlight">
 					<Size x="32" y="32"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentOverflowButton" parentKey="overflowButton" alpha="0.6">
 				<Size x="16" y="16"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" x="0" y="-5"/>
 				</Anchors>
 				<Frames>
 					<Frame name="$parentList" inherits="DockManagerOverflowListTemplate" parentKey="list">
 						<Anchors>
 							<Anchor point="LEFT" relativePoint="RIGHT"/>
 						</Anchors>
 					</Frame>
 				</Frames>
 				<Scripts>
 					<OnLoad>
 						self.width = self:GetWidth();
 						self:RegisterEvent("UPDATE_CHAT_COLOR");
 					</OnLoad>
 					<OnEvent>
 						FCFDockOverflowButton_OnEvent(self, event, ...);
 					</OnEvent>
 					<OnEnter>
 						GameTooltip_AddNewbieTip(self, CHAT_OVERFLOW_LABEL, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_CHAT_OVERFLOW, 1);
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 					<OnClick>
 						FCFDockOverflowButton_OnClick(self, button);
 					</OnClick>
 				</Scripts>
 				<NormalTexture file="Interface\ChatFrame\chat-tab-arrow"/>
 				<HighlightTexture file="Interface\ChatFrame\chat-tab-arrow-on" alphaMode="ADD"/>
 			</Button>
 			<ScrollFrame name="$parentScrollFrame" parentKey="scrollFrame">
 				<Size x="0" y="31"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" x="0" y="-5"/>
 				</Anchors>
 				<ScrollChild>
 					<Frame name="$parentChild" parentKey="child">
 						<Size x="1" y="26"/>
 						<Anchors>
 							<Anchor point="LEFT"/>
 						</Anchors>
 					</Frame>
 					<!--Frames will be dynamically added to the ScrollChild for now-->
 				</ScrollChild>
 			</ScrollFrame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="FCFDock_OnLoad"/>
 			<OnEvent>
 				FCFDock_OnEvent(self, event, ...);
 			</OnEvent>
 		</Scripts>
 	</Frame>
 
 	<!-- Tab Template-->
 	<Texture name="ChatTabConversationIconTemplate" file="Interface\ChatFrame\UI-ChatConversationIcon" virtual="true">
 		<Size x="16" y="16"/>
 	</Texture>
 	<Button name="ChatTabTemplate" frameStrata="LOW" parent="UIParent" virtual="true" alpha="0.4">
 		<Size x="64" y="32"/>
 		<Anchors>
 			<Anchor point="BOTTOMLEFT" x="0" y="2"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentLeft" file="Interface\ChatFrame\ChatFrameTab-BGLeft" parentKey="leftTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentMiddle" file="Interface\ChatFrame\ChatFrameTab-BGMid" horizTile="true" parentKey="middleTexture">
 					<Size x="44" y="32"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentRight" file="Interface\ChatFrame\ChatFrameTab-BGRight" parentKey="rightTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentSelectedLeft" file="Interface\ChatFrame\ChatFrameTab-SelectedLeft" alphaMode="ADD" parentKey="leftSelectedTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPLEFT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentLeft" relativePoint="BOTTOMRIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentSelectedMiddle" file="Interface\ChatFrame\ChatFrameTab-SelectedMid" horizTile="true" alphaMode="ADD" parentKey="middleSelectedTexture">
 					<Size x="44" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentMiddle" relativePoint="TOPLEFT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentMiddle" relativePoint="BOTTOMRIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentSelectedRight" file="Interface\ChatFrame\ChatFrameTab-SelectedRight" alphaMode="ADD" parentKey="rightSelectedTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentRight" relativePoint="TOPLEFT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMRIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentGlow" file="Interface\ChatFrame\ChatFrameTab-NewMessage" parentKey="glow" alphaMode="ADD" hidden="true">
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="8"/>
 						<Anchor point="BOTTOMRIGHT" x="-8"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="HIGHLIGHT">
 				<Texture name="$parentHighlightLeft" file="Interface\ChatFrame\ChatFrameTab-HighlightLeft" alphaMode="ADD" parentKey="leftHighlightTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPLEFT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentLeft" relativePoint="BOTTOMRIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentHighlightMiddle" file="Interface\ChatFrame\ChatFrameTab-HighlightMid" horizTile="true" alphaMode="ADD" parentKey="middleHighlightTexture">
 					<Size x="44" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentMiddle" relativePoint="TOPLEFT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentMiddle" relativePoint="BOTTOMRIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentHighlightRight" file="Interface\ChatFrame\ChatFrameTab-HighlightRight" alphaMode="ADD" parentKey="rightHighlightTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentRight" relativePoint="TOPLEFT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMRIGHT"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentFlash" hidden="true">
 				<Size x="5" y="32"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentLeft" x="0" y="-7"/>
 					<Anchor point="RIGHT" relativeTo="$parentRight" x="0" y="-7"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD" setAllPoints="true"/>
 					</Layer>
 				</Layers>
 			</Frame>
 			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" hidden="true">
 				<Anchors>
 					<Anchor point="TOP" x="-80" y="-35"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad function="FCFOptionsDropDown_OnLoad"/>
 					<OnShow function="FCFOptionsDropDown_OnLoad"/>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp");
 				self:RegisterForDrag("LeftButton");
 			</OnLoad>
 			<OnClick>
 				FCF_Tab_OnClick(self, button);
 				PlaySound("UChatScrollButton");
 			</OnClick>
 			<OnDoubleClick>
 				if ( button ~= "RightButton" ) then
 					local chatFrame = _G["ChatFrame"..self:GetID()];
 					if ( not chatFrame.isDocked ) then
 						FCF_MinimizeFrame(chatFrame, chatFrame.buttonSide);
 					end
 				end
 			</OnDoubleClick>
 			<OnEnter>
 				local chatFrame = _G["ChatFrame"..self:GetID()];
 				
 				if ( chatFrame.isTemporary and chatFrame.chatType == "BN_CONVERSATION" ) then
 					GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
 					BNConversation_DisplayConversationTooltip(tonumber(chatFrame.chatTarget));
 				else
 					GameTooltip_AddNewbieTip(self, CHAT_OPTIONS_LABEL, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_CHATOPTIONS, 1);
 				end
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 			<OnDragStart>
 				local chatFrame = _G["ChatFrame"..self:GetID()];
 				if ( chatFrame == DEFAULT_CHAT_FRAME ) then
 					if (chatFrame.isLocked) then
 						return;
 					end
 					chatFrame:StartMoving();
 					MOVING_CHATFRAME = chatFrame;
 				elseif ( chatFrame.isDocked ) then
 					FCF_UnDockFrame(chatFrame);
-					FCF_SetLocked(chatFrame, nil);
+					FCF_SetLocked(chatFrame, false);
 					local chatTab = _G[chatFrame:GetName().."Tab"];
 					local x,y = chatTab:GetCenter();
 					x = x - (chatTab:GetWidth()/2);
 					y = y - (chatTab:GetHeight()/2);
 					chatTab:ClearAllPoints();
 					chatFrame:ClearAllPoints();
 					chatFrame:SetPoint("TOPLEFT", "UIParent", "BOTTOMLEFT", x, y);
 					FCF_SetTabPosition(chatFrame, 0);
 					chatFrame:StartMoving();
 					MOVING_CHATFRAME = chatFrame;
 					Blizzard_CombatLog_Update_QuickButtons();
 					SELECTED_CHAT_FRAME = chatFrame;
 				else
 					if ( chatFrame.isLocked ) then
 						return;
 					end
 					chatFrame:StartMoving();
 					SELECTED_CHAT_FRAME = chatFrame;
 					MOVING_CHATFRAME = chatFrame;
 				end
 				
 				self:LockHighlight();
 				
 				--OnUpdate simulates OnDragStop
 				--This is a hack fix we need to do because when SetParent is called, the OnDragStop never fires for the matching OnDragStart.
 				self.dragButton = button;
 				self:SetScript("OnUpdate", FCFTab_OnUpdate);
 			</OnDragStart>
 			<!--OnDragStop>
 				FCF_StopDragging(_G["ChatFrame"..self:GetID()]);
 			</OnDragStop-->
 		</Scripts>
 		<ButtonText name="$parentText">
 			<Size x="50" y="8"/>
 			<Anchors>
 				<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT" x="0" y="-5"/>
 			</Anchors>
 		</ButtonText>
 		<NormalFont style="GameFontNormalSmall"/>
 	</Button>
 
 	<!-- ===============================================================================-->
 	<!-- Floating frame template-->
 	<ScrollingMessageFrame name="FloatingChatFrameTemplate" movable="true" enableMouse="false" resizable="true" inherits="ChatFrameTemplate,FloatingBorderedFrame" parent="UIParent" hidden="true" clampedToScreen="true" dontSavePosition="true" virtual="true">
 		<Size x="430" y="120"/>
 		<Anchors>
 			<Anchor point="BOTTOMLEFT" x="100" y="100"/>
 		</Anchors>
 		<TitleRegion setAllPoints="true"/>
 		<ResizeBounds>
 			<minResize>
 				<AbsDimension x="296" y="120"/>
 			</minResize>
 			<maxResize>
 				<AbsDimension x="608" y="400"/>
 			</maxResize>
 		</ResizeBounds>
 		<Frames>
 			<Button name="$parentClickAnywhereButton" setAllPoints="true" hidden="true" parentKey="clickAnywhereButton">
 				<Scripts>
 					<OnLoad>
 						FCFClickAnywhereButton_OnLoad(self);
 					</OnLoad>
 					<OnEvent>
 						FCFClickAnywhereButton_OnEvent(self, event, ...);
 					</OnEvent>
 					<OnClick>
 						ChatEdit_SetLastActiveWindow(self:GetParent().editBox);
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="$parentResizeButton" parentKey="resizeButton">
 				<Size x="16" y="16"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" relativeTo="$parentBackground" x="0" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnMouseDown>
 						local chatFrame = self:GetParent();
 						self:SetButtonState("PUSHED", true);
 						--SetCursor("UI-Cursor-Size");	--Hide the cursor
 
 						self:GetHighlightTexture():Hide();
 						
 						chatFrame:StartSizing("BOTTOMRIGHT");
 					</OnMouseDown>
 					<OnMouseUp>
 						self:SetButtonState("NORMAL", false);
 						--SetCursor(nil); --Show the cursor again
 
 						self:GetHighlightTexture():Show();
 						
 						self:GetParent():StopMovingOrSizing();
 						FCF_SavePositionAndDimensions(self:GetParent());
 					</OnMouseUp>
 				</Scripts>
 				<NormalTexture file="Interface\ChatFrame\UI-ChatIM-SizeGrabber-Up"/>
 				<HighlightTexture file="Interface\ChatFrame\UI-ChatIM-SizeGrabber-Highlight"/>
 				<PushedTexture file="Interface\ChatFrame\UI-ChatIM-SizeGrabber-Down"/>
 			</Button>
 			<Frame name="$parentButtonFrame" inherits="FloatingBorderedFrame" parentKey="buttonFrame" alpha="0.2">
 				<Size x="29" y="0"/>
 				<Frames>
 					<Button name="$parentBottomButton" parentKey="bottomButton">
 						<Size x="32" y="32"/>
 						<Anchors>
 							<Anchor point="BOTTOM" x="0" y="-7"/>
 						</Anchors>
 						<Layers>
 							<Layer level="OVERLAY">
 								<Texture name="$parentFlash" file="Interface\ChatFrame\UI-ChatIcon-BlinkHilight" hidden="true"/>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnClick>
 								PlaySound("igChatBottom");
 								self:GetParent():GetParent():ScrollToBottom();
 							</OnClick>
 						</Scripts>
 						<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollEnd-Up"/>
 						<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollEnd-Down"/>
 						<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollEnd-Disabled"/>
 						<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 					</Button>
 					<Button name="$parentDownButton" parentKey="downButton">
 						<Size x="32" y="32"/>
 						<Anchors>
 							<Anchor point="BOTTOM" relativeTo="$parentBottomButton" relativePoint="TOP" x="0" y="-2"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								MessageFrameScrollButton_OnLoad(self);
 							</OnLoad>
 							<OnUpdate>
 								MessageFrameScrollButton_OnUpdate(self, elapsed);
 							</OnUpdate>
 							<OnClick>
 								if ( self:GetButtonState() == "PUSHED" ) then
 									self.clickDelay = MESSAGE_SCROLLBUTTON_INITIAL_DELAY;
 								else
 									self:GetParent():GetParent():ScrollDown();
 								end
 								PlaySound("igChatScrollDown");
 							</OnClick>
 						</Scripts>
 						<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up"/>
 						<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down"/>
 						<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled"/>
 						<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 					</Button>
 					<Button name="$parentUpButton" parentKey="upButton">
 						<Size x="32" y="32"/>
 						<Anchors>
 							<Anchor point="BOTTOM" relativeTo="$parentDownButton" relativePoint="TOP"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								MessageFrameScrollButton_OnLoad(self);
 							</OnLoad>
 							<OnUpdate>
 								MessageFrameScrollButton_OnUpdate(self, elapsed);
 							</OnUpdate>
 							<OnClick>
 								if ( self:GetButtonState() == "PUSHED" ) then
 									self.clickDelay = MESSAGE_SCROLLBUTTON_INITIAL_DELAY;
 								else
 									self:GetParent():GetParent():ScrollUp();
 								end
 								PlaySound("igChatScrollUp");
 							</OnClick>
 						</Scripts>
 						<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up"/>
 						<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down"/>
 						<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Disabled"/>
 						<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 					</Button>
 					<Button name="$parentMinimizeButton" parentKey="minimizeButton">
 						<Size x="32" y="32"/>
 						<Anchors>
 							<Anchor point="BOTTOM" relativeTo="$parentUpButton" relativePoint="TOP"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								local chatFrame = self:GetParent():GetParent();
 								FCF_MinimizeFrame(chatFrame, strupper(chatFrame.buttonSide));
 							</OnClick>
 						</Scripts>
 						<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-Minimize-Up"/>
 						<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-Minimize-Down"/>
 						<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 					</Button>
 				</Frames>
 			</Frame>
 			<EditBox name="$parentEditBox" inherits="ChatFrameEditBoxTemplate" parentKey="editBox">
 				<Size x="5" y="32"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT" x="-5" y="-2"/>
 					<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" x="5" y="-2"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.chatFrame = self:GetParent();
 						ChatEdit_OnLoad(self);
 					</OnLoad>
 				</Scripts>
 			</EditBox>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				ChatFrame_OnLoad(self);
 				FloatingChatFrame_OnLoad(self);
 			</OnLoad>
 			<OnUpdate>
 				ChatFrame_OnUpdate(self, elapsed);
 			</OnUpdate>
 			<OnShow>
 				local name = self:GetName();
 				_G[name.."ButtonFrameBottomButton"]:Show();
 				_G[name.."ButtonFrameDownButton"]:Show();
 				_G[name.."ButtonFrameUpButton"]:Show();
-				SetChatWindowShown(self:GetID(), 1);
+				SetChatWindowShown(self:GetID(), true);
 				FCF_StopAlertFlash(self);
 			</OnShow>
 			<OnHide>
 				--If UIParent is hidden (Alt-Z), OnHide is called, but self:IsShown() is still true (self:IsVisible() would be false)
 				if ( not self:IsShown() ) then
 					local name = self:GetName();
 					_G[name.."ButtonFrameBottomButton"]:Hide();
 					_G[name.."ButtonFrameDownButton"]:Hide();
 					_G[name.."ButtonFrameUpButton"]:Hide();
 					if ( not self.minimized ) then
-						SetChatWindowShown(self:GetID(), nil);
+						SetChatWindowShown(self:GetID(), false);
 					end
 				end
 			</OnHide>
 			<OnEvent>
 				ChatFrame_OnEvent(self, event, ...);
 				FloatingChatFrame_OnEvent(self, event, ...);
 			</OnEvent>
 		</Scripts>
 	</ScrollingMessageFrame>
 	
 	<Button name="FloatingChatFrameMinimizedTemplate" movable="true" clampedToScreen="true" virtual="true">
 		<Size x="180" y="32"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentLeftTexture" file="Interface\ChatFrame\ChatFrameTab-BGLeft-min" parentKey="leftTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="LEFT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentRightTexture" file="Interface\ChatFrame\ChatFrameTab-BGRight-min" parentKey="rightTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="RIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentMiddleTexture" file="Interface\ChatFrame\ChatFrameTab-BGMid-min" horizTile="true" parentKey="middleTexture">
 					<Size x="0" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentLeftTexture" relativePoint="TOPRIGHT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentRightTexture" relativePoint="BOTTOMLEFT"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentGlow" file="Interface\ChatFrame\ChatFrameTab-NewMessage" parentKey="glow" alphaMode="ADD" hidden="true">
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="8" y="7"/>
 						<Anchor point="BOTTOMRIGHT" x="-24" y="7"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentConversationIcon" file="Interface\ChatFrame\UI-ChatConversationIcon" parentKey="conversationIcon">
 					<Size x="16" y="16"/>
 					<Anchors>
 						<Anchor point="LEFT" x="12" y="-1"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="HIGHLIGHT">
 				<Texture name="$parentLeftHighlightTexture" file="Interface\ChatFrame\ChatFrameTab-HighlightLeft-min" alphaMode="ADD" parentKey="leftHighlightTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="LEFT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentRightHighlightTexture" file="Interface\ChatFrame\ChatFrameTab-HighlightRight-min" alphaMode="ADD" parentKey="rightHighlightTexture">
 					<Size x="16" y="32"/>
 					<Anchors>
 						<Anchor point="RIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentMiddleHighlightTexture" file="Interface\ChatFrame\ChatFrameTab-HighlightMid-min" horizTile="true" alphaMode="ADD" parentKey="middleHighlightTexture">
 					<Size x="0" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentLeftTexture" relativePoint="TOPRIGHT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentRightTexture" relativePoint="BOTTOMLEFT"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentMaximizeButton">
 				<Size x="25" y="25"/>
 				<Anchors>
 					<Anchor point="RIGHT" x="-3" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						FCF_MaximizeFrame(self:GetParent().maxFrame);
 					</OnClick>
 				</Scripts>
 				<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-Maximize-Up"/>
 				<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-Maximize-Down"/>
 				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self:RegisterForDrag("LeftButton");
 				self:SetClampRectInsets(0, 0, 0, -50);
 				self.Text:ClearAllPoints();
 				self.Text:SetPoint("LEFT", self, "LEFT", 15, 0);
 				self.Text:SetPoint("RIGHT", self, "RIGHT", -25, 0);
 			</OnLoad>
 			<OnDragStart>
 				self:StartMoving();
 			</OnDragStart>
 			<OnDragStop>
 				self:StopMovingOrSizing();
 				self:SetUserPlaced(false);	--So that we don't save the position
 			</OnDragStop>
 			<OnDoubleClick>
 				FCF_MaximizeFrame(self.maxFrame);
 			</OnDoubleClick>
 		</Scripts>
 		<ButtonText name="$parentText" parentKey="Text">
 			<Size x="0" y="8"/>
 		</ButtonText>
 		<NormalFont style="GameFontNormalSmall"/>
 	</Button>
 
 	<!-- Main dock manager -->
 	<Frame name="GeneralDockManager" inherits="DockManagerTemplate">
 		<Scripts>
 			<OnLoad>
 				FCFDock_OnLoad(self);
 				GENERAL_CHAT_DOCK = self;
 				-- resize for locales
 				local list = self.overflowButton.list;
 				list.numTabs:SetFormattedText(CHAT_WINDOWS_COUNT, 10);
 				list:SetWidth(list.numTabs:GetWidth() + 48);	-- 24 pixel margins
 			</OnLoad>
 		</Scripts>
 	</Frame>
 	
 	<!-- Main chat window -->
 	<Button name="ChatFrame1Tab" inherits="ChatTabTemplate" id="1"/>
 	<ScrollingMessageFrame name="ChatFrame1" hidden="false" inherits="FloatingChatFrameTemplate" id="1">
 		<Size x="430" y="120"/>
 		<Anchors>
 			<Anchor point="BOTTOMLEFT" x="32" y="95"/>
 		</Anchors>
 		<Scripts>
 			<OnLoad>
 				tinsert(CHAT_FRAMES, self:GetName());
 				ChatFrame_OnLoad(self);
 				DEFAULT_CHAT_FRAME = ChatFrame1;
 				SELECTED_CHAT_FRAME = ChatFrame1;
 				SELECTED_DOCK_FRAME = ChatFrame1;
 				
 				self.isStaticDocked = true;
 				FCFDock_SetPrimary(GENERAL_CHAT_DOCK, self);
 				ChatEdit_SetLastActiveWindow(self.editBox);
 				
 				self:SetClampRectInsets(-35, 35, 38, -50);
 				self:RegisterEvent("UPDATE_CHAT_WINDOWS");
 				self:RegisterEvent("UPDATE_FLOATING_CHAT_WINDOWS");
 			</OnLoad>
 			<OnEvent>
 				ChatFrame_OnEvent(self, event, ...);
 				FloatingChatFrame_OnEvent(self, event, ...);
 			</OnEvent>
 		</Scripts>
 	</ScrollingMessageFrame>
 	<!-- ChatFrame1 Specific buttons -->
 	<Button name="ChatFrameMenuButton" frameStrata="LOW" parent="UIParent">
 		<Size x="32" y="32"/>
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="ChatFrame1ButtonFrameUpButton" relativePoint="TOP"/>
 		</Anchors>
 		<Scripts>
 			<OnClick>
 				PlaySound("igChatEmoteButton");
 				ChatFrame_OpenMenu();
 			</OnClick>
 			<OnEnter>
 				GameTooltip_AddNewbieTip(self, CHAT_LABEL, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_CHATMENU, 1);
 			</OnEnter>
 			<OnLeave function="GameTooltip_Hide"/>
 		</Scripts>
 		<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-Chat-Up"/>
 		<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-Chat-Down"/>
 		<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-Chat-Disabled"/>
 		<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 	</Button>
 	<Button name="FriendsMicroButton" frameStrata="LOW" parent="UIParent">
 		<Size x="32" y="32"/>
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="ChatFrameMenuButton" relativePoint="TOP"/>
 		</Anchors>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentCount" inherits="GameFontHighlightSmall" text="0">
 					<Anchors>
 						<Anchor point="BOTTOM" relativeTo="$parent" relativePoint="BOTTOM" x="0" y="4"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				self:SetPoint("BOTTOM", DEFAULT_CHAT_FRAME.buttonFrame, "TOP", 0, 4);
 				local _, numBNetOnline = BNGetNumFriends();
 				local _, numWoWOnline = GetNumFriends();
 				FriendsMicroButtonCount:SetText(numBNetOnline + numWoWOnline);
 				FriendsMicroButtonCount:SetShadowOffset(1, 1);
 			</OnLoad>
 			<OnClick>
 				ToggleFriendsFrame(1);
 			</OnClick>
 			<OnEnter>
 				GameTooltip_AddNewbieTip(self, MicroButtonTooltipText(SOCIAL_BUTTON, "TOGGLESOCIAL"), 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_SOCIAL);
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-BattleBro-Up"/>
 		<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-BattleBro-Down"/>
 		<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 	</Button>
 	<Frame name="ChatMenu" inherits="UIMenuTemplate" hidden="true" clampedToScreen="true" parent="UIParent">
 		<Anchors>
 			<Anchor point="BOTTOMLEFT" relativeTo="ChatFrameMenuButton" relativePoint="TOPRIGHT"/>
 		</Anchors>
 		<Scripts>
 			<OnLoad function="ChatMenu_OnLoad"/>
 			<OnShow function="ChatMenu_OnShow"/>
 		</Scripts>
 	</Frame>
 	<Frame name="EmoteMenu" inherits="UIMenuTemplate" hidden="true" clampedToScreen="true" parent="ChatMenu">
 		<Scripts>
 			<OnLoad function="EmoteMenu_OnLoad"/>
 		</Scripts>
 	</Frame>
 	<Frame name="LanguageMenu" inherits="UIMenuTemplate" hidden="true" clampedToScreen="true" parent="ChatMenu">
 		<Scripts>
 			<OnLoad function="LanguageMenu_OnLoad"/>
 			<OnEvent function="LanguageMenu_OnEvent"/>
 		</Scripts>
 	</Frame>
 	<Frame name="VoiceMacroMenu" inherits="UIMenuTemplate" hidden="true" clampedToScreen="true" parent="ChatMenu">
 		<Scripts>
 			<OnLoad function="VoiceMacroMenu_OnLoad"/>
 		</Scripts>
 	</Frame>	
 	<Button name="ChatFrame2Tab" inherits="ChatTabTemplate" id="2"/>
 	<ScrollingMessageFrame name="ChatFrame2" inherits="FloatingChatFrameTemplate" id="2">
 		<Scripts>
 			<OnLoad>
 				ChatFrame_OnLoad(self);
 				FloatingChatFrame_OnLoad(self);
 				self:SetClampRectInsets(-35, 35, 52, -50);
 				self.isStaticDocked = true;
 			</OnLoad>
 		</Scripts>
 	</ScrollingMessageFrame>
 	<Button name="ChatFrame3Tab" inherits="ChatTabTemplate" id="3"/>
 	<ScrollingMessageFrame name="ChatFrame3" inherits="FloatingChatFrameTemplate" id="3"/>
 	<Button name="ChatFrame4Tab" inherits="ChatTabTemplate" id="4"/>
 	<ScrollingMessageFrame name="ChatFrame4" inherits="FloatingChatFrameTemplate" id="4"/>
 	<Button name="ChatFrame5Tab" inherits="ChatTabTemplate" id="5"/>
 	<ScrollingMessageFrame name="ChatFrame5" inherits="FloatingChatFrameTemplate" id="5"/>
 	<Button name="ChatFrame6Tab" inherits="ChatTabTemplate" id="6"/>
 	<ScrollingMessageFrame name="ChatFrame6" inherits="FloatingChatFrameTemplate" id="6"/>
 	<Button name="ChatFrame7Tab" inherits="ChatTabTemplate" id="7"/>
 	<ScrollingMessageFrame name="ChatFrame7" inherits="FloatingChatFrameTemplate" id="7"/>
 	<Button name="ChatFrame8Tab" inherits="ChatTabTemplate" id="8"/>
 	<ScrollingMessageFrame name="ChatFrame8" inherits="FloatingChatFrameTemplate" id="8"/>
 	<Button name="ChatFrame9Tab" inherits="ChatTabTemplate" id="9"/>
 	<ScrollingMessageFrame name="ChatFrame9" inherits="FloatingChatFrameTemplate" id="9"/>
 	<Button name="ChatFrame10Tab" inherits="ChatTabTemplate" id="10"/>
 	<ScrollingMessageFrame name="ChatFrame10" inherits="FloatingChatFrameTemplate" id="10"/>
 	
 	<!--This frame is here to work as a single point of entry for events which must fire once and only once-->
 	<Frame name="FloatingChatFrameManager">
 		<Scripts>
 			<OnLoad function="FloatingChatFrameManager_OnLoad"/>
 			<OnEvent function="FloatingChatFrameManager_OnEvent"/>
 		</Scripts>
 	</Frame>
 </Ui>