<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
 	<Script file="BuffFrame.lua"/>
 	<Button name="AuraButtonTemplate" virtual="true">
 		<Size x="30" y="30"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentIcon" nonBlocking="true"/>
 				<FontString name="$parentCount" inherits="NumberFontNormal" parentKey="count">
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT">
 							<Offset>
 								<AbsDimension x="-2" y="2"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentDuration" inherits="GameFontNormalSmall" hidden="true" parentKey="duration">
 					<Anchors>
 						<Anchor point="TOP" relativePoint="BOTTOM" />
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_BOTTOMLEFT");
 				GameTooltip:SetFrameLevel(self:GetFrameLevel() + 2);
 				GameTooltip:SetUnitAura(PlayerFrame.unit, self:GetID(), self.filter);
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Button>
 	<Button name="BuffButtonTemplate" inherits="AuraButtonTemplate" virtual="true">
 		<Scripts>
 			<OnLoad>
 				BuffButton_OnLoad(self);
 			</OnLoad>
 			<OnClick>
 				BuffButton_OnClick(self, button, down);
 			</OnClick>
 		</Scripts>
 	</Button>
 	<Button name="DebuffButtonTemplate" inherits="AuraButtonTemplate" virtual="true">
 		<Layers>
 			<Layer level="OVERLAY">
 				<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
 					<Size>
 						<AbsDimension x="33" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 					<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
 				</Texture>	
 				<FontString parentKey="symbol" inherits="TextStatusBarText">
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset x="2" y="-2"/>
 						</Anchor>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				self.duration:SetPoint("TOP", self, "BOTTOM", 0, -1);
 			</OnLoad>
 		</Scripts>
 	</Button>
 	<Button name="TempEnchantButtonTemplate" inherits="AuraButtonTemplate" virtual="true">
 		<Layers>
 			<Layer level="OVERLAY">
 				<Texture name="$parentBorder" file="Interface\Buttons\UI-TempEnchant-Border">
 					<Size>
 						<AbsDimension x="32" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				TempEnchantButton_OnLoad(self);
 			</OnLoad>
 			<OnUpdate>
 				TempEnchantButton_OnUpdate(self, elapsed);
 			</OnUpdate>
 			<OnClick>
 				TempEnchantButton_OnClick(self, button, down);
 			</OnClick>
 			<OnEnter>
 				TempEnchantButton_OnEnter(self, motion);
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Button>
 
 	<Frame name="BuffFrame" parent="UIParent" frameStrata="LOW" toplevel="true">
 		<Size>
 			<AbsDimension x="50" y="50"/>
 		</Size>
 		<Anchors>
 			<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
 				<Offset>
 					<AbsDimension x="-205" y="-13"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
 		<Scripts>
 			<OnLoad function="BuffFrame_OnLoad"/>
 			<OnEvent function="BuffFrame_OnEvent"/>
 			<OnUpdate function="BuffFrame_OnUpdate"/>
 		</Scripts>
 	</Frame>
 	
 	<Button name="ConsolidatedBuffs" parent="UIParent" inherits="AuraButtonTemplate" hidden="true">
 		<Anchors>
 			<Anchor point="TOPRIGHT" relativeTo="BuffFrame" relativePoint="TOPRIGHT">
 				<Offset>
 					<AbsDimension x="0" y="0"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
 		<Scripts>
 			<OnLoad>
 				ConsolidatedBuffsIcon:SetTexture("Interface\\Buttons\\BuffConsolidation");
 				ConsolidatedBuffsIcon:SetTexCoord(0, 0.5, 0, 1);
 				ConsolidatedBuffsIcon:ClearAllPoints();
 				ConsolidatedBuffsIcon:SetPoint("CENTER");
 				ConsolidatedBuffsIcon:SetWidth(64);
 				ConsolidatedBuffsIcon:SetHeight(64);
 			</OnLoad>
 			<OnUpdate function="ConsolidatedBuffs_OnUpdate" />
 			<OnEnter function="ConsolidatedBuffs_OnEnter" />
 			<OnShow function="ConsolidatedBuffs_OnShow" />
 			<OnHide function="ConsolidatedBuffs_OnHide" />
 		</Scripts>
 	</Button>
 	
 	<Button name="ConsolidatedBuffTemplate" virtual="true">
 		<Size x="100" y="18"/>
 		<Layers>
 			<Layer level="OVERLAY">
 				<Texture name="$parentIcon" parentKey="icon" nonBlocking="true">
 					<Size x="18" y="18"/>
 					<Anchors>
 						<Anchor point="LEFT"/>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyH="LEFT" parentKey="label">
 					<Size x="70" y="0"/>
 					<Anchors>
 						<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentIcon" x="5"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnEnter>
 				if self.index then
 					GameTooltip:SetOwner(self, "ANCHOR_BOTTOMLEFT");
 					GameTooltip:SetFrameLevel(self:GetFrameLevel() + 2);
 					GameTooltip:SetUnitConsolidatedBuff(PlayerFrame.unit, self.id);
 				end
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 			<OnLoad function="BuffButton_OnLoad"/>
 			<OnClick function="ConsolidatedBuffButton_OnClick"/>
 		</Scripts>
 	</Button>
 	
 	<Frame name="ConsolidatedBuffsTooltip" parent="UIParent" frameStrata="TOOLTIP" clampedToScreen="true" hidden="true">
 		<Anchors>
 			<Anchor point="TOPRIGHT" />
 		</Anchors>	
 		<Size x="226" y="10"/>
 		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 			<EdgeSize>
 				<AbsValue val="16"/>
 			</EdgeSize>
 			<TileSize>
 				<AbsValue val="16"/>
 			</TileSize>
 			<BackgroundInsets>
 				<AbsInset left="4" right="4" top="4" bottom="4"/>
 			</BackgroundInsets>
 		</Backdrop>
 		<Frames>
 			<Button name="$parentBuff1" parentKey="Buff1" inherits="ConsolidatedBuffTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="8" y="-8"/>
 				</Anchors>			
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
-				self:SetHeight(floor(NUM_LE_RAID_BUFF_TYPES/2) * CONSOLIDATED_BUFF_ROW_HEIGHT + 11);
+				self:SetHeight(ceil(NUM_LE_RAID_BUFF_TYPES/2) * CONSOLIDATED_BUFF_ROW_HEIGHT + 11);
 				self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
 				self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
 			
 				self["Buff1"].labelString = RAID_BUFF_1;
 				self["Buff1"].label:SetText(RAID_BUFF_1);
 				self["Buff1"].id = 1;
 				local anchorNextTo = true;
 				for i=2,NUM_LE_RAID_BUFF_TYPES do
 					self["Buff"..i] = CreateFrame("BUTTON", "ConsolidatedBuffsTooltipBuff"..i, self, "ConsolidatedBuffTemplate");
 					self["Buff"..i].labelString = _G["RAID_BUFF_"..i];
 					self["Buff"..i].label:SetText(_G["RAID_BUFF_"..i]);
 					if anchorNextTo then
 						self["Buff"..i]:SetPoint("LEFT", self["Buff"..(i-1)], "RIGHT", 10, 0);
 					else
 						self["Buff"..i]:SetPoint("TOP", self["Buff"..(i-2)], "BOTTOM", 0, -5);
 					end
 					self["Buff"..i].id = i;
 					anchorNextTo = not anchorNextTo;
 				end
 				
 				self:SetScale(0.85);
 			</OnLoad>
 			<OnUpdate>
 				if ( not ConsolidatedBuffs.mousedOver and not self:IsMouseOver() ) then
 					self:Hide();
 				end
 			</OnUpdate>
 		</Scripts>
 	</Frame>
 
 	<Frame name="TemporaryEnchantFrame" parent="UIParent" frameStrata="LOW" toplevel="true">
 		<Size>
 			<AbsDimension x="36" y="36"/>
 		</Size>
 		<Anchors>
 			<Anchor point="TOPRIGHT" relativeTo="ConsolidatedBuffs" relativePoint="TOPRIGHT" />
 		</Anchors>
 		<Frames>
 			<Button name="TempEnchant1" inherits="TempEnchantButtonTemplate">
 				<Anchors>
 					<Anchor point="TOPRIGHT">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Button name="TempEnchant2" inherits="TempEnchantButtonTemplate">
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="TempEnchant1" relativePoint="LEFT">
 						<Offset>
 							<AbsDimension x="-5" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Button name="TempEnchant3" inherits="TempEnchantButtonTemplate">
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="TempEnchant2" relativePoint="LEFT">
 						<Offset>
 							<AbsDimension x="-5" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnUpdate function="TemporaryEnchantFrame_OnUpdate"/>
 		</Scripts>
 	</Frame>	
 </Ui>