<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 	<Button name="TokenButtonTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="295" y="17"/>
 		</Size>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentStripe">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="1" y="0"/>
 						<Anchor point="BOTTOMRIGHT" x="-1" y="0"/>
 					</Anchors>
 					<Color a=".08" r="1" g="1" b="1"/>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentIcon">
 					<Size>
 						<AbsDimension x="15" y="15"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT" >
 							<Offset x="-20" y="0"/>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentCount" inherits="GameFontHighlightRight" text="100">
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentIcon" relativePoint="LEFT">
 							<Offset x="-5" y="0"/>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentName" inherits="GameFontHighlightLeft">
 					<Size>
 						<AbsDimension x="210" y="11"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset x="11" y="0"/>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check">
 					<Size>
 						<AbsDimension x="16" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT">
 							<Offset x="-3" y="0"/>
 						</Anchor>
 					</Anchors>
 				</Texture>
 				
 				<Texture name="$parentCategoryLeft" file="Interface\Buttons\CollapsibleHeader" parentKey="categoryLeft">
 					<Size x="76" y="16"/>
 					<Anchors>
 						<Anchor point="LEFT" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0.17578125" right="0.47265625" top="0.29687500" bottom="0.54687500"/>	
 				</Texture>
 				<Texture name="$parentCategoryRight" file="Interface\Buttons\CollapsibleHeader" parentKey="categoryRight">
 					<Size x="76" y="16"/>
 					<Anchors>
 						<Anchor point="RIGHT" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0.17578125" right="0.47265625" top="0.01562500" bottom="0.26562500"/>	
 				</Texture>
 				<Texture name="$parentCategoryMiddle" file="Interface\Buttons\CollapsibleHeader" parentKey="categoryMiddle">
 					<Size x="0" y="16"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentCategoryLeft" relativePoint="RIGHT" x="-20" y="0"/>
 						<Anchor point="RIGHT" relativeTo="$parentCategoryRight" relativePoint="LEFT" x="20" y="0"/>
 					</Anchors>
 					<TexCoords left="0.48046875" right="0.98046875" top="0.01562500" bottom="0.26562500"/>	
 				</Texture>
 				
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentExpandIcon" file="Interface\Buttons\UI-PlusMinus-Buttons">
 					<Size>
 						<AbsDimension x="7" y="7"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset x="8" y="0"/>
 						</Anchor>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button enableMouse="true" parentKey="LinkButton">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentIcon">
 						<Offset x="0" y="0"/>
 					</Anchor>
 					<Anchor point="BOTTOMRIGHT" relativeTo="$parentIcon">
 						<Offset x="0" y="0"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						GameTooltip:SetCurrencyToken(self:GetParent().index);
 					</OnEnter>
 					<OnClick>
 						HandleModifiedItemClick(GetCurrencyListLink(self:GetParent().index));
 					</OnClick>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				TokenButton_OnLoad(self);
 			</OnLoad>
 			<OnClick>
 				TokenButton_OnClick(self, button, down);
 			</OnClick>
 		</Scripts>
 		<ButtonText>
 			<Anchors>
 				<Anchor point="CENTER">
 					<Offset>
 						<AbsDimension x="0" y="0"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 		</ButtonText>
 		<NormalFont style="GameFontNormal"/>
 		<HighlightTexture name="$parentHighlight" file="Interface\TokenFrame\UI-TokenFrame-CategoryButton" alphaMode="ADD">
 			<Anchors>
 				<Anchor point="TOPLEFT">
 					<Offset x="3" y="-2"/>
 				</Anchor>
 				<Anchor point="BOTTOMRIGHT">
 					<Offset x="-3" y="2"/>
 				</Anchor>
 			</Anchors>
 			<TexCoords left="0" right="1" top="0.609375" bottom="0.796875"/>
 		</HighlightTexture>
 	</Button>
 	<Frame name="TokenFrame" setAllPoints="true" parent="CharacterFrame" useParentLevel="true" enableMouse="true" hidden="true" id="4">
         <Frames>
 			<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate">
 				<!-- See TokenFrame_OnShow for anchors -->
 				<Frames>
 					<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 								<Offset>
 									<AbsDimension x="0" y="-12"/>
 								</Offset>
 							</Anchor>
 							<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 								<Offset>
 									<AbsDimension x="0" y="11"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Slider>
 				</Frames>
 			</ScrollFrame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="TokenFrame_OnLoad"/>
 			<OnShow function="TokenFrame_OnShow"/>
 			<OnHide>
 				TokenFramePopup:Hide();
 			</OnHide>
 		</Scripts>
 	</Frame>
 	<Frame name="TokenFramePopup" parent="TokenFrame" toplevel="true" hidden="true" enableMouse="true">
 		<Size>
 			<AbsDimension x="205" y="100"/>
 		</Size>
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="TokenFrame" relativePoint="TOPRIGHT">
 				<Offset x="3" y="-28"/>
 			</Anchor>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString name="$parentTitle" inherits="GameFontNormal" text="TOKEN_OPTIONS">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="TokenFramePopup" relativePoint="TOPLEFT">
 							<Offset x="25" y="-17"/>
 						</Anchor>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentCorner" file="Interface\DialogFrame\UI-DialogBox-Corner">
 					<Size>
 						<AbsDimension x="32" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPRIGHT">
 							<Offset>
 								<AbsDimension x="-6" y="-7"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<CheckButton name="$parentInactiveCheckBox" inherits="OptionsSmallCheckButtonTemplate">
 				<Size>
 					<AbsDimension x="26" y="26"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="TokenFramePopup" relativePoint="TOPLEFT">
 						<Offset x="32" y="-32"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						_G[self:GetName().."Text"]:SetText(UNUSED);
 						_G[self:GetName().."Text"]:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
 					</OnLoad>
 					<OnClick>
 						if ( self:GetChecked() ) then
 							PlaySound("igMainMenuOptionCheckBoxOn");
 							SetCurrencyUnused(TokenFrame.selectedID, 1);
 						else
 							PlaySound("igMainMenuOptionCheckBoxOff");
 							SetCurrencyUnused(TokenFrame.selectedID, 0);
 						end
 						TokenFrame_Update();
 						TokenFramePopup_CloseIfHidden();
 						BackpackTokenFrame_Update();
 						ManageBackpackTokenFrame();
 					</OnClick>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-						GameTooltip:SetText(TOKEN_MOVE_TO_UNUSED, nil, nil, nil, nil, 1);
+						GameTooltip:SetText(TOKEN_MOVE_TO_UNUSED, nil, nil, nil, nil, true);
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</CheckButton>
 			<CheckButton name="$parentBackpackCheckBox" inherits="OptionsSmallCheckButtonTemplate">
 				<Size>
 					<AbsDimension x="26" y="26"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="TokenFramePopupInactiveCheckBox" relativePoint="BOTTOMLEFT">
 						<Offset x="0" y="4"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						_G[self:GetName().."Text"]:SetText(SHOW_ON_BACKPACK);
 						_G[self:GetName().."Text"]:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
 					</OnLoad>
 					<OnClick>
 						if ( self:GetChecked() ) then
 							if ( GetNumWatchedTokens() >= MAX_WATCHED_TOKENS ) then
 								UIErrorsFrame:AddMessage(format(TOO_MANY_WATCHED_TOKENS, MAX_WATCHED_TOKENS), 1.0, 0.1, 0.1, 1.0);
 								self:SetChecked(false);
 								return;
 							end
 							PlaySound("igMainMenuOptionCheckBoxOn");
 							SetCurrencyBackpack(TokenFrame.selectedID, 1);
 						else
 							PlaySound("igMainMenuOptionCheckBoxOff");
 							SetCurrencyBackpack(TokenFrame.selectedID, 0);
 						end
 						TokenFrame_Update();
 						BackpackTokenFrame_Update();
 						ManageBackpackTokenFrame();
 					</OnClick>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-						GameTooltip:SetText(TOKEN_SHOW_ON_BACKPACK, nil, nil, nil, nil, 1);
+						GameTooltip:SetText(TOKEN_SHOW_ON_BACKPACK, nil, nil, nil, nil, true);
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</CheckButton>
 			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
 				<Anchors>
 					<Anchor point="TOPRIGHT">
 						<Offset>
 							<AbsDimension x="-3" y="-3"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 		</Frames>
 		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
 			<BackgroundInsets>
 				<AbsInset left="11" right="12" top="12" bottom="11"/>
 			</BackgroundInsets>
 			<TileSize>
 				<AbsValue val="32"/>
 			</TileSize>
 			<EdgeSize>
 				<AbsValue val="32"/>
 			</EdgeSize>
 		</Backdrop>
 		<Scripts>
 			<OnShow>
 				PlaySound("igCharacterInfoOpen");
 			</OnShow>
 			<OnHide>
 				PlaySound("igCharacterInfoClose");
 			</OnHide>
 		</Scripts>
 	</Frame>
 	<Button name="BackpackTokenTemplate" hidden="true" virtual="true">
 		<Size>
 			<AbsDimension x="50" y="12"/>
 		</Size>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentCount" inherits="GameFontHighlightSmall" justifyH="RIGHT" parentKey="count">
 					<Size x="38" y="10"/>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset x="0" y="0"/>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentIcon" parentKey="icon">
 					<Size>
 						<AbsDimension x="12" y="12"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentCount" relativePoint="RIGHT">
 							<Offset x="0" y="0"/>
 						</Anchor>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 				GameTooltip:SetBackpackToken(self:GetID());
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 			<OnClick>
 				if ( IsModifiedClick("CHATLINK") ) then
 					HandleModifiedItemClick(GetCurrencyLink(self.currencyID));
 				end
 			</OnClick>
 		</Scripts>
 	</Button>
 	<Frame name="BackpackTokenFrame" parent="UIParent">
 		<Size>
 			<AbsDimension x="183" y="32"/>
 		</Size>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture file="Interface\ContainerFrame\UI-Backpack-TokenFrame">
 					<Size>
 						<AbsDimension x="256" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset x="0" y="0"/>
 						</Anchor>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentToken1" inherits="BackpackTokenTemplate" id="1">
 				<Anchors>
 					<Anchor point="LEFT">
 						<Offset x="13" y="0"/>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Button name="$parentToken2" inherits="BackpackTokenTemplate" id="2">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentToken1" relativePoint="RIGHT">
 						<Offset x="2" y="0"/>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Button name="$parentToken3" inherits="BackpackTokenTemplate" id="3">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentToken2" relativePoint="RIGHT">
 						<Offset x="2" y="0"/>
 					</Anchor>
 				</Anchors>
 			</Button>
 		</Frames>
 	</Frame>
 </Ui>