<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 	<Script file="Blizzard_RaidUI.lua"/>
 	<Button name="RaidClassButtonTemplate" hidden="true" virtual="true">
 		<Size x="18" y="18"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture file="Interface\SpellBook\SpellBook-SkillLineTab">
 					<Size x="40" y="40"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="0" y="0"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentIconTexture" file="Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes">
 					<Size x="18" y="18"/>
 					<Anchors>
 						<Anchor point="LEFT" x="2" y="-8"/>
 					</Anchors>
 					<TexCoords left="0" right="0.25" top="0" bottom="0.25"/>
 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY">
 				<FontString name="$parentCount" inherits="NumberFontNormalSmall" text="40" justifyH="RIGHT">
 					<Size x="24" y="12"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentIconTexture" x="2" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>		
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				RaidClassButton_OnLoad(self);
 			</OnLoad>
 			<OnDragStart>
 				--RaidPulloutButton_OnDragStart(RaidPullout_GeneratePulloutFrame(self.fileName, self.class));
 			</OnDragStart>
 			<OnDragStop>
 				--Do not pass self here. We want to stop the currently moving frame and not the class frame (which isn't actually moving)
 				RaidPulloutStopMoving();
 			</OnDragStop>
 			<OnEnter>
 				RaidClassButton_OnEnter(self, motion);
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<NormalTexture/>
 		<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD">
 			<Size x="18" y="18"/>
 			<Anchors>
 				<Anchor point="TOP" relativeTo="$parentIconTexture" x="0" y="0"/>
 			</Anchors>
 		</HighlightTexture>
     </Button>
 	<Button name="RaidRoleIconTemplate" virtual="true">
 		<Size x="16" y="16"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentTexture" file="Interface\GroupFrame\UI-Group-LeaderIcon"/>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				self:SetFrameLevel(self:GetFrameLevel() + 1);
 				RaidGroupButton_OnLoad(self:GetParent());
 			</OnLoad>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Button>
 	<Button name="RaidGroupButtonTemplate" parent="RaidFrame" movable="true" inherits="SecureUnitButtonTemplate" clampedToScreen="true" virtual="true">
 		<Size x="156" y="14"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentName" inherits="GameFontNormalSmall" justifyH="LEFT">
-					<Size x="55" y="8"/>
+					<Size x="50" y="8"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT" x="29" y="0"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentLevel" inherits="GameFontNormalSmall" justifyH="CENTER">
-					<Size x="18" y="8"/>
+					<Size x="23" y="8"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentName" relativePoint="RIGHT" x="2" y="0"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentClass" inherits="GameFontNormalSmall" justifyH="CENTER">
 					<Size x="50" y="8"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentLevel" relativePoint="RIGHT" x="2" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentRank" inherits="RaidRoleIconTemplate">
 				<Size x="11" y="11"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parent" x="2" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnEnter>
 						local rank = self:GetParent().rank;
 						local voice = self:GetParent().voice;
 						-- Sets the Leader/Assistant Tooltip
 						if ( rank ) then
 							GameTooltip:SetOwner(self, "ANCHOR_LEFT");
 							if ( rank == 2 ) then
-								GameTooltip:SetText(RAID_LEADER, nil, nil, nil, nil, 1);
+								GameTooltip:SetText(RAID_LEADER, nil, nil, nil, nil, true);
 							elseif ( rank == 1 ) then
-								GameTooltip:SetText(RAID_ASSISTANT, nil, nil, nil, nil, 1);
+								GameTooltip:SetText(RAID_ASSISTANT, nil, nil, nil, nil, true);
 							end
 							if ( voice == 2 ) then
 								GameToolTip:AddLine("("..MUTED..")", HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
 							end
 						else
 							GameTooltip:Hide();
 						end
 					</OnEnter>
 				</Scripts>
 			</Button>
 			<Button name="$parentRole" inherits="RaidRoleIconTemplate">
 				<Size x="11" y="11"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentRank" relativePoint="RIGHT"  x="0" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnEnter>
 						local role = self:GetParent().role;
 						-- Sets the Main Tank/Assist Tooltip
 						if ( role ) then
 							GameTooltip:SetOwner(self, "ANCHOR_LEFT");
 							if ( role == "MAINTANK" ) then
-								GameTooltip:SetText(MAIN_TANK, nil, nil, nil, nil, 1);
+								GameTooltip:SetText(MAIN_TANK, nil, nil, nil, nil, true);
 							elseif ( role == "MAINASSIST" ) then
-								GameTooltip:SetText(MAIN_ASSIST, nil, nil, nil, nil, 1);
+								GameTooltip:SetText(MAIN_ASSIST, nil, nil, nil, nil, true);
 							end
 						else
 							GameTooltip:Hide();
 						end
 					</OnEnter>
 				</Scripts>
 			</Button>
 			<Button name="$parentLoot" inherits="RaidRoleIconTemplate">
 				<Size x="11" y="11"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentRole" relativePoint="RIGHT" x="0" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnEnter>
 						-- Sets the Master Looter Tooltip
 						if ( self:GetParent().loot ) then
 							GameTooltip:SetOwner(self, "ANCHOR_LEFT");
-							GameTooltip:SetText(MASTER_LOOTER, nil, nil, nil, nil, 1);
+							GameTooltip:SetText(MASTER_LOOTER, nil, nil, nil, nil, true);
 						else
 							GameTooltip:Hide();
 						end	
 					</OnEnter>
 				</Scripts>
 			</Button>
 			<Frame name="$parentReadyCheck" inherits="ReadyCheckStatusTemplate" hidden="true">
 				<Size x="11" y="11"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentRank" relativePoint="RIGHT"  x="0" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>	
 						RaiseFrameLevelByTwo(self);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self:SetFrameLevel(self:GetFrameLevel() + 1);
 				RaidGroupButton_OnLoad(self);
 			</OnLoad>
 			<OnClick>
 				if ( button == "RightButton" ) then
 					RaidGroupButton_ShowMenu(self);
 				else
 					SecureUnitButton_OnClick(self, button);
 				end
 			</OnClick>
 			<OnDragStart>
 				if ( UnitIsGroupLeader("player") or UnitIsGroupAssistant("player") ) then
 					if ( IsShiftKeyDown() ) then
 						--self.keypressed = "1";
 						--RaidPulloutButton_OnDragStart(RaidPullout_GeneratePulloutFrame(self.name, nil));
 					else
 						RaidGroupButton_OnDragStart(self);
 						self.keypressed = nil;
 					end
 				else
 					--RaidPulloutButton_OnDragStart(RaidPullout_GeneratePulloutFrame(self.name, nil));
 				end
 			</OnDragStart>
 			<OnDragStop>
 				if ( UnitIsGroupLeader("player") or UnitIsGroupAssistant("player") ) then
 					if ( self.keypressed ) then
 						RaidPulloutStopMoving();
 					else
 						RaidGroupButton_OnDragStop(self);
 					end
 				else
 					RaidPulloutStopMoving();
 				end
 			</OnDragStop>
 			<OnEnter function="RaidGroupButton_OnEnter"/>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<NormalTexture file="Interface\RaidFrame\UI-RaidFrame-GroupButton">
 			<TexCoords left="0" right="0.640625" top="0" bottom="0.4375"/>
 		</NormalTexture>
 		<HighlightTexture file="Interface\RaidFrame\UI-RaidFrame-GroupButton" alphaMode="ADD">
-			<TexCoords left="0" right="0.640625" top="0.46875" bottom="0.90625"/>
+			<TexCoords left="0" right="0.640625" top="0.5" bottom="0.9375"/>
 		</HighlightTexture>
 	</Button>
 	<Button name="RaidGroupSlotTemplate" virtual="true">
 		<Size x="156" y="14"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString inherits="GameFontDarkGraySmall" text="EMPTY">
 					<Anchors>
 						<Anchor point="CENTER" x="0" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<HighlightTexture file="Interface\RaidFrame\UI-RaidFrame-GroupButton" alphaMode="ADD">
-			<TexCoords left="0" right="0.640625" top="0.46875" bottom="0.90625"/>
+			<TexCoords left="0" right="0.640625" top="0.5" bottom="0.9375"/>
 		</HighlightTexture>
 	</Button>
 	<Frame name="RaidGroupTemplate" parent="RaidFrame" virtual="true">
 		<Size x="162" y="80"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture file="Interface\RaidFrame\UI-RaidFrame-GroupOutline">
 					<Size x="162" y="80"/>
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.6640625" top="0" bottom="0.625"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentLabel">
 				<Size x="156" y="14"/>
 				<Anchors>
 					<Anchor point="TOP" x="0" y="14"/>
 				</Anchors>
 				<NormalFont style="GameFontNormalSmall"/>
 				<HighlightFont style="GameFontHighlightSmall"/>
 			</Button>
 			<Button name="$parentSlot1" inherits="RaidGroupSlotTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="3" y="-3"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentSlot2" inherits="RaidGroupSlotTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentSlot1" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentSlot3" inherits="RaidGroupSlotTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentSlot2" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentSlot4" inherits="RaidGroupSlotTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentSlot3" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
 				</Anchors>
 			</Button>
 			<Button name="$parentSlot5" inherits="RaidGroupSlotTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentSlot4" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
 				</Anchors>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				_G[self:GetName().."Label"]:SetText(GROUP.." "..self:GetID());
 			</OnLoad>
 		</Scripts>
 	</Frame>
 	<Frame name="RaidAuraFrameTemplate" enableMouse="true" virtual="true" hidden="true">
 		<Size x="12" y="12"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentIcon" setAllPoints="true"/>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
 					<Size x="13" y="13"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-1" y="1"/>
 						<Anchor point="BOTTOMRIGHT" x="1" y="-1"/>
 					</Anchors>
 					<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
 				</Texture>	
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnEnter>
 				if ( self:GetCenter() > GetScreenWidth()/2 ) then
 					GameTooltip:SetOwner(self, "ANCHOR_LEFT");
 				else
 					GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 				end
 
 				local filter;
 				if ( self:GetParent():GetParent().showBuffs ) then
 					if ( GetCVarBool("showCastableBuffs") ) then
 						filter = "HELPFUL|RAID";
 					else
 						filter = "HELPFUL";
 					end
 				else
 					if ( GetCVarBool("showDispelDebuffs") ) then
 						filter = "HARMFUL|RAID";
 					else
 						filter = "HARMFUL";
 					end
 				end
 				GameTooltip:SetUnitAura(self:GetParent().unit, self:GetID(), filter);
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 	<Frame name="RaidPulloutButtonTemplate" hidden="true" virtual="true">
 		<Size x="70" y="25"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString name="$parentName" inherits="GameFontNormalSmall">
 					<Size x="65" y="12"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="2" y="5"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentThreatIndicator" file="Interface\RaidFrame\UI-RaidFrame-Threat" hidden="false">
 					<Size x="8" y="8"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="-2" y="-5"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentVehicleIndicator" file="Interface\Vehicles\UI-Vehicles-Raid-Icon" hidden="true">
 					<Size x="16" y="16"/>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT" x="10" y="10"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<StatusBar name="$parentHealthBar" drawLayer="ARTWORK" inherits="TextStatusBar" enableMouse="false">
 				<Size x="68" y="6"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" x="1" y="-11"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentBackground">
 							<Color r="0" g="0" b="0" a="0.33"/>
 						</Texture>
 					</Layer>
 					<Layer level="BORDER">
 						<Texture name="$parentFrame" file="Interface\RaidFrame\UI-RaidFrame-HealthBar">
 							<Size x="70" y="8"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" x="-1" y="-1"/>
 							</Anchors>
 							<TexCoords left="0" right="0.75" top="0" bottom="0.25"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnValueChanged>
 						if ( UnitIsConnected(self.unit) ) then
 							UnitFrameHealthBar_OnValueChanged(self, value);
 						end
 					</OnValueChanged>
 				</Scripts>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 			</StatusBar>
 			<StatusBar name="$parentManaBar" drawLayer="ARTWORK" inherits="TextStatusBar" enableMouse="false">
 				<Size x="68" y="6"/>
 				<Anchors>
 					<Anchor point="TOP" relativeTo="$parentHealthBar" relativePoint="BOTTOM" x="0" y="-1"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentBackground">
 							<Color r="0" g="0" b="0" a="0.33"/>
 						</Texture>
 					</Layer>
 					<Layer level="BORDER">
 						<Texture name="$parentFrame" file="Interface\RaidFrame\UI-RaidFrame-HealthBar">
 							<Size x="70" y="8"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" x="-1" y="-1"/>
 							</Anchors>
 							<TexCoords left="0" right="0.75" top="0" bottom="0.25"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 				<BarColor r="0" g="0" b="1.0"/>
 			</StatusBar>
 			<StatusBar name="$parentTarget" drawLayer="ARTWORK" inherits="SecureFrameTemplate, TextStatusBar" enableMouse="false">
 				<Size x="68" y="14"/>
 				<Anchors>
 					<Anchor point="TOP" relativeTo="$parentManaBar" relativePoint="BOTTOM" x="0" y="-3"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentBackground">
 							<Color r="0" g="0" b="0" a="0.33"/>
 						</Texture>
 					</Layer>
 					<Layer level="BORDER">
 						<Texture name="$parentFrame" file="Interface\RaidFrame\UI-RaidFrame-HealthBar" hidden="true">
 							<Size x="70" y="16"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="-1" y="1"/>
 							</Anchors>
 							<TexCoords left="0" right="0.75" top="0.5" bottom="1"/>
 						</Texture>
 					</Layer>
 					<Layer level="OVERLAY">
 						<FontString name="$parentName" inherits="GameFontNormalSmall">
 							<Size x="67" y="12"/>
 							<Anchors>
 								<Anchor point="TOP" x="0" y="0"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnLoad>
 						self:SetFrameLevel(self:GetFrameLevel()+2);
 					</OnLoad>
 					<OnValueChanged>
 						--UnitFrameHealthBar_OnValueChanged(self, value);
 					</OnValueChanged>
 					<OnMouseUp>
 						TargetUnit(self:GetParent().unit.."target");
 					</OnMouseUp> 
 				</Scripts>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 				<BarColor r="1.0" g="0" b="0"/>
 			</StatusBar>
 			<Frame name="$parentTargetTargetFrame" hidden="true">
 				<Size x="90" y="32"/>
 				<Anchors>
 					<Anchor point="LEFT" relativePoint="RIGHT" x="6" y="-15"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture file="Interface\RaidFrame\UI-RaidFrame-Arrow">
 							<Size x="32" y="32"/>
 							<Anchors>
 								<Anchor point="LEFT" x="-16" y="0"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 					<EdgeSize>
 						<AbsValue val="16"/>
 					</EdgeSize>
 					<TileSize>
 						<AbsValue val="16"/>
 					</TileSize>
 					<BackgroundInsets>
 						<AbsInset left="5" right="5" top="5" bottom="5"/>
 					</BackgroundInsets>
 				</Backdrop>
 				<Scripts>
 					<OnLoad>
 						self:SetFrameLevel(self:GetFrameLevel()-1);
 						self:SetBackdropBorderColor(0.5, 0.5, 0.5);
 						self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
 						self:SetAlpha(0.7);
 					</OnLoad>
 					<OnMouseUp>
 						TargetUnit(self:GetParent().unit.."targettarget");
 					</OnMouseUp> 
 				</Scripts>
 			</Frame>
 			<StatusBar name="$parentTargetTarget" drawLayer="ARTWORK" inherits="TextStatusBar" enableMouse="false" hidden="true">
 				<Size x="68" y="7"/>
 				<Anchors>
 					<Anchor point="TOP" relativeTo="$parentTargetTargetFrame" x="0" y="-16"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentBackground">
 							<Color r="0" g="0" b="0" a="0.33"/>
 						</Texture>
 					</Layer>
 					<Layer level="BORDER">
 						<Texture file="Interface\RaidFrame\UI-RaidFrame-HealthBar">
 							<Size x="70" y="8"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" x="-1" y="0"/>
 							</Anchors>
 							<TexCoords left="0" right="0.75" top="0.5" bottom="1"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Frame>
 						<Size x="68" y="12"/>
 						<Anchors>
 							<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="0" y="1"/>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<FontString name="$parentName" inherits="GameFontNormalSmall">
 									<Size x="68" y="12"/>
 									<Anchors>
 										<Anchor point="TOPLEFT"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnMouseUp>
 								TargetUnit(self:GetParent():GetParent().unit.."targettarget");
 							</OnMouseUp> 
 						</Scripts>
 					</Frame>
 				</Frames>
 				<Scripts>
 					<OnValueChanged>
 						--UnitFrameHealthBar_OnValueChanged(self, value);
 					</OnValueChanged>
 					<OnMouseUp>
 						TargetUnit(self:GetParent().unit.."targettarget");
 					</OnMouseUp> 
 				</Scripts>
 				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 			</StatusBar>
 			<Button name="$parentClearButton" setAllPoints="true" inherits="SecureUnitButtonTemplate">
 				<Scripts>
 					<OnLoad>
 						RaidPulloutButton_OnLoad(self);
 					</OnLoad>
 					<OnEnter>
 						RaidGroupButton_OnEnter(self:GetParent());
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 				</Scripts>
 			</Button>
 			<Button name="$parentSpeaker" inherits="VoiceChatSpeakerTemplate" hidden="true">
 				<Size x="16" y="16"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" relativePoint="TOPLEFT" x="-5" y="6"/>
 				</Anchors>
 				<Scripts>
 					<OnUpdate>
 						VoiceChat_OnUpdate(self, elapsed);
 					</OnUpdate>
 				</Scripts>
 			</Button>
 			<Frame name="$parentReadyCheck" inherits="ReadyCheckStatusTemplate" hidden="true">
 				<Size x="18" y="18"/>
 				<Anchors>
 					<Anchor point="LEFT" relativePoint="RIGHT" x="8" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						RaiseFrameLevelByTwo(self);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentAura1" inherits="RaidAuraFrameTemplate" id="1">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="8" y="4"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentAura2" inherits="RaidAuraFrameTemplate" id="2">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentAura1" relativePoint="RIGHT" x="1" y="0"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentAura3" inherits="RaidAuraFrameTemplate" id="3">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentAura1" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentAura4" inherits="RaidAuraFrameTemplate" id="4">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentAura3" relativePoint="RIGHT" x="1" y="0"/>
 				</Anchors>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnEvent>
 				RaidPulloutButton_OnEvent(self, event, ...);
 			</OnEvent>
 			<OnLoad>
 				local prefix = self:GetName();
 				self.healthbar = _G[prefix.."HealthBar"];
 				self.manabar = _G[prefix.."ManaBar"];
 				self.threatIndicator = _G[prefix.."ThreatIndicator"];
 				self.nameLabel = _G[prefix.."Name"];
 				self.clearButton = _G[prefix.."ClearButton"];
 				self.speaker = _G[prefix.."Speaker"];
 				self.vehicleIndicator = _G[prefix.."VehicleIndicator"];
 			</OnLoad>
 		</Scripts>
 	</Frame>
 	<Button name="RaidPulloutFrameTemplate" toplevel="true" parent="UIParent" movable="true" clampedToScreen="true" enableMouse="true" hidden="true" virtual="true">
 		<Size x="92" y="10"/>
 		<Anchors>
 			<Anchor point="CENTER" x="0" y="0"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString name="$parentName" inherits="GameFontNormalSmall">
 					<Anchors>
 						<Anchor point="BOTTOM" relativePoint="TOP" x="0" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
 				<Anchors>
 					<Anchor point="TOP" x="0" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						RaidPulloutDropDown_OnLoad(self);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentMenuBackdrop" setAllPoints="true">
 				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 					<EdgeSize>
 						<AbsValue val="16"/>
 					</EdgeSize>
 					<TileSize>
 						<AbsValue val="16"/>
 					</TileSize>
 					<BackgroundInsets>
 						<AbsInset left="5" right="5" top="5" bottom="5"/>
 					</BackgroundInsets>
 				</Backdrop>
 				<Scripts>
 					<OnLoad>
 						self:SetBackdropBorderColor(0.5, 0.5, 0.5);
 						self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
 						self:SetAlpha(0.7);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<HitRectInsets>
 			<AbsInset left="0" right="0" top="-13" bottom="0"/>
 		</HitRectInsets>
 		<Scripts>
 			<OnLoad>
 				self:RegisterEvent("GROUP_ROSTER_UPDATE");
 				self:RegisterEvent("UNIT_PET");
 				self:RegisterEvent("UNIT_NAME_UPDATE");
 				self:RegisterEvent("READY_CHECK");
 				self:RegisterEvent("READY_CHECK_CONFIRM");
 				self:RegisterEvent("READY_CHECK_FINISHED");
 				self:RegisterForDrag("LeftButton");
 				self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
 				self.label = _G[self:GetName() .. "Name"];
 				self.buttons = {};
 			</OnLoad>
 			<OnEvent>
 				RaidPullout_OnEvent(self, event, ...);
 			</OnEvent>
 			<OnDragStart>
 				self:SetFrameStrata("DIALOG");
 				self:StartMoving();
 			</OnDragStart>
 			<OnDragStop>
 				RaidPulloutStopMoving(self);
 			</OnDragStop>
 			<OnClick>
 				if (button == "RightButton") then
 					ToggleDropDownMenu(1, nil, _G[self:GetName().."DropDown"]);
 				end
 			</OnClick>
 			<OnMouseUp>
 				self:StopMovingOrSizing();
 				self:SetFrameStrata("BACKGROUND");
 			</OnMouseUp> 
 		</Scripts>
 	</Button>
 	<Button name="RaidClassButton14"  parent="RaidFrame" inherits="RaidClassButtonTemplate" id="14">
 		<Anchors>
 			<Anchor point="BOTTOMLEFT" relativeTo="RaidFrame" relativePoint="BOTTOMRIGHT" x="-2" y="16"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton13"  parent="RaidFrame" inherits="RaidClassButtonTemplate" id="13">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton14" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton12"  parent="RaidFrame" inherits="RaidClassButtonTemplate" id="12">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton13" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton11" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="11">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton12" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton10" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="10">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton11" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton9" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="9">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton10" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton8" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="8">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton9" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton7" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="7">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton8" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton6" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="6">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton7" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton5" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="5">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton6" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton4" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="4">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton5" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton3" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="3">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton4" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton2" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="2">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton3" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Button name="RaidClassButton1" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="1">
 		<Anchors>
 			<Anchor point="BOTTOM" relativeTo="RaidClassButton2" relativePoint="TOP" x="0" y="12"/>
 		</Anchors>
 	</Button>
 	<Frame name="RaidGroup1" inherits="RaidGroupTemplate" id="1">
 		<Anchors>
 			<Anchor point="TOPLEFT" x="3" y="-58"/>
 		</Anchors>
 	</Frame>
 	<Frame name="RaidGroup2" inherits="RaidGroupTemplate" id="2">
 		<Anchors>
 			<Anchor point="LEFT" relativeTo="RaidGroup1" relativePoint="RIGHT" x="3" y="0"/>
 		</Anchors>
 	</Frame>
 	<Frame name="RaidGroup3" inherits="RaidGroupTemplate" id="3">
 		<Anchors>
 			<Anchor point="TOP" relativeTo="RaidGroup1" relativePoint="BOTTOM" x="0" y="-14"/>
 		</Anchors>
 	</Frame>
 	<Frame name="RaidGroup4" inherits="RaidGroupTemplate" id="4">
 		<Anchors>
 			<Anchor point="LEFT" relativeTo="RaidGroup3" relativePoint="RIGHT" x="3" y="0"/>
 		</Anchors>
 	</Frame>
 	<Frame name="RaidGroup5" inherits="RaidGroupTemplate" id="5">
 		<Anchors>
 			<Anchor point="TOP" relativeTo="RaidGroup3" relativePoint="BOTTOM" x="0" y="-14"/>
 		</Anchors>
 	</Frame>
 	<Frame name="RaidGroup6" inherits="RaidGroupTemplate" id="6">
 		<Anchors>
 			<Anchor point="LEFT" relativeTo="RaidGroup5" relativePoint="RIGHT" x="3" y="0"/>
 		</Anchors>
 	</Frame>
 	<Frame name="RaidGroup7" inherits="RaidGroupTemplate" id="7">
 		<Anchors>
 			<Anchor point="TOP" relativeTo="RaidGroup5" relativePoint="BOTTOM" x="0" y="-14"/>
 		</Anchors>
 	</Frame>
 	<Frame name="RaidGroup8" inherits="RaidGroupTemplate" id="8">
 		<Anchors>
 			<Anchor point="LEFT" relativeTo="RaidGroup7" relativePoint="RIGHT" x="3" y="0"/>
 		</Anchors>
 	</Frame>
 	<Button name="RaidGroupButton1" inherits="RaidGroupButtonTemplate" id="1"/>
 	<Button name="RaidGroupButton2" inherits="RaidGroupButtonTemplate" id="2"/>
 	<Button name="RaidGroupButton3" inherits="RaidGroupButtonTemplate" id="3"/>
 	<Button name="RaidGroupButton4" inherits="RaidGroupButtonTemplate" id="4"/>
 	<Button name="RaidGroupButton5" inherits="RaidGroupButtonTemplate" id="5"/>
 	<Button name="RaidGroupButton6" inherits="RaidGroupButtonTemplate" id="6"/>
 	<Button name="RaidGroupButton7" inherits="RaidGroupButtonTemplate" id="7"/>
 	<Button name="RaidGroupButton8" inherits="RaidGroupButtonTemplate" id="8"/>
 	<Button name="RaidGroupButton9" inherits="RaidGroupButtonTemplate" id="9"/>
 	<Button name="RaidGroupButton10" inherits="RaidGroupButtonTemplate" id="10"/>
 	<Button name="RaidGroupButton11" inherits="RaidGroupButtonTemplate" id="11"/>
 	<Button name="RaidGroupButton12" inherits="RaidGroupButtonTemplate" id="12"/>
 	<Button name="RaidGroupButton13" inherits="RaidGroupButtonTemplate" id="13"/>
 	<Button name="RaidGroupButton14" inherits="RaidGroupButtonTemplate" id="14"/>
 	<Button name="RaidGroupButton15" inherits="RaidGroupButtonTemplate" id="15"/>
 	<Button name="RaidGroupButton16" inherits="RaidGroupButtonTemplate" id="16"/>
 	<Button name="RaidGroupButton17" inherits="RaidGroupButtonTemplate" id="17"/>
 	<Button name="RaidGroupButton18" inherits="RaidGroupButtonTemplate" id="18"/>
 	<Button name="RaidGroupButton19" inherits="RaidGroupButtonTemplate" id="19"/>
 	<Button name="RaidGroupButton20" inherits="RaidGroupButtonTemplate" id="20"/>
 	<Button name="RaidGroupButton21" inherits="RaidGroupButtonTemplate" id="21"/>
 	<Button name="RaidGroupButton22" inherits="RaidGroupButtonTemplate" id="22"/>
 	<Button name="RaidGroupButton23" inherits="RaidGroupButtonTemplate" id="23"/>
 	<Button name="RaidGroupButton24" inherits="RaidGroupButtonTemplate" id="24"/>
 	<Button name="RaidGroupButton25" inherits="RaidGroupButtonTemplate" id="25"/>
 	<Button name="RaidGroupButton26" inherits="RaidGroupButtonTemplate" id="26"/>
 	<Button name="RaidGroupButton27" inherits="RaidGroupButtonTemplate" id="27"/>
 	<Button name="RaidGroupButton28" inherits="RaidGroupButtonTemplate" id="28"/>
 	<Button name="RaidGroupButton29" inherits="RaidGroupButtonTemplate" id="29"/>
 	<Button name="RaidGroupButton30" inherits="RaidGroupButtonTemplate" id="30"/>
 	<Button name="RaidGroupButton31" inherits="RaidGroupButtonTemplate" id="31"/>
 	<Button name="RaidGroupButton32" inherits="RaidGroupButtonTemplate" id="32"/>
 	<Button name="RaidGroupButton33" inherits="RaidGroupButtonTemplate" id="33"/>
 	<Button name="RaidGroupButton34" inherits="RaidGroupButtonTemplate" id="34"/>
 	<Button name="RaidGroupButton35" inherits="RaidGroupButtonTemplate" id="35"/>
 	<Button name="RaidGroupButton36" inherits="RaidGroupButtonTemplate" id="36"/>
 	<Button name="RaidGroupButton37" inherits="RaidGroupButtonTemplate" id="37"/>
 	<Button name="RaidGroupButton38" inherits="RaidGroupButtonTemplate" id="38"/>
 	<Button name="RaidGroupButton39" inherits="RaidGroupButtonTemplate" id="39"/>
 	<Button name="RaidGroupButton40" inherits="RaidGroupButtonTemplate" id="40"/>
 	<!-- This must be after all of the raid pullout stuff! -->
 	<Script>
 		RaidGroupFrame_OnLoad();
 	</Script>
 </Ui>