<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 	<Script file="Blizzard_LookingForGuildUI.lua"/>
 <!--
 *******************************************************************************
 	Templates
 *******************************************************************************
 -->
 	<CheckButton name="LookingForGuildCheckButtonTemplate" virtual="true">
 		<Scripts>
 			<OnClick>
 				if ( self:GetChecked() ) then
 					PlaySound("igMainMenuOptionCheckBoxOn");
 				else
 					PlaySound("igMainMenuOptionCheckBoxOff");
 				end
 				SetLookingForGuildSettings(self:GetID(), self:GetChecked());
 				LookingForGuildBrowseButton_Update();
 			</OnClick>
 			<OnEnter function="LookingForGuildCheckButton_OnEnter"/>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
 		<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
 		<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
 		<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
 		<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
 	</CheckButton>
 	<Frame name="LookingForGuildSectionTemplate" virtual="true">
 		<Size x="312" y="74"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBg" >
 					<Anchors>
 						<Anchor point="TOPLEFT" x="0" y="0"/>
 						<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
 					</Anchors>
 					<Color r="0.95" g="0.95" b="1" a="0.09"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString name="$parentText" inherits="GameFontNormal">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="8" y="-8"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 	</Frame>
 	<Button name="LookingForGuildRoleTemplate" virtual="true" motionScriptsWhileDisabled="true">
 		<Size>
 			<AbsDimension x="40" y="40"/>
 		</Size>
 		<Layers>
 			<Layer level="ARTWORK">
-				<FontString name="$parentText" inherits="GameFontHighlightSmall">
+				<FontString parentKey="Text" name="$parentText" inherits="GameFontHighlightSmall">
 					<Anchors>
 						<Anchor point="TOP" relativePoint="BOTTOM" x="0" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="cover" alpha="0.5" hidden="true">
 					<TexCoords left="0" right="0.2617" top="0.5234" bottom="0.7851"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<CheckButton parentKey="checkButton">
 				<Size>
 					<AbsDimension x="20" y="20"/>
 				</Size>
 				<Anchors>
 					<Anchor point="BOTTOMLEFT">
 						<Offset>
 							<AbsDimension x="-8" y="-1"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick function="LookingForGuildRoleButton_OnClick"/>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
 				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
 				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
 				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
 				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
 			</CheckButton>
 		</Frames>
 		<Scripts>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-				GameTooltip:SetText(_G["ROLE_DESCRIPTION"..self:GetID()], nil, nil, nil, nil, 1);
+				GameTooltip:SetText(_G["ROLE_DESCRIPTION"..self:GetID()], nil, nil, nil, nil, true);
 				if ( self.permDisabled ) then
-					GameTooltip:AddLine(YOUR_CLASS_MAY_NOT_PERFORM_ROLE, 1, 0, 0, 1);
+					GameTooltip:AddLine(YOUR_CLASS_MAY_NOT_PERFORM_ROLE, 1, 0, 0, true);
 				end
 				GameTooltip:Show();
 				LFGFrameRoleCheckButton_OnEnter(self);
 			</OnEnter>
 			<OnClick>
-				if ( self.checkButton:IsEnabled() == 1 ) then
+				if ( self.checkButton:IsEnabled()) then
 					self.checkButton:Click();
 				end
 			</OnClick>
 			<OnLeave>
 				GameTooltip:Hide();
 				self.checkButton:UnlockHighlight();
 			</OnLeave>
 		</Scripts>
 		<NormalTexture file="Interface\LFGFrame\UI-LFG-ICON-ROLES"/>
 	</Button>
 	<Button name="LookingForGuildGuildTemplate" virtual="true" hidden="true">
 		<Size>
 			<AbsDimension x="320" y="84"/>
 		</Size>
 		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 			<EdgeSize>
 				<AbsValue val="12"/>
 			</EdgeSize>
 			<TileSize>
 				<AbsValue val="12"/>
 			</TileSize>
 			<BackgroundInsets>
 				<AbsInset left="4" right="4" top="4" bottom="4"/>
 			</BackgroundInsets>
 		</Backdrop>
 		<Layers>
 			<Layer level="BORDER" textureSubLevel="-1">
 				<Texture parentKey="selectedTex" file="Interface\ClassTrainerFrame\TrainerTextures" hidden="true" alphaMode="ADD">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="1" y="-1"/>
 						<Anchor point="BOTTOMRIGHT" x="-1" y="1"/>
 					</Anchors>
 					<TexCoords left="0.00195313" right="0.57421875" top="0.84960938" bottom="0.94140625"/>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentTabardBackground" file="Interface\GuildFrame\GuildFrame" parentKey="tabard">
 					<Size x="38" y="38"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="13" y="-12"/>
 					</Anchors>
 					<TexCoords left="0.63183594" right="0.69238281" top="0.61914063" bottom="0.74023438"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentTabardEmblem" file="Interface\GuildFrame\GuildEmblemsLG_01" parentKey="emblem">
 					<Size x="39" y="39"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="13" y="-11"/>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentGuildName" inherits="GameFontNormal" justifyH="LEFT" parentKey="name">
 					<Size x="165" y="12"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="66" y="-10"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentGuildMembers" inherits="GameFontNormalSmall" justifyH="RIGHT" parentKey="numMembers">
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentGuildName" relativePoint="RIGHT" x="8" y="0"/>
 						<Anchor point="RIGHT" x="-8" y="0"/>
 					</Anchors>
 					<Color r="1.0" g="1.0" b="0.45"/>
 				</FontString>
 				<FontString name="$parentComment" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" parentKey="comment" spacing="2">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentGuildName" relativePoint="BOTTOMLEFT" x="4" y="-4"/>
 						<Anchor point="BOTTOMRIGHT" x="-8" y="8"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentFullComment" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" parentKey="fullComment" spacing="2" hidden="true">
 					<Size x="10" y="0"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentComment" relativePoint="TOPLEFT"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="ARTWORK" textureSubLevel="1">
 				<Texture name="$parentTabardBorder" file="Interface\GuildFrame\GuildFrame" parentKey="border">
 					<Size x="37" y="37"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="14" y="-12"/>
 					</Anchors>
 					<TexCoords left="0.63183594" right="0.69238281" top="0.74414063" bottom="0.86523438"/>
 					<Color r="0.25" b="0.25" g="0.25"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK" textureSubLevel="2">
 				<Texture name="$parentRing" inherits="Talent-Ring">
 					<Size x="48" y="48"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="8" y="-8"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentShield" file="Interface\AchievementFrame\UI-Achievement-Guild">
 					<Size>
 						<AbsDimension x="20" y="18"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentRing" relativePoint="BOTTOMLEFT" x="3" y="1"/>
 					</Anchors>
 					<TexCoords left="0.63281250" right="0.67187500" top="0.13085938" bottom="0.16601563"/>
 				</Texture>
 				<FontString name="$parentPoints" inherits="GameFontNormalSmall" justifyH="RIGHT" parentKey="achPoints">
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentShield" relativePoint="RIGHT" x="1" y="0"/>
 					</Anchors>
 					<Color r="1.0" g="1.0" b="0.45"/>
 				</FontString>
 			</Layer>
-			<Layer level="ARTWORK" textureSubLevel="3">
-				<Texture name="$parentLevelRing" inherits="TalentHeader-PointCircle-Gold" parentKey="PointsSpentBgGold">
-					<Size x="27" y="27"/>
-					<Anchors>
-						<Anchor point="BOTTOMRIGHT" relativeTo="$parentRing" relativePoint="BOTTOMRIGHT" x="6" y="3"/>
-					</Anchors>
-				</Texture>
-				<FontString name="$parentLevelText" inherits="ChatFontSmall" parentKey="level">
-					<Anchors>
-						<Anchor point="CENTER" relativeTo="$parentLevelRing" x="0" y="0"/>
-					</Anchors>
-					<Color r="1.0" g="0.82" b="0.0"/>
-				</FontString>
-			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentPending" parentKey="pendingFrame" setAllPoints="true" hidden="true" enableMouse="true">
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture parentKey="pendingTex">
 							<Anchors>
 								<Anchor point="TOPLEFT" x="6" y="-6"/>
 								<Anchor point="BOTTOMRIGHT" x="-6" y="6"/>
 							</Anchors>
 							<Color r="0" g="0" b="0" a="0.75"/>
 						</Texture>
 					</Layer>
 					<Layer level="ARTWORK">
 						<FontString name="$parentLevelText" inherits="GameFontHighlightLarge" text="GUILD_MEMBERSHIP_REQUEST_SENT">
 							<Anchors>
 								<Anchor point="CENTER"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						LookingForGuildGuild_ShowTooltip(self:GetParent());
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self:SetBackdropColor(1, 1, 1, 0.3);
 			</OnLoad>
 			<OnClick function="LookingForGuildGuild_OnClick"/>
 			<OnEnter function="LookingForGuildGuild_ShowTooltip"/>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<HighlightTexture name="$parentHighlight" file="Interface\ClassTrainerFrame\TrainerTextures" alphaMode="ADD">
 			<Anchors>
 				<Anchor point="TOPLEFT" x="1" y="-1"/>
 				<Anchor point="BOTTOMRIGHT" x="-1" y="1"/>
 			</Anchors>
 			<TexCoords left="0.00195313" right="0.57421875" top="0.75390625" bottom="0.84570313"/>
 		</HighlightTexture>
 	</Button>
 	<Button name="LookingForGuildAppTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="320" y="30"/>
 		</Size>
 		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 			<EdgeSize>
 				<AbsValue val="12"/>
 			</EdgeSize>
 			<TileSize>
 				<AbsValue val="12"/>
 			</TileSize>
 			<BackgroundInsets>
 				<AbsInset left="4" right="4" top="4" bottom="4"/>
 			</BackgroundInsets>
 		</Backdrop>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentGuildName" inherits="GameFontNormal" justifyH="LEFT" parentKey="name">
-					<Size x="200" y="12"/>
+					<Size x="176" y="12"/>
 					<Anchors>
 						<Anchor point="LEFT" x="12" y="0"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentTimeLeft" inherits="GameFontHighlightSmall" parentKey="timeLeft">
 					<Anchors>
-						<Anchor point="RIGHT" x="-40" y="0"/>
+						<Anchor point="RIGHT" x="-32" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentRemoveButton" parentKey="removeButton" hidden="true">
 				<Size>
 					<AbsDimension x="16" y="16"/>
 				</Size>
 				<Anchors>
 					<Anchor point="RIGHT" x="-12" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<Texture file="Interface\Buttons\UI-GroupLoot-Pass-Up" alpha="0.75" parentKey="texture"/>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						self:GetParent():LockHighlight();
 					</OnEnter>
 					<OnLeave>
 						self:Hide();
 						self:GetParent():UnlockHighlight();
 						self.texture:SetPoint("TOPLEFT", 0, 0);
 					</OnLeave>
 					<OnMouseDown>
 						self.texture:SetPoint("TOPLEFT", 1, -1);
 					</OnMouseDown>
 					<OnMouseUp>
 						self.texture:SetPoint("TOPLEFT", 0, 0);
 					</OnMouseUp>
 					<OnClick>
 						PlaySound("igMainMenuOptionCheckBoxOn");
 						CancelGuildMembershipRequest(self:GetParent().index);
 						RequestRecruitingGuildsList();
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self:SetBackdropColor(1, 1, 1, 0.3);
 			</OnLoad>
 			<OnEnter>
 				self.removeButton:Show();
 				LookingForGuildApp_ShowTooltip(self);
 			</OnEnter>
 			<OnLeave>
 				if ( not self.removeButton:IsMouseOver() ) then
 					self.removeButton:Hide();
 				end
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<HighlightTexture name="$parentHighlight" file="Interface\ClassTrainerFrame\TrainerTextures" alphaMode="ADD">
 			<Anchors>
 				<Anchor point="TOPLEFT" x="1" y="-1"/>
 				<Anchor point="BOTTOMRIGHT" x="-1" y="1"/>
 			</Anchors>
 			<TexCoords left="0.00195313" right="0.57421875" top="0.75390625" bottom="0.84570313"/>
 		</HighlightTexture>
 	</Button>
 <!--
 *******************************************************************************
 	Guild Finder Frame
 *******************************************************************************
 -->
 	<Frame name="LookingForGuildFrame" inherits="ButtonFrameTemplate" toplevel="true" parent="UIParent" enableMouse="true" hidden="true">
 		<Anchors>
 			<Anchor point="CENTER"/>
 		</Anchors>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentTabardBackground" file="Interface\GuildFrame\GuildFrame">
 					<Size x="62" y="62"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-7" y="8"/>
 					</Anchors>
 					<TexCoords left="0.63183594" right="0.69238281" top="0.61914063" bottom="0.74023438"/>
 					<Color r="0.5" b="0.5" g="0.5"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK" textureSubLevel="1">
 				<Texture name="$parentTabardEmblem" file="Interface\FriendsFrame\PlusManz-Horde" hidden="false">
 					<Size x="47" y="47"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="0" y="0"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK" textureSubLevel="2">
 				<Texture name="$parentTabardBorder" file="Interface\GuildFrame\GuildFrame">
 					<Size x="61" y="60"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-6" y="7"/>
 					</Anchors>
 					<TexCoords left="0.63183594" right="0.69238281" top="0.74414063" bottom="0.86523438"/>
 					<Color r="0.25" b="0.25" g="0.25"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="LookingForGuildFrameTab1" inherits="TabButtonTemplate" text="LFGUILD_TAB_SETTINGS" id="1">
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT">
 						<Offset>
 							<AbsDimension x="60" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						PanelTemplates_TabResize(self, 0);
 						_G[self:GetName().."HighlightTexture"]:SetWidth(self:GetTextWidth() + 31);
 					</OnLoad>
 					<OnClick>
 						PanelTemplates_Tab_OnClick(self, LookingForGuildFrame);
 						LookingForGuildFrame_Update();
 						PlaySound("igMainMenuOptionCheckBoxOn");
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="LookingForGuildFrameTab2" inherits="TabButtonTemplate" text="LFGUILD_TAB_BROWSE" id="2">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="LookingForGuildFrameTab1" relativePoint="RIGHT">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PanelTemplates_Tab_OnClick(self, LookingForGuildFrame);
 						LookingForGuildFrame_Update();
 						PlaySound("igMainMenuOptionCheckBoxOn");
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="LookingForGuildFrameTab3" inherits="TabButtonTemplate" text="LFGUILD_TAB_REQUESTS_NONE" id="3">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="LookingForGuildFrameTab2" relativePoint="RIGHT">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PanelTemplates_Tab_OnClick(self, LookingForGuildFrame);
 						LookingForGuildFrame_Update();
 						PlaySound("igMainMenuOptionCheckBoxOn");
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="LookingForGuildFrame_OnLoad"/>
 			<OnShow function="LookingForGuildFrame_OnShow"/>
 			<OnEvent function="LookingForGuildFrame_OnEvent"/>
 			<OnHide function="LookingForGuildFrame_OnHide"/>
 		</Scripts>
 	</Frame>
 <!--
 *******************************************************************************
 	Settings panel
 *******************************************************************************
 -->
 	<Frame name="LookingForGuildStartFrame" parent="LookingForGuildFrame">
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT"/>
 			<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" relativePoint="BOTTOMRIGHT"/>
 		</Anchors>
 		<Frames>
 			<Frame name="LookingForGuildInterestFrame" inherits="LookingForGuildSectionTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="8" y="-10"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<FontString name="LookingForGuildQuestText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_QUEST">
 							<Anchors>
 								<Anchor point="TOPLEFT" x="31" y="-32"/>
 							</Anchors>
 						</FontString>
 						<FontString name="LookingForGuildRaidText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_RAID">
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="-12" y="-32"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<CheckButton name="LookingForGuildQuestButton" inherits="LookingForGuildCheckButtonTemplate" id="1">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="LookingForGuildQuestText" relativePoint="LEFT" x="-3" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="LookingForGuildRaidButton" inherits="LookingForGuildCheckButtonTemplate" id="3">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="LookingForGuildRaidText" relativePoint="LEFT" x="-3" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<Frame name="LookingForGuildDungeonFramePlacer">
 						<Size x="0" y="30"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="LookingForGuildQuestText" relativePoint="RIGHT" x="0" y="0"/>
 							<Anchor point="RIGHT" relativeTo="LookingForGuildRaidButton" relativePoint="LEFT" x="0" y="0"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="LookingForGuildDungeonText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_DUNGEON">
 									<Anchors>
 										<Anchor point="CENTER" x="11" y="0"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</Frame>
 					<CheckButton name="LookingForGuildDungeonButton" inherits="LookingForGuildCheckButtonTemplate" id="2">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="LookingForGuildDungeonText" relativePoint="LEFT" x="-3" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="LookingForGuildPvPButton" inherits="LookingForGuildCheckButtonTemplate" id="4">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="LookingForGuildQuestButton" relativePoint="BOTTOMLEFT" x="0" y="-2"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_PVP">
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT">
 											<Offset>
 												<AbsDimension x="3" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</CheckButton>
 					<CheckButton name="LookingForGuildRPButton" inherits="LookingForGuildCheckButtonTemplate" id="5">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="LookingForGuildDungeonButton" relativePoint="BOTTOMLEFT" x="0" y="-2"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_RP">
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT">
 											<Offset>
 												<AbsDimension x="3" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</CheckButton>
 				</Frames>
 			</Frame>
 			<Frame name="LookingForGuildAvailabilityFrame" inherits="LookingForGuildSectionTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="LookingForGuildInterestFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 				</Anchors>
 				<Frames>
 					<CheckButton name="LookingForGuildWeekdaysButton" inherits="LookingForGuildCheckButtonTemplate" id="6">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOP" x="0" y="-26"/>
 							<Anchor point="LEFT" relativeTo="LookingForGuildQuestButton" relativePoint="LEFT"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_AVAILABILITY_WEEKDAYS">
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT">
 											<Offset>
 												<AbsDimension x="3" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</CheckButton>
 					<CheckButton name="LookingForGuildWeekendsButton" inherits="LookingForGuildCheckButtonTemplate" id="7">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOP" x="0" y="-26"/>
 							<Anchor point="LEFT" relativeTo="LookingForGuildDungeonButton" relativePoint="LEFT"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_AVAILABILITY_WEEKENDS">
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT">
 											<Offset>
 												<AbsDimension x="3" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</CheckButton>
 				</Frames>
 			</Frame>
 			<Frame name="LookingForGuildRolesFrame" inherits="LookingForGuildSectionTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="LookingForGuildAvailabilityFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 				</Anchors>
 				<Frames>
 					<Button name="LookingForGuildTankButton" inherits="LookingForGuildRoleTemplate" id="2">
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="30" y="-25"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("TANK"));
 								self.param = LFGUILD_PARAM_TANK;
 								LookingForGuildTankButtonText:SetText(TANK);
 							</OnLoad>
 						</Scripts>
 					</Button>
 					<Button name="LookingForGuildHealerButton" inherits="LookingForGuildRoleTemplate" id="3">
 						<Anchors>
 							<Anchor point="TOP">
 								<Offset>
 									<AbsDimension x="1" y="-25"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("HEALER"));
 								self.param = LFGUILD_PARAM_HEALER;
 								LookingForGuildHealerButtonText:SetText(HEALER);
 							</OnLoad>
 						</Scripts>
 					</Button>
 					<Button name="LookingForGuildDamagerButton" inherits="LookingForGuildRoleTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPRIGHT">
 								<Offset>
 									<AbsDimension x="-30" y="-25"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("DAMAGER"));
 								self.param = LFGUILD_PARAM_DAMAGE;
 								LookingForGuildDamagerButtonText:SetText(DAMAGER);
 							</OnLoad>
 						</Scripts>
 					</Button>
 				</Frames>
 			</Frame>
 			<Frame name="LookingForGuildCommentFrame" inherits="LookingForGuildSectionTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="LookingForGuildRolesFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 				</Anchors>
 				<Frames>
 					<Frame name="LookingForGuildCommentInputFrame">
 						<Size x="286" y="62"/>
 						<Anchors>
 							<Anchor point="TOP">
 								<Offset x="0" y="-28"/>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture name="$parentTopLeft" file="Interface\Common\Common-Input-Border-TL">
 									<Size>
 										<AbsDimension x="8" y="8"/>
 									</Size>
 									<Anchors>
 										<Anchor point="TOPLEFT">
 											<Offset x="0" y="0"/>
 										</Anchor>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentTopRight" file="Interface\Common\Common-Input-Border-TR">
 									<Size>
 										<AbsDimension x="8" y="8"/>
 									</Size>
 									<Anchors>
 										<Anchor point="TOPRIGHT">
 											<Offset x="0" y="0"/>
 										</Anchor>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentTop" file="Interface\Common\Common-Input-Border-T">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentBottomLeft" file="Interface\Common\Common-Input-Border-BL">
 									<Size>
 										<AbsDimension x="8" y="8"/>
 									</Size>
 									<Anchors>
 										<Anchor point="BOTTOMLEFT">
 											<Offset x="0" y="0"/>
 										</Anchor>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentBottomRight" file="Interface\Common\Common-Input-Border-BR">
 									<Size>
 										<AbsDimension x="8" y="8"/>
 									</Size>
 									<Anchors>
 										<Anchor point="BOTTOMRIGHT">
 											<Offset x="0" y="0"/>
 										</Anchor>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentBottom" file="Interface\Common\Common-Input-Border-B">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border-L">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentRight" file="Interface\Common\Common-Input-Border-R">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border-M">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
 									</Anchors>
 								</Texture>
 							</Layer>
 						</Layers>
 						<Frames>
 							<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="6" y="-6"/>
 									<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" x="0" y="6"/>
 								</Anchors>
 								<Frames>
 									<Button name="$parentFocusButton" setAllPoints="true">
 										<Scripts>
 											<OnClick>
 												LookingForGuildCommentEditBox:SetFocus();
 											</OnClick>
 										</Scripts>
 									</Button>
 								</Frames>
 								<Scripts>
 									<OnLoad>
 										local scrollBar = _G[self:GetName().."ScrollBar"];
 										scrollBar:SetFrameLevel(_G[self:GetName().."FocusButton"]:GetFrameLevel() + 2);
 										scrollBar:ClearAllPoints();
 										scrollBar:SetPoint("TOPLEFT", self, "TOPRIGHT", -18, -10);
 										scrollBar:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", -18, 8);
 										-- reposition the up and down buttons
 										_G[self:GetName().."ScrollBarScrollDownButton"]:SetPoint("TOP", scrollBar, "BOTTOM", 0, 4);
 										_G[self:GetName().."ScrollBarScrollUpButton"]:SetPoint("BOTTOM", scrollBar, "TOP", 0, -4);
 										-- make the scroll bar hideable and force it to start off hidden so positioning calculations can be done
 										-- as soon as it needs to be shown
 										self.scrollBarHideable = 1;
 										scrollBar:Hide();
 									</OnLoad>
 								</Scripts>
 								<ScrollChild>
 									<EditBox name="LookingForGuildCommentEditBox" multiLine="true" letters="230" countInvisibleLetters="true" autoFocus="false">
 										<Size x="258" y="1"/>
 										<Layers>
 											<Layer level="BORDER">
 												<FontString name="$parentFill" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="MIDDLE" text="CLICK_TO_ENTER_COMMENT">
 													<Anchors>
 														<Anchor point="LEFT">
 															<Offset>
 																<AbsDimension x="3" y="0"/>
 															</Offset>
 														</Anchor>
 													</Anchors>
 													<Color r="0.35" g="0.35" b="0.35"/>
 												</FontString>
 											</Layer>
 										</Layers>
 										<Scripts>
 											<OnTabPressed>
 												LookingForGuildCommentEditBox:SetFocus();
 											</OnTabPressed>
 											<OnEditFocusLost function="LookingForGuildComment_SaveText"/>
 											<OnTextChanged>
 												ScrollingEdit_OnTextChanged(self, self:GetParent());
 												if ( self:GetText() ~= "" ) then
 													LookingForGuildCommentEditBoxFill:Hide();
 												else
 													LookingForGuildCommentEditBoxFill:Show();
 												end
 											</OnTextChanged>
 											<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
 											<OnUpdate>
 												ScrollingEdit_OnUpdate(self, elapsed, self:GetParent());
 											</OnUpdate>
 											<OnEscapePressed>
 												self:ClearFocus();
 											</OnEscapePressed>
 											<OnEnterPressed>
 												self:ClearFocus();
 											</OnEnterPressed>
 										</Scripts>
 										<FontString inherits="GameFontHighlightSmall"/>
 									</EditBox>
 								</ScrollChild>
 							</ScrollFrame>
 						</Frames>
 					</Frame>
 				</Frames>
 			</Frame>
 			<Button name="LookingForGuildBrowseButton" inherits="MagicButtonTemplate" text="BROWSE_GUILDS_BUTTON">
 				<Size x="116" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" relativeTo="LookingForGuildFrame" />
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						LookingForGuildFrameTab2:Click();
 					</OnClick>
 					<OnEnter>
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="LookingForGuildStartFrame_OnLoad"/>
 		</Scripts>
 	</Frame>
 <!--
 *******************************************************************************
 	Browse panel
 *******************************************************************************
 -->
 	<Frame name="LookingForGuildBrowseFrame" parent="LookingForGuildFrame" hidden="true">
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT"/>
 			<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" relativePoint="BOTTOMRIGHT"/>
 		</Anchors>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentRequestsLeft" inherits="GameFontHighlightSmall">
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" relativeTo="LookingForGuildFrame" relativePoint="BOTTOMRIGHT" x="-15" y="9" />
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate" hidden="false">
 				<Size x="304" y="327"/>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset>
 							<AbsDimension x="4" y="-4"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Frames>
 					<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 								<Offset>
 									<AbsDimension x="0" y="-12"/>
 								</Offset>
 							</Anchor>
 							<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 								<Offset>
 									<AbsDimension x="0" y="13"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Slider>
 				</Frames>
 			</ScrollFrame>
 			<Button name="LookingForGuildRequestButton" inherits="MagicButtonTemplate" text="REQUEST_GUILD_MEMBERSHIP">
 				<Size x="156" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" relativeTo="LookingForGuildFrame" />
 				</Anchors>
 				<Scripts>
 					<OnClick function="LookingForGuild_RequestMembership"/>
 					<OnEnter>
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="LookingForGuildBrowseFrame_OnLoad"/>
 			<OnShow function="LookingForGuildBrowseFrame_OnShow"/>
 		</Scripts>
 	</Frame>
 <!--
 *******************************************************************************
 	Apps panel
 *******************************************************************************
 -->
 	<Frame name="LookingForGuildAppsFrame" parent="LookingForGuildFrame" hidden="true">
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT"/>
 			<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" relativePoint="BOTTOMRIGHT"/>
 		</Anchors>
 		<Frames>
 			<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate" hidden="false">
 				<Size x="304" y="327"/>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset>
 							<AbsDimension x="4" y="-4"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Frames>
 					<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 								<Offset>
 									<AbsDimension x="0" y="-12"/>
 								</Offset>
 							</Anchor>
 							<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 								<Offset>
 									<AbsDimension x="0" y="13"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Slider>
 				</Frames>
 			</ScrollFrame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="LookingForGuildAppsFrame_OnLoad"/>
 		</Scripts>
 	</Frame>
 <!--
 *******************************************************************************
 	Request Membership popup
 *******************************************************************************
 -->
 	<Frame name="GuildFinderRequestMembershipFrame" parent="UIParent" hidden="true" frameStrata="DIALOG">
 		<Size>
-			<AbsDimension x="328" y="192"/>
+			<AbsDimension x="328" y="174"/>
 		</Size>
 		<Anchors>
 			<Anchor point="CENTER"/>
 		</Anchors>
 		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
 			<BackgroundInsets>
 				<AbsInset left="11" right="12" top="12" bottom="11"/>
 			</BackgroundInsets>
 			<TileSize>
 				<AbsValue val="32"/>
 			</TileSize>
 			<EdgeSize>
 				<AbsValue val="32"/>
 			</EdgeSize>
 		</Backdrop>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentTitle" inherits="GameFontNormal" text="GUILDFINDER_POPUP_TEXT">
 					<Anchors>
 						<Anchor point="TOP" x="0" y="-20"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentGuildName" inherits="GameFontNormal">
 					<Size x="300" y="12"/>
 					<Anchors>
 						<Anchor point="TOP" relativeTo="$parentTitle" relativePoint="BOTTOM" x="0" y="-12"/>
 					</Anchors>
 					<Color r="0.1" g="1" b="0.1"/>
 				</FontString>
-				<FontString name="$parentGuildLevel" inherits="GameFontHighlightSmall">
-					<Anchors>
-						<Anchor point="TOP" relativeTo="$parentGuildName" relativePoint="BOTTOM" x="0" y="-4"/>
-					</Anchors>
-				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentInputFrame">
 				<Size x="286" y="62"/>
 				<Anchors>
 					<Anchor point="BOTTOM">
 						<Offset x="0" y="48"/>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentTopLeft" file="Interface\Common\Common-Input-Border-TL">
 							<Size>
 								<AbsDimension x="8" y="8"/>
 							</Size>
 							<Anchors>
 								<Anchor point="TOPLEFT">
 									<Offset x="0" y="0"/>
 								</Anchor>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentTopRight" file="Interface\Common\Common-Input-Border-TR">
 							<Size>
 								<AbsDimension x="8" y="8"/>
 							</Size>
 							<Anchors>
 								<Anchor point="TOPRIGHT">
 									<Offset x="0" y="0"/>
 								</Anchor>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentTop" file="Interface\Common\Common-Input-Border-T">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentBottomLeft" file="Interface\Common\Common-Input-Border-BL">
 							<Size>
 								<AbsDimension x="8" y="8"/>
 							</Size>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT">
 									<Offset x="0" y="0"/>
 								</Anchor>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentBottomRight" file="Interface\Common\Common-Input-Border-BR">
 							<Size>
 								<AbsDimension x="8" y="8"/>
 							</Size>
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT">
 									<Offset x="0" y="0"/>
 								</Anchor>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentBottom" file="Interface\Common\Common-Input-Border-B">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border-L">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentRight" file="Interface\Common\Common-Input-Border-R">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border-M">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Frames>
 					<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="6" y="-6"/>
 							<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" x="0" y="6"/>
 						</Anchors>
 						<Frames>
 							<Button name="GuildFinderRequestMembershipEditBoxFocusButton" setAllPoints="true">
 								<Scripts>
 									<OnClick>
 										GuildFinderRequestMembershipEditBox:SetFocus();
 									</OnClick>
 								</Scripts>
 							</Button>
 						</Frames>
 						<Scripts>
 							<OnLoad>
 								local scrollBar = _G[self:GetName().."ScrollBar"];
 								scrollBar:SetFrameLevel(GuildFinderRequestMembershipEditBoxFocusButton:GetFrameLevel() + 2);
 								scrollBar:ClearAllPoints();
 								scrollBar:SetPoint("TOPLEFT", self, "TOPRIGHT", -18, -10);
 								scrollBar:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", -18, 8);
 								-- reposition the up and down buttons
 								_G[self:GetName().."ScrollBarScrollDownButton"]:SetPoint("TOP", scrollBar, "BOTTOM", 0, 4);
 								_G[self:GetName().."ScrollBarScrollUpButton"]:SetPoint("BOTTOM", scrollBar, "TOP", 0, -4);
 								-- make the scroll bar hideable and force it to start off hidden so positioning calculations can be done
 								-- as soon as it needs to be shown
 								self.scrollBarHideable = 1;
 								scrollBar:Hide();
 							</OnLoad>
 						</Scripts>
 						<ScrollChild>
 							<EditBox name="GuildFinderRequestMembershipEditBox" multiLine="true" letters="230" countInvisibleLetters="true" autoFocus="false">
 								<Size x="258" y="1"/>
 								<Layers>
 									<Layer level="BORDER">
 										<FontString name="$parentFill" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="MIDDLE" text="CLICK_TO_ENTER_COMMENT">
 											<Anchors>
 												<Anchor point="LEFT">
 													<Offset>
 														<AbsDimension x="3" y="0"/>
 													</Offset>
 												</Anchor>
 											</Anchors>
 											<Color r="0.35" g="0.35" b="0.35"/>
 										</FontString>
 									</Layer>
 								</Layers>
 								<Scripts>
 									<OnTabPressed>
 										GuildFinderRequestMembershipEditBox:SetFocus();
 									</OnTabPressed>
 									<OnEditFocusGained>
 										GuildFinderRequestMembershipEditBoxFocusButton:Hide();
 									</OnEditFocusGained>
 									<OnEditFocusLost>
 										GuildFinderRequestMembershipEditBoxFocusButton:Show();
 									</OnEditFocusLost>
 									<OnTextChanged>
 										ScrollingEdit_OnTextChanged(self, self:GetParent());
 										if ( self:GetText() ~= "" ) then
 											GuildFinderRequestMembershipEditBoxFill:Hide();
 										else
 											GuildFinderRequestMembershipEditBoxFill:Show();
 										end
 									</OnTextChanged>
 									<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
 									<OnUpdate>
 										ScrollingEdit_OnUpdate(self, elapsed, self:GetParent());
 									</OnUpdate>
 									<OnEscapePressed>
 										self:ClearFocus();
 									</OnEscapePressed>
 									<OnEnterPressed>
 										self:ClearFocus();
 									</OnEnterPressed>
 								</Scripts>
 								<FontString inherits="GameFontHighlightSmall"/>
 							</EditBox>
 						</ScrollChild>
 					</ScrollFrame>
 				</Frames>
 			</Frame>
 			<Button name="$parentAcceptButton" inherits="UIPanelButtonTemplate" text="SEND_LABEL">
 				<Size>
 					<AbsDimension x="118" y="22"/>
 				</Size>
 				<Anchors>
 					<Anchor point="BOTTOMLEFT">
 						<Offset>
 							<AbsDimension x="20" y="20"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick function="GuildFinderRequestMembershipFrame_SendRequest"/>
 				</Scripts>
 			</Button>
 			<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="CANCEL">
 				<Size>
 					<AbsDimension x="118" y="22"/>
 				</Size>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT">
 						<Offset>
 							<AbsDimension x="-20" y="20"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						StaticPopupSpecial_Hide(self:GetParent());
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				self.exclusive = true;
 				self.hideOnEscape = true;
 			</OnLoad>
 			<OnHide>
 				PlaySound("igMainMenuClose");
 			</OnHide>
 		</Scripts>
 	</Frame>
 </Ui>
\ No newline at end of file