UIPanelWindows["LookingForGuildFrame"] = { area = "left", pushable = 1, whileDead = 1 };
 
 local GUILD_BUTTON_HEIGHT = 84;
 local GUILD_COMMENT_HEIGHT = 50;
 local GUILD_COMMENT_BORDER = 10;
 local APP_BUTTON_HEIGHT = 30;
 local INTEREST_TYPES = {"QUEST", "DUNGEON", "RAID", "PVP", "RP"};
 
 function LookingForGuildFrame_OnLoad(self)
 	PanelTemplates_SetNumTabs(self, 3);
 	self.selectedTab = 1;
 	PanelTemplates_UpdateTabs(self);
 	self.Inset:SetPoint("TOPLEFT", 4, -64);	
 
 	local factionGroup = UnitFactionGroup("player");
 	if ( factionGroup == "Alliance" ) then
 		LookingForGuildFrameTabardEmblem:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance");
 		LookingForGuildFrameTabardEmblem:SetPoint("TOPLEFT", 1, 0);
 	else
 		LookingForGuildFrameTabardEmblem:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde");	
 		LookingForGuildFrameTabardEmblem:SetPoint("TOPLEFT", 0, 0);
 	end
 	
 	LookingForGuildFrameTitleText:SetText(LOOKINGFORGUILD);
 	
 	self:RegisterEvent("PLAYER_GUILD_UPDATE");
 	self:RegisterEvent("LF_GUILD_BROWSE_UPDATED");
 	self:RegisterEvent("LF_GUILD_MEMBERSHIP_LIST_UPDATED");
 	self:RegisterEvent("LF_GUILD_MEMBERSHIP_LIST_CHANGED");
 end
 
+function LookingForGuild_UpdateRoleButton( button, canBeRole )
+	if ( canBeRole ) then
+		button:Enable();
+		SetDesaturation(button:GetNormalTexture(), false);
+		button.cover:Hide();
+		button.checkButton:Enable();
+		if ( button.background ) then
+			button.background:Show();
+		end
+		if ( button.shortageBorder ) then
+			button.shortageBorder:SetVertexColor(1, 1, 1);
+			button.incentiveIcon.texture:SetVertexColor(1, 1, 1);
+			button.incentiveIcon.border:SetVertexColor(1, 1, 1);
+		end
+		button.Text:SetFontObject("GameFontHighlightSmall");
+	else
+		button:Disable();
+		SetDesaturation(button:GetNormalTexture(), true);
+		button.cover:Show();
+		button.cover:SetAlpha(0.7);
+		button.checkButton:Hide();
+		button.checkButton:Disable();
+		if ( button.background ) then
+			button.background:Hide();
+		end
+		if ( button.shortageBorder ) then
+			button.shortageBorder:SetVertexColor(0.5, 0.5, 0.5);
+			button.incentiveIcon.texture:SetVertexColor(0.5, 0.5, 0.5);
+			button.incentiveIcon.border:SetVertexColor(0.5, 0.5, 0.5);
+		end
+		button.Text:SetFontObject("GameFontDisableSmall");
+	end
+end
+
 function LookingForGuildFrame_OnShow(self)
 	PlaySound("igCharacterInfoOpen");
 	local canBeTank, canBeHealer, canBeDPS = UnitGetAvailableRoles("player");
 	
-	if ( canBeTank ) then
-		LFG_EnableRoleButton(LookingForGuildTankButton);
-		LookingForGuildTankButtonText:SetFontObject("GameFontHighlightSmall");
-	else
-		LFG_PermanentlyDisableRoleButton(LookingForGuildTankButton);
-		LookingForGuildTankButtonText:SetFontObject("GameFontDisableSmall");
-	end
-	
-	if ( canBeHealer ) then
-		LFG_EnableRoleButton(LookingForGuildHealerButton);
-		LookingForGuildHealerButtonText:SetFontObject("GameFontHighlightSmall");
-	else
-		LFG_PermanentlyDisableRoleButton(LookingForGuildHealerButton);
-		LookingForGuildHealerButtonText:SetFontObject("GameFontDisableSmall");
-	end
-	
-	if ( canBeDPS ) then
-		LFG_EnableRoleButton(LookingForGuildDamagerButton);
-		LookingForGuildDamagerButtonText:SetFontObject("GameFontHighlightSmall");
-	else
-		LFG_PermanentlyDisableRoleButton(LookingForGuildDamagerButton);
-		LookingForGuildDamagerButtonText:SetFontObject("GameFontDisableSmall");
-	end
+	LookingForGuild_UpdateRoleButton(LookingForGuildTankButton, canBeTank);
+	LookingForGuild_UpdateRoleButton(LookingForGuildHealerButton, canBeHealer);
+	LookingForGuild_UpdateRoleButton(LookingForGuildDamagerButton, canBeDPS);
 
 	UpdateMicroButtons();
 	RequestGuildMembershipList();
 end
 
 function LookingForGuildFrame_OnEvent(self, event, ...)
 	if ( event == "PLAYER_GUILD_UPDATE" ) then
 		if ( IsInGuild() and self:IsShown() ) then
 			HideUIPanel(self);
 		end
 	elseif ( event == "LF_GUILD_BROWSE_UPDATED" ) then
 		LookingForGuild_Update();
 	elseif ( event == "LF_GUILD_MEMBERSHIP_LIST_UPDATED" ) then
 		local numAppsLeft = ...;
 		LookingForGuildBrowseFrameRequestsLeft:SetFormattedText(GUILD_FINDER_REQUESTS_LEFT, numAppsLeft);
 		LookingForGuildApps_Update();
 	elseif ( event == "LF_GUILD_MEMBERSHIP_LIST_CHANGED" ) then
 		RequestGuildMembershipList();
 	end
 end
 
 function LookingForGuildFrame_OnHide(self)
 	PlaySound("igCharacterInfoClose");
 	UpdateMicroButtons();
 end
 
 function LookingForGuildFrame_Toggle()
 	if ( LookingForGuildFrame:IsShown() ) then
 		HideUIPanel(LookingForGuildFrame);
 	else
 		ShowUIPanel(LookingForGuildFrame);
 	end
 end
 
 function LookingForGuildFrame_Update()
 	if ( LookingForGuildFrame.selectedTab == 1 ) then
 		LookingForGuildStartFrame:Show();
 		LookingForGuildBrowseFrame:Hide();
 		LookingForGuildAppsFrame:Hide();
 	elseif ( LookingForGuildFrame.selectedTab == 2 ) then
 		LookingForGuildStartFrame:Hide();
 		LookingForGuildBrowseFrame:Show();
 		LookingForGuildAppsFrame:Hide();
 	else
 		LookingForGuildStartFrame:Hide();
 		LookingForGuildBrowseFrame:Hide();
 		LookingForGuildAppsFrame:Show();
 	end
 end
 
 --*******************************************************************************
 --   Settings frame
 --*******************************************************************************
 
 function LookingForGuildPlaystyleButton_OnClick(index, userClick)
 	local param;
 	if ( index == 1 ) then
-		LookingForGuildCasualButton:SetChecked(1);
-		LookingForGuildModerateButton:SetChecked(nil);
-		LookingForGuildHardcoreButton:SetChecked(nil);
+		LookingForGuildCasualButton:SetChecked(true);
+		LookingForGuildModerateButton:SetChecked(false);
+		LookingForGuildHardcoreButton:SetChecked(false);
 		param = LFGUILD_PARAM_CASUAL;
 	elseif ( index == 2 ) then
-		LookingForGuildCasualButton:SetChecked(nil);
-		LookingForGuildModerateButton:SetChecked(1);
-		LookingForGuildHardcoreButton:SetChecked(nil);
+		LookingForGuildCasualButton:SetChecked(false);
+		LookingForGuildModerateButton:SetChecked(true);
+		LookingForGuildHardcoreButton:SetChecked(false);
 		param = LFGUILD_PARAM_MODERATE;
 	else
-		LookingForGuildCasualButton:SetChecked(nil);
-		LookingForGuildModerateButton:SetChecked(nil);
-		LookingForGuildHardcoreButton:SetChecked(1);
+		LookingForGuildCasualButton:SetChecked(false);
+		LookingForGuildModerateButton:SetChecked(false);
+		LookingForGuildHardcoreButton:SetChecked(true);
 		param = LFGUILD_PARAM_HARDCORE;
 	end
 	if ( userClick ) then
 		SetLookingForGuildSettings(param, true);
 	end
 end
 
 function LookingForGuildRoleButton_OnClick(self)
 	local checked = self:GetChecked();
 	if ( self:GetChecked() ) then
 		PlaySound("igMainMenuOptionCheckBoxOn");
 	else
 		PlaySound("igMainMenuOptionCheckBoxOff");
 	end
 	SetLookingForGuildSettings(self:GetParent().param, checked);
 	LookingForGuildBrowseButton_Update();
 end
 
 function LookingForGuildStartFrame_OnLoad(self)
 	LookingForGuildInterestFrameText:SetText(GUILD_INTEREST);
 	LookingForGuildInterestFrame:SetHeight(74);
 	LookingForGuildAvailabilityFrameText:SetText(GUILD_AVAILABILITY);
 	LookingForGuildAvailabilityFrame:SetHeight(51);
 	LookingForGuildRolesFrameText:SetText(CLASS_ROLES);
 	LookingForGuildRolesFrame:SetHeight(83);
 	LookingForGuildCommentFrameText:SetText(COMMENT);
 	LookingForGuildCommentFrame:SetHeight(98);
 
 	local bQuest, bDungeon, bRaid, bPvP, bRP, bWeekdays, bWeekends, bTank, bHealer, bDamage = GetLookingForGuildSettings();
 	-- interests
 	LookingForGuildQuestButton:SetChecked(bQuest);
 	LookingForGuildDungeonButton:SetChecked(bDungeon);
 	LookingForGuildRaidButton:SetChecked(bRaid);
 	LookingForGuildPvPButton:SetChecked(bPvP);
 	LookingForGuildRPButton:SetChecked(bRP);
 	-- availability
 	LookingForGuildWeekdaysButton:SetChecked(bWeekdays);
 	LookingForGuildWeekendsButton:SetChecked(bWeekends);
 	-- roles
 	LookingForGuildTankButton.checkButton:SetChecked(bTank);
 	LookingForGuildHealerButton.checkButton:SetChecked(bHealer);
 	LookingForGuildDamagerButton.checkButton:SetChecked(bDamage);
 	LookingForGuildBrowseButton_Update();
 	-- comment
 	LookingForGuildCommentEditBox:SetText(GetLookingForGuildComment());
 	
 	LookingForGuildBrowseButton:SetWidth(max(116, LookingForGuildBrowseButton:GetTextWidth() + 24));
 end
 
 function LookingForGuildBrowseButton_Update()
 	local bQuest, bDungeon, bRaid, bPvP, bRP, bWeekdays, bWeekends, bTank, bHealer, bDamage = GetLookingForGuildSettings();
 	-- need to have at least 1 interest, 1 time, and 1 role checked to be able to list
 	if ( bQuest or bDungeon or bRaid or bPvP or bRP ) and ( bWeekdays or bWeekends ) and ( bTank or bHealer or bDamage ) then
 		LookingForGuildBrowseButton:Enable();
 		PanelTemplates_EnableTab(LookingForGuildFrame, 2)
 	else
 		LookingForGuildBrowseButton:Disable();
 		PanelTemplates_DisableTab(LookingForGuildFrame, 2)
 	end
 end
 
 function LookingForGuildComment_SaveText(self)
 	self = self or LookingForGuildCommentEditBox;
 	SetLookingForGuildComment(self:GetText());
 	self:ClearFocus();
 end
 
 function LookingForGuildCheckButton_OnEnter(self)
 	local interestType = INTEREST_TYPES[self:GetID()];
 	if ( interestType ) then
 		GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 		GameTooltip:SetText(_G["GUILD_INTEREST_"..interestType]);
-		GameTooltip:AddLine(_G["GUILD_INTEREST_"..interestType.."_TOOLTIP"], 1, 1, 1, 1, 1);
+		GameTooltip:AddLine(_G["GUILD_INTEREST_"..interestType.."_TOOLTIP"], 1, 1, 1, true);
 		GameTooltip:Show();
 	end
 end
 
 --*******************************************************************************
 --   Browse frame
 --*******************************************************************************
 
 function LookingForGuildBrowseFrame_OnLoad(self)
 	LookingForGuildRequestButton:SetWidth(max(116, LookingForGuildRequestButton:GetTextWidth() + 24));
 	LookingForGuildBrowseFrameContainer.update = LookingForGuild_Update;
 	HybridScrollFrame_CreateButtons(LookingForGuildBrowseFrameContainer, "LookingForGuildGuildTemplate", 0, 0);
 	
 	LookingForGuildBrowseFrameContainerScrollBar.Show = 
 		function (self)
 			LookingForGuildBrowseFrameContainer:SetWidth(304);
 			for _, button in next, LookingForGuildBrowseFrameContainer.buttons do
 				button:SetWidth(301);
 				button.fullComment:SetWidth(223);
 			end
 			getmetatable(self).__index.Show(self);
 		end	
 	LookingForGuildBrowseFrameContainerScrollBar.Hide = 
 		function (self)
 			LookingForGuildBrowseFrameContainer:SetWidth(320);
 			for _, button in next, LookingForGuildBrowseFrameContainer.buttons do
 				button:SetWidth(320);
 				button.fullComment:SetWidth(242);
 			end
 			getmetatable(self).__index.Hide(self);
 		end
 
 	LookingForGuild_Update();
 end
 
 function LookingForGuildBrowseFrame_OnShow(self)
 	RequestRecruitingGuildsList();
 end
 
 function LookingForGuild_Update()
 	local scrollFrame = LookingForGuildBrowseFrameContainer;
 	local offset = HybridScrollFrame_GetOffset(scrollFrame);
 	local buttons = scrollFrame.buttons;
 	local numButtons = #buttons;
 	local button, index;
 	local numGuilds = GetNumRecruitingGuilds();
 	local _, numAppsRemaining = GetNumGuildMembershipRequests();
 	local selection = GetRecruitingGuildSelection();
 
 	for i = 1, numButtons do
 		button = buttons[i];
 		index = offset + i;
 		if ( index <= numGuilds ) then
 			local name, level, numMembers, achPoints, comment, cached, requestPending = GetRecruitingGuildInfo(index);
 			button.name:SetText(name);
-			button.level:SetText(level);
 			button.numMembers:SetFormattedText(BROWSE_GUILDS_NUM_MEMBERS, numMembers);
 			button.achPoints:SetText(achPoints);
 			button.comment:SetText(comment);
 			button.fullComment:SetText(comment);
 			-- tabard
 			local tabardInfo = { GetRecruitingGuildTabardInfo(index) };
 			SetLargeGuildTabardTextures(nil, button.emblem, button.tabard, button.border, tabardInfo);
 			-- selection
 			local buttonHeight = GUILD_BUTTON_HEIGHT;
 			if ( requestPending ) then
 				button.selectedTex:Show();
 				button.pendingFrame:Show();
 			else
 				button.pendingFrame:Hide();
 				if ( index == selection ) then
 					button.selectedTex:Show();
 					local commentHeight = button.fullComment:GetHeight();
 					if ( commentHeight > GUILD_COMMENT_HEIGHT ) then
 						buttonHeight = GUILD_BUTTON_HEIGHT + commentHeight - GUILD_COMMENT_HEIGHT + GUILD_COMMENT_BORDER;
 					end
 				else
 					button.selectedTex:Hide();
 				end
 			end
 			button:SetHeight(buttonHeight);
 			
 			button:Show();
 			button.index = index;
 		else
 			button:Hide();
 		end
 	end
 
 	if ( not selection ) then
 		HybridScrollFrame_CollapseButton(scrollFrame);
 	end
 	
 	local totalHeight = numGuilds * GUILD_BUTTON_HEIGHT;
 	if ( scrollFrame.largeButtonHeight ) then
 		totalHeight = totalHeight + (scrollFrame.largeButtonHeight - GUILD_BUTTON_HEIGHT);
 	end
 	local displayedHeight = numButtons * GUILD_BUTTON_HEIGHT;
 	HybridScrollFrame_Update(scrollFrame, totalHeight, displayedHeight);
 
 	if ( selection and numAppsRemaining > 0 ) then
 		LookingForGuildRequestButton:Enable();
 	else
 		LookingForGuildRequestButton:Disable();
 	end
 end
 
 function LookingForGuildGuild_OnClick(self, button)
 	if ( button == "LeftButton" ) then
 		local name, level, numMembers, achPoints, comment, cached, requestPending = GetRecruitingGuildInfo(self.index);
 		if ( not requestPending ) then
 			PlaySound("igMainMenuOptionCheckBoxOn");
 			SetRecruitingGuildSelection(self.index);
 			local commentHeight = self.fullComment:GetHeight();
 			if ( commentHeight > GUILD_COMMENT_HEIGHT ) then
 				local buttonHeight = GUILD_BUTTON_HEIGHT + commentHeight - GUILD_COMMENT_HEIGHT + GUILD_COMMENT_BORDER;
 				self:SetHeight(buttonHeight);
 				HybridScrollFrame_ExpandButton(LookingForGuildBrowseFrameContainer, ((self.index - 1) * GUILD_BUTTON_HEIGHT), buttonHeight);
 			else
 				HybridScrollFrame_CollapseButton(LookingForGuildBrowseFrameContainer);
 			end
 			LookingForGuild_Update();
 		end
 	end
 end
 
 function LookingForGuildGuild_ShowTooltip(self)
 	local name = GetRecruitingGuildInfo(self.index);
 	local bQuest, bDungeon, bRaid, bPvP, bRP, bWeekdays, bWeekends, bTank, bHealer, bDamage = GetRecruitingGuildSettings(self.index);
 	GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 	GameTooltip:SetText(name);
 	local buf = "";
 	-- interests
 	if ( bQuest ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_QUEST; end
 	if ( bDungeon ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_DUNGEON; end
 	if ( bRaid ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_RAID; end
 	if ( bPvP ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_PVP; end
 	if ( bRP ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_RP; end	
-	GameTooltip:AddLine(GUILD_INTEREST..HIGHLIGHT_FONT_COLOR_CODE..buf);
+	GameTooltip:AddLine(GUILD_INTEREST..HIGHLIGHT_FONT_COLOR_CODE..buf..FONT_COLOR_CODE_CLOSE);
 	-- availability
 	buf = "";
 	if ( bWeekdays ) then buf = buf.."\n"..QUEST_DASH..GUILD_AVAILABILITY_WEEKDAYS; end
 	if ( bWeekends ) then buf = buf.."\n"..QUEST_DASH..GUILD_AVAILABILITY_WEEKENDS; end
-	GameTooltip:AddLine(GUILD_AVAILABILITY..HIGHLIGHT_FONT_COLOR_CODE..buf);
+	GameTooltip:AddLine(GUILD_AVAILABILITY..HIGHLIGHT_FONT_COLOR_CODE..buf..FONT_COLOR_CODE_CLOSE);
 	-- roles
 	buf = "";
 	if ( bTank ) then buf = buf.."\n"..QUEST_DASH..TANK; end
 	if ( bHealer ) then buf = buf.."\n"..QUEST_DASH..HEALER; end
 	if ( bDamage ) then buf = buf.."\n"..QUEST_DASH..DAMAGER; end
-	GameTooltip:AddLine(CLASS_ROLES..HIGHLIGHT_FONT_COLOR_CODE..buf);
+	GameTooltip:AddLine(CLASS_ROLES..HIGHLIGHT_FONT_COLOR_CODE..buf..FONT_COLOR_CODE_CLOSE);
 	
 	GameTooltip:Show();
 end
 
 function LookingForGuild_RequestMembership()
 	StaticPopupSpecial_Show(GuildFinderRequestMembershipFrame);
 	PlaySound("igMainMenuOpen");
 	local name, level = GetRecruitingGuildInfo(GetRecruitingGuildSelection());
 	GuildFinderRequestMembershipFrameGuildName:SetText(name);
 	GuildFinderRequestMembershipFrameGuildLevel:SetFormattedText(GUILD_LEVEL, level);
 	GuildFinderRequestMembershipEditBox:SetText(GetLookingForGuildComment());
 end
 
 function GuildFinderRequestMembershipFrame_SendRequest()
 	StaticPopupSpecial_Hide(GuildFinderRequestMembershipFrame);
 	RequestGuildMembership(GuildFinderRequestMembershipFrameGuildName:GetText(), GuildFinderRequestMembershipEditBox:GetText():gsub("\n",""));
 	SetRecruitingGuildSelection(nil);
 	LookingForGuild_Update();
 end
 
 --*******************************************************************************
 --   Apps frame
 --*******************************************************************************
 
 function LookingForGuildAppsFrame_OnLoad(self)
 	LookingForGuildAppsFrameContainer.update = LookingForGuildApps_Update;
 	HybridScrollFrame_CreateButtons(LookingForGuildAppsFrameContainer, "LookingForGuildAppTemplate", 0, 0);
 	
 	LookingForGuildAppsFrameContainerScrollBar.Show = 
 		function (self)
 			LookingForGuildAppsFrameContainer:SetWidth(304);
 			for _, button in next, LookingForGuildAppsFrameContainer.buttons do
 				button:SetWidth(301);
 			end
 			getmetatable(self).__index.Show(self);
 		end	
 	LookingForGuildAppsFrameContainerScrollBar.Hide = 
 		function (self)
 			LookingForGuildAppsFrameContainer:SetWidth(320);
 			for _, button in next, LookingForGuildAppsFrameContainer.buttons do
 				button:SetWidth(320);
 			end
 			getmetatable(self).__index.Hide(self);
 		end
 		
 	LookingForGuildApps_Update();
 end
 
 function LookingForGuildApps_Update()
 	local scrollFrame = LookingForGuildAppsFrameContainer;
 	local offset = HybridScrollFrame_GetOffset(scrollFrame);
 	local buttons = scrollFrame.buttons;
 	local numButtons = #buttons;
 	local button, index;
 	local numApps = GetNumGuildMembershipRequests();
 
 	if ( numApps == 0 ) then
 		LookingForGuildFrameTab3:SetText(LFGUILD_TAB_REQUESTS_NONE);
 	else
 		LookingForGuildFrameTab3:SetFormattedText(LFGUILD_TAB_REQUESTS, numApps);
 	end
 	PanelTemplates_TabResize(LookingForGuildFrameTab3, 0);
 	
 	for i = 1, numButtons do
 		button = buttons[i];
 		index = offset + i;
 		if ( index <= numApps ) then
 			local name, timeSince, timeLeft, declined = GetGuildMembershipRequestInfo(index);
 			button.name:SetText(name);
 			-- time left
 			local daysLeft = floor(timeLeft / 86400); -- seconds in a day
 			if ( daysLeft < 1 ) then
 				button.timeLeft:SetText(GUILD_FINDER_LAST_DAY_LEFT);
 			else
 				button.timeLeft:SetFormattedText(GUILD_FINDER_DAYS_LEFT, daysLeft);
 			end
 			button:Show();
 			button.index = index;
 		else
 			button:Hide();
 		end
 	end
 	local totalHeight = numApps * APP_BUTTON_HEIGHT;
 	local displayedHeight = numButtons * APP_BUTTON_HEIGHT;
 	HybridScrollFrame_Update(scrollFrame, totalHeight, displayedHeight);
 end
 
 function LookingForGuildApp_ShowTooltip(self)
 	local name = GetGuildMembershipRequestInfo(self.index);
 	local bQuest, bDungeon, bRaid, bPvP, bRP, bWeekdays, bWeekends, bTank, bHealer, bDamage = GetGuildMembershipRequestSettings(self.index);
 	GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 	GameTooltip:SetText(name);
 	local buf = "";
 	-- interests
 	if ( bQuest ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_QUEST; end
 	if ( bDungeon ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_DUNGEON; end
 	if ( bRaid ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_RAID; end
 	if ( bPvP ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_PVP; end
 	if ( bRP ) then buf = buf.."\n"..QUEST_DASH..GUILD_INTEREST_RP; end	
-	GameTooltip:AddLine(GUILD_INTEREST..HIGHLIGHT_FONT_COLOR_CODE..buf);
+	GameTooltip:AddLine(GUILD_INTEREST..HIGHLIGHT_FONT_COLOR_CODE..buf..FONT_COLOR_CODE_CLOSE);
 	-- availability
 	buf = "";
 	if ( bWeekdays ) then buf = buf.."\n"..QUEST_DASH..GUILD_AVAILABILITY_WEEKDAYS; end
 	if ( bWeekends ) then buf = buf.."\n"..QUEST_DASH..GUILD_AVAILABILITY_WEEKENDS; end
-	GameTooltip:AddLine(GUILD_AVAILABILITY..HIGHLIGHT_FONT_COLOR_CODE..buf);
+	GameTooltip:AddLine(GUILD_AVAILABILITY..HIGHLIGHT_FONT_COLOR_CODE..buf..FONT_COLOR_CODE_CLOSE);
 	-- roles
 	buf = "";
 	if ( bTank ) then buf = buf.."\n"..QUEST_DASH..TANK; end
 	if ( bHealer ) then buf = buf.."\n"..QUEST_DASH..HEALER; end
 	if ( bDamage ) then buf = buf.."\n"..QUEST_DASH..DAMAGER; end
-	GameTooltip:AddLine(CLASS_ROLES..HIGHLIGHT_FONT_COLOR_CODE..buf);
+	GameTooltip:AddLine(CLASS_ROLES..HIGHLIGHT_FONT_COLOR_CODE..buf..FONT_COLOR_CODE_CLOSE);
 	
 	GameTooltip:Show();
 end
\ No newline at end of file