GUILD_REWARDS_BUTTON_OFFSET = 0;
 GUILD_REWARDS_BUTTON_HEIGHT = 47;
 GUILD_REWARDS_ACHIEVEMENT_ICON = " |TInterface\\AchievementFrame\\UI-Achievement-Guild:18:16:0:1:512:512:324:344:67:85|t ";
 
 function GuildRewardsFrame_OnLoad(self)
 	GuildFrame_RegisterPanel(self);
 	GuildRewardsContainer.update = GuildRewards_Update;
 	HybridScrollFrame_CreateButtons(GuildRewardsContainer, "GuildRewardsButtonTemplate", 1, 0);
 	GuildRewardsContainerScrollBar.doNotHide = true;
 	self:RegisterEvent("GUILD_REWARDS_LIST");
 end
 
 function GuildRewardsFrame_OnShow(self)
 	RequestGuildRewards();
 end
 
 function GuildRewardsFrame_OnHide(self)
 	if ( GuildRewardsDropDown.rewardIndex ) then
 		CloseDropDownMenus();
 	end
 end
 
 function GuildRewardsFrame_OnEvent(self, event)
 	GuildRewards_Update();
 end
 
 function GuildRewards_Update()
 	local scrollFrame = GuildRewardsContainer;
 	local offset = HybridScrollFrame_GetOffset(scrollFrame);
 	local buttons = scrollFrame.buttons;
 	local numButtons = #buttons;
 	local button, index;
 	local playerMoney = GetMoney();
 	local numRewards = GetNumGuildRewards();
 	local gender = UnitSex("player");
 	local _, _, standingID = GetGuildFactionInfo();
 
 	for i = 1, numButtons do
 		button = buttons[i];
 		index = offset + i;
 		local achievementID, itemID, itemName, iconTexture, repLevel, moneyCost = GetGuildRewardInfo(index);
 		if ( itemName ) then
 			button.name:SetText(itemName);
 			button.icon:SetTexture(iconTexture);
 			button:Show();
 			if ( moneyCost and moneyCost > 0 ) then
 				MoneyFrame_Update(button.money:GetName(), moneyCost);
 				if ( playerMoney >= moneyCost ) then
 					SetMoneyFrameColor(button.money:GetName(), "white");
 				else
 					SetMoneyFrameColor(button.money:GetName(), "red");
 				end
 				button.money:Show();
 			else
 				button.money:Hide();
 			end
 			if ( achievementID and achievementID > 0 ) then
 				local id, name = GetAchievementInfo(achievementID)
 				button.achievementID = achievementID;
-				button.subText:SetText(REQUIRES_LABEL..GUILD_REWARDS_ACHIEVEMENT_ICON..YELLOW_FONT_COLOR_CODE..name);
+				button.subText:SetText(REQUIRES_LABEL..GUILD_REWARDS_ACHIEVEMENT_ICON..YELLOW_FONT_COLOR_CODE..name..FONT_COLOR_CODE_CLOSE);
 				button.subText:Show();
 				button.disabledBG:Show();
 				button.icon:SetVertexColor(1, 1, 1);
-				button.icon:SetDesaturated(1);
+				button.icon:SetDesaturated(true);
 				button.name:SetFontObject(GameFontNormalLeftGrey);
 				button.lock:Show();
 			else
 				button.achievementID = nil;
 				button.disabledBG:Hide();
-				button.icon:SetDesaturated(0);
+				button.icon:SetDesaturated(false);
 				button.name:SetFontObject(GameFontNormal);
 				button.lock:Hide();
 				if ( repLevel > standingID ) then
 					local factionStandingtext = GetText("FACTION_STANDING_LABEL"..repLevel, gender);
 					button.subText:SetFormattedText(REQUIRES_GUILD_FACTION, factionStandingtext);
 					button.subText:Show();
 					button.icon:SetVertexColor(1, 0, 0);
 				else
 					button.subText:Hide();
 					button.icon:SetVertexColor(1, 1, 1);
 				end
 			end
 			button.index = index;
 		else
 			button:Hide();
 		end
 	end
 	local totalHeight = numRewards * (GUILD_REWARDS_BUTTON_HEIGHT + GUILD_REWARDS_BUTTON_OFFSET);
 	local displayedHeight = numButtons * (GUILD_REWARDS_BUTTON_HEIGHT + GUILD_REWARDS_BUTTON_OFFSET);
 	HybridScrollFrame_Update(scrollFrame, totalHeight, displayedHeight);
 	
 	-- hide dropdown menu
 	if ( GuildRewardsDropDown.rewardIndex ) then
 		CloseDropDownMenus();
 	end
 	-- update tooltip
 	if ( GuildRewardsFrame.activeButton ) then
 		GuildRewardsButton_OnEnter(GuildRewardsFrame.activeButton);
 	end	
 end
 
 function GuildRewardsButton_OnEnter(self)
 	GuildRewardsFrame.activeButton = self;
 	local achievementID, itemID, itemName, iconTexture, repLevel, moneyCost = GetGuildRewardInfo(self.index);
 	GameTooltip:SetOwner(self, "ANCHOR_RIGHT", 28, 0);
 	GameTooltip:SetHyperlink("item:"..itemID);
 	if ( achievementID and achievementID > 0 ) then
 		local id, name, _, _, _, _, _, description = GetAchievementInfo(achievementID)
-		GameTooltip:AddLine(" ", 1, 0, 0, 1);
-		GameTooltip:AddLine(REQUIRES_GUILD_ACHIEVEMENT, 1, 0, 0, 1);
-		GameTooltip:AddLine(ACHIEVEMENT_COLOR_CODE..name);
-		GameTooltip:AddLine(description, 1, 1, 1, 1);
+		GameTooltip:AddLine(" ", 1, 0, 0, true);
+		GameTooltip:AddLine(REQUIRES_GUILD_ACHIEVEMENT, 1, 0, 0, true);
+		GameTooltip:AddLine(ACHIEVEMENT_COLOR_CODE..name..FONT_COLOR_CODE_CLOSE);
+		GameTooltip:AddLine(description, 1, 1, 1, true);
 	end
 	local _, _, standingID = GetGuildFactionInfo();
 	if ( repLevel > standingID ) then
 		local gender = UnitSex("player");
 		local factionStandingtext = GetText("FACTION_STANDING_LABEL"..repLevel, gender);
-		GameTooltip:AddLine(" ", 1, 0, 0, 1);
-		GameTooltip:AddLine(string.format(REQUIRES_GUILD_FACTION_TOOLTIP, factionStandingtext), 1, 0, 0, 1);
+		GameTooltip:AddLine(" ", 1, 0, 0, true);
+		GameTooltip:AddLine(string.format(REQUIRES_GUILD_FACTION_TOOLTIP, factionStandingtext), 1, 0, 0, true);
 	end
 	GameTooltip:Show();
 end
 
 function GuildRewardsButton_OnClick(self, button)
 	if ( IsModifiedClick("CHATLINK") ) then
 		local achievementID, itemID, itemName, iconTexture, repLevel, moneyCost = GetGuildRewardInfo(self.index);
 		GuildFrame_LinkItem(_, itemID);
 	elseif ( button == "RightButton" ) then
 		local dropDown = GuildRewardsDropDown;
 		if ( dropDown.rewardIndex ~= self.index ) then
 			CloseDropDownMenus();
 		end
 		dropDown.rewardIndex = self.index;
 		dropDown.onHide = GuildRewardsDropDown_OnHide;
 		ToggleDropDownMenu(1, nil, dropDown, "cursor", 3, -3);
 	end
 end
 
 --****** Dropdown **************************************************************
 
 function GuildRewardsDropDown_OnLoad(self)
 	UIDropDownMenu_Initialize(self, GuildRewardsDropDown_Initialize, "MENU");
 end
 
 function GuildRewardsDropDown_Initialize(self)
 	if ( not self.rewardIndex ) then
 		return;
 	end
 	
 	local achievementID, itemID, itemName, iconTexture, repLevel, moneyCost = GetGuildRewardInfo(self.rewardIndex);
 
 	local info = UIDropDownMenu_CreateInfo();
 	info.notCheckable = 1;
 	info.isTitle = 1;
 	info.text = itemName;
 	UIDropDownMenu_AddButton(info, UIDROPDOWN_MENU_LEVEL);
 	info = UIDropDownMenu_CreateInfo();
 	info.notCheckable = 1;
 
 	info.func = GuildFrame_LinkItem;
 	info.text = GUILD_NEWS_LINK_ITEM;
 	info.arg1 = itemID;
 	UIDropDownMenu_AddButton(info, UIDROPDOWN_MENU_LEVEL);
 		
 	if ( achievementID and achievementID > 0 ) then
 		info.func = GuildFrame_OpenAchievement;
 		info.text = GUILD_NEWS_VIEW_ACHIEVEMENT;
 		info.arg1 = achievementID;
 		UIDropDownMenu_AddButton(info, UIDROPDOWN_MENU_LEVEL);
 	end
 end
 
 function GuildRewardsDropDown_OnHide(self)
 	GuildRewardsDropDown.rewardIndex = nil;
 end
\ No newline at end of file