<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 	<Script file="Blizzard_GuildInfo.lua"/>
 
 <!--
 *******************************************************************************
 	Templates
 *******************************************************************************
 -->	
 	<CheckButton name="GuildRecruitmentCheckButtonTemplate" virtual="true">
 		<Scripts>
 			<OnClick>
 				if ( self:GetChecked() ) then
 					PlaySound("igMainMenuOptionCheckBoxOn");
 				else
 					PlaySound("igMainMenuOptionCheckBoxOff");
 				end
 				SetGuildRecruitmentSettings(self:GetID(), self:GetChecked());
 				GuildRecruitmentListGuildButton_Update();
 			</OnClick>
 			<OnEnter function="GuildRecruitmentCheckButton_OnEnter"/>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
 		<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
 		<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
 		<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
 		<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
 	</CheckButton>
 	<Frame name="GuildRecruitmentSectionTemplate" virtual="true">
 		<Size x="312" y="74"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBg" >
 					<Anchors>
 						<Anchor point="TOPLEFT" x="0" y="0"/>
 						<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
 					</Anchors>
 					<Color r="0.95" g="0.95" b="1" a="0.09"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString name="$parentText" inherits="GameFontNormal">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="8" y="-5"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 	</Frame>
 	<Button name="GuildRecruitmentRoleTemplate" virtual="true" motionScriptsWhileDisabled="true">
 		<Size>
 			<AbsDimension x="40" y="40"/>
 		</Size>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentText" inherits="GameFontHighlightSmall">
 					<Anchors>
 						<Anchor point="TOP" relativePoint="BOTTOM" x="0" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="cover" alpha="0.5" hidden="true">
 					<TexCoords left="0" right="0.2617" top="0.5234" bottom="0.7851"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<CheckButton parentKey="checkButton">
 				<Size>
 					<AbsDimension x="20" y="20"/>
 				</Size>
 				<Anchors>
 					<Anchor point="BOTTOMLEFT">
 						<Offset>
 							<AbsDimension x="-8" y="-1"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick function="GuildRecruitmentRoleButton_OnClick"/>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
 				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
 				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
 				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
 				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>	
 			</CheckButton>
 		</Frames>
 		<Scripts>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-				GameTooltip:SetText(_G["GUILDRECRUITMENT_ROLE"..self:GetID()], nil, nil, nil, nil, 1);
+				GameTooltip:SetText(_G["GUILDRECRUITMENT_ROLE"..self:GetID()], nil, nil, nil, nil, true);
 				GameTooltip:Show();
 				LFGFrameRoleCheckButton_OnEnter(self);
 			</OnEnter>
 			<OnClick>
-				if ( self.checkButton:IsEnabled() == 1 ) then
+				if ( self.checkButton:IsEnabled()) then
 					self.checkButton:Click();
 				end
 			</OnClick>
 			<OnLeave>
 				GameTooltip:Hide();
 				self.checkButton:UnlockHighlight();
 			</OnLeave>
 		</Scripts>
 		<NormalTexture file="Interface\LFGFrame\UI-LFG-ICON-ROLES"/>
 	</Button>
 	<Button name="GuildRecruitmentApplicantTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="320" y="84"/>
 		</Size>	
 		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 			<EdgeSize>
 				<AbsValue val="12"/>
 			</EdgeSize>
 			<TileSize>
 				<AbsValue val="12"/>
 			</TileSize>
 			<BackgroundInsets>
 				<AbsInset left="4" right="4" top="4" bottom="4"/>
 			</BackgroundInsets>
 		</Backdrop>
 		<Layers>
 			<Layer level="BORDER" textureSubLevel="-1">
 				<Texture parentKey="selectedTex" file="Interface\ClassTrainerFrame\TrainerTextures" hidden="true" alphaMode="ADD">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="1" y="-1"/>
 						<Anchor point="BOTTOMRIGHT" x="-1" y="1"/>
 					</Anchors>
 					<TexCoords left="0.00195313" right="0.57421875" top="0.84960938" bottom="0.94140625"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentClass" file="Interface\TargetingFrame\UI-Classes-Circles" parentKey="class">
 					<Size x="39" y="39"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="13" y="-11"/>
 					</Anchors>
 				</Texture>
 				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT" parentKey="name">
 					<Size x="170" y="12"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="66" y="-10"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentTimeLeft" inherits="GameFontNormalSmall" justifyH="RIGHT" parentKey="timeLeft">
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentName" relativePoint="RIGHT" x="8" y="0"/>
 						<Anchor point="RIGHT" x="-8" y="0"/>
 					</Anchors>
 					<Color r="1.0" g="1.0" b="0.45"/>
 				</FontString>
 				<FontString name="$parentComment" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" parentKey="comment" spacing="2">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentName" relativePoint="BOTTOMLEFT" x="4" y="-4"/>
 						<Anchor point="BOTTOMRIGHT" x="-8" y="8"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentFullComment" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" parentKey="fullComment" spacing="2" hidden="true">
 					<Size x="10" y="0"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentComment" relativePoint="TOPLEFT"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 			<Layer level="ARTWORK" textureSubLevel="1">
 				<Texture name="$parentRing" inherits="Talent-Ring" parentKey="ring">
 					<Size x="48" y="48"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="8" y="-8"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentTankTexture" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES" parentKey="tankTex">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentRing" relativePoint="BOTTOMLEFT" x="-1" y="1"/>
 					</Anchors>
 					<Size>
 						<AbsDimension x="18" y="18"/>
 					</Size>
 					<TexCoords left="0" right="0.296875" top="0.34375" bottom="0.640625"/>					
 				</Texture>
 				<Texture name="$parentHealerTexture" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES" parentKey="healerTex">
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentTankTexture" relativePoint="RIGHT" x="2" y="0"/>
 					</Anchors>
 					<Size>
 						<AbsDimension x="18" y="18"/>
 					</Size>
 					<TexCoords left="0.3125" right="0.609375" top="0.015625" bottom="0.3125"/>					
 				</Texture>
 				<Texture name="$parentDamageTexture" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES" parentKey="damageTex">
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentHealerTexture" relativePoint="RIGHT" x="2" y="0"/>
 					</Anchors>
 					<Size>
 						<AbsDimension x="18" y="18"/>
 					</Size>
 					<TexCoords left="0.3125" right="0.609375" top="0.34375" bottom="0.640625"/>					
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK" textureSubLevel="2">
-				<Texture name="$parentLevelRing" inherits="TalentHeader-PointCircle-Gold" parentKey="PointsSpentBgGold">
+				<Texture name="$parentLevelRing" atlas="guild-levelring" parentKey="PointsSpentBgGold">
 					<Size x="27" y="27"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentRing" relativePoint="BOTTOMRIGHT" x="6" y="3"/>
 					</Anchors>
 				</Texture>
-				<FontString name="$parentLevelText" inherits="ChatFontSmall" parentKey="level">
+				<FontString name="$parentLevelText" inherits="GameFontNormalSmall" parentKey="level">
 					<Anchors>
 						<Anchor point="CENTER" relativeTo="$parentLevelRing" x="0" y="0"/>
 					</Anchors>
 					<Color r="1.0" g="0.82" b="0.0"/>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				self:SetBackdropColor(1, 1, 1, 0.3);
 				self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
 			</OnLoad>
 			<OnClick function="GuildRecruitmentApplicant_OnClick"/>
 			<OnEnter function="GuildRecruitmentApplicant_ShowTooltip"/>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<HighlightTexture name="$parentHighlight" file="Interface\ClassTrainerFrame\TrainerTextures" alphaMode="ADD">
 			<Anchors>
 				<Anchor point="TOPLEFT" x="1" y="-1"/>
 				<Anchor point="BOTTOMRIGHT" x="-1" y="1"/>
 			</Anchors>
 			<TexCoords left="0.00195313" right="0.57421875" top="0.75390625" bottom="0.84570313"/>
 		</HighlightTexture>
 	</Button>
 	<Frame name="GuildChallengeTemplate" enableMouse="true" virtual="true">
 		<Size x="319" y="21"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString inherits="GameFontHighlight" parentKey="label">
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parent" x="18" y="0"/>
 					</Anchors>
 				</FontString>
 				<FontString inherits="GameFontNormal" parentKey="count">
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parent" x="-12" y="0"/>
 					</Anchors>
 				</FontString>
 				<Texture file="Interface\GuildFrame\GuildChallenges" hidden="true" parentKey="check">
 					<Size x="28" y="24"/>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parent" x="-8" y="0"/>
 					</Anchors>	
 					<TexCoords left="0.00195313" right="0.05664063" top="0.00390625" bottom="0.09765625"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				self.label:SetText(_G["GUILD_CHALLENGE_TYPE"..self:GetID()]);
 			</OnLoad>
 			<OnEnter>
-				local index, current, max, xp, gold, maxGold = GetGuildChallengeInfo(self:GetID());
+				local index, current, max, gold, maxGold = GetGuildChallengeInfo(self:GetID());
 				if ( index ) then
 					GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 					GameTooltip:SetText(_G["GUILD_CHALLENGE_LABEL"..index]);
 					GameTooltip:AddLine(" ")
-					GameTooltip:AddLine(_G["GUILD_CHALLENGE_TOOLTIP"..index], 1, 1, 1, 1, 1);
+					GameTooltip:AddLine(_G["GUILD_CHALLENGE_TOOLTIP"..index], 1, 1, 1, true);
 					GameTooltip:AddLine(" ")
-					local guildLevel, maxGuildLevel = GetGuildLevel();
-					if ( guildLevel == maxGuildLevel ) then
-						local goldString = GetMoneyString(maxGold * COPPER_PER_SILVER * SILVER_PER_GOLD);
-						GameTooltip:AddLine(string.format(GUILD_CHALLENGE_REWARD_GOLD, goldString), 1, 1, 1, 1, 1);
-					else
-						GameTooltip:AddLine(string.format(GUILD_CHALLENGE_REWARD_XP, xp), 1, 1, 1, 1, 1);
-						if ( gold > 0 ) then
-							local goldString = GetMoneyString(gold * COPPER_PER_SILVER * SILVER_PER_GOLD);
-							GameTooltip:AddLine(goldString, 1, 1, 1, 1, 1);
-						end
-					end
+					local goldString = GetMoneyString(maxGold * COPPER_PER_SILVER * SILVER_PER_GOLD);
+					GameTooltip:AddLine(string.format(GUILD_CHALLENGE_REWARD_GOLD, goldString), 1, 1, 1, true);
 					GameTooltip:Show();
 				end
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 <!--
 *******************************************************************************
 	Info panel
 *******************************************************************************
 -->	
 	<Frame name="GuildInfoFrame" hidden="true" parent="GuildFrame">
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="$parent" x="4" y="-65"/>
 			<Anchor point="BOTTOMRIGHT" relativeTo="$parent" x="-7" y="26"/>
 		</Anchors>
 		<Frames>
 			<Button name="GuildInfoFrameTab1" inherits="TabButtonTemplate" text="GUILDINFOTAB_INFO" id="1" hidden="true">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="60" y="32"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						PanelTemplates_TabResize(self, 0);
 						_G[self:GetName().."HighlightTexture"]:SetWidth(self:GetTextWidth() + 31);
 					</OnLoad>
 					<OnClick>
 						PanelTemplates_Tab_OnClick(self, GuildInfoFrame);
 						GuildInfoFrame_Update();
 						PlaySound("igMainMenuOptionCheckBoxOn");
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="GuildInfoFrameTab2" inherits="TabButtonTemplate" text="GUILDINFOTAB_RECRUITMENT" id="2" hidden="true">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="GuildInfoFrameTab1" relativePoint="RIGHT">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PanelTemplates_Tab_OnClick(self, GuildInfoFrame);
 						GuildInfoFrame_Update();
 						PlaySound("igMainMenuOptionCheckBoxOn");
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="GuildInfoFrameTab3" inherits="TabButtonTemplate" text="GUILDINFOTAB_APPLICANTS_NONE" id="3" hidden="true">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="GuildInfoFrameTab2" relativePoint="RIGHT">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PanelTemplates_Tab_OnClick(self, GuildInfoFrame);
 						GuildInfoFrame_Update();
 						PlaySound("igMainMenuOptionCheckBoxOn");
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="GuildInfoFrame_OnLoad"/>
 			<OnEvent function="GuildInfoFrame_OnEvent"/>
 			<OnShow function="GuildInfoFrame_OnShow"/>
 		</Scripts>
 	</Frame>
 <!--
 *******************************************************************************
 	GuildInfoFrameInfo
 *******************************************************************************
 -->
 	<Frame name="GuildInfoFrameInfo" parent="GuildInfoFrame" setAllPoints="true">
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentBar1Left" file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
 					<Size>
 						<AbsDimension x="256" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" x="-3" y="0"/>
 						<Anchor point="RIGHT" x="-69" y="0"/>
 						<Anchor point="BOTTOM" relativeTo="$parent" relativePoint="TOP" x="0" y="-146"/>
 					</Anchors>
 					<TexCoords left="0" right="1.0" top="0" bottom="0.25"/>
 				</Texture>
 				<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
 					<Size>
 						<AbsDimension x="70" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentBar1Left" relativePoint="RIGHT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.29296875" top="0.25" bottom="0.5"/>
 				</Texture>
 				<Texture name="$parentBar2Left" file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
 					<Size>
 						<AbsDimension x="256" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" x="-3" y="0"/>
 						<Anchor point="RIGHT" x="-69" y="0"/>
 						<Anchor point="TOP" relativeTo="$parent" relativePoint="BOTTOM" x="0" y="128"/>
 					</Anchors>
 					<TexCoords left="0" right="1.0" top="0" bottom="0.25"/>
 				</Texture>
 				<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
 					<Size>
 						<AbsDimension x="70" y="16"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentBar2Left" relativePoint="RIGHT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.29296875" top="0.25" bottom="0.5"/>
 				</Texture>
 			</Layer>
 			<Layer level="BACKGROUND">
 				<Texture file="Interface\GuildFrame\GuildFrame">
 					<Anchors>
 						<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT" x="-3" y="-4"/>
 						<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT" x="4" y="3"/>
 					</Anchors>
 					<TexCoords left="0.00097656" right="0.31445313" top="0.00195313" bottom="0.59765625"/>
 				</Texture>
 			</Layer>
 			<Layer level="BACKGROUND" textureSubLevel="1">
 				<Texture name="$parentHeader1" file="Interface\GuildFrame\GuildFrame">
 					<Size x="319" y="22"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="4" y="-3"/>
 					</Anchors>
 					<TexCoords left="0.00097656" right="0.31445313" top="0.93164063" bottom="0.97460938"/>
 				</Texture>
 				<Texture name="$parentHeader2" file="Interface\GuildFrame\GuildFrame">
 					<Size x="319" y="22"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentBar1Left" relativePoint="TOPLEFT" x="7" y="-11"/>
 					</Anchors>
 					<TexCoords left="0.00097656" right="0.31445313" top="0.93164063" bottom="0.97460938"/>
 				</Texture>
 				<Texture name="$parentHeader3" file="Interface\GuildFrame\GuildFrame">
 					<Size x="319" y="22"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentBar2Left" relativePoint="TOPLEFT" x="7" y="-11"/>
 					</Anchors>
 					<TexCoords left="0.00097656" right="0.31445313" top="0.93164063" bottom="0.97460938"/>
 				</Texture>
 				<Texture file="Interface\GuildFrame\GuildChallenges">	<!-- challenges BG -->
 					<Size x="319" y="109"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentHeader1" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0.13671875" right="0.75976563" top="0.27343750" bottom="0.69921875"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString	name="$parentHeader1Label" inherits="GameFontNormal" text="GUILD_FRAME_CHALLENGES">
 					<Size>
 						<AbsDimension x="0" y="0"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentHeader1" x="10" y="0"/>
 					</Anchors>
 				</FontString>	
 				<FontString	inherits="GameFontNormal" text="GUILD_MOTD_LABEL">
 					<Size>
 						<AbsDimension x="0" y="0"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentHeader2" x="10" y="0"/>
 					</Anchors>
 				</FontString>
 				<FontString	inherits="GameFontNormal" text="GUILD_INFORMATION">
 					<Size>
 						<AbsDimension x="0" y="0"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentHeader3" x="10" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<ScrollFrame name="$parentMOTDScrollFrame" inherits="MinimalScrollFrameTemplate">
 				<Size>
 					<AbsDimension x="284" y="42"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentHeader2" relativePoint="BOTTOMLEFT" x="14" y="-2"/>
 				</Anchors>
 				<ScrollChild>
 					<SimpleHTML name="GuildInfoMOTD" disallowFormatting="true">
 						<Size>
 							<AbsDimension x="284" y="42"/>
 						</Size>
 						<Scripts>
 							<OnHyperlinkClick>
 								SetItemRef(link, text, button, self);
 							</OnHyperlinkClick>
 						</Scripts>
 						<FontString inherits="GameFontNormalSmall" justifyH="LEFT" justifyV="TOP" spacing="2">
 							<Color r="1" g="1" b="1"/>
 						</FontString>
 					</SimpleHTML>
 				</ScrollChild>
 				<Scripts>
 					<OnLoad>
 						self.scrollBarHideable = true;
 						self.noScrollThumb = true;
 						ScrollBar_AdjustAnchors(GuildInfoFrameInfoMOTDScrollFrameScrollBar, 2, -2);
 						GuildInfoFrameInfoMOTDScrollFrameScrollBar:Hide();
 						ScrollFrame_OnLoad(self);
 					</OnLoad>
 				</Scripts>
 			</ScrollFrame>
 			<!-- id is what controls the challenge type. buttons not necessarily in order by id. -->
 			<Frame name="$parentChallenge1" inherits="GuildChallengeTemplate" id="1">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="GuildInfoFrameInfoHeader1" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentChallenge4" inherits="GuildChallengeTemplate" id="4">
 				<Anchors>
 					<Anchor point="TOP" relativeTo="$parentChallenge1" relativePoint="BOTTOM" x="0" y="-1"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentChallenge5" inherits="GuildChallengeTemplate" id="5">
 				<Anchors>
 					<Anchor point="TOP" relativeTo="$parentChallenge4" relativePoint="BOTTOM" x="0" y="-1"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentChallenge2" inherits="GuildChallengeTemplate" id="2">
 				<Anchors>
 					<Anchor point="TOP" relativeTo="$parentChallenge5" relativePoint="BOTTOM" x="0" y="-1"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentChallenge3" inherits="GuildChallengeTemplate" id="3">
 				<Anchors>
 					<Anchor point="TOP" relativeTo="$parentChallenge2" relativePoint="BOTTOM" x="0" y="-1"/>
 				</Anchors>
 			</Frame>
 			<Button name="GuildInfoEditMOTDButton" text="GUILD_EDIT_TEXT_LINK" hidden="true">
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="$parentHeader2" x="-8" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						GuildTextEditFrame_Show("motd");
 					</OnClick>
 				</Scripts>
 				<ButtonText>
 					<Anchors>
 						<Anchor point="RIGHT" x="-2" y="0"/>
 					</Anchors>
 					<Color r="0.973" g="0.937" b="0.580"/>
 				</ButtonText>
 				<NormalFont style="GameFontNormalSmall"/>
 			</Button>
 			<Button name="GuildInfoEditDetailsButton" text="GUILD_EDIT_TEXT_LINK" hidden="true">
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="$parentHeader3" x="-8" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						GuildTextEditFrame_Show("info");
 					</OnClick>
 				</Scripts>
 				<ButtonText>
 					<Anchors>
 						<Anchor point="RIGHT" x="-2" y="0"/>
 					</Anchors>
 					<Color r="0.973" g="0.937" b="0.580"/>
 				</ButtonText>
 				<NormalFont style="GameFontNormalSmall"/>
 			</Button>
 			<ScrollFrame name="GuildInfoDetailsFrame" inherits="MinimalScrollFrameTemplate">
 				<Size>
 					<AbsDimension x="284" y="85"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentHeader3" relativePoint="BOTTOMLEFT" x="14" y="-1"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.scrollBarHideable = true;
 						ScrollBar_AdjustAnchors(GuildInfoDetailsFrameScrollBar, 1, -7);
 						GuildInfoDetailsFrameScrollBar:Hide();
 					</OnLoad>
 				</Scripts>
 				<ScrollChild>
 					<Frame>
 						<Size>
 							<AbsDimension x="284" y="60"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="GuildInfoDetails" inherits="GameFontNormalSmall" nonspacewrap="true" justifyH="LEFT" justifyV="TOP" spacing="2">
 									<Size>
 										<AbsDimension x="284" y="0"/>
 									</Size>
 									<Anchors>
 										<Anchor point="TOPLEFT" x="0" y="-4"/>
 									</Anchors>
 									<Color r="1" g="1" b="1"/>
 								</FontString>
 							</Layer>
 						</Layers>
 					</Frame>
 				</ScrollChild>
 			</ScrollFrame>
 			<Button name="GuildAddMemberButton" inherits="MagicButtonTemplate" text="ADDMEMBER">
 				<Size x="116" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" x="0" y="-22"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						if ( StaticPopup_FindVisible("ADD_GUILDMEMBER") ) then
 							StaticPopup_Hide("ADD_GUILDMEMBER");
 						else
 							StaticPopup_Show("ADD_GUILDMEMBER");
 						end
 					</OnClick>
 					<OnEnter>
 						GameTooltip_AddNewbieTip(self, ADDMEMBER, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_ADDMEMBER, 1);
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</Button>
 			<Button name="GuildControlButton" inherits="MagicButtonTemplate" text="GUILDCONTROL">
 				<Size x="116" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" x="0" y="-22"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						if ( not GuildControlUI ) then
 							UIParentLoadAddOn("Blizzard_GuildControlUI");
 						end
 						CloseWindows(nil, GuildFrame);
 						GuildFramePopup_Toggle(GuildControlUI);
 					</OnClick>
 					<OnEnter>
 						GameTooltip_AddNewbieTip(self, GUILDCONTROL, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_GUILDCONTROL, 1);
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</Button>
 			<Button name="GuildViewLogButton" inherits="MagicButtonTemplate" text="GUILD_VIEW_LOG">
 				<Size x="0" y="22"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="GuildAddMemberButton" relativePoint="RIGHT"/>
 					<Anchor point="RIGHT" relativeTo="GuildControlButton" relativePoint="LEFT"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						GuildFramePopup_Toggle(GuildLogFrame);
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="GuildInfoFrameInfo_OnLoad"/>
 			<OnShow function="GuildInfoFrameInfo_OnShow"/>
 		</Scripts>
 	</Frame>
 <!--
 *******************************************************************************
 	GuildInfoFrameRecruitment
 *******************************************************************************
 -->
 	<Frame name="GuildInfoFrameRecruitment" parent="GuildInfoFrame" setAllPoints="true" hidden="true">
 		<Frames>
 			<Frame name="GuildRecruitmentInterestFrame" inherits="GuildRecruitmentSectionTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="8" y="-10"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<FontString name="GuildRecruitmentQuestText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_QUEST">
 							<Anchors>
 								<Anchor point="TOPLEFT" x="31" y="-26"/>
 							</Anchors>
 						</FontString>
 						<FontString name="GuildRecruitmentRaidText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_RAID">
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="-12" y="-26"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<CheckButton name="GuildRecruitmentQuestButton" inherits="GuildRecruitmentCheckButtonTemplate" id="1">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildRecruitmentQuestText" relativePoint="LEFT" x="-3" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildRecruitmentRaidButton" inherits="GuildRecruitmentCheckButtonTemplate" id="3">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildRecruitmentRaidText" relativePoint="LEFT" x="-3" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<Frame name="GuildRecruitmentDungeonFramePlacer">
 						<Size x="0" y="30"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="GuildRecruitmentQuestText" relativePoint="RIGHT" x="0" y="0"/>
 							<Anchor point="RIGHT" relativeTo="GuildRecruitmentRaidButton" relativePoint="LEFT" x="0" y="0"/>									
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="GuildRecruitmentDungeonText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_DUNGEON">
 									<Anchors>
 										<Anchor point="CENTER" x="11" y="0"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</Frame>
 					<CheckButton name="GuildRecruitmentDungeonButton" inherits="GuildRecruitmentCheckButtonTemplate" id="2">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildRecruitmentDungeonText" relativePoint="LEFT" x="-3" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildRecruitmentPvPButton" inherits="GuildRecruitmentCheckButtonTemplate" id="4">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="GuildRecruitmentQuestButton" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_PVP">
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT">
 											<Offset>
 												<AbsDimension x="3" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</CheckButton>
 					<CheckButton name="GuildRecruitmentRPButton" inherits="GuildRecruitmentCheckButtonTemplate" id="5">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="GuildRecruitmentDungeonButton" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_INTEREST_RP">
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT">
 											<Offset>
 												<AbsDimension x="3" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</CheckButton>
 				</Frames>
 			</Frame>
 			<Frame name="GuildRecruitmentAvailabilityFrame" inherits="GuildRecruitmentSectionTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="GuildRecruitmentInterestFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 				</Anchors>
 				<Frames>
 					<CheckButton name="GuildRecruitmentWeekdaysButton" inherits="GuildRecruitmentCheckButtonTemplate" id="6">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOP" x="0" y="-21"/>
 							<Anchor point="LEFT" relativeTo="GuildRecruitmentQuestButton" relativePoint="LEFT"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_AVAILABILITY_WEEKDAYS">
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT">
 											<Offset>
 												<AbsDimension x="3" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</CheckButton>
 					<CheckButton name="GuildRecruitmentWeekendsButton" inherits="GuildRecruitmentCheckButtonTemplate" id="7">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOP" x="0" y="-21"/>
 							<Anchor point="LEFT" relativeTo="GuildRecruitmentDungeonButton" relativePoint="LEFT"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="$parentText" inherits="GameFontHighlightSmall" text="GUILD_AVAILABILITY_WEEKENDS">
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT">
 											<Offset>
 												<AbsDimension x="3" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</CheckButton>
 				</Frames>
 			</Frame>
 			<Frame name="GuildRecruitmentRolesFrame" inherits="GuildRecruitmentSectionTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="GuildRecruitmentAvailabilityFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 				</Anchors>
 				<Frames>
 					<Button name="GuildRecruitmentTankButton" inherits="GuildRecruitmentRoleTemplate" id="2">
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="30" y="-24"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("TANK"));
 								self.param = LFGUILD_PARAM_TANK;
 								GuildRecruitmentTankButtonText:SetText(TANK);
 							</OnLoad>
 						</Scripts>
 					</Button>
 					<Button name="GuildRecruitmentHealerButton" inherits="GuildRecruitmentRoleTemplate" id="3">
 						<Anchors>
 							<Anchor point="TOP">
 								<Offset>
 									<AbsDimension x="1" y="-24"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("HEALER"));
 								self.param = LFGUILD_PARAM_HEALER;
 								GuildRecruitmentHealerButtonText:SetText(HEALER);
 							</OnLoad>
 						</Scripts>
 					</Button>
 					<Button name="GuildRecruitmentDamagerButton" inherits="GuildRecruitmentRoleTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPRIGHT">
 								<Offset>
 									<AbsDimension x="-30" y="-24"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("DAMAGER"));
 								self.param = LFGUILD_PARAM_DAMAGE;
 								GuildRecruitmentDamagerButtonText:SetText(DAMAGER);
 							</OnLoad>
 						</Scripts>
 					</Button>
 				</Frames>
 			</Frame>
 			<Frame name="GuildRecruitmentLevelFrame" inherits="GuildRecruitmentSectionTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="GuildRecruitmentRolesFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 				</Anchors>
 				<Layers>
 					<Layer level="ARTWORK">
 						<FontString name="GuildRecruitmentLevelAnyText" inherits="GameFontHighlightSmall" text="GUILD_RECRUITMENT_ANYLEVEL">
 							<Anchors>
 								<Anchor point="TOP" x="0" y="-26"/>
 								<Anchor point="LEFT" relativeTo="GuildRecruitmentQuestText"/>
 							</Anchors>
 						</FontString>
 						<FontString name="GuildRecruitmentLevelMaxText" inherits="GameFontHighlightSmall" text="GUILD_RECRUITMENT_MAXLEVEL">
 							<Anchors>
 								<Anchor point="TOP" x="0" y="-26"/>
 								<Anchor point="LEFT" relativeTo="GuildRecruitmentDungeonText"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<CheckButton name="GuildRecruitmentLevelAnyButton" inherits="UIRadioButtonTemplate">
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildRecruitmentLevelAnyText" relativePoint="LEFT" x="-3" y="0"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								GuildRecruitmentLevelButton_OnClick(1, true);
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 					<CheckButton name="GuildRecruitmentLevelMaxButton" inherits="UIRadioButtonTemplate">
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildRecruitmentLevelMaxText" relativePoint="LEFT" x="-3" y="0"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								GuildRecruitmentLevelButton_OnClick(2, true);
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 				</Frames>
 			</Frame>
 			<Frame name="GuildRecruitmentCommentFrame" inherits="GuildRecruitmentSectionTemplate">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="GuildRecruitmentLevelFrame" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 				</Anchors>
 				<Frames>
 					<Frame name="GuildRecruitmentCommentInputFrame">
 						<Size x="286" y="62"/>
 						<Anchors>
 							<Anchor point="TOP">
 								<Offset x="0" y="-5"/>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture name="$parentTopLeft" file="Interface\Common\Common-Input-Border-TL">
 									<Size>
 										<AbsDimension x="8" y="8"/>
 									</Size>
 									<Anchors>
 										<Anchor point="TOPLEFT">
 											<Offset x="0" y="0"/>
 										</Anchor>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentTopRight" file="Interface\Common\Common-Input-Border-TR">
 									<Size>
 										<AbsDimension x="8" y="8"/>
 									</Size>
 									<Anchors>
 										<Anchor point="TOPRIGHT">
 											<Offset x="0" y="0"/>
 										</Anchor>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentTop" file="Interface\Common\Common-Input-Border-T">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentBottomLeft" file="Interface\Common\Common-Input-Border-BL">
 									<Size>
 										<AbsDimension x="8" y="8"/>
 									</Size>
 									<Anchors>
 										<Anchor point="BOTTOMLEFT">
 											<Offset x="0" y="0"/>
 										</Anchor>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentBottomRight" file="Interface\Common\Common-Input-Border-BR">
 									<Size>
 										<AbsDimension x="8" y="8"/>
 									</Size>
 									<Anchors>
 										<Anchor point="BOTTOMRIGHT">
 											<Offset x="0" y="0"/>
 										</Anchor>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentBottom" file="Interface\Common\Common-Input-Border-B">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border-L">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentRight" file="Interface\Common\Common-Input-Border-R">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
 									</Anchors>
 								</Texture>
 								<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border-M">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
 									</Anchors>
 								</Texture>
 							</Layer>
 						</Layers>
 						<Frames>
 							<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="6" y="-6"/>
 									<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" x="0" y="6"/>
 								</Anchors>
 								<Frames>
 									<Button name="$parentFocusButton" setAllPoints="true">
 										<Scripts>
 											<OnClick>
 												GuildRecruitmentCommentEditBox:SetFocus();
 											</OnClick>
 										</Scripts>
 									</Button>
 								</Frames>
 								<Scripts>
 									<OnLoad>
 										local scrollBar = _G[self:GetName().."ScrollBar"];
 										scrollBar:SetFrameLevel(_G[self:GetName().."FocusButton"]:GetFrameLevel() + 2);
 										scrollBar:ClearAllPoints();
 										scrollBar:SetPoint("TOPLEFT", self, "TOPRIGHT", -18, -10);
 										scrollBar:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", -18, 8);
 										-- reposition the up and down buttons
 										_G[self:GetName().."ScrollBarScrollDownButton"]:SetPoint("TOP", scrollBar, "BOTTOM", 0, 4);
 										_G[self:GetName().."ScrollBarScrollUpButton"]:SetPoint("BOTTOM", scrollBar, "TOP", 0, -4);
 										-- make the scroll bar hideable and force it to start off hidden so positioning calculations can be done
 										-- as soon as it needs to be shown
 										self.scrollBarHideable = 1;
 										scrollBar:Hide();
 									</OnLoad>
 								</Scripts>
 								<ScrollChild>
 									<EditBox name="GuildRecruitmentCommentEditBox" multiLine="true" letters="255" countInvisibleLetters="true" autoFocus="false">
 										<Size x="258" y="1"/>
 										<Layers>
 											<Layer level="BORDER">
 												<FontString name="$parentFill" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="MIDDLE" text="CLICK_TO_ENTER_COMMENT">
 													<Anchors>
 														<Anchor point="LEFT">
 															<Offset>
 																<AbsDimension x="3" y="0"/>
 															</Offset>
 														</Anchor>
 													</Anchors>
 													<Color r="0.35" g="0.35" b="0.35"/>
 												</FontString>
 											</Layer>
 										</Layers>
 										<Scripts>
 											<OnTabPressed>
 												GuildRecruitmentCommentEditBox:SetFocus();
 											</OnTabPressed>
 											<OnEditFocusLost function="GuildRecruitmentComment_SaveText"/>
 											<OnTextChanged>
 												ScrollingEdit_OnTextChanged(self, self:GetParent());
 												if ( self:GetText() ~= "" ) then
 													GuildRecruitmentCommentEditBoxFill:Hide();
 												else
 													GuildRecruitmentCommentEditBoxFill:Show();
 												end
 											</OnTextChanged> 
 											<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
 											<OnUpdate>
 												ScrollingEdit_OnUpdate(self, elapsed, self:GetParent());
 											</OnUpdate>
 											<OnEscapePressed>
 												self:ClearFocus();
 											</OnEscapePressed>
 											<OnEnterPressed>
 												self:ClearFocus();
 											</OnEnterPressed>
 										</Scripts>
 										<FontString inherits="GameFontHighlightSmall"/>
 									</EditBox>
 								</ScrollChild>
 							</ScrollFrame>
 						</Frames>
 					</Frame>
 				</Frames>
 			</Frame>
 			<Button name="GuildRecruitmentListGuildButton" inherits="MagicButtonTemplate" text="GUILD_OPEN_RECRUITMENT">
 				<Size x="136" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" x="0" y="-22"/>
 				</Anchors>
 				<Scripts>
 					<OnClick function="GuildRecruitmentListGuildButton_OnClick"/>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="GuildInfoFrameRecruitment_OnLoad"/>
 		</Scripts>
 	</Frame>
 <!--
 *******************************************************************************
 	GuildInfoFrameApplicants
 *******************************************************************************
 -->
 	<Frame name="GuildInfoFrameApplicants" parent="GuildInfoFrame" setAllPoints="true" hidden="true">
 		<Frames>
 			<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate" hidden="false">
 				<Size x="304" y="327"/>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset>
 							<AbsDimension x="4" y="-4"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Frames>
 					<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 								<Offset>
 									<AbsDimension x="0" y="-12"/>
 								</Offset>
 							</Anchor>
 							<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 								<Offset>
 									<AbsDimension x="0" y="13"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Slider>
 				</Frames>
 			</ScrollFrame>
 			<Button name="GuildRecruitmentInviteButton" inherits="MagicButtonTemplate" text="INVITE">
 				<Size x="92" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" x="0" y="-22"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PlaySound("igMainMenuOptionCheckBoxOn");
 						local name = GetGuildApplicantInfo(GetGuildApplicantSelection());
 						if ( name ) then
 							GuildInvite(name);
 						end
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="GuildRecruitmentDeclineButton" inherits="MagicButtonTemplate" text="DECLINE">
 				<Size x="92" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" x="0" y="-22"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PlaySound("igMainMenuOptionCheckBoxOn");
 						DeclineGuildApplicant(GetGuildApplicantSelection());
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="GuildRecruitmentMessageButton" inherits="MagicButtonTemplate" text="SEND_MESSAGE">
 				<Size x="0" y="22"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="GuildRecruitmentInviteButton" relativePoint="RIGHT"/>
 					<Anchor point="RIGHT" relativeTo="GuildRecruitmentDeclineButton" relativePoint="LEFT"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						PlaySound("igMainMenuOptionCheckBoxOn");
 						local name = GetGuildApplicantInfo(GetGuildApplicantSelection());
 						if ( name ) then
 							ChatFrame_SendTell(name);
 						end
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Frame name="GuildRecruitmentDropDown" inherits="UIDropDownMenuTemplate" hidden="true">
 				<Size>
 					<AbsDimension x="10" y="10"/>
 				</Size>
 				<Scripts>
 					<OnLoad function="GuildRecruitmentDropDown_OnLoad"/>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="GuildInfoFrameApplicants_OnLoad"/>
 			<OnShow function="GuildInfoFrameApplicants_OnShow"/>
 		</Scripts>
 	</Frame>
 <!--
 *******************************************************************************
 	Popups
 *******************************************************************************
 -->	
 	<Frame name="GuildTextEditFrame" toplevel="true" frameStrata="DIALOG" hidden="true" parent="GuildFrame" inherits="TranslucentFrameTemplate">
 		<Size>
 			<AbsDimension x="295" y="312"/>
 		</Size>
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="GuildFrame" relativePoint="TOPRIGHT" x="8" y="0"/>
 		</Anchors>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentTitle" inherits="GameFontNormal">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="24" y="-18"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
 				<Anchors>
 					<Anchor point="TOPRIGHT">
 						<Offset>
 							<AbsDimension x="-4" y="-4"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Frame name="GuildTextEditContainer">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="22" y="-36"/>
 					<Anchor point="TOPRIGHT" x="-22" y="-36"/>
 					<Anchor point="BOTTOM" x="0" y="42"/>
 				</Anchors>
 				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 					<EdgeSize>
 						<AbsValue val="12"/>
 					</EdgeSize>
 					<TileSize>
 						<AbsValue val="8"/>
 					</TileSize>
 					<BackgroundInsets>
 						<AbsInset left="1" right="1" top="1" bottom="1"/>
 					</BackgroundInsets>
 				</Backdrop>
 				<Frames>
 					<ScrollFrame name="GuildTextEditScrollFrame" inherits="MinimalScrollFrameTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset x="4" y="-4"/>
 							</Anchor>
 							<Anchor point="BOTTOMRIGHT">
 								<Offset x="-26" y="4"/>
 							</Anchor>
 						</Anchors>
 						<ScrollChild>
 							<EditBox name="GuildTextEditBox" multiLine="true" letters="500" autoFocus="false">
 								<Size x="218" y="1"/>
 								<Anchors>
 									<Anchor point="TOPLEFT"/>
 								</Anchors>
 								<Scripts>
 									<OnTextChanged>
 										ScrollingEdit_OnTextChanged(self, self:GetParent());
 									</OnTextChanged> 
 									<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
 									<OnUpdate>
 										ScrollingEdit_OnUpdate(self, elapsed, self:GetParent());
 									</OnUpdate>
 									<OnEscapePressed function="EditBox_ClearFocus"/>
 									<OnEditFocusLost>
 										self:HighlightText(0, 0);
 									</OnEditFocusLost>
 								</Scripts>
 								<FontString inherits="GameFontHighlight"/>
 							</EditBox>
 						</ScrollChild>
 					</ScrollFrame>
 				</Frames>
 				<Scripts>
 					<OnLoad>
 						self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
 						self:SetBackdropColor(0.0, 0.0, 0.0, 0.9);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Button name="$parentAcceptButton" inherits="UIPanelButtonTemplate" text="ACCEPT">
 				<Size x="90" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" x="24" y="16"/>
 				</Anchors>
 				<Scripts>
 					<OnClick function="GuildTextEditFrame_OnAccept"/>
 				</Scripts>
 			</Button>
 			<Button name="$parentCloseButton" inherits="UIPanelButtonTemplate" text="CLOSE">
 				<Size x="90" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" x="-24" y="16"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						self:GetParent():Hide();
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="GuildTextEditFrame_OnLoad"/>
 			<OnHide>
 				PlaySound("igMainMenuOptionCheckBoxOff");
 			</OnHide>
 		</Scripts>
 	</Frame>
 	<Frame name="GuildLogFrame" toplevel="true" frameStrata="DIALOG" enableMouse="true" hidden="true" parent="GuildFrame" inherits="TranslucentFrameTemplate">
 		<Size>
 			<AbsDimension x="384" y="0"/>
 		</Size>
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="GuildFrame" relativePoint="TOPRIGHT" x="8" y="0"/>
 			<Anchor point="BOTTOMLEFT" relativeTo="GuildFrame" relativePoint="BOTTOMRIGHT" x="8" y="0"/>
 		</Anchors>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentTitle" inherits="GameFontNormal" text="GUILD_EVENT_LOG">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="24" y="-18"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
 				<Anchors>
 					<Anchor point="TOPRIGHT">
 						<Offset>
 							<AbsDimension x="-4" y="-4"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Frame name="GuildLogContainer">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="22" y="-36"/>
 					<Anchor point="TOPRIGHT" x="-22" y="-36"/>
 					<Anchor point="BOTTOM" x="0" y="42"/>
 				</Anchors>
 				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 					<EdgeSize>
 						<AbsValue val="12"/>
 					</EdgeSize>
 					<TileSize>
 						<AbsValue val="8"/>
 					</TileSize>
 					<BackgroundInsets>
 						<AbsInset left="1" right="1" top="1" bottom="1"/>
 					</BackgroundInsets>
 				</Backdrop>
 				<Frames>
 					<ScrollFrame name="GuildLogScrollFrame" inherits="MinimalScrollFrameTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" x="8" y="-4"/>
 							<Anchor point="TOPRIGHT" x="-25" y="-4"/>
 							<Anchor point="BOTTOM" x="0" y="5"/>
 						</Anchors>
 						<ScrollChild>
 							<Frame>
 								<Size x="10" y="10"/>
 								<Frames>
 									<SimpleHTML name="GuildLogHTMLFrame">
 										<Size x="304" y="10"/>
 										<Anchors>
 											<Anchor point="TOPLEFT" x="0" y="-4"/>
 										</Anchors>
 										<FontString inherits="GameFontHighlight" justifyH="LEFT"/>
 									</SimpleHTML>
 								</Frames>
 							</Frame>
 						</ScrollChild>
 					</ScrollFrame>
 				</Frames>
 				<Scripts>
 					<OnLoad>
 						self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
 						self:SetBackdropColor(0.0, 0.0, 0.0, 0.9);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Button name="$parentCloseButton" inherits="UIPanelButtonTemplate" text="CLOSE">
 				<Size x="90" y="22"/>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" x="-24" y="16"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						self:GetParent():Hide();
 					</OnClick>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad function="GuildLogFrame_OnLoad"/>
 			<OnEvent function="GuildLogFrame_Update"/>
 			<OnShow>
 				GuildViewLogButton:LockHighlight();
 				QueryGuildEventLog();
 				PlaySound("igMainMenuOptionCheckBoxOn");
 			</OnShow>
 			<OnHide>
 				PlaySound("igMainMenuOptionCheckBoxOff");
 				GuildViewLogButton:UnlockHighlight();
 			</OnHide>
 		</Scripts>
 	</Frame>
 </Ui>
\ No newline at end of file