<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 	<Script file="Blizzard_GuildControlUI.lua"/>
 	
 	
 	<!-- Templates -->
 	<Frame name="RankChangeTemplate" virtual="true">
 		<Size  x="295" y="24"/>
 		<Frames>
 			<EditBox name="$parentNameEditBox" autoFocus="false" historyLines="1" letters="15" inherits="InputBoxTemplate" parentKey="nameBox">
 				<Size  x="132" y="32"/>
 				<Anchors>
 					<Anchor point="LEFT" x="65" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnEditFocusGained>
 						self.startName = self:GetText();
 						GuildControlUI.activeEditBox = self;
 					</OnEditFocusGained>
 					<OnEnterPressed>
 						self:ClearFocus();
 					</OnEnterPressed>
 					<OnEscapePressed>
 						self:SetText(self.startName);
 						self:ClearFocus();
 					</OnEscapePressed>
 					<OnTextChanged>
 						if self.startName and self.startName ~= self:GetText() then
 							self:SetTextColor(0,1,0,1);
 						end
 					</OnTextChanged>
 					<OnEditFocusLost>
 						GuildControlUI.activeEditBox = nil;
 						local text = self:GetText();
 						if ( self.startName ~= text and text ~= "" ) then
 							GuildControlSetRank(self:GetParent():GetID());
 							GuildControlSaveRank(self:GetText());
 						else
 							self:SetText(self.startName);
 						end
 						self.startName = nil;
 						self:SetTextColor(1, 1, 1, 1);
 					</OnEditFocusLost>
 				</Scripts>
 			</EditBox>
 			<Button name="$parentDeleteButton" inherits="UIPanelSquareButton" motionScriptsWhileDisabled="true" parentKey="deleteButton">
 				<Anchors>
 					<Anchor point="RIGHT" x="0" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						if ( self:IsEnabled() ) then
 							GameTooltip:SetText(GUILDREMOVERANK_BUTTON_TOOLTIP);
 						elseif ( self.tooltip ) then
-							GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
+							GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, true);
 						end
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 					<OnClick function="GuildControlUI_RemoveRankButton_OnClick"/>
 				</Scripts>
 			</Button>
 			<Button name="$parentShiftDownButton" inherits="UIPanelSquareButton" motionScriptsWhileDisabled="true" parentKey="downButton">
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="$parentDeleteButton" relativePoint="LEFT" x="-16" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.icon:SetTexCoord(0.45312500, 0.64062500, 0.20312500, 0.01562500);
 					</OnLoad>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						if ( self:IsEnabled() ) then
 							GameTooltip:SetText(GUILD_LOWERRANK_BUTTON_TOOLTIP);
 						elseif ( self.tooltip ) then
-							GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
+							GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, true);
 						end
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 					<OnClick function="GuildControlUI_ShiftRankDownButton_OnClick"/>
 				</Scripts>
 			</Button>
 			<Button name="$parentShiftUpButton" inherits="UIPanelSquareButton" motionScriptsWhileDisabled="true" parentKey="upButton">
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="$parentShiftDownButton" relativePoint="LEFT" x="-3" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self.icon:SetTexCoord(0.45312500, 0.64062500, 0.01562500, 0.20312500);
 					</OnLoad>
 					<OnEnter>
 						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 						if ( self:IsEnabled() ) then
 							GameTooltip:SetText(GUILD_RAISERANK_BUTTON_TOOLTIP);
 						elseif ( self.tooltip ) then
-							GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
+							GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, true);
 						end
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 					<OnClick function="GuildControlUI_ShiftRankUpButton_OnClick"/>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Layers>
 			<Layer level="OVERLAY">
 				<FontString inherits="GameFontNormal" text="RANK" justifyH="RIGHT" parentKey="rankLabel">
 					<Size  x="0" y="12"/>
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentNameEditBox" relativePoint="LEFT" x="-12" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 	</Frame>
 	<CheckButton name="GuildPermissionCheckBoxTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="20" y="20"/>
 		</Size>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentText" inherits="GameFontHighlightSmall" parentKey="text">
 					<Anchors>
 						<Anchor point="LEFT" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="1" y="1"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnClick>
 				GuildControlUI_CheckClicked(self);
 			</OnClick>
 		</Scripts>
 		<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
 		<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
 		<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
 		<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
 		<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
 	</CheckButton>
 	<Frame name="BankTabPermissionTemplate" virtual="true">
 		<Size x="268" y="74"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBg" >
 					<Anchors>
 						<Anchor point="TOPLEFT" x="0" y="0"/>
 						<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
 					</Anchors>
 					<Color r="0.95" g="0.95" b="1" a="0.09"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentOwned" parentKey="owned">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="0" y="0"/>
 					<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="OVERLAY">
 						<Texture name="$parentTabIcon" file="Interface\Icons\Ability_ThunderClap" parentKey="tabIcon">
 							<Size x="20" y="20"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="3" y="-3"/>
 							</Anchors>
 						</Texture>
 						<FontString name="$parentTabName" inherits="GameFontNormalSmall" justifyH="LEFT" parentKey="tabName">
 							<Size x="120" y="12"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" relativeTo="$parentTabIcon" relativePoint="BOTTOMRIGHT" x="4" y="3"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<CheckButton name="$parentViewCheck" inherits="GuildPermissionCheckBoxTemplate" id="1" parentKey="viewCB">
 						<Anchors>
 							<Anchor point="TOPRIGHT" x="-95" y="-3"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self.text:SetText(GUILDCONTROL_VIEW_TAB);
 							</OnLoad>
 							<OnClick>
 								GuildControlUI_SetBankTabChange(self)
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 					<CheckButton name="$parentDepositCheck" inherits="GuildPermissionCheckBoxTemplate" id="2" parentKey="depositCB">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="$parentViewCheck" relativePoint="BOTTOM" x="0" y="-3"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self.text:SetText(GUILDCONTROL_DEPOSIT_ITEMS);
 							</OnLoad>
 							<OnClick>
 								GuildControlUI_SetBankTabChange(self)
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 					<CheckButton name="$parentUpdateInfoCheck" inherits="GuildPermissionCheckBoxTemplate" id="3" parentKey="infoCB">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="$parentDepositCheck" relativePoint="BOTTOM" x="0" y="-3"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self.text:SetText(GUILDCONTROL_UPDATE_TEXT);
 							</OnLoad>
 							<OnClick>
 								GuildControlUI_SetBankTabChange(self)	
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 					<EditBox name="$parentStackBox" autoFocus="false" letters="6" historyLines="1" inherits="InputBoxTemplate" numeric="true"  id="5" parentKey="editBox">
 						<Size x="80" y="20"/>
 						<Anchors>
 							<Anchor point="BOTTOMLEFT" x="15" y="3"/>
 						</Anchors>
 						<Layers>
 						<Layer level="OVERLAY">
 								<FontString name="$parentLabelText" inherits="GameFontNormalSmall" justifyH="LEFT" text="GUILDCONTROL_WITHDRAW_ITEMS">
 									<Size x="150" y="24"/>
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="0" y="1"/>
 									</Anchors>
 									<Color r="1" g="1" b="1"/>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Frames>
 							<Frame name="$parentMask" enableMouse="true" hidden="true" setAllPoints="true" parentKey="mask"/>
 						</Frames>
 						<Scripts>
 							<OnTextChanged>
 								if ( self.startValue and self.startValue ~= tonumber(self:GetText()) ) then
 									self:SetTextColor(0,1,0,1);
 								end
 							</OnTextChanged>
 							<OnEditFocusGained>
 								self.startValue = self:GetText();
 								GuildControlUI.activeEditBox = self;
 							</OnEditFocusGained>
 							<OnEditFocusLost>
 								GuildControlUI.activeEditBox = nil;
 								local text = self:GetText();
 								if ( self.startValue ~= text and text ~= "" ) then
 									GuildControlUI_SetBankTabWithdrawChange(self);
 								else
 									self:SetText(self.startValue);
 								end
 								self.startValue = nil;
 								self:SetTextColor(1, 1, 1, 1);
 							</OnEditFocusLost>
 							<OnEnterPressed>
 								self:ClearFocus();
 							</OnEnterPressed>
 							<OnEscapePressed>
 								self:SetText(self.startValue);
 								self:ClearFocus();
 							</OnEscapePressed>
 						</Scripts>
 					</EditBox>
 				</Frames>
 			</Frame>
 			<Frame name="$parentBuy" parentKey="buy">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="0" y="0"/>
 					<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="OVERLAY">
 						<FontString name="$parentBuyText" inherits="GameFontHighlight" text="PURCHASE_TAB_TEXT">
 							<Anchors>
 								<Anchor point="TOP" x="0" y="-15"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentCostLabel" inherits="GameFontNormal" text="COSTS_LABEL">
 							<Size>
 								<AbsDimension x="0" y="12"/>
 							</Size>
 							<Anchors>
 								<Anchor point="TOP" relativeTo="$parentBuyText" relativePoint="TOP">
 									<Offset x="-93" y="-28"/>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Frame name="$parentCostMoneyFrame" inherits="SmallMoneyFrameTemplate" hidden="false" parentKey="money">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="$parentCostLabel" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="10" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								SmallMoneyFrame_OnLoad(self);
 								MoneyFrame_SetType(self, "STATIC");
 							</OnLoad>
 						</Scripts>
 					</Frame>
 					<Button name="$parentPurchaseButton" inherits="UIPanelButtonTemplate" text="BANKSLOTPURCHASE" parentKey="button">
 						<Size>
 							<AbsDimension x="124" y="21"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="$parentCostMoneyFrame" relativePoint="RIGHT" x="12" y="0"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								PlaySound("igMainMenuOption");
 								StaticPopup_Show("CONFIRM_BUY_GUILDBANK_TAB");
 							</OnClick>
 						</Scripts>
 					</Button>
 				</Frames>
 			</Frame>
 		</Frames>
 	</Frame>
 	
 	
 	
 	
 	<Frame name="GuildControlUI" inherits="TranslucentFrameTemplate" parent="UIParent" movable="true" enableMouse="true" hidden="true">
 		<Size x="338" y="444"/>
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="GuildFrame" relativePoint="TOPRIGHT" x="20" y="0"/>
  		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND" textureSubLevel="1">
 				<Texture name="$parentTopBg" file="Interface\FrameGeneral\UI-Background-Rock" horizTile="true" vertTile="true">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="12" y="-12"/>
 						<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="-12" y="-55"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY" >
 				<FontString name="$parentTitle" text="GUILDCONTROL" font="GameFontNormal">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="24" y="-28"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentHbar" inherits="HorizontalBarTemplate" useParentLevel="true">
 				<Anchors>
 					<Anchor point="TOP"  relativeTo="$parentTopBg" relativePoint="BOTTOM" x="0" y="1"/>
 					<Anchor point="LEFT"  x="8" y="0"/>
 					<Anchor point="RIGHT"  x="-8" y="0"/>
 				</Anchors>
 			</Frame>
 			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
 				<Anchors>
 					<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
 						<Offset x="-7" y="-7"/>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Frame name="$parentNavigationDropDown" inherits="UIDropDownMenuTemplate" parentKey="dropdown">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentTitle" relativePoint="RIGHT" x="5"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentRankOrderFrame" hidden="true" parentKey="orderFrame">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentHbar" relativePoint="BOTTOMLEFT" x="5" y="-3"/>
 					<Anchor point="BOTTOMRIGHT" x="-12" y="12"/>
 				</Anchors>
 				<Frames>
 					<Frame name="$parentRank1" inherits="RankChangeTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPRIGHT" x="-9" y="-10"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self.deleteButton:Disable();
 								self.upButton:Disable();
 								self.downButton:Disable();
 							</OnLoad>
 						</Scripts>
 					</Frame>
 					<Button name="$parentNewButton" inherits="UIPanelButtonTemplate" text="GUILD_NEW_RANK" parentKey="newButton">
 						<Size x="110" y="22"/>
 						<Anchors>
 							<Anchor point="BOTTOMLEFT" x="7" y="7"/>
 						</Anchors>
 						<Scripts>
 							<OnClick function="GuildControlUI_AddRankButton_OnClick"/>
 						</Scripts>
 					</Button>
 					<Button name="$parentDupButton" inherits="UIPanelButtonTemplate" text="GUILD_DUP_RANK" parentKey="dupButton" hidden="true">
 						<Size x="110" y="22"/>
 						<Anchors>
 							<Anchor point="BOTTOMRIGHT"  x="-7" y="7"/>
 						</Anchors>
 						<Scripts>
 							<OnClick function="HideParentPanel"/>
 						</Scripts>
 					</Button>
 				</Frames>
 				<Scripts>
 					<OnShow>
 						GuildControlUI_RankOrder_Update(self);
 					</OnShow>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentRankBankFrame" hidden="true" parentKey="bankTabFrame">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentHbar" relativePoint="BOTTOMLEFT" x="5" y="-3"/>
 					<Anchor point="BOTTOMRIGHT" x="-12" y="12"/>
 				</Anchors>
 				<Frames>
 					<Frame name="$parentRankDropDown" inherits="UIDropDownMenuTemplate" parentKey="dropdown">
 						<Anchors>
 							<Anchor point="TOPLEFT" x="120" y="-10"/>
 						</Anchors>
 						<Layers>
 							<Layer level="OVERLAY">
 								<FontString inherits="GameFontNormal" text="GUILDCONTROL_SELECTRANK" justifyH="RIGHT">
 									<Size x="120" y="12"/>
 									<Anchors>
 										<Anchor point="RIGHT" relativePoint="LEFT" x="4" y="2"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad>
 									UIDropDownMenu_SetWidth(self, 150);
 									UIDropDownMenu_SetButtonWidth(self, 54);
 									UIDropDownMenu_JustifyText(self, "LEFT");
 									UIDropDownMenu_Initialize(self, GuildControlUIRankDropDown_Initialize);
 							</OnLoad>
 							<OnShow>
 							</OnShow>
 						</Scripts>
 					</Frame>
 					<Frame name="$parentInset" inherits="InsetFrameTemplate2" parentKey="inset">
 						<Size x="290" y="310"/>
 						<Anchors>
 							<Anchor point="TOP" x="0" y="-45"/>
 						</Anchors>
 						<Frames>
 							<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate2" parentKey="scrollFrame">
 								<Anchors>
 									<Anchor point="TOPLEFT" x="8" y="-8"/>
 									<Anchor point="BOTTOMRIGHT" x="-24" y="8"/>
 								</Anchors>
 								<ScrollChild>
 									<Frame>
 										<Size x="10" y="10"/>
 									</Frame>
 								</ScrollChild>
 							</ScrollFrame>
 						</Frames>
 						<Scripts>
 							<OnLoad function="GuildControlUI_BankFrame_OnLoad"/>
 						</Scripts>
 					</Frame>
 				</Frames>
 			</Frame>
 			<Frame name="$parentRankSettingsFrame" hidden="true" parentKey="rankPermFrame">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentHbar" relativePoint="BOTTOMLEFT" x="5" y="-3"/>
 					<Anchor point="BOTTOMRIGHT" x="-12" y="12"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentChatBg" >
 							<Size x="290" y="60"/>
 							<Anchors>
 								<Anchor point="TOP" x="0" y="-58"/>
 							</Anchors>
 							<Color r="0.95" g="0.95" b="1" a="0.09"/>
 						</Texture>
 						<Texture name="$parentRosterBg" >
 							<Size x="290" y="60"/>
 							<Anchors>
 								<Anchor point="TOP" relativeTo="$parentChatBg" relativePoint="BOTTOM" x="0" y="-6"/>
 							</Anchors>
 							<Color r="0.95" g="0.95" b="1" a="0.09"/>
 						</Texture>
 						<Texture name="$parentInfoBg" >
 							<Size x="290" y="100"/>
 							<Anchors>
 								<Anchor point="TOP" relativeTo="$parentRosterBg" relativePoint="BOTTOM" x="0" y="-6"/>
 							</Anchors>
 							<Color r="0.95" g="0.95" b="1" a="0.09"/>
 						</Texture>
 						<Texture name="$parentBankBg" >
 							<Size x="290" y="64"/>
 							<Anchors>
 								<Anchor point="TOP" relativeTo="$parentInfoBg" relativePoint="BOTTOM" x="0" y="-6"/>
 							</Anchors>
 							<Color r="0.95" g="0.95" b="1" a="0.09"/>
 						</Texture>
 					</Layer>
 					<Layer level="OVERLAY">
 						<FontString name="$parentChatLabel" inherits="GameFontNormal" text="GUILD_CHAT">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentChatBg" x="7" y="-7"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentRosterLabel" inherits="GameFontNormal" text="GUILD_ROSTER">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentRosterBg" x="7" y="-7"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentInfoLabel" inherits="GameFontNormal" text="GUILD_INFORMATION">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentInfoBg" x="7" y="-7"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentBankLabel" inherits="GameFontNormal" text="GUILD_BANK">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentBankBg" x="7" y="-7"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Frame name="$parentRankDropDown" inherits="UIDropDownMenuTemplate" parentKey="dropdown">
 						<Anchors>
 							<Anchor point="TOPLEFT" x="120" y="-6"/>
 						</Anchors>
 						<Layers>
 							<Layer level="OVERLAY">
 								<FontString inherits="GameFontNormal" text="GUILDCONTROL_SELECTRANK" justifyH="RIGHT">
 									<Size x="120" y="12"/>
 									<Anchors>
 										<Anchor point="RIGHT" relativePoint="LEFT" x="4" y="2"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad>
 									UIDropDownMenu_SetWidth(self, 150);
 									UIDropDownMenu_SetButtonWidth(self, 54);
 									UIDropDownMenu_JustifyText(self, "LEFT");
 									UIDropDownMenu_Initialize(self, GuildControlUIRankDropDown_Initialize);
 							</OnLoad>
 							<OnShow>
 							</OnShow>
 						</Scripts>
 					</Frame>
 					
 					<CheckButton name="$parentCheckbox1" inherits="GuildPermissionCheckBoxTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentChatLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox3" inherits="GuildPermissionCheckBoxTemplate" id="3">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox1" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox2" inherits="GuildPermissionCheckBoxTemplate" id="2">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="$parentCheckbox1" relativePoint="RIGHT" x="128" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox4" inherits="GuildPermissionCheckBoxTemplate" id="4">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox2" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					
 					<CheckButton name="$parentCheckbox5" inherits="GuildPermissionCheckBoxTemplate" id="5">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentRosterLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox7" inherits="GuildPermissionCheckBoxTemplate" id="7">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox5" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox6" inherits="GuildPermissionCheckBoxTemplate" id="6">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="$parentCheckbox5" relativePoint="RIGHT" x="128" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox8" inherits="GuildPermissionCheckBoxTemplate" id="8">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox6" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					
 					<CheckButton name="$parentCheckbox9" inherits="GuildPermissionCheckBoxTemplate" id="9">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentInfoLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox11" inherits="GuildPermissionCheckBoxTemplate" id="11">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox9" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox10" inherits="GuildPermissionCheckBoxTemplate" id="10">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="$parentCheckbox9" relativePoint="RIGHT" x="128" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox12" inherits="GuildPermissionCheckBoxTemplate" id="12">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox10" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox17" inherits="GuildPermissionCheckBoxTemplate" id="17">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox11" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox20" inherits="GuildPermissionCheckBoxTemplate" id="20">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox12" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox13" inherits="GuildPermissionCheckBoxTemplate" id="13">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox17" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox15" inherits="GuildPermissionCheckBoxTemplate" id="15">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentBankLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox19" inherits="GuildPermissionCheckBoxTemplate" id="19">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="$parentCheckbox15" relativePoint="RIGHT" x="128" y="0"/>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="$parentCheckbox16" inherits="GuildPermissionCheckBoxTemplate" id="16">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentCheckbox15" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 						</Anchors>
 					</CheckButton>
 					<EditBox name="$parentGoldBox" autoFocus="false" historyLines="1" inherits="InputBoxTemplate" numeric="true" letters="6" parentKey="goldBox">
 						<Size x="60" y="28"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="$parentCheckbox16" relativePoint="RIGHT" x="120" y="0"/>
 						</Anchors>
 						<Layers>
 							<Layer level="OVERLAY">
 								<FontString name="parentLabel" inherits="GameFontNormalSmall" text="GOLD_PER_DAY">
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT"  x="4"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Frames>
 							<Frame name="$parentMask" enableMouse="true" hidden="true" setAllPoints="true" parentKey="mask"/>
 						</Frames>
 						<Scripts>
 							<OnEditFocusGained>
 								self.startValue = self:GetText();
 								GuildControlUI.activeEditBox = self;
 							</OnEditFocusGained>
 							<OnEditFocusLost>
 								GuildControlUI.activeEditBox = nil;
 								local text = self:GetText();
 								if ( self.startValue ~= text and text ~= "" ) then
 									SetGuildBankWithdrawGoldLimit(self:GetText());
 									GuildControlSaveRank();
 								else
 									self:SetText(self.startValue);
 								end
 								self.startValue = nil;
 								self:SetTextColor(1, 1, 1);
 							</OnEditFocusLost>
 							<OnTextChanged>
 								if ( self.startValue and self:GetText() ~= self.startValue ) then
 									self:SetTextColor(0, 1, 0);
 								end
 							</OnTextChanged>
 							<OnEnterPressed>
 								self:ClearFocus();
 							</OnEnterPressed>
 							<OnEscapePressed>
 								self:SetText(self.startValue);
 								self:ClearFocus();
 							</OnEscapePressed>
 						</Scripts>
 					</EditBox>
 					<!-- authenticator checkbox -->
 					<CheckButton name="$parentCheckbox18" inherits="GuildPermissionCheckBoxTemplate" id="18">
 						<Anchors>
 							<Anchor point="TOP" x="0" y="-37"/>
 							<Anchor point="LEFT" relativeTo="$parentCheckbox1"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								if ( not self:GetChecked() and GetNumMembersInRank(GuildControlUI.currentRank) > 0 ) then
 									self:SetChecked(true);
 									local dialog = StaticPopup_Show("CONFIRM_RANK_AUTHENTICATOR_REMOVE", 
 										string.format(REMOVE_AUTHENTICATOR_FROM_RANK, GuildControlGetRankName(GuildControlUI.currentRank)));
 									dialog.data = self;
 								else
 									GuildControlUI_CheckClicked(self);
 								end
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 					<Frame name="$parentCheckbox18Tooltip" enableMouse="true">
 						<Size x="0" y="20"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="$parentCheckbox18Text"/>
 							<Anchor point="RIGHT" relativeTo="$parentCheckbox18Text"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								local checkbox = _G[self:GetParent():GetName().."Checkbox18"];
 								checkbox.tooltipFrame = self;
 								self:SetFrameLevel(checkbox:GetFrameLevel() + 1);
 							</OnLoad>
 							<OnEnter>
 								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-								GameTooltip:SetText(GUILD_RANK_AUTHENTICATOR_TOOLTIP, nil, nil, nil, nil, 1);
+								GameTooltip:SetText(GUILD_RANK_AUTHENTICATOR_TOOLTIP, nil, nil, nil, nil, true);
 								if ( self.tooltip ) then
-									GameTooltip:AddLine(self.tooltip, 1, 0, 0, 1, 1);
+									GameTooltip:AddLine(self.tooltip, 1, 0, 0, true);
 									GameTooltip:Show();
 								end
 							</OnEnter>
 							<OnLeave>
 								GameTooltip:Hide();
 							</OnLeave>
 						</Scripts>
 					</Frame>
 					<!-- authenticator checkbox -->
 				</Frames>
 			</Frame>
 		</Frames>  
 		<Scripts>
 			<OnEvent function="GuildControlUI_OnEvent"/>
 			<OnShow>
 				self.numSkipUpdates = 0;
 				GuildControlButton:LockHighlight();
 				PlaySound("igMainMenuOptionCheckBoxOn");
 			</OnShow>
 			<OnHide>
 				StaticPopup_Hide("CONFIRM_RANK_AUTHENTICATOR_REMOVE");
 				GuildControlButton:UnlockHighlight();
 				PlaySound("igMainMenuOptionCheckBoxOff");
 			</OnHide>
 			<OnLoad function="GuildControlUI_OnLoad"/>
 		</Scripts>
 	</Frame>
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 
 	<!--Button name="GuildBankTabPermissionsTabTemplate" virtual="true">
 		<Size x="26" y="32"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBackground" file="Interface\GuildBankFrame\UI-GuildFrame-PermissionTab">
 					<Size>
 						<AbsDimension x="32" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="CENTER"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnClick>
 				GuildBankTabPermissionsTab_OnClick(self:GetID());
 			</OnClick>
 			<OnEnter>
 				if(self.tooltip) then
 					GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 					GameTooltip:SetText(self.tooltip);
 				end
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<ButtonText name="$parentText">
 			<Size>
 				<AbsDimension x="50" y="8"/>
 			</Size>
 			<Anchors>
 				<Anchor point="CENTER" relativeTo="$parentBackground">
 					<Offset>
 						<AbsDimension x="0" y="-5"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 		</ButtonText>
 		<NormalFont style="GameFontNormalSmall"/>
 		<HighlightFont style="GameFontHighlightSmall"/>
 		<DisabledFont style="GameFontDisableSmall"/>
 		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
 			<Anchors>
 				<Anchor point="TOPLEFT" relativeTo="$parentBackground">
 					<Offset>
 						<AbsDimension x="6" y="0"/>
 					</Offset>
 				</Anchor>
 				<Anchor point="BOTTOMRIGHT" relativeTo="$parentBackground">
 					<Offset>
 						<AbsDimension x="-7" y="-7"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 		</HighlightTexture>
 	</Button>
 	<Frame name="GuildControlPopupFrame" toplevel="true" parent="UIParent" movable="true" enableMouse="true" hidden="true">
 		<Size>
 			<AbsDimension x="320" y="457"/>
 		</Size>
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="GuildFrame" relativePoint="TOPRIGHT">
 				<Offset x="20" y="-6"/>
 			</Anchor>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture file="Interface\MacroFrame\MacroPopup-TopLeft">
 					<Size>
 						<AbsDimension x="256" y="256"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 					</Anchors>
 				</Texture>
 				<Texture file="Interface\MacroFrame\MacroPopup-TopRight">
 					<Size>
 						<AbsDimension x="64" y="256"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPRIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture file="Interface\MacroFrame\MacroPopup-BotLeft">
 					<Size>
 						<AbsDimension x="256" y="64"/>
 					</Size>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT"/>
 					</Anchors>
 				</Texture>
 				<Texture file="Interface\MacroFrame\MacroPopup-BotRight">
 					<Size>
 						<AbsDimension x="64" y="64"/>
 					</Size>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture file="Interface\MacroFrame\MacroPopup-TopLeft">
 					<Size>
 						<AbsDimension x="256" y="20"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset x="0" y="-256"/>
 						</Anchor>
 						<Anchor point="BOTTOMLEFT">
 							<Offset x="0" y="64"/>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0.3125" bottom="1"/>
 				</Texture>
 				<Texture file="Interface\MacroFrame\MacroPopup-TopRight">
 					<Size>
 						<AbsDimension x="64" y="20"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPRIGHT">
 							<Offset x="0" y="-256"/>
 						</Anchor>
 						<Anchor point="BOTTOMRIGHT">
 							<Offset x="0" y="64"/>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0.3125" bottom="1"/>
 				</Texture>
 				<FontString inherits="GameFontNormal" text="GUILDCONTROL_SELECTRANK">
 					<Anchors>
 						<Anchor point="TOP">
 							<Offset>
 								<AbsDimension x="0" y="-15"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString inherits="GameFontHighlightSmall" text="GUILDCONTROL_ALLOWRANK">
 					<Anchors>
 						<Anchor point="TOP">
 							<Offset>
 								<AbsDimension x="-10" y="-106"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="GuildControlPopupFrameCheckboxes">
 				<Size>
 					<AbsDimension x="300" y="500"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPRIGHT">
 						<Offset x="-22" y="1"/>
 					</Anchor>
 				</Anchors>
 				<Frames>
 					<Frame name="GuildControlPopupFrameDropDown" inherits="UIDropDownMenuTemplate">
 						<Anchors>
 							<Anchor point="TOP">
 								<Offset>
 									<AbsDimension x="0" y="-30"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<HitRectInsets>
 							<AbsInset left="0" right="20" top="0" bottom="0"/>
 						</HitRectInsets>
 						<Scripts>
 							<OnLoad function="GuildControlPopupFrameDropDown_OnLoad"/>
 						</Scripts>
 					</Frame>
 					<Button name="GuildControlPopupFrameAddRankButton">
 						<Size>
 							<AbsDimension x="16" y="16"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="GuildControlPopupFrameDropDown" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-15" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnUpdate function="GuildControlPopupFrameAddRankButton_OnUpdate"/>
 							<OnClick>
 								StaticPopup_Show("ADD_GUILDRANK");
 							</OnClick>
 							<OnEnter>
 								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 								GameTooltip:SetText(GUILDADDRANK_BUTTON_TOOLTIP);
 							</OnEnter>
 							<OnLeave function="GameTooltip_Hide"/>
 						</Scripts>
 						<NormalTexture file="Interface\Buttons\UI-PlusButton-Up"/>
 						<PushedTexture file="Interface\Buttons\UI-PlusButton-Down"/>
 						<DisabledTexture file="Interface\Buttons\UI-PlusButton-Disabled"/>
 						<HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD"/>
 					</Button>
 					<Button name="GuildControlPopupFrameRemoveRankButton">
 						<Size>
 							<AbsDimension x="16" y="16"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="GuildControlPopupFrameAddRankButton" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnUpdate function="GuildControlPopupFrameRemoveRankButton_OnUpdate"/>
 							<OnClick function="GuildControlPopupFrameRemoveRankButton_OnClick"/>
 							<OnEnter>
 								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 								GameTooltip:SetText(GUILDREMOVERANK_BUTTON_TOOLTIP);
 							</OnEnter>
 							<OnLeave function="GameTooltip_Hide"/>
 						</Scripts>
 						<NormalTexture file="Interface\Buttons\UI-MinusButton-Up"/>
 						<PushedTexture file="Interface\Buttons\UI-MinusButton-Down"/>
 						<DisabledTexture file="Interface\Buttons\UI-MinusButton-Disabled"/>
 						<HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD"/>
 					</Button>
 					<CheckButton name="GuildControlPopupFrameCheckbox1" inherits="GuildPermissionCheckBoxTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="21" y="-123"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox3" inherits="GuildPermissionCheckBoxTemplate" id="3">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox1" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox5" inherits="GuildPermissionCheckBoxTemplate" id="5">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox3" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox7" inherits="GuildPermissionCheckBoxTemplate" id="7">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox5" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox9" inherits="GuildPermissionCheckBoxTemplate" id="9">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox7" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox11" inherits="GuildPermissionCheckBoxTemplate" id="11">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox9" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox13" inherits="GuildPermissionCheckBoxTemplate" id="13">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox11" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<Frame name="GuildControlWithdrawGold">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="GuildControlPopupFrameCheckbox13" relativePoint="BOTTOMLEFT">
 								<Offset x="0" y="-16"/>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<FontString name="GuildControlWithdrawGoldText" inherits="GameFontNormalSmall" text="GUILDCONTROL_WITHDRAW_GOLD">
 									<Anchors>
 										<Anchor point="TOPLEFT"/>
 									</Anchors>
 								</FontString>
 								<FontString name="GuildControlWithdrawGoldAmountText" inherits="GameFontNormalSmall" text="GOLD_PER_DAY">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="GuildControlWithdrawGoldText" relativePoint="BOTTOMLEFT">
 											<Offset x="0" y="-13"/>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Frames>
 							<EditBox name="GuildControlWithdrawGoldEditBox" autoFocus="false" historyLines="1" inherits="InputBoxTemplate" numeric="true">
 								<Size>
 									<AbsDimension x="70" y="32"/>
 								</Size>
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="GuildControlWithdrawGoldAmountText" relativePoint="RIGHT">
 										<Offset>
 											<AbsDimension x="11" y="-1"/>
 										</Offset>
 									</Anchor>
 								</Anchors>
 								<Frames>
 									<Frame name="$parentMask" enableMouse="true" hidden="true" setAllPoints="true"/>
 								</Frames>
 								<Scripts>
 									<OnTextChanged>
 										if ( self:GetText() ~= UNLIMITED ) then
 											GuildControlPopupAcceptButton:Enable();
 											GuildControlPopupFrame.goldChanged = 1;
 										end
 									</OnTextChanged> 
 									<OnEditFocusGained>
 										GuildControlPopupAcceptButton:Enable();
 									</OnEditFocusGained>
 									<OnEnterPressed>
 										self:ClearFocus();
 										GuildControlPopupAcceptButton:Enable();
 									</OnEnterPressed>
 									<OnEscapePressed function="EditBox_ClearFocus"/>
 								</Scripts>
 							</EditBox>
 						</Frames>
 					</Frame>
 					<CheckButton name="GuildControlPopupFrameCheckbox2" inherits="GuildPermissionCheckBoxTemplate" id="2">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="GuildControlPopupFrameCheckbox1" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="117" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox4" inherits="GuildPermissionCheckBoxTemplate" id="4">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox2" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox6" inherits="GuildPermissionCheckBoxTemplate" id="6">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox4" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox8" inherits="GuildPermissionCheckBoxTemplate" id="8">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox6" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox10" inherits="GuildPermissionCheckBoxTemplate" id="10">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox8" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox12" inherits="GuildPermissionCheckBoxTemplate" id="12">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox10" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox17" inherits="GuildPermissionCheckBoxTemplate" id="17">
 						<Anchors>
 							<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox12" relativePoint="BOTTOM">
 								<Offset>
 									<AbsDimension x="0" y="1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox16" inherits="GuildPermissionCheckBoxTemplate" id="16">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="GuildControlWithdrawGoldText" relativePoint="RIGHT">
 								<Offset x="4" y="-1"/>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								if ( self:GetChecked() ) then
 									PlaySound("igMainMenuOptionCheckBoxOff");
 								else
 									PlaySound("igMainMenuOptionCheckBoxOn");
 								end
 								GuildControlSetRankFlag(self:GetID(), self:GetChecked());
 								GuildControlPopupAcceptButton:Enable();
 								WithdrawGoldEditBox_Update();
 							</OnClick>
 							<OnEnter>
 								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-								GameTooltip:SetText(GUILDCONTROL_OPTION16_TOOLTIP, nil, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
+								GameTooltip:SetText(GUILDCONTROL_OPTION16_TOOLTIP, nil, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true);
 							</OnEnter>
 							<OnLeave function="GameTooltip_Hide"/>
 						</Scripts>
 					</CheckButton>
 					<CheckButton name="GuildControlPopupFrameCheckbox15" inherits="GuildPermissionCheckBoxTemplate" id="15">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="GuildControlPopupFrameCheckbox16Text" relativePoint="RIGHT">
 								<Offset x="12" y="-1"/>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								if ( self:GetChecked() ) then
 									PlaySound("igMainMenuOptionCheckBoxOff");
 								else
 									PlaySound("igMainMenuOptionCheckBoxOn");
 								end
 								GuildControlSetRankFlag(self:GetID(), self:GetChecked());
 								GuildControlPopupAcceptButton:Enable();
 								WithdrawGoldEditBox_Update();
 							</OnClick>
 							<OnEnter>
 								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-								GameTooltip:SetText(GUILDCONTROL_OPTION15_TOOLTIP, nil, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
+								GameTooltip:SetText(GUILDCONTROL_OPTION15_TOOLTIP, nil, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true);
 							</OnEnter>
 							<OnLeave function="GameTooltip_Hide"/>
 						</Scripts>
 					</CheckButton>
 					
 				</Frames>
 			</Frame>
 			<Button name="GuildControlPopupFrameCancelButton" inherits="UIPanelButtonTemplate" text="CANCEL">
 				<Size>
 					<AbsDimension x="78" y="22"/>
 				</Size>
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" relativeTo="GuildControlPopupFrame">
 						<Offset x="-33" y="34"/>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick function="HideParentPanel"/>
 				</Scripts>
 			</Button>
 			<Button name="GuildControlPopupAcceptButton" inherits="UIPanelButtonTemplate" text="ACCEPT">
 				<Size>
 					<AbsDimension x="78" y="22"/>
 				</Size>
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="GuildControlPopupFrameCancelButton" relativePoint="LEFT">
 						<Offset>
 							<AbsDimension x="-2" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnClick function="GuildControlPopupAcceptButton_OnClick"/>
 				</Scripts>
 			</Button>
 			<EditBox name="GuildControlPopupFrameEditBox" autoFocus="false" historyLines="1" letters="15" inherits="InputBoxTemplate">
 				<Size>
 					<AbsDimension x="130" y="32"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOP">
 						<Offset>
 							<AbsDimension x="35" y="-68"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString inherits="GameFontNormal" text="GUILDCONTROL_RANKLABEL">
 							<Anchors>
 								<Anchor point="RIGHT" relativeTo="GuildControlPopupFrameEditBox" relativePoint="LEFT">
 									<Offset>
 										<AbsDimension x="-12" y="1"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEditFocusGained>
 						GuildControlPopupAcceptButton:Enable();
 					</OnEditFocusGained>
 					<OnEnterPressed>
 						self:ClearFocus();
 						GuildControlPopupAcceptButton:Enable();
 					</OnEnterPressed>
 					<OnEscapePressed function="EditBox_ClearFocus"/>
 				</Scripts>
 			</EditBox>
 			<Frame name="GuildControlPopupFrameTabPermissions">
 				<Size>
 					<AbsDimension x="268" y="62"/>
 				</Size>
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" relativeTo="GuildControlPopupFrame" relativePoint="BOTTOMLEFT">
 						<Offset x="13" y="58"/>
 					</Anchor>
 				</Anchors>
 				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 					<EdgeSize>
 						<AbsValue val="16"/>
 					</EdgeSize>
 					<TileSize>
 						<AbsValue val="16"/>
 					</TileSize>
 					<BackgroundInsets>
 						<AbsInset left="5" right="5" top="5" bottom="5"/>
 					</BackgroundInsets>
 				</Backdrop>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="GuildBankTabLabel" inherits="GameFontHighlightSmall" text="GUILDBANK_TAB_COLON">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="GuildControlPopupFrameTabPermissions" relativePoint="TOPLEFT">
 									<Offset x="9" y="13"/>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<CheckButton name="GuildControlTabPermissionsViewTab" inherits="GuildPermissionCheckBoxTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="GuildControlPopupFrameTabPermissions" relativePoint="TOPLEFT">
 								<Offset x="10" y="-6"/>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								SetPendingGuildBankTabPermissions(GuildControlPopupFrameTabPermissions.selectedTab, self:GetID(), self:GetChecked());
 								GuildControlPopupAcceptButton:Enable();
 								GuildControlPopup_UpdateDepositCheckBox();
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 					<CheckButton name="GuildControlTabPermissionsDepositItems" inherits="GuildPermissionCheckBoxTemplate" id="2">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="GuildControlTabPermissionsViewTabText" relativePoint="RIGHT">
 								<Offset x="45" y="-1"/>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								SetPendingGuildBankTabPermissions(GuildControlPopupFrameTabPermissions.selectedTab, self:GetID(), self:GetChecked());
 								GuildControlPopupAcceptButton:Enable();
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 					<CheckButton name="GuildControlTabPermissionsUpdateText" inherits="GuildPermissionCheckBoxTemplate" id="3">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="GuildControlTabPermissionsViewTab" relativePoint="BOTTOMLEFT">
 								<Offset x="0" y="4"/>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								SetPendingGuildBankTabPermissions(GuildControlPopupFrameTabPermissions.selectedTab, self:GetID(), self:GetChecked());
 								GuildControlPopupAcceptButton:Enable();
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 					<Frame name="GuildControlTabPermissionsWithdrawItems">
 						<Size>
 							<AbsDimension x="20" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="GuildControlTabPermissionsViewTab" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="-16"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<FontString name="GuildControlTabPermissionsWithdrawItemsText" inherits="GameFontNormalSmall" text="GUILDCONTROL_WITHDRAW_ITEMS">
 									<Anchors>
 										<Anchor point="TOPLEFT"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Frames>
 							<EditBox name="GuildControlWithdrawItemsEditBox" autoFocus="false" historyLines="1" letters="15" inherits="InputBoxTemplate" numeric="true">
 								<Size>
 									<AbsDimension x="70" y="32"/>
 								</Size>
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="GuildControlTabPermissionsWithdrawItemsText" relativePoint="RIGHT">
 										<Offset>
 											<AbsDimension x="20" y="0"/>
 										</Offset>
 									</Anchor>
 								</Anchors>
 								<Frames>
 									<Frame name="$parentMask" enableMouse="true" hidden="true" setAllPoints="true"/>
 								</Frames>
 								<Scripts>
 									<OnEditFocusGained>
 										GuildControlPopupAcceptButton:Enable();
 									</OnEditFocusGained>
 									<OnTextChanged>
 										local amount = self:GetText();
 										if(amount and amount ~= "" and amount ~= UNLIMITED) then
 											SetPendingGuildBankTabWithdraw(GuildControlPopupFrameTabPermissions.selectedTab, amount);
 										end
 									</OnTextChanged> 
 									<OnEnterPressed>
 										self:ClearFocus();
 										GuildControlPopupAcceptButton:Enable();
 									</OnEnterPressed>
 									<OnEscapePressed function="EditBox_ClearFocus"/>
 								</Scripts>
 							</EditBox>
 						</Frames>
 					</Frame>
 					<Button name="GuildBankTabPermissionsTab6" inherits="GuildBankTabPermissionsTabTemplate" id="6" text="6">
 						<Anchors>
 							<Anchor point="TOPRIGHT" relativeTo="GuildControlPopupFrameTabPermissions" relativePoint="TOPRIGHT">
 								<Offset x="-4" y="27"/>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="GuildBankTabPermissionsTab5" inherits="GuildBankTabPermissionsTabTemplate" id="5" text="5">
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab6" relativePoint="LEFT">
 								<Offset x="4" y="0"/>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="GuildBankTabPermissionsTab4" inherits="GuildBankTabPermissionsTabTemplate" id="4" text="4">
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab5" relativePoint="LEFT">
 								<Offset x="4" y="0"/>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="GuildBankTabPermissionsTab3" inherits="GuildBankTabPermissionsTabTemplate" id="3"  text="3">
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab4" relativePoint="LEFT">
 								<Offset x="4" y="0"/>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="GuildBankTabPermissionsTab2" inherits="GuildBankTabPermissionsTabTemplate" id="2"  text="2">
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab3" relativePoint="LEFT">
 								<Offset x="4" y="0"/>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="GuildBankTabPermissionsTab1" inherits="GuildBankTabPermissionsTabTemplate" id="1"  text="1">
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab2" relativePoint="LEFT">
 								<Offset x="4" y="0"/>
 							</Anchor>
 						</Anchors>
 					</Button>
 				</Frames>
 				<Scripts>
 					<OnLoad>
 						self:SetBackdropBorderColor(0.4, 0.4, 0.4);
 						self:SetBackdropColor(0.15, 0.15, 0.15);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="GuildControlPopupFrame_OnLoad"/>
 			<OnShow function="GuildControlPopupFrame_OnShow"/>
 			<OnHide function="GuildControlPopupFrame_OnHide"/>
 		</Scripts>
 	</Frame-->
 </Ui>