<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 	<Script file="Blizzard_CompactRaidFrameManager.lua"/>
 	<Button name="CRFManagerFilterButtonTemplate" inherits="UIMenuButtonStretchTemplate" virtual="true">
 		<Layers>
 			<Layer level="OVERLAY">
 				<Texture name="$parentSelectedHighlight" file="Interface\Buttons\UI-Panel-Button-YellowHighlight" alphaMode="ADD" parentKey="selectedHighlight" alpha="0.7">
 					<TexCoords left="0" right="0.625" top="0" bottom="0.6875"/>
 				</Texture>
 			</Layer>
 		</Layers>
 	</Button>
 	<Button name="CRFManagerFilterRoleButtonTemplate" inherits="CRFManagerFilterButtonTemplate" virtual="true">
 		<Size x="58" y="24"/>
 		<Scripts>
 			<OnClick>
 				PlaySound("igMainMenuOptionCheckBoxOn");
 				CompactRaidFrameManager_ToggleRoleFilter(self.role);
 			</OnClick>
 		</Scripts>
 	</Button>
 	<Button name="CRFManagerFilterGroupButtonTemplate" inherits="CRFManagerFilterButtonTemplate" virtual="true">
 		<Size x="41" y="24"/>
 		<Scripts>
 			<OnClick>
 				PlaySound("igMainMenuOptionCheckBoxOn");
 				CompactRaidFrameManager_ToggleGroupFilter(self:GetID());
 			</OnClick>
 		</Scripts>
 	</Button>
 	<Button name="CRFManagerRaidIconButtonTemplate" virtual="true">
 		<Size x="24" y="24"/>
 		<Scripts>
 			<OnLoad>
 				local index = self:GetID();
 				local tex = self:GetNormalTexture();
 				local left = mod((index-1)/4, 1);
 				local right = left + 0.25;
 				local top = floor((index-1)/4) * 0.25;
 				local bottom = top + 0.25;
 				tex:SetTexCoord(left, right, top, bottom);
 				
 				tex:ClearAllPoints();
 				tex:SetSize(self:GetSize());
 				tex:SetPoint("CENTER", self, "CENTER", 0, 0);
 			</OnLoad>
 			<OnClick>
 				PlaySound("igMainMenuOptionCheckBoxOn");
 				SetRaidTarget("target", self:GetID());
 			</OnClick>
 			<OnMouseDown>
 				if ( self:IsEnabled() ) then
 					self:GetNormalTexture():SetPoint("CENTER", self, "CENTER", -1, -1);
 				end
 			</OnMouseDown>
 			<OnMouseUp>
 				self:GetNormalTexture():SetPoint("CENTER", self, "CENTER", 0, 0);
 			</OnMouseUp>
 		</Scripts>
 		<NormalTexture file="Interface\TargetingFrame\UI-RaidTargetingIcons"/>
 	</Button>
-	<Frame name="CompactRaidFrameManager" enableMouse="true" hidden="true" parent="UIParent">
+	<Frame name="CompactRaidFrameManager" enableMouse="true" frameStrata="LOW" hidden="true" parent="UIParent">
 		<Size x="200" y="140"/>
 		<Anchors>
 			<Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT" x="7" y="-140"/>
 		</Anchors>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentBorderTopLeft" file="Interface\RaidFrame\RaidPanel-UpperLeft">
 					<Size x="32" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-5" y="0"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBorderTopRight" file="Interface\RaidFrame\RaidPanel-UpperRight">
 					<Size x="32" y="32"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBorderBottomLeft" file="Interface\RaidFrame\RaidPanel-BottomLeft">
 					<Size x="32" y="32"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="-5" y="0"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBorderBottomRight" file="Interface\RaidFrame\RaidPanel-BottomRight">
 					<Size x="32" y="32"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBorderTop" file="Interface\RaidFrame\RaidPanel-UpperMiddle" horizTile="true">
 					<Size x="0" y="16"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentBorderTopLeft" relativePoint="TOPRIGHT" x="0" y="1"/>
 						<Anchor point="TOPRIGHT" relativeTo="$parentBorderTopRight" relativePoint="TOPLEFT" x="0" y="1"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBorderBottom" file="Interface\RaidFrame\RaidPanel-BottomMiddle" horizTile="true">
 					<Size x="0" y="16"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" relativeTo="$parentBorderBottomLeft" relativePoint="BOTTOMRIGHT" x="0" y="-4"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderBottomRight" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 					</Anchors>
 				</Texture>
 				<!--Texture name="$parentBorderLeft" file="Interface\RaidFrame\RaidPanel-Left" vertTile="true">
 					<Size x="16" y="0"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentBorderTopLeft" relativePoint="BOTTOMLEFT" x="-1" y="0"/>
 						<Anchor point="BOTTOMLEFT" relativeTo="$parentBorderBottomLeft" relativePoint="TOPLEFT" x="-1" y="0"/>
 					</Anchors>
 				</Texture-->
 				<Texture name="$parentBorderRight" file="Interface\RaidFrame\RaidPanel-Right" vertTile="true">
 					<Size x="16" y="0"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT" relativeTo="$parentBorderTopRight" relativePoint="BOTTOMRIGHT" x="2" y="0"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderBottomRight" relativePoint="TOPRIGHT" x="2" y="0"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBg" file="Interface\FrameGeneral\UI-Background-Rock" horizTile="true" vertTile="true">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentBorderTopLeft" x="7" y="-6"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderBottomRight" x="-7" y="7"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentContainerResizeFrame" frameStrata="LOW" resizable="true" movable="true" dontSavePosition="true" clampedToScreen="true"  parentKey="containerResizeFrame">
 				<Size x="300" y="200"/>
 				<Layers>
 					<Layer level="BORDER">
 						<Texture name="$parentBorderTopLeft" file="Interface\RaidFrame\RaidPanel-UpperLeft">
 							<Size x="32" y="32"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="-5" y="0"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentBorderTopRight" file="Interface\RaidFrame\Raid-Move-TopFade">
 							<Size x="32" y="16"/>
 							<Anchors>
 								<Anchor point="TOPRIGHT"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentBorderBottomLeft" file="Interface\RaidFrame\RaidPanel-BottomLeft">
 							<Size x="32" y="32"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" x="-5" y="0"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentBorderBottomRight" file="Interface\RaidFrame\Raid-Move-BottomFade">
 							<Size x="32" y="16"/>
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentBorderTop" file="Interface\RaidFrame\RaidPanel-UpperMiddle" horizTile="true">
 							<Size x="0" y="16"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentBorderTopLeft" relativePoint="TOPRIGHT" x="0" y="1"/>
 								<Anchor point="TOPRIGHT" relativeTo="$parentBorderTopRight" relativePoint="TOPLEFT" x="0" y="1"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentBorderBottom" file="Interface\RaidFrame\RaidPanel-BottomMiddle" horizTile="true">
 							<Size x="0" y="16"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" relativeTo="$parentBorderBottomLeft" relativePoint="BOTTOMRIGHT" x="0" y="-4"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderBottomRight" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
 							</Anchors>
 						</Texture>
 						<Texture name="$parentBorderLeft" file="Interface\RaidFrame\RaidPanel-Left" vertTile="true">
 							<Size x="16" y="0"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentBorderTopLeft" relativePoint="BOTTOMLEFT" x="-1" y="0"/>
 								<Anchor point="BOTTOMLEFT" relativeTo="$parentBorderBottomLeft" relativePoint="TOPLEFT" x="-1" y="0"/>
 							</Anchors>
 						</Texture>
 						<!--Texture name="$parentBorderRight" file="Interface\RaidFrame\RaidPanel-Right" vertTile="true">
 							<Size x="16" y="0"/>
 							<Anchors>
 								<Anchor point="TOPRIGHT" relativeTo="$parentBorderTopRight" relativePoint="BOTTOMRIGHT" x="2" y="0"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderBottomRight" relativePoint="TOPRIGHT" x="2" y="0"/>
 							</Anchors>
 						</Texture-->
 						<!--Texture name="$parentBg" file="Interface\FrameGeneral\UI-Background-Rock" horizTile="true" vertTile="true">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentBorderTopLeft" x="7" y="-6"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderBottomRight" x="-7" y="7"/>
 							</Anchors>
 						</Texture-->
 					</Layer>
 				</Layers>
 				<Frames>
 					<Button name="$parentMover" parentKey="mover">
 						<Size x="32" y="16"/>
 						<Anchors>
 							<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
 								<Offset>
 									<AbsDimension x="5" y="-8"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self:RegisterForDrag("LeftButton");
 							</OnLoad>
 							<OnMouseDown>
 								--SetCursor("UI-Cursor-Move");
 								
 								CompactRaidFrameManager_ResizeFrame_OnDragStart(self:GetParent():GetParent());
 							</OnMouseDown>
 							<OnMouseUp>
 								--SetCursor(nil);
 								
 								CompactRaidFrameManager_ResizeFrame_OnDragStop(self:GetParent():GetParent());
 							</OnMouseUp>
 							<OnEnter>
 								self:GetNormalTexture():SetVertexColor(0.8, 0.8, 0.8);
 							</OnEnter>
 							<OnLeave>
 								self:GetNormalTexture():SetVertexColor(1, 1, 1);
 							</OnLeave>
 						</Scripts>
 						<NormalTexture file="Interface\RaidFrame\Raid-Move-Up"/>
 					</Button>
 					<Button name="$parentResizer" parentKey="resizer">
 						<Size x="32" y="16"/>
 						<Anchors>
 							<Anchor point="BOTTOM" relativeTo="$parent">
 								<Offset>
 									<AbsDimension x="0" y="-5"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnMouseDown>
 								--SetCursor("UI-Cursor-Size");	--Hide the cursor
 								
 								CompactRaidFrameManager_ResizeFrame_OnResizeStart(self:GetParent():GetParent());
 							</OnMouseDown>
 							<OnMouseUp>
 								--SetCursor(nil); --Show the cursor again
 								
 								CompactRaidFrameManager_ResizeFrame_OnResizeStop(self:GetParent():GetParent());
 							</OnMouseUp>
 							<OnEnter>
 								self:GetNormalTexture():SetVertexColor(0.8, 0.8, 0.8);
 							</OnEnter>
 							<OnLeave>
 								self:GetNormalTexture():SetVertexColor(1, 1, 1);
 							</OnLeave>
 						</Scripts>
 						<NormalTexture file="Interface\RaidFrame\Raid-Move-Down"/>
 					</Button>
 				</Frames>
 			</Frame>
 			<Button name="$parentToggleButton" parentKey="toggleButton">
 				<Size x="16" y="64"/>
 				<Anchors>
 					<Anchor point="RIGHT" x="-9" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						self:GetNormalTexture():SetDrawLayer("OVERLAY");
 					</OnLoad>
 					<OnClick>
 						CompactRaidFrameManager_Toggle(self:GetParent());
 					</OnClick>
 					<OnMouseDown>
 						local tex = self:GetNormalTexture();
 						tex:ClearAllPoints();
 						tex:SetSize(self:GetSize());
 						tex:SetPoint("CENTER", 1, 0);
 					</OnMouseDown>
 					<OnMouseUp>
 						local tex = self:GetNormalTexture();
 						tex:SetAllPoints();
 					</OnMouseUp>
 					<OnShow>
 						self:SetFrameLevel(self:GetParent().displayFrame:GetFrameLevel() + 2);
 					</OnShow>
 				</Scripts>
 				<NormalTexture file="Interface\RaidFrame\RaidPanel-Toggle">
 					<TexCoords left="0" right="0.5" top="0" bottom="1"/>
 				</NormalTexture>
 			</Button>
 			<Frame name="$parentDisplayFrame" parentKey="displayFrame" setAllPoints="true">
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentHeaderBackground">
 							<Size x="0" y="17"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="7" y="-6"/>
 								<Anchor point="TOPRIGHT" x="-9" y="-6"/>
 							</Anchors>
 							<Color r="0" b="0" g="0" a="0.93"/>
 						</Texture>
 					</Layer>
 					<Layer level="ARTWORK">
 						<FontString name="$parentRaidMembersLabel" inherits="GameFontNormalMed3" text="RAID_MEMBERS" parentKey="label">
 							<Anchors>
 								<Anchor point="TOPLEFT" x="10" y="-8"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentRaidMemberCountLabel" parentKey="memberCountLabel" justifyH="RIGHT" inherits="GameFontNormalMed3" text="10/10">
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="-28" y="-8"/>
 							</Anchors>
 						</FontString>
 						<Texture name="$parentHeaderDelineator" file="Interface\RaidFrame\RaidPanel-UpperMiddle" horizTile="true">
 							<Size x="0" y="12"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="0" y="-21"/>
 								<Anchor point="TOPRIGHT" x="-9" y="-21"/>
 							</Anchors>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Button name="$parentOptionsButton" inherits="UIPanelInfoButton">
 						<Anchors>
 							<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT" x="-9" y="-7"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								InterfaceOptionsFrame_OpenToCategory(COMPACT_UNIT_FRAME_PROFILES_LABEL);
 								PlaySound("igMainMenuOption");
 								--ToggleRaidFrame();
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Frame name="$parentOptionFlowContainer" parentKey="optionsFlowContainer">
 						<Size x="200" y="300"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentHeaderDelineator" relativePoint="BOTTOMLEFT" x="-10" y="4"/>
 						</Anchors>
 					</Frame>
 					<Frame name="$parentProfileSelector" inherits="UIDropDownMenuTemplate" parentKey="profileSelector">
 						<Scripts>
 							<OnShow function="CompactRaidFrameManagerDisplayFrameProfileSelector_SetUp"/>
 						</Scripts>
 					</Frame>
 					<Frame name="$parentFilterOptions" parentKey="filterOptions">
 						<Size x="200" y="85"/>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture name="$parentFooterDelineator" file="Interface\RaidFrame\RaidPanel-UpperMiddle" horizTile="true">
 									<Size x="0" y="12"/>
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" x="0" y="0"/>
 										<Anchor point="BOTTOMRIGHT" x="2" y="0"/>
 									</Anchors>
 								</Texture>
 							</Layer>
 						</Layers>
 						<Frames>
 							<Button name="$parentFilterRoleTank" inherits="CRFManagerFilterRoleButtonTemplate" parentKey="filterRoleTank">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="19" y="4"/>
 								</Anchors>
 								<Scripts>
 									<OnLoad>
 										self.role = "TANK";
 										self.roleTexture = "|TInterface\\LFGFrame\\LFGRole:14:14:0:0:64:16:32:48:0:16|t";
 									</OnLoad>
 								</Scripts>
 							</Button>
 							<Button name="$parentFilterRoleHealer" inherits="CRFManagerFilterRoleButtonTemplate" parentKey="filterRoleHealer">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentFilterRoleTank" relativePoint="RIGHT"/>
 								</Anchors>
 								<Scripts>
 									<OnLoad>
 										self.role = "HEALER";
 										self.roleTexture = "|TInterface\\LFGFrame\\LFGRole:14:14:0:0:64:16:48:64:0:16|t";
 									</OnLoad>
 								</Scripts>
 							</Button>
 							<Button name="$parentFilterRoleDamager" inherits="CRFManagerFilterRoleButtonTemplate" parentKey="filterRoleDamager">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentFilterRoleHealer" relativePoint="RIGHT"/>
 								</Anchors>
 								<Scripts>
 									<OnLoad>
 										self.role = "DAMAGER";
 										self.roleTexture = "|TInterface\\LFGFrame\\LFGRole:14:14:0:0:64:16:16:32:0:16|t";
 									</OnLoad>
 								</Scripts>
 							</Button>
 							<Button name="$parentFilterGroup1" inherits="CRFManagerFilterGroupButtonTemplate" parentKey="filterGroup1" text="1" id="1">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentFilterRoleTank" relativePoint="BOTTOMLEFT"/>
 								</Anchors>
 							</Button>
 							<Button name="$parentFilterGroup2" inherits="CRFManagerFilterGroupButtonTemplate" parentKey="filterGroup2" text="2" id="2">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentFilterGroup1" relativePoint="RIGHT" x="2" y="0"/>
 								</Anchors>
 							</Button>
 							<Button name="$parentFilterGroup3" inherits="CRFManagerFilterGroupButtonTemplate" parentKey="filterGroup3" text="3" id="3">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentFilterGroup2" relativePoint="RIGHT" x="2" y="0"/>
 								</Anchors>
 							</Button>
 							<Button name="$parentFilterGroup4" inherits="CRFManagerFilterGroupButtonTemplate" parentKey="filterGroup4" text="4" id="4">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentFilterGroup3" relativePoint="RIGHT" x="2" y="0"/>
 								</Anchors>
 							</Button>
 							<Button name="$parentFilterGroup5" inherits="CRFManagerFilterGroupButtonTemplate" parentKey="filterGroup5" text="5" id="5">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentFilterGroup1" relativePoint="BOTTOMLEFT"/>
 								</Anchors>
 							</Button>
 							<Button name="$parentFilterGroup6" inherits="CRFManagerFilterGroupButtonTemplate" parentKey="filterGroup6" text="6" id="6">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentFilterGroup5" relativePoint="RIGHT" x="2" y="0"/>
 								</Anchors>
 							</Button>
 							<Button name="$parentFilterGroup7" inherits="CRFManagerFilterGroupButtonTemplate" parentKey="filterGroup7" text="7" id="7">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentFilterGroup6" relativePoint="RIGHT" x="2" y="0"/>
 								</Anchors>
 							</Button>
 							<Button name="$parentFilterGroup8" inherits="CRFManagerFilterGroupButtonTemplate" parentKey="filterGroup8" text="8" id="8">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentFilterGroup7" relativePoint="RIGHT" x="2" y="0"/>
 								</Anchors>
 							</Button>
 						</Frames>
 					</Frame>
 					<Button name="$parentLockedModeToggle" parentKey="lockedModeToggle" inherits="UIMenuButtonStretchTemplate">
 						<Size x="85" y="20"/>
 						<Scripts>
 							<OnClick>
 								PlaySound("igMainMenuOptionCheckBoxOn");
 								SetRaidProfileOption(GetActiveRaidProfile(), "locked", self.lockMode);
 								CompactRaidFrameManager_SetSetting("Locked", self.lockMode);
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="$parentHiddenModeToggle" parentKey="hiddenModeToggle" inherits="UIMenuButtonStretchTemplate">
 						<Size x="85" y="20"/>
 						<Scripts>
 							<OnClick>
 								PlaySound("igMainMenuOptionCheckBoxOn");
 								SetRaidProfileOption(GetActiveRaidProfile(), "shown", self.shownMode);
 								CompactRaidFrameManager_SetSetting("IsShown", self.shownMode);
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="$parentConvertToRaid" parentKey="convertToRaid" inherits="UIMenuButtonStretchTemplate" text="CONVERT_TO_RAID" hidden="true">
 						<Size x="169" y="20"/>
 						<Scripts>
 							<OnClick>
 								PlaySound("igMainMenuOptionCheckBoxOn");
 								ConvertToRaid();
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Frame name="$parentRaidMarkers" parentKey="raidMarkers" hidden="true">
 						<Size x="200" y="50"/>
 						<Frames>
-							<Button name="$parentRaidMarker1" inherits="CRFManagerRaidIconButtonTemplate" id="1">
+							<Button name="$parentRaidMarker1" inherits="CRFManagerRaidIconButtonTemplate" id="8">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="25" y="0"/>
 								</Anchors>
 							</Button>
-							<Button name="$parentRaidMarker2" inherits="CRFManagerRaidIconButtonTemplate" id="2">
+							<Button name="$parentRaidMarker2" inherits="CRFManagerRaidIconButtonTemplate" id="7">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentRaidMarker1" relativePoint="RIGHT" x="8" y="0"/>
 								</Anchors>
 							</Button>
-							<Button name="$parentRaidMarker3" inherits="CRFManagerRaidIconButtonTemplate" id="3">
+							<Button name="$parentRaidMarker3" inherits="CRFManagerRaidIconButtonTemplate" id="6">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentRaidMarker2" relativePoint="RIGHT" x="8" y="0"/>
 								</Anchors>
 							</Button>
-							<Button name="$parentRaidMarker4" inherits="CRFManagerRaidIconButtonTemplate" id="4">
+							<Button name="$parentRaidMarker4" inherits="CRFManagerRaidIconButtonTemplate" id="5">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentRaidMarker3" relativePoint="RIGHT" x="8" y="0"/>
 								</Anchors>
 							</Button>
-							<Button name="$parentRaidMarker5" inherits="CRFManagerRaidIconButtonTemplate" id="5">
+							<Button name="$parentRaidMarker5" inherits="CRFManagerRaidIconButtonTemplate" id="4">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentRaidMarker4" relativePoint="RIGHT" x="8" y="0"/>
 								</Anchors>
 							</Button>
-							<Button name="$parentRaidMarker6" inherits="CRFManagerRaidIconButtonTemplate" id="6">
+							<Button name="$parentRaidMarker6" inherits="CRFManagerRaidIconButtonTemplate" id="3">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentRaidMarker1" relativePoint="BOTTOMLEFT" x="0" y="-2"/>
 								</Anchors>
 							</Button>
-							<Button name="$parentRaidMarker7" inherits="CRFManagerRaidIconButtonTemplate" id="7">
+							<Button name="$parentRaidMarker7" inherits="CRFManagerRaidIconButtonTemplate" id="2">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentRaidMarker6" relativePoint="RIGHT" x="8" y="0"/>
 								</Anchors>
 							</Button>
-							<Button name="$parentRaidMarker8" inherits="CRFManagerRaidIconButtonTemplate" id="8">
+							<Button name="$parentRaidMarker8" inherits="CRFManagerRaidIconButtonTemplate" id="1">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentRaidMarker7" relativePoint="RIGHT" x="8" y="0"/>
 								</Anchors>
 							</Button>
 							<Button name="$parentRaidMarkerRemove" inherits="CRFManagerRaidIconButtonTemplate" id="0">
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentRaidMarker8" relativePoint="RIGHT" x="40" y="0"/>
 								</Anchors>
 								<Scripts>
 									<OnLoad>
 										local tex = self:GetNormalTexture();
 										tex:ClearAllPoints();
 										tex:SetSize(self:GetSize());
 										tex:SetPoint("CENTER", self, "CENTER", 0, 0);
 									</OnLoad>
 								</Scripts>
 								<NormalTexture file="Interface\Buttons\UI-GroupLoot-Pass-Up"/>
 							</Button>
 						</Frames>
 					</Frame>
 					<Frame name="$parentLeaderOptions" parentKey="leaderOptions" hidden="true">
 						<Size x="200" y="45"/>
 						<Frames>
 							<Button name="$parentInitiateRolePoll" inherits="UIMenuButtonStretchTemplate" text="ROLE_POLL" parentKey="rolePollButton">
 								<Size x="169" y="20"/>
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="20" y="-5"/>
 								</Anchors>
 								<Scripts>
 									<OnClick>
 										PlaySound("igMainMenuOptionCheckBoxOn");
 										InitiateRolePoll();
 									</OnClick>
 								</Scripts>
 							</Button>
 							<Button name="$parentInitiateReadyCheck" inherits="UIMenuButtonStretchTemplate" text="READY_CHECK" parentKey="readyCheckButton">
 								<Size x="129" y="20"/>
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentInitiateRolePoll" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 								</Anchors>
 								<Scripts>
 									<OnClick>
 										PlaySound("igMainMenuOptionCheckBoxOn");
 										DoReadyCheck();
 									</OnClick>
 								</Scripts>
 							</Button>
 							<Button name="$parentRaidWorldMarkerButton" inherits="UIMenuButtonStretchTemplate">
 								<Size x="40" y="20"/>
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentInitiateReadyCheck" relativePoint="TOPRIGHT" x="0" y="0"/>
 								</Anchors>
 								<Frames>
 									<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" parentKey="dropDown">
 										<Scripts>
 											<OnLoad>
 												UIDropDownMenu_Initialize(self, CRFManager_RaidWorldMarkerDropDown_Update, "MENU");
 											</OnLoad>
 										</Scripts>
 									</Frame>
 								</Frames>
 								<Scripts>
-									<OnMouseDown>
-										if ( self:IsEnabled() ) then
-											self:GetNormalTexture():SetPoint("CENTER", self, "CENTER", 1, -2);
-											local name = self:GetName();
-											_G[name.."Left"]:SetTexture("Interface\\Buttons\\UI-Silver-Button-Down");
-											_G[name.."Middle"]:SetTexture("Interface\\Buttons\\UI-Silver-Button-Down");
-											_G[name.."Right"]:SetTexture("Interface\\Buttons\\UI-Silver-Button-Down");
-										end
-									</OnMouseDown>
-									<OnMouseUp>
-										if ( self:IsEnabled() ) then
-											self:GetNormalTexture():SetPoint("CENTER", self, "CENTER", 0, -1);
-											local name = self:GetName();
-											_G[name.."Left"]:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
-											_G[name.."Middle"]:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
-											_G[name.."Right"]:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
-										end
-									</OnMouseUp>
 									<OnClick>
 										PlaySound("igMainMenuOptionCheckBoxOn");
 										ToggleDropDownMenu(1, nil, self.dropDown, self:GetName(), 0, 0);
 									</OnClick>
 								</Scripts>
-								<NormalTexture file="Interface\RaidFrame\Raid-WorldPing">
+								<NormalTexture parentKey="Icon" file="Interface\RaidFrame\Raid-WorldPing">
 									<Size x="14" y ="14"/>
 									<Anchors>
 										<Anchor point="CENTER" x="0" y="-1"/>
 									</Anchors>
 								</NormalTexture>
 							</Button>
 						</Frames>
 					</Frame>
 					<CheckButton name="$parentEveryoneIsAssistButton" parentKey="everyoneIsAssistButton" hidden="true" inherits="UICheckButtonTemplate">
 						<Size x="24" y="24"/>
 						<HitRectInsets>
 							<AbsInset left="0" right="-140" top="0" bottom="0"/>
 						</HitRectInsets>
 						<Scripts>
 							<OnLoad>
 								_G[self:GetName().."Text"]:SetText(ALL_ASSIST_LABEL_LONG);
 								self:RegisterEvent("GROUP_ROSTER_UPDATE");
 								self:RegisterEvent("PARTY_LEADER_CHANGED");
 							</OnLoad>
 							<OnEvent>
 								self:SetChecked(IsEveryoneAssistant());
 								if ( UnitIsGroupLeader("player") ) then
 									self:Enable();
 									self.text:SetFontObject(GameFontNormalSmall);
 								else
 									self:Disable();
 									self.text:SetFontObject(GameFontDisableSmall);
 								end
 							</OnEvent>
 							<OnClick>
 								PlaySound("igMainMenuOptionCheckBoxOn");
 								SetEveryoneIsAssistant(self:GetChecked());	
 							</OnClick>
 							<OnEnter>
 								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 								GameTooltip:SetText(ALL_ASSIST_DESCRIPTION, nil, nil, nil, nil, true);
 								if ( not self:IsEnabled() ) then
-									GameTooltip:AddLine(ALL_ASSIST_NOT_LEADER_ERROR, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, 1);
+									GameTooltip:AddLine(ALL_ASSIST_NOT_LEADER_ERROR, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, true);
 								end
 								GameTooltip:Show();
 							</OnEnter>
 							<OnLeave function="GameTooltip_Hide"/>
 						</Scripts>
 					</CheckButton>
 				</Frames>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="CompactRaidFrameManager_OnLoad"/>
 			<OnEvent function="CompactRaidFrameManager_OnEvent"/>
 		</Scripts>
 	</Frame>
 </Ui>