<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 <Script file="Blizzard_BattlefieldMinimap.lua"/>
 <Frame name="BattlefieldMinimapUnitTemplate" inherits="WorldMapUnitTemplate" enableMouse="true" virtual="true" hidden="true">
 	<Size x="12" y="12"/>
 	<Scripts>
 		<OnEnter>
 			BattlefieldMinimapUnit_OnEnter(self, motion);
 		</OnEnter>
 		<OnLeave>
 			GameTooltip:Hide();
 		</OnLeave>
 		<OnMouseUp>
 			WorldMapUnit_OnMouseUp(self, button, "BattlefieldMinimapRaid", "BattlefieldMinimapParty");
 		</OnMouseUp>
 	</Scripts>
 </Frame>
 <Frame name="BattlefieldMinimapPlayerUnitTemplate" inherits="BattlefieldMinimapUnitTemplate" virtual="true">
 	<Size x="24" y="24"/>
 		<Layers>
 			<Layer level="HIGHLIGHT">
 				<Texture name="$parentIconHighlight" file="Interface\Minimap\MinimapArrow" setAllPoints="true" parentKey="iconHighlight"/>
 			</Layer>
 		</Layers>
 	<Scripts>
 		<OnLoad>
 			WorldMapUnit_OnLoad(self);
 			self.unit = "player";
 			self.icon:SetTexture("Interface\\Minimap\\MinimapArrow");
 		</OnLoad>
 	</Scripts>
 </Frame>
 <Frame name="BattlefieldMinimapPartyUnitTemplate" inherits="BattlefieldMinimapUnitTemplate" virtual="true">
 	<Scripts>
 		<OnLoad>
 			WorldMapUnit_OnLoad(self);
 			self.unit = "party"..self:GetID();
 			self.icon:SetTexture("Interface\\WorldMap\\WorldMapPartyIcon");
 		</OnLoad>
 	</Scripts>
 </Frame>
 <Frame name="BattlefieldMinimapRaidUnitTemplate" inherits="BattlefieldMinimapUnitTemplate" virtual="true">
 	<Scripts>
 		<OnLoad>
 			WorldMapUnit_OnLoad(self);
 			self.unit = "raid"..self:GetID();
 			self.icon:SetTexture("Interface\\WorldMap\\WorldMapPartyIcon");
 		</OnLoad>
 	</Scripts>
 </Frame>
 <Button name="BattlefieldMinimapTab" hidden="true" frameStrata="LOW" parent="UIParent" movable="true">
 	<Size x="64" y="32"/>
 	<Layers>
 		<Layer level="BACKGROUND">
 			<Texture name="$parentLeft" file="Interface\ChatFrame\ChatFrameTab">
 				<Size x="16" y="32"/>
 				<Anchors>
 					<Anchor point="TOPLEFT"/>
 				</Anchors>
 				<TexCoords left="0.0" right="0.25" top="0.0" bottom="1.0"/>
 			</Texture>
 			<Texture name="$parentMiddle" file="Interface\ChatFrame\ChatFrameTab">
 				<Size x="44" y="32"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
 				</Anchors>
 				<TexCoords left="0.25" right="0.75" top="0.0" bottom="1.0"/>
 			</Texture>
 			<Texture name="$parentRight" file="Interface\ChatFrame\ChatFrameTab">
 				<Size x="16" y="32"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
 				</Anchors>
 				<TexCoords left="0.75" right="1.0" top="0.0" bottom="1.0"/>
 			</Texture>
 		</Layer>
 	</Layers>
 	<Frames>
 		<Frame name="$parentFlash" hidden="true">
 			<Size x="5" y="32"/>
 			<Anchors>
 				<Anchor point="LEFT" relativeTo="$parentLeft" x="0" y="-7"/>
 				<Anchor point="RIGHT" relativeTo="$parentRight" x="0" y="-7"/>
 			</Anchors>
 			<Layers>
 				<Layer level="BACKGROUND">
 					<Texture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD" setAllPoints="true"/>
 				</Layer>
 			</Layers>
 		</Frame>
 		<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
 			<Anchors>
 				<Anchor point="TOP" x="-80" y="-35"/>
 			</Anchors>
 		</Frame>
 	</Frames>
 	<Scripts>
 		<OnLoad>
 			self:RegisterForClicks("LeftButtonDown", "LeftButtonUp", "RightButtonUp");
 			self:RegisterForDrag("LeftButton");
 			BattlefieldMinimapTab:SetAlpha(0);
 		</OnLoad>
 		<OnShow>
 			PanelTemplates_TabResize(self, 0);
 		</OnShow>
 		<OnClick>
 			BattlefieldMinimapTab_OnClick(self, button);
 		</OnClick>
 		<OnEnter>
 			GameTooltip_AddNewbieTip(self, BATTLEFIELDMINIMAP_OPTIONS_LABEL, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_BATTLEFIELDMINIMAP_OPTIONS, 1);
 		</OnEnter>
 		<OnLeave function="GameTooltip_Hide"/>
 		<OnDragStart>
 			if ( BattlefieldMinimapOptions.locked ) then
 				return;
 			end
 			BattlefieldMinimapTab:StartMoving();
 		</OnDragStart>
 		<OnDragStop>
 			BattlefieldMinimapTab:StopMovingOrSizing();
 			ValidateFramePosition(BattlefieldMinimapTab);
 		</OnDragStop>
 	</Scripts>
 	<ButtonText name="$parentText" text="BATTLEFIELD_MINIMAP">
 		<Size x="0" y="8"/>
 		<Anchors>
 			<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT" x="0" y="-5"/>
 		</Anchors>
 	</ButtonText>
 	<NormalFont style="GameFontNormalSmall"/>
 	<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
 		<Anchors>
 			<Anchor point="LEFT" relativeTo="$parentLeft" x="0" y="-7"/>
 			<Anchor point="RIGHT" relativeTo="$parentRight" x="0" y="-7"/>
 		</Anchors>
 	</HighlightTexture>
 </Button>
 <Frame name="BattlefieldMinimap" parent="UIParent" frameStrata="BACKGROUND" frameLevel="10" hidden="true">
 	<Size x="225" y="150"/>
 	<Anchors>
 		<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimapTab" relativePoint="BOTTOMLEFT" x="0" y="-5"/>
 	</Anchors>
 	<Layers>
 		<Layer level="BACKGROUND">
 			<Texture name="BattlefieldMinimap1">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap2">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap1" relativePoint="TOPRIGHT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap3">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap2" relativePoint="TOPRIGHT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap4">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap3" relativePoint="TOPRIGHT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap5">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap1" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap6">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap5" relativePoint="TOPRIGHT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap7">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap6" relativePoint="TOPRIGHT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap8">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap7" relativePoint="TOPRIGHT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap9">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap5" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap10">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap9" relativePoint="TOPRIGHT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap11">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap10" relativePoint="TOPRIGHT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 			<Texture name="BattlefieldMinimap12">
 				<Size x="56" y="56"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap11" relativePoint="TOPRIGHT" x="0" y="0"/>
 				</Anchors>
 			</Texture>
 		</Layer>
 		<Layer level="BORDER">
 			<Texture name="BattlefieldMinimapCorner" file="Interface\DialogFrame\UI-DialogBox-Corner">
 				<Size x="32" y="32"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" x="-2" y="3"/>
 				</Anchors>
 			</Texture>
 		</Layer>
 		<Layer level="OVERLAY">
 			<Texture name="BattlefieldMinimapBackground" file="Interface\BattlefieldFrame\UI-BattlefieldMinimap-Border">
 				<Size x="256" y="256"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" x="-12" y="12"/>
 				</Anchors>
 			</Texture>
 		</Layer>
 	</Layers>
 	<Frames>
 		<Button name="BattlefieldMinimapCloseButton" inherits="UIPanelCloseButton">
 			<Anchors>
 				<Anchor point="TOPRIGHT" x="2" y="7"/>
 			</Anchors>
 			<Scripts>
 				<OnClick>
 					SetCVar("showBattlefieldMinimap", "0");
 					HideUIPanel(self:GetParent());
-					WorldMapZoneMinimapDropDown_Update();
 				</OnClick>
 			</Scripts>
 		</Button>
 
 		<Frame name="BattlefieldMinimapPlayer" inherits="BattlefieldMinimapPlayerUnitTemplate"/>
 		<Frame name="BattlefieldMinimapParty1" inherits="BattlefieldMinimapPartyUnitTemplate" id="1"/>
 		<Frame name="BattlefieldMinimapParty2" inherits="BattlefieldMinimapPartyUnitTemplate" id="2"/>
 		<Frame name="BattlefieldMinimapParty3" inherits="BattlefieldMinimapPartyUnitTemplate" id="3"/>
 		<Frame name="BattlefieldMinimapParty4" inherits="BattlefieldMinimapPartyUnitTemplate" id="4"/>
 		<Frame name="BattlefieldMinimapRaid1" inherits="BattlefieldMinimapRaidUnitTemplate" id="1"/>
 		<Frame name="BattlefieldMinimapRaid2" inherits="BattlefieldMinimapRaidUnitTemplate" id="2"/>
 		<Frame name="BattlefieldMinimapRaid3" inherits="BattlefieldMinimapRaidUnitTemplate" id="3"/>
 		<Frame name="BattlefieldMinimapRaid4" inherits="BattlefieldMinimapRaidUnitTemplate" id="4"/>
 		<Frame name="BattlefieldMinimapRaid5" inherits="BattlefieldMinimapRaidUnitTemplate" id="5"/>
 		<Frame name="BattlefieldMinimapRaid6" inherits="BattlefieldMinimapRaidUnitTemplate" id="6"/>
 		<Frame name="BattlefieldMinimapRaid7" inherits="BattlefieldMinimapRaidUnitTemplate" id="7"/>
 		<Frame name="BattlefieldMinimapRaid8" inherits="BattlefieldMinimapRaidUnitTemplate" id="8"/>
 		<Frame name="BattlefieldMinimapRaid9" inherits="BattlefieldMinimapRaidUnitTemplate" id="9"/>
 		<Frame name="BattlefieldMinimapRaid10" inherits="BattlefieldMinimapRaidUnitTemplate" id="10"/>
 		<Frame name="BattlefieldMinimapRaid11" inherits="BattlefieldMinimapRaidUnitTemplate" id="11"/>
 		<Frame name="BattlefieldMinimapRaid12" inherits="BattlefieldMinimapRaidUnitTemplate" id="12"/>
 		<Frame name="BattlefieldMinimapRaid13" inherits="BattlefieldMinimapRaidUnitTemplate" id="13"/>
 		<Frame name="BattlefieldMinimapRaid14" inherits="BattlefieldMinimapRaidUnitTemplate" id="14"/>
 		<Frame name="BattlefieldMinimapRaid15" inherits="BattlefieldMinimapRaidUnitTemplate" id="15"/>
 		<Frame name="BattlefieldMinimapRaid16" inherits="BattlefieldMinimapRaidUnitTemplate" id="16"/>
 		<Frame name="BattlefieldMinimapRaid17" inherits="BattlefieldMinimapRaidUnitTemplate" id="17"/>
 		<Frame name="BattlefieldMinimapRaid18" inherits="BattlefieldMinimapRaidUnitTemplate" id="18"/>
 		<Frame name="BattlefieldMinimapRaid19" inherits="BattlefieldMinimapRaidUnitTemplate" id="19"/>
 		<Frame name="BattlefieldMinimapRaid20" inherits="BattlefieldMinimapRaidUnitTemplate" id="20"/>
 		<Frame name="BattlefieldMinimapRaid21" inherits="BattlefieldMinimapRaidUnitTemplate" id="21"/>
 		<Frame name="BattlefieldMinimapRaid22" inherits="BattlefieldMinimapRaidUnitTemplate" id="22"/>
 		<Frame name="BattlefieldMinimapRaid23" inherits="BattlefieldMinimapRaidUnitTemplate" id="23"/>
 		<Frame name="BattlefieldMinimapRaid24" inherits="BattlefieldMinimapRaidUnitTemplate" id="24"/>
 		<Frame name="BattlefieldMinimapRaid25" inherits="BattlefieldMinimapRaidUnitTemplate" id="25"/>
 		<Frame name="BattlefieldMinimapRaid26" inherits="BattlefieldMinimapRaidUnitTemplate" id="26"/>
 		<Frame name="BattlefieldMinimapRaid27" inherits="BattlefieldMinimapRaidUnitTemplate" id="27"/>
 		<Frame name="BattlefieldMinimapRaid28" inherits="BattlefieldMinimapRaidUnitTemplate" id="28"/>
 		<Frame name="BattlefieldMinimapRaid29" inherits="BattlefieldMinimapRaidUnitTemplate" id="29"/>
 		<Frame name="BattlefieldMinimapRaid30" inherits="BattlefieldMinimapRaidUnitTemplate" id="30"/>
 		<Frame name="BattlefieldMinimapRaid31" inherits="BattlefieldMinimapRaidUnitTemplate" id="31"/>
 		<Frame name="BattlefieldMinimapRaid32" inherits="BattlefieldMinimapRaidUnitTemplate" id="32"/>
 		<Frame name="BattlefieldMinimapRaid33" inherits="BattlefieldMinimapRaidUnitTemplate" id="33"/>
 		<Frame name="BattlefieldMinimapRaid34" inherits="BattlefieldMinimapRaidUnitTemplate" id="34"/>
 		<Frame name="BattlefieldMinimapRaid35" inherits="BattlefieldMinimapRaidUnitTemplate" id="35"/>
 		<Frame name="BattlefieldMinimapRaid36" inherits="BattlefieldMinimapRaidUnitTemplate" id="36"/>
 		<Frame name="BattlefieldMinimapRaid37" inherits="BattlefieldMinimapRaidUnitTemplate" id="37"/>
 		<Frame name="BattlefieldMinimapRaid38" inherits="BattlefieldMinimapRaidUnitTemplate" id="38"/>
 		<Frame name="BattlefieldMinimapRaid39" inherits="BattlefieldMinimapRaidUnitTemplate" id="39"/>
 		<Frame name="BattlefieldMinimapRaid40" inherits="BattlefieldMinimapRaidUnitTemplate" id="40"/>
 		<Frame name="BattlefieldMinimapCorpse" inherits="WorldMapCorpseTemplate"/>
 		<Frame name="BattlefieldMinimapFlag1" inherits="WorldMapFlagTemplate" id="1">
 			<Size x="18" y="18"/>
 		</Frame>
 		<Frame name="BattlefieldMinimapFlag2" inherits="WorldMapFlagTemplate" id="2">
 			<Size x="18" y="18"/>
 		</Frame>
 		<Frame name="BattlefieldMinimapFlag3" inherits="WorldMapFlagTemplate" id="3">
 			<Size x="18" y="18"/>
 		</Frame>
 		<Frame name="BattlefieldMinimapFlag4" inherits="WorldMapFlagTemplate" id="4">
 			<Size x="18" y="18"/>
 		</Frame>
 	</Frames>
 	<Scripts>
 		<OnLoad function="BattlefieldMinimap_OnLoad"/>
 		<OnShow function="BattlefieldMinimap_OnShow"/>
 		<OnHide function="BattlefieldMinimap_OnHide"/>
 		<OnEvent function="BattlefieldMinimap_OnEvent"/>
 		<OnUpdate function="BattlefieldMinimap_OnUpdate"/>
 	</Scripts>
 </Frame>
 </Ui>