function BarberShop_OnLoad(self)
BarberShop_UpdateHairCustomization();
BarberShop_UpdateFacialHairCustomization();
self:RegisterEvent("BARBER_SHOP_APPEARANCE_APPLIED");
self:RegisterEvent("BARBER_SHOP_SUCCESS");
if ( CanAlterSkin() ) then
BarberShop_ToFourAttributeFormat();
end
end
function BarberShop_OnShow(self)
CloseAllBags();
BarberShop_ResetLabelColors();
BarberShop_UpdateCost();
if ( BarberShopBannerFrame ) then
BarberShopBannerFrame:Show();
BarberShopBannerFrame.caption:SetText(BARBERSHOP);
end
self:ClearAllPoints();
self:SetPoint("RIGHT", min(-50, -CONTAINER_OFFSET_X), -50);
PlaySound("BarberShop_Sit");
WatchFrame:Hide();
--load the texture
BarberShopFrameBackground:SetTexture("Interface\\Barbershop\\UI-Barbershop");
end
function BarberShop_OnHide(self)
BarberShopBannerFrame:Hide();
WatchFrame:Show();
--unload the texture to save memory
BarberShopFrameBackground:SetTexture(nil);
end
function BarberShop_OnEvent(self, event, ...)
if(event == "BARBER_SHOP_SUCCESS") then
PlaySound("Barbershop_Haircut");
end
BarberShop_Update(self);
end
function BarberShop_UpdateCost()
MoneyFrame_Update(BarberShopFrameMoneyFrame:GetName(), GetBarberShopTotalCost());
- if ( ( select(4, GetBarberShopStyleInfo(1)) and select(4, GetBarberShopStyleInfo(2)) and select(4, GetBarberShopStyleInfo(3)) and select(4, GetBarberShopStyleInfo(4))) ) then
+ -- The 4th return from GetBarberShopStyleInfo is whether the selected style is the active character style
+ if ( select(4, GetBarberShopStyleInfo(1)) and select(4, GetBarberShopStyleInfo(2)) and select(4, GetBarberShopStyleInfo(3)) and ( not BarberShopFrameSelector4:IsShown() or select(4, GetBarberShopStyleInfo(4)) ) ) then
BarberShopFrameOkayButton:Disable();
BarberShopFrameResetButton:Disable();
else
BarberShopFrameOkayButton:Enable();
BarberShopFrameResetButton:Enable();
end
end
function BarberShop_UpdateBanner(name)
if ( name ) then
BarberShopBannerFrameCaption:SetText(name);
end
end
function BarberShop_Update(self)
BarberShop_UpdateCost();
BarberShop_UpdateSelector(BarberShopFrameSelector4);
BarberShop_UpdateSelector(BarberShopFrameSelector3);
BarberShop_UpdateSelector(BarberShopFrameSelector2);
BarberShop_UpdateSelector(BarberShopFrameSelector1);
end
function BarberShop_UpdateSelector(self)
local name, _, _, isCurrent = GetBarberShopStyleInfo(self:GetID());
BarberShop_UpdateBanner(name);
local frameName = self:GetName();
BarberShop_SetLabelColor(_G[frameName.."Category"], isCurrent);
end
function BarberShop_UpdateHairCustomization()
local hairCustomization = GetHairCustomization();
BarberShopFrameSelector1Category:SetText(_G["HAIR_"..hairCustomization.."_STYLE"]);
BarberShopFrameSelector2Category:SetText(_G["HAIR_"..hairCustomization.."_COLOR"]);
end
function BarberShop_UpdateFacialHairCustomization()
BarberShopFrameSelector3Category:SetText(_G["FACIAL_HAIR_"..GetFacialHairCustomization()]);
end
function BarberShop_SetLabelColor(label, isCurrent)
if ( isCurrent ) then
label:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
else
label:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
end
end
function BarberShop_ResetLabelColors()
BarberShop_SetLabelColor(BarberShopFrameSelector1Category, 1);
BarberShop_SetLabelColor(BarberShopFrameSelector2Category, 1);
BarberShop_SetLabelColor(BarberShopFrameSelector3Category, 1);
BarberShop_SetLabelColor(BarberShopFrameSelector4Category, 1);
end
function BarberShop_ToFourAttributeFormat()
BarberShopFrameSelector2:SetPoint("TOPLEFT", BarberShopFrameSelector1, "BOTTOMLEFT", 0, 3);
BarberShopFrameSelector3:SetPoint("TOPLEFT", BarberShopFrameSelector2, "BOTTOMLEFT", 0, 3);
BarberShopFrameSelector4:Show();
BarberShopFrameMoneyFrame:SetPoint("TOP", BarberShopFrameSelector4, "BOTTOM", 7, -7);
BarberShopFrameOkayButton:SetPoint("RIGHT", BarberShopFrameSelector4, "BOTTOM", -2, -36);
end