<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 	<Button name="AuctionClassButtonTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="136" y="20"/>
 		</Size>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentLines" file="Interface\AuctionFrame\UI-AuctionFrame-FilterLines">
 					<Size>
 						<AbsDimension x="7" y="20"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset>
 								<AbsDimension x="13" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="0.4375" top="0" bottom="0.625"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnClick>
 				AuctionFrameFilter_OnClick(self, button, down);
 			</OnClick>
 		</Scripts>
 		<NormalTexture name="$parentNormalTexture" file="Interface\AuctionFrame\UI-AuctionFrame-FilterBg">
 			<TexCoords left="0" right="0.53125" top="0" bottom="0.625"/>
 		</NormalTexture>
 		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD"/>
 		<ButtonText name="$parentNormalText">
 			<Size>
 				<AbsDimension x="115" y="8"/>
 			</Size>
 			<Anchors>
 				<Anchor point="LEFT">
 					<Offset>
 						<AbsDimension x="4" y="0"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 		</ButtonText>
 		<NormalFont style="GameFontNormalSmallLeft"/>
 		<HighlightFont style="GameFontHighlightSmallLeft"/>
 	</Button>
 	<Button name="AuctionSortButtonTemplate" virtual="true">
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentLeft" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
 					<Size>
 						<AbsDimension x="5" y="19"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.078125" top="0" bottom="0.59375"/>
 				</Texture>
 				<Texture name="$parentRight" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
 					<Size>
 						<AbsDimension x="4" y="19"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPRIGHT"/>
 					</Anchors>
 					<TexCoords left="0.90625" right="0.96875" top="0" bottom="0.59375"/>
 				</Texture>
 				<Texture name="$parentMiddle" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
 					<Size>
 						<AbsDimension x="10" y="19"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
 						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
 					</Anchors>
 					<TexCoords left="0.078125" right="0.90625" top="0" bottom="0.59375"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<ButtonText name="$parentText">
 			<Anchors>
 				<Anchor point="LEFT">
 					<Offset>
 						<AbsDimension x="8" y="0"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 		</ButtonText>
 		<NormalFont style="GameFontHighlightSmall"/>
 		<NormalTexture name="$parentArrow" file="Interface\Buttons\UI-SortArrow">
 			<Size>
 				<AbsDimension x="9" y="8"/>
 			</Size>
 			<Anchors>
 				<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT">
 					<Offset>
 						<AbsDimension x="3" y="-2"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 			<TexCoords left="0" right="0.5625" top="0" bottom="1.0"/>
 		</NormalTexture>
 		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
 			<Size>
 				<AbsDimension x="5" y="24"/>
 			</Size>
 			<Anchors>
 				<Anchor point="LEFT">
 					<Offset>
 						<AbsDimension x="0" y="0"/>
 					</Offset>
 				</Anchor>
 				<Anchor point="RIGHT">
 					<Offset>
 						<AbsDimension x="4" y="0"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 		</HighlightTexture>
 	</Button>
 	<Button name="BrowseButtonTemplate" hidden="false" virtual="true">
 		<Size>
 			<AbsDimension x="597" y="37"/>
 		</Size>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
 					<Size>
 						<AbsDimension x="167" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset>
 								<AbsDimension x="43" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentLevel" inherits="GameFontHighlightSmall">
 					<Size>
 						<AbsDimension x="52" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset>
 								<AbsDimension x="205" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
 					<Size>
 						<AbsDimension x="10" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset>
 								<AbsDimension x="34" y="2"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="0.078125" top="0" bottom="1.0"/>
 				</Texture>
 				<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
 					<Size>
 						<AbsDimension x="10" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="2"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.75" right="0.828125" top="0" bottom="1.0"/>
 				</Texture>
 				<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
 					<Size>
 						<AbsDimension x="10" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.078125" right="0.75" top="0" bottom="1.0"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentItem">
 				<Size>
 					<AbsDimension x="32" y="32"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BORDER">
 						<Texture name="$parentIconTexture"/>
 						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT">
 									<Offset>
 										<AbsDimension x="-5" y="2"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
 							<Anchors>
 								<Anchor point="TOPLEFT">
 									<Offset>
 										<AbsDimension x="0" y="-2"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
+					<Layer level="OVERLAY">
+						<Texture parentKey="IconBorder" file="Interface\Common\WhiteIconFrame" hidden="true">
+							<Size x="37" y="37"/>
+							<Anchors>
+								<Anchor point="CENTER"/>
+							</Anchors>
+						</Texture>
+					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						self:GetParent():LockHighlight();
 						AuctionFrameItem_OnEnter(self, "list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame));
 					</OnEnter>
 					<OnLeave>
 						local selected = GetSelectedAuctionItem("list");
 						if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame) ) ) then
 							<!-- Do nothing -->
 						else
 							self:GetParent():UnlockHighlight();
 						end
 						GameTooltip_Hide();
 						ResetCursor();
 					</OnLeave>
 					<OnClick>
 						if ( IsModifiedClick() ) then
 							if ( not HandleModifiedItemClick(GetAuctionItemLink("list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame))) ) then
 								if ( IsModifiedClick("DRESSUP") ) then
 									DressUpBattlePet(GetAuctionItemBattlePetInfo("list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
 								end
 							end
 						else
 							BrowseButton_OnClick(self:GetParent());
 						end
 					</OnClick>
 					<OnUpdate>
 						if ( GameTooltip:IsOwned(self) ) then
 							AuctionFrameItem_OnEnter(self, "list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame));
 						end
 					</OnUpdate>
 				</Scripts>
 				<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
 					<Size>
 						<AbsDimension x="60" y="60"/>
 					</Size>
 					<Anchors>
 						<Anchor point="CENTER">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</NormalTexture>
 				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
 				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
 			</Button>
 			<Frame name="$parentClosingTime" enableMouse="true">
 				<Size>
 					<AbsDimension x="65" y="32"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset>
 							<AbsDimension x="267" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="$parentText" inherits="GameFontHighlightSmall">
 							<Size>
 								<AbsDimension x="65" y="32"/>
 							</Size>
 							<Anchors>
 								<Anchor point="TOPLEFT"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						self:GetParent():LockHighlight();
 						GameTooltip:SetOwner(self);
 						GameTooltip:SetText(self.tooltip);
 					</OnEnter>
 					<OnLeave>
 						local selected = GetSelectedAuctionItem("list");
 						if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame) ) ) then
 							<!-- Do nothing -->
 						else
 							self:GetParent():UnlockHighlight();
 						end
 						GameTooltip:Hide();
 					</OnLeave>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentHighBidder">
 				<Size x="78" y="32"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" x="345" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="$parentName" parentKey="Name" inherits="GameFontHighlightSmall" setAllPoints="true"/>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						if (self.fullName) then
 							GameTooltip:SetOwner(self);
 							GameTooltip:SetText(self.fullName);
 						end
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentMoneyFrame" inherits="SmallMoneyFrameTemplate">
 				<Anchors>
 					<Anchor point="RIGHT">
 						<Offset>
 							<AbsDimension x="10" y="3"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						SmallMoneyFrame_OnLoad(self);
 						MoneyFrame_SetType(self, "AUCTION");
 						MoneyFrame_SetMaxDisplayWidth(self, 146);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Button name="$parentYourBidText" hidden="true">
 				<Size>
 					<AbsDimension x="10" y="11"/>
 				</Size>
 				<Anchors>
 					<Anchor point="RIGHT" relativeTo="$parentMoneyFrame" relativePoint="LEFT">
 						<Offset>
 							<AbsDimension x="-5" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString inherits="GameFontNormalSmall" text="YOUR_BID" justifyH="RIGHT"/>
 					</Layer>
 				</Layers>
 			</Button>
 			<Frame name="$parentBuyoutFrame">
 				<!-- width is meaningless here, see anchors -->
 				<Size x="1" y="13"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="BrowseCurrentBidSort">
 						<Offset x="4" y="0"/>
 					</Anchor>
 					<Anchor point="TOPRIGHT" relativeTo="$parentMoneyFrame" relativePoint="BOTTOMRIGHT">
 						<Offset x="0" y="-1"/>
 					</Anchor>
 				</Anchors>
 				<Frames>
 					<Frame name="$parentMoney" inherits="SmallMoneyFrameTemplate">
 						<Anchors>
 							<Anchor point="RIGHT"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								SmallMoneyFrame_OnLoad(self);
 								MoneyFrame_SetType(self, "AUCTION");
 								SetMoneyFrameColor(self:GetName(), "yellow")
 								MoneyFrame_SetMaxDisplayWidth(self, 146);
 							</OnLoad>
 						</Scripts>
 					</Frame>
 					<Frame name="$parentText">
 						<!-- NOTE: this size is here to get the FontString to show up -->
 						<Size x="1" y="1"/>
 						<Anchors>
 							<Anchor point="TOPLEFT"/>
 							<Anchor point="BOTTOMRIGHT" relativeTo="$parentMoney" relativePoint="BOTTOMLEFT">
 								<Offset x="-2" y="0"/>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<FontString inherits="GameFontNormalSmallLeft" setAllPoints="true" text="BUYOUT_COST"/>
 							</Layer>
 						</Layers>
 					</Frame>
 				</Frames>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnClick>
 				if ( IsModifiedClick() ) then
 					if ( not HandleModifiedItemClick(GetAuctionItemLink("list", self:GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame))) ) then
 						if ( IsModifiedClick("DRESSUP") ) then
 							DressUpBattlePet(GetAuctionItemBattlePetInfo("list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
 						end
 					end
 				else
 					BrowseButton_OnClick(self);
 				end
 			</OnClick>
 		</Scripts>
 		<HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
 			<Size>
 				<AbsDimension x="523" y="32"/>
 			</Size>
 			<Anchors>
 				<Anchor point="TOPLEFT">
 					<Offset>
 						<AbsDimension x="33" y="0"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 			<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
 		</HighlightTexture>
 	</Button>
 	<Button name="BidButtonTemplate" hidden="false" virtual="true">
 		<Size>
 			<AbsDimension x="793" y="37"/>
 		</Size>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
 					<Size>
 						<AbsDimension x="187" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset>
 								<AbsDimension x="41" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentLevel" inherits="GameFontHighlightSmall">
 					<Size>
 						<AbsDimension x="32" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset>
 								<AbsDimension x="246" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentBidStatus" inherits="GameFontHighlightSmall">
 					<Size>
 						<AbsDimension x="75" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset>
 								<AbsDimension x="543" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
 					<Size>
 						<AbsDimension x="10" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset>
 								<AbsDimension x="34" y="2"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="0.078125" top="0" bottom="1.0"/>
 				</Texture>
 				<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
 					<Size>
 						<AbsDimension x="10" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="2"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.75" right="0.828125" top="0" bottom="1.0"/>
 				</Texture>
 				<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
 					<Size>
 						<AbsDimension x="10" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.078125" right="0.75" top="0" bottom="1.0"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentItem">
 				<Size>
 					<AbsDimension x="32" y="32"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BORDER">
 						<Texture name="$parentIconTexture"/>
 						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT">
 									<Offset>
 										<AbsDimension x="-5" y="2"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
 							<Anchors>
 								<Anchor point="TOPLEFT">
 									<Offset>
 										<AbsDimension x="0" y="-2"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
+					<Layer level="OVERLAY">
+						<Texture parentKey="IconBorder" file="Interface\Common\WhiteIconFrame" hidden="true">
+							<Size x="37" y="37"/>
+							<Anchors>
+								<Anchor point="CENTER"/>
+							</Anchors>
+						</Texture>
+					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						self:GetParent():LockHighlight();
 						AuctionFrameItem_OnEnter(self, "bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame));
 					</OnEnter>
 					<OnLeave>
 						local selected = GetSelectedAuctionItem("bidder");
 						if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame) ) ) then
 							<!-- Do nothing -->
 						else
 							self:GetParent():UnlockHighlight();
 						end
 						GameTooltip_Hide();
 						ResetCursor();
 					</OnLeave>
 					<OnClick>
 						if ( IsModifiedClick() ) then
 							if ( not HandleModifiedItemClick(GetAuctionItemLink("bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame))) ) then
 								if ( IsModifiedClick("DRESSUP") ) then
 									DressUpBattlePet(GetAuctionItemBattlePetInfo("bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
 								end
 							end
 						else
 							BidButton_OnClick(self:GetParent());
 						end
 					</OnClick>
 					<OnUpdate>
 						if ( GameTooltip:IsOwned(self) ) then
 							AuctionFrameItem_OnEnter(self, "bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame));
 						end
 					</OnUpdate>
 				</Scripts>
 				<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
 					<Size>
 						<AbsDimension x="60" y="60"/>
 					</Size>
 					<Anchors>
 						<Anchor point="CENTER">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</NormalTexture>
 				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
 				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
 			</Button>
 			<Frame name="$parentClosingTime" enableMouse="true">
 				<Size>
 					<AbsDimension x="75" y="32"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset>
 							<AbsDimension x="291" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="$parentText" inherits="GameFontHighlightSmall">
 							<Size>
 								<AbsDimension x="75" y="32"/>
 							</Size>
 							<Anchors>
 								<Anchor point="TOPLEFT"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						self:GetParent():LockHighlight();
 						GameTooltip:SetOwner(self);
 						GameTooltip:SetText(self.tooltip);
 					</OnEnter>
 					<OnLeave>
 						local selected = GetSelectedAuctionItem("bidder");
 						if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame) ) ) then
 							<!-- Do nothing -->
 						else
 							self:GetParent():UnlockHighlight();
 						end
 						GameTooltip:Hide();
 					</OnLeave>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentBuyoutMoneyFrame" inherits="SmallMoneyFrameTemplate">
 				<Anchors>
 					<Anchor point="RIGHT" relativePoint="LEFT">
 						<Offset>
 							<AbsDimension x="543" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						SmallMoneyFrame_OnLoad(self);
 						MoneyFrame_SetType(self, "AUCTION");
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentCurrentBidMoneyFrame" inherits="SmallMoneyFrameTemplate">
 				<Anchors>
 					<Anchor point="RIGHT">
 						<Offset>
 							<AbsDimension x="6" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						SmallMoneyFrame_OnLoad(self);
 						MoneyFrame_SetType(self, "AUCTION");
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnClick>
 				if ( IsModifiedClick() ) then
 					if ( not HandleModifiedItemClick(GetAuctionItemLink("bidder", self:GetID() + FauxScrollFrame_GetOffset(BidScrollFrame))) ) then
 						if ( IsModifiedClick("DRESSUP") ) then
 							DressUpBattlePet(GetAuctionItemBattlePetInfo("bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
 						end
 					end
 				else
 					BidButton_OnClick(self);
 				end
 			</OnClick>
 		</Scripts>
 		<HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
 			<Size>
 				<AbsDimension x="670" y="32"/>
 			</Size>
 			<Anchors>
 				<Anchor point="TOPLEFT">
 					<Offset>
 						<AbsDimension x="33" y="0"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 			<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
 		</HighlightTexture>
 	</Button>
 	<Button name="AuctionsButtonTemplate" hidden="false" virtual="true">
 		<Size>
 			<AbsDimension x="576" y="37"/>
 		</Size>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
 					<Size>
 						<AbsDimension x="142" y="28"/>
 					</Size>
 					<Anchors>
 						<Anchor point="TOPLEFT">
 							<Offset>
 								<AbsDimension x="43" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
 					<Size>
 						<AbsDimension x="10" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT">
 							<Offset>
 								<AbsDimension x="34" y="2"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="0.078125" top="0" bottom="1.0"/>
 				</Texture>
 				<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
 					<Size>
 						<AbsDimension x="10" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="2"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.75" right="0.828125" top="0" bottom="1.0"/>
 				</Texture>
 				<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
 					<Size>
 						<AbsDimension x="10" y="32"/>
 					</Size>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0.078125" right="0.75" top="0" bottom="1.0"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentItem">
 				<Size>
 					<AbsDimension x="32" y="32"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset>
 							<AbsDimension x="0" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BORDER">
 						<Texture name="$parentIconTexture"/>
 						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT">
 									<Offset>
 										<AbsDimension x="-5" y="2"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
 							<Anchors>
 								<Anchor point="TOPLEFT">
 									<Offset>
 										<AbsDimension x="0" y="-2"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
+					<Layer level="OVERLAY">
+						<Texture parentKey="IconBorder" file="Interface\Common\WhiteIconFrame" hidden="true">
+							<Size x="37" y="37"/>
+							<Anchors>
+								<Anchor point="CENTER"/>
+							</Anchors>
+						</Texture>
+					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						self:GetParent():LockHighlight();
 						AuctionFrameItem_OnEnter(self, "owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame));
 					</OnEnter>
 					<OnLeave>
 						local selected = GetSelectedAuctionItem("owner");
 						if ( selected and ( selected == ( self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame) ) ) ) then
 							<!-- Do nothing -->
 						else
 							self:GetParent():UnlockHighlight();
 						end
 						GameTooltip_Hide();
 						ResetCursor();
 					</OnLeave>
 					<OnClick>
 						if ( IsModifiedClick() ) then
 							if ( not HandleModifiedItemClick(GetAuctionItemLink("owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame))) ) then
 								if ( IsModifiedClick("DRESSUP") ) then
 									DressUpBattlePet(GetAuctionItemBattlePetInfo("owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
 								end
 							end
 						else
 							AuctionsButton_OnClick(self:GetParent());
 						end
 					</OnClick>
 					<OnUpdate>
 						if ( GameTooltip:IsOwned(self) ) then
 							AuctionFrameItem_OnEnter(self, "owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame));
 						end
 					</OnUpdate>
 				</Scripts>
 				<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
 					<Size>
 						<AbsDimension x="60" y="60"/>
 					</Size>
 					<Anchors>
 						<Anchor point="CENTER">
 							<Offset>
 								<AbsDimension x="0" y="0"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 				</NormalTexture>
 				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
 				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
 			</Button>
 			<Frame name="$parentClosingTime" enableMouse="true">
 				<Size>
 					<AbsDimension x="65" y="28"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT">
 						<Offset>
 							<AbsDimension x="191" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="$parentText" inherits="GameFontHighlightSmall">
 							<Size>
 								<AbsDimension x="65" y="28"/>
 							</Size>
 							<Anchors>
 								<Anchor point="TOPLEFT"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						self:GetParent():LockHighlight();
 						GameTooltip:SetOwner(self);
 						GameTooltip:SetText(self.tooltip);
 					</OnEnter>
 					<OnLeave>
 						local selected = GetSelectedAuctionItem("owner");
 						if ( selected and ( selected == ( self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame) ) ) ) then
 							<!-- Do nothing -->
 						else
 							self:GetParent():UnlockHighlight();
 						end
 						GameTooltip:Hide();
 					</OnLeave>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentHighBidder">
 				<Size x="104" y="28"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" x="279" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="$parentName" parentKey="Name" inherits="GameFontHighlightSmall" setAllPoints="true"/>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnEnter>
 						if (self.fullName) then
 							GameTooltip:SetOwner(self);
 							GameTooltip:SetText(self.fullName);
 						end
 					</OnEnter>
 					<OnLeave function="GameTooltip_Hide"/>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentMoneyFrame" inherits="SmallMoneyFrameTemplate">
 				<Anchors>
 					<Anchor point="RIGHT">
 						<Offset>
 							<AbsDimension x="10" y="3"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="AUCTION_ITEM_INCOMING_AMOUNT" hidden="true">
 							<Size x="0" y="12"/>
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT">
 									<Offset x="-14" y="3"/>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnLoad>
 						SmallMoneyFrame_OnLoad(self);
 						MoneyFrame_SetType(self, "AUCTION");
 					</OnLoad>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentBuyoutFrame" hidden="true">
 				<!-- width is meaningless here, see anchors -->
 				<Size x="1" y="13"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="AuctionsBidSort">
 						<Offset x="2" y="0"/>
 					</Anchor>
 					<Anchor point="TOPRIGHT" relativeTo="$parentMoneyFrame" relativePoint="BOTTOMRIGHT">
 						<Offset x="0" y="-1"/>
 					</Anchor>
 				</Anchors>
 				<Frames>
 					<Frame name="$parentMoney" inherits="SmallMoneyFrameTemplate">
 						<Anchors>
 							<Anchor point="RIGHT"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								SmallMoneyFrame_OnLoad(self);
 								MoneyFrame_SetType(self, "AUCTION");
 								MoneyFrame_SetMaxDisplayWidth(self, 146);
 							</OnLoad>
 						</Scripts>
 					</Frame>
 					<Frame name="$parentText">
 						<!-- NOTE: this size is here to get the FontString to show up -->
 						<Size x="1" y="1"/>
 						<Anchors>
 							<Anchor point="TOPLEFT"/>
 							<Anchor point="BOTTOMRIGHT" relativeTo="$parentMoney" relativePoint="BOTTOMLEFT">
 								<Offset x="-2" y="0"/>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<FontString inherits="GameFontNormalSmallLeft" text="BUYOUT" setAllPoints="true"/>
 							</Layer>
 						</Layers>
 					</Frame>
 				</Frames>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnClick>
 				if ( IsModifiedClick() ) then
 					if ( not HandleModifiedItemClick(GetAuctionItemLink("owner", self:GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame))) ) then
 						if ( IsModifiedClick("DRESSUP") ) then
 							DressUpBattlePet(GetAuctionItemBattlePetInfo("owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
 						end
 					end
 				else
 					AuctionsButton_OnClick(self);
 				end
 			</OnClick>
 		</Scripts>
 		<HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
 			<Size>
 				<AbsDimension x="540" y="32"/>
 			</Size>
 			<Anchors>
 				<Anchor point="TOPLEFT">
 					<Offset>
 						<AbsDimension x="33" y="0"/>
 					</Offset>
 				</Anchor>
 			</Anchors>
 			<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
 		</HighlightTexture>
 	</Button>
 	<Button name="AuctionTabTemplate" inherits="CharacterFrameTabButtonTemplate" virtual="true">
 		<Scripts>
 			<OnClick>
 				AuctionFrameTab_OnClick(self, button, down);
 			</OnClick>
 		</Scripts>
 	</Button>
 </Ui>