<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 	<Script file="Blizzard_AuctionUI.lua"/>
 	<Include file="Blizzard_AuctionUITemplates.xml"/>
 	<Frame name="AuctionFrame" toplevel="true" parent="UIParent" enableMouse="true" hidden="true">
 		<Size x="832" y="447"/>
 		<Anchors>
 			<Anchor point="TOPLEFT" x="0" y="-104"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="AuctionPortraitTexture">
 					<Size x="58" y="58"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="8" y="-7"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentTopLeft" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-TopLeft">
 					<Size x="256" y="256"/>
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentTop" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-Top">
 					<Size x="320" y="256"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="256" y="0"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentTopRight" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-TopRight">
 					<Size x="256" y="256"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentTop" relativePoint="TOPRIGHT" x="0" y="0"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBotLeft" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-BotLeft">
 					<Size x="256" y="256"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="0" y="-256"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBot" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-Bot">
 					<Size x="320" y="256"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="256" y="-256"/>
 					</Anchors>
 				</Texture>
 				<Texture name="$parentBotRight" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-BotRight">
 					<Size x="256" y="256"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentBot" relativePoint="TOPRIGHT" x="0" y="0"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="AuctionFrameTab1" inherits="AuctionTabTemplate" id="1" text="BROWSE">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
 						<Offset>
 							<AbsDimension x="15" y="12"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Button name="AuctionFrameTab2" inherits="AuctionTabTemplate" id="2" text="BIDS">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="AuctionFrameTab1" relativePoint="TOPRIGHT">
 						<Offset>
 							<AbsDimension x="-8" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Button name="AuctionFrameTab3" inherits="AuctionTabTemplate" id="3" text="AUCTIONS">
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="AuctionFrameTab2" relativePoint="TOPRIGHT">
 						<Offset>
 							<AbsDimension x="-8" y="0"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<Frame name="AuctionFrameMoneyFrame" inherits="SmallMoneyFrameTemplate">
 				<Anchors>
 					<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT">
 						<Offset>
 							<AbsDimension x="181" y="20"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Frame>
 			<Button name="AuctionFrameCloseButton" inherits="UIPanelCloseButton">
 				<Anchors>
 					<Anchor point="TOPRIGHT">
 						<Offset>
 							<AbsDimension x="3" y="-8"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 			</Button>
 			<!-- Browse Tab -->
 			<Frame name="AuctionFrameBrowse" hidden="true">
 				<Size>
 					<AbsDimension x="758" y="447"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="BrowseTitle" inherits="GameFontNormal" text="BROWSE_AUCTIONS">
 							<Anchors>
 								<Anchor point="TOP">
 									<Offset>
 										<AbsDimension x="0" y="-18"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
 					<Layer level="ARTWORK">
 						<FontString name="BrowseNameText" inherits="GameFontHighlightSmall" text="NAME">
 							<Anchors>
 								<Anchor point="TOPLEFT">
 									<Offset>
 										<AbsDimension x="80" y="-41"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 						<FontString name="BrowseLevelText" inherits="GameFontHighlightSmall" text="LEVEL_RANGE">
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
 									<Offset>
 										<AbsDimension x="230" y="-47"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 						<FontString name="BrowseSearchCountText" inherits="GameFontHighlightSmall">
 							<Anchors>
 								<Anchor point="BOTTOM">
 									<Offset>
 										<AbsDimension x="80" y="53"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 						<FontString name="BrowseNoResultsText" inherits="GameFontNormal" text="BROWSE_SEARCH_TEXT"  hidden="true">
 							<Anchors>
 								<Anchor point="TOP">
 									<Offset>
 										<AbsDimension x="115" y="-120"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 						<FontString name="BrowseSearchDotsText" inherits="GameFontNormal">
 							<Anchors>
 								<Anchor point="LEFT" relativeTo="BrowseNoResultsText" relativePoint="RIGHT">
 									<Offset>
 										<AbsDimension x="0" y="0"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Button name="AuctionFilterButton1" inherits="AuctionClassButtonTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="23" y="-105"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton2" inherits="AuctionClassButtonTemplate" id="2">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton1" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton3" inherits="AuctionClassButtonTemplate" id="3">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton2" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton4" inherits="AuctionClassButtonTemplate" id="4">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton3" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton5" inherits="AuctionClassButtonTemplate" id="5">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton4" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton6" inherits="AuctionClassButtonTemplate" id="6">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton5" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton7" inherits="AuctionClassButtonTemplate" id="7">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton6" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton8" inherits="AuctionClassButtonTemplate" id="8">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton7" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton9" inherits="AuctionClassButtonTemplate" id="9">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton8" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton10" inherits="AuctionClassButtonTemplate" id="10">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton9" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton11" inherits="AuctionClassButtonTemplate" id="11">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton10" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton12" inherits="AuctionClassButtonTemplate" id="12">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton11" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton13" inherits="AuctionClassButtonTemplate" id="13">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton12" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton14" inherits="AuctionClassButtonTemplate" id="14">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton13" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="AuctionFilterButton15" inherits="AuctionClassButtonTemplate" id="15">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFilterButton14" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<ScrollFrame name="BrowseFilterScrollFrame" inherits="FauxScrollFrameTemplate">
 						<Size>
 							<AbsDimension x="160" y="305"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPRIGHT" relativePoint="TOPLEFT">
 								<Offset>
 									<AbsDimension x="158" y="-105"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 									<Size>
 										<AbsDimension x="31" y="256"/>
 									</Size>
 									<Anchors>
 										<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 											<Offset>
 												<AbsDimension x="-2" y="5"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 									<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
 								</Texture>
 								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 									<Size>
 										<AbsDimension x="31" y="106"/>
 									</Size>
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 											<Offset>
 												<AbsDimension x="-2" y="-2"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 									<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
 								</Texture>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnVerticalScroll>
 								FauxScrollFrame_OnVerticalScroll(self, offset, BROWSE_FILTER_HEIGHT, AuctionFrameFilters_Update);
 							</OnVerticalScroll>
 						</Scripts>
 					</ScrollFrame>
 					<ScrollFrame name="BrowseScrollFrame" inherits="FauxScrollFrameTemplate">
 						<Size>
 							<AbsDimension x="610" y="306"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPRIGHT">
 								<Offset>
 									<AbsDimension x="39" y="-105"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 									<Size>
 										<AbsDimension x="31" y="256"/>
 									</Size>
 									<Anchors>
 										<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 											<Offset>
 												<AbsDimension x="-2" y="5"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 									<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
 								</Texture>
 								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 									<Size>
 										<AbsDimension x="31" y="106"/>
 									</Size>
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 											<Offset>
 												<AbsDimension x="-2" y="-2"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 									<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
 								</Texture>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnVerticalScroll>
 								FauxScrollFrame_OnVerticalScroll(self, offset, AUCTIONS_BUTTON_HEIGHT, AuctionFrameBrowse_Update);
 							</OnVerticalScroll>
 						</Scripts>
 					</ScrollFrame>
 					<Button name="BrowseQualitySort" inherits="AuctionSortButtonTemplate" text="RARITY">
 						<Size>
 							<AbsDimension x="214" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="186" y="-82"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("list", "quality")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BrowseLevelSort" inherits="AuctionSortButtonTemplate" text="REQ_LEVEL_ABBR">
 						<Size>
 							<AbsDimension x="57" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BrowseQualitySort" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("list", "level")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BrowseDurationSort" inherits="AuctionSortButtonTemplate" text="CLOSES_IN">
 						<Size>
 							<AbsDimension x="91" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BrowseLevelSort" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("list", "duration")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BrowseHighBidderSort" inherits="AuctionSortButtonTemplate" text="AUCTION_CREATOR">
 						<Size>
 							<AbsDimension x="76" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BrowseDurationSort" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("list", "seller")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BrowseCurrentBidSort" inherits="AuctionSortButtonTemplate" text="CURRENT_BID">
 						<Size>
 							<AbsDimension x="207" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BrowseHighBidderSort" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("list", "bid");
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BrowseButton1" inherits="BrowseButtonTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="195" y="-110"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BrowseButton2" inherits="BrowseButtonTemplate" id="2">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseButton1" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BrowseButton3" inherits="BrowseButtonTemplate" id="3">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseButton2" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BrowseButton4" inherits="BrowseButtonTemplate" id="4">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseButton3" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BrowseButton5" inherits="BrowseButtonTemplate" id="5">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseButton4" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BrowseButton6" inherits="BrowseButtonTemplate" id="6">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseButton5" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BrowseButton7" inherits="BrowseButtonTemplate" id="7">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseButton6" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BrowseButton8" inherits="BrowseButtonTemplate" id="8">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseButton7" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<EditBox name="BrowseName" autoFocus="false" inherits="InputBoxTemplate">
 						<Size>
 							<AbsDimension x="140" y="16"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseNameText" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="3" y="-2"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnTabPressed>
 								if ( IsShiftKeyDown() ) then
 									BrowseBidPriceCopper:SetFocus();
 								else
 									BrowseMinLevel:SetFocus();
 								end
 							</OnTabPressed>
 							<OnEnterPressed>
 								AuctionFrameBrowse_Search();
 								self:ClearFocus();
 							</OnEnterPressed>
 						</Scripts>
 						<FontString inherits="ChatFontNormal" bytes="64"/>
 					</EditBox>
-					<EditBox name="BrowseMinLevel" letters="2" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
+					<EditBox name="BrowseMinLevel" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
 						<Size>
 							<AbsDimension x="25" y="16"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseLevelText" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="3" y="-6"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="BrowseLevelHyphen" inherits="GameFontHighlightSmall" text="-">
 									<Anchors>
 										<Anchor point="LEFT" relativeTo="BrowseMinLevel" relativePoint="RIGHT">
 											<Offset>
 												<AbsDimension x="0" y="1"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnTabPressed>
 								if ( IsShiftKeyDown() ) then
 									BrowseName:SetFocus();
 								else
 									BrowseMaxLevel:SetFocus();
 								end
 							</OnTabPressed>
 							<OnEnterPressed function="EditBox_ClearFocus"/>
 						</Scripts>
 					</EditBox>
-					<EditBox name="BrowseMaxLevel" letters="2" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
+					<EditBox name="BrowseMaxLevel" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
 						<Size>
 							<AbsDimension x="25" y="16"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BrowseMinLevel" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="12" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnTabPressed>
 								if ( IsShiftKeyDown() ) then
 									BrowseMinLevel:SetFocus();
 								else
 									BrowseBidPriceGold:SetFocus();
 								end
 							</OnTabPressed>
 							<OnEnterPressed function="EditBox_ClearFocus"/>
 						</Scripts>
 					</EditBox>
 					<Frame name="BrowseDropDown" inherits="UIDropDownMenuTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BrowseLevelText" relativePoint="BOTTOMRIGHT">
 								<Offset>
 									<AbsDimension x="-5" y="-1"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="OVERLAY">
 								<FontString name="BrowseDropDownName" inherits="GameFontHighlightSmall" text="RARITY">
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
 											<Offset>
 												<AbsDimension x="20" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad function="BrowseDropDown_OnLoad"/>
 							<OnShow function="BrowseDropDown_OnLoad"/>
 						</Scripts>
 					</Frame>
 					<CheckButton name="IsUsableCheckButton" inherits="UICheckButtonTemplate">
 						<Size>
 							<AbsDimension x="24" y="24"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BrowseDropDownButton" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="10" y="13"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								IsUsableCheckButtonText:SetFontObject(GameFontHighlightSmall);
 								IsUsableCheckButtonText:SetText(USABLE_ITEMS);
 							</OnLoad>
 							<OnClick>
 								PlaySound("igMainMenuOptionCheckBoxOn");
 							</OnClick>
 						</Scripts>
 					</CheckButton>
 					<CheckButton name="ShowOnPlayerCheckButton" inherits="UICheckButtonTemplate">
 						<Size>
 							<AbsDimension x="24" y="24"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="IsUsableCheckButton" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="2"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								ShowOnPlayerCheckButtonText:SetFontObject(GameFontHighlightSmall);
 								ShowOnPlayerCheckButtonText:SetText(DISPLAY_ON_CHARACTER);
 							</OnLoad>
 							<OnShow>
 								self:SetChecked(GetCVarBool("auctionDisplayOnCharacter"));
 							</OnShow>
 							<OnClick>
 								PlaySound("igMainMenuOptionCheckBoxOn");
 								SetCVar("auctionDisplayOnCharacter", self:GetChecked());
 							</OnClick>
 							<OnEnter>
 								GameTooltip:SetOwner(self, "ANCHOR_LEFT");
-								GameTooltip:SetText(DISPLAY_ON_CHAR_TOOLTIP, nil, nil, nil, nil, 1);
+								GameTooltip:SetText(DISPLAY_ON_CHAR_TOOLTIP, nil, nil, nil, nil, true);
 							</OnEnter>
 							<OnLeave function="GameTooltip_Hide"/>
 						</Scripts>
 					</CheckButton>
 					<Button name="BrowseSearchButton" inherits="UIPanelButtonTemplate" text="SEARCH">
 						<Size>
 							<AbsDimension x="80" y="22"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPRIGHT">
 								<Offset>
-									<AbsDimension x="25" y="-39"/>
+									<AbsDimension x="-18" y="-35"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrameBrowse_Search();
 							</OnClick>
 							<OnUpdate function="BrowseSearchButton_OnUpdate"/>
 						</Scripts>
 					</Button>
+					<Button name="BrowseResetButton" inherits="UIPanelButtonTemplate" text="RESET">
+						<Size>
+							<AbsDimension x="80" y="22"/>
+						</Size>
+						<Anchors>
+							<Anchor point="TOPRIGHT" x="67" y="-35"/>
+						</Anchors>
+						<Scripts>
+							<OnClick function="AuctionFrameBrowse_Reset"/>
+							<OnUpdate function="BrowseResetButton_OnUpdate"/>
+						</Scripts>
+					</Button>
 					<Button name="BrowsePrevPageButton">
 						<Size>
 							<AbsDimension x="32" y="32"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="658" y="-53"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<FontString inherits="GameFontHighlightSmall" justifyH="LEFT" text="PREV">
 									<Size>
 										<AbsDimension x="60" y="10"/>
 									</Size>
 									<Anchors>
 										<Anchor point="LEFT" relativePoint="RIGHT"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnClick>
 								PlaySound("igMainMenuOptionCheckBoxOn");
 								AuctionFrameBrowse.page = AuctionFrameBrowse.page - 1;
 								self:Disable();
 								BrowseScrollFrameScrollBar:SetValue(0);
 								AuctionFrameBrowse_Search();
 							</OnClick>
 						</Scripts>
 						<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
 						<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
 						<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
 						<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 					</Button>
 					<Button name="BrowseNextPageButton">
 						<Size>
 							<AbsDimension x="32" y="32"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPRIGHT">
 								<Offset>
 									<AbsDimension x="70" y="-53"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<FontString inherits="GameFontHighlightSmall" justifyH="RIGHT" text="NEXT">
 									<Size>
 										<AbsDimension x="60" y="10"/>
 									</Size>
 									<Anchors>
 										<Anchor point="RIGHT" relativePoint="LEFT"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnClick>
 								PlaySound("igMainMenuOptionCheckBoxOn");
 								AuctionFrameBrowse.page = AuctionFrameBrowse.page + 1;
 								self:Disable();
 								BrowseScrollFrameScrollBar:SetValue(0);
 								AuctionFrameBrowse_Search();
 							</OnClick>
 						</Scripts>
 						<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
 						<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
 						<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
 						<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
 					</Button>
 					<Button name="BrowseCloseButton" inherits="UIPanelButtonTemplate" text="CLOSE">
 						<Size>
 							<AbsDimension x="80" y="22"/>
 						</Size>
 						<Anchors>
 							<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
 								<Offset>
 									<AbsDimension x="66" y="14"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								HideUIPanel(self:GetParent():GetParent());
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BrowseBuyoutButton" inherits="UIPanelButtonTemplate" text="BUYOUT">
 						<Size>
 							<AbsDimension x="80" y="22"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="BrowseCloseButton" relativePoint="LEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								StaticPopup_Show("BUYOUT_AUCTION");
 								self:Disable();
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BrowseBidButton" inherits="UIPanelButtonTemplate" text="BID">
 						<Size>
 							<AbsDimension x="80" y="22"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="BrowseBuyoutButton" relativePoint="LEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								StaticPopup_Show("BID_AUCTION");
 								self:Disable();
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Frame name="BrowseBidPrice" inherits="MoneyInputFrameTemplate">
 						<Anchors>
 							<Anchor point="BOTTOM">
 								<Offset>
 									<AbsDimension x="25" y="18"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="OVERLAY">
 								<FontString name="BrowseBidText" inherits="GameFontHighlightSmall" text="BID" justifyH="RIGHT">
 									<Anchors>
 										<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT">
 											<Offset>
 												<AbsDimension x="-10" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</Frame>
-					<Button name="BrowseResetButton" inherits="UIPanelButtonTemplate" text="RESET">
-						<Size>
-							<AbsDimension x="80" y="22"/>
-						</Size>
+					<CheckButton name="ExactMatchCheckButton" inherits="UICheckButtonTemplate">
+						<Size x="24" y="24"/>
 						<Anchors>
-							<Anchor point="TOPLEFT">
-								<Offset>
-									<AbsDimension x="78" y="-75"/>
-								</Offset>
-							</Anchor>
+							<Anchor point="TOPLEFT" x="75" y="-75"/>
 						</Anchors>
 						<Scripts>
-							<OnClick function="AuctionFrameBrowse_Reset"/>
-							<OnUpdate function="BrowseResetButton_OnUpdate"/>
+							<OnLoad>
+								ExactMatchCheckButtonText:SetFontObject(GameFontHighlightSmall);
+								ExactMatchCheckButtonText:SetText(AH_EXACT_MATCH);
+							</OnLoad>
+							<OnClick>
+								PlaySound("igMainMenuOptionCheckBoxOn");
+							</OnClick>
+							<OnEnter>
+								GameTooltip:SetOwner(self, "ANCHOR_LEFT");
+								GameTooltip:SetText(AH_EXACT_MATCH_TOOLTIP, nil, nil, nil, nil, true);
+							</OnEnter>
+							<OnLeave function="GameTooltip_Hide"/>
 						</Scripts>
-					</Button>
+					</CheckButton>
 				</Frames>
 				<Scripts>
 					<OnLoad function="AuctionFrameBrowse_OnLoad"/>
 					<OnShow function="AuctionFrameBrowse_OnShow"/>
 					<OnEvent function="AuctionFrameBrowse_OnEvent"/>
 				</Scripts>
 			</Frame>
 			<!-- Bid Tab -->
 			<Frame name="AuctionFrameBid" hidden="false">
 				<Size>
 					<AbsDimension x="758" y="447"/>
 				</Size>
 				<Anchors>
 					<Anchor point="TOPLEFT"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="BidTitle" inherits="GameFontNormal" text="BID">
 							<Anchors>
 								<Anchor point="TOP">
 									<Offset>
 										<AbsDimension x="0" y="-18"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
 					<Layer level="ARTWORK">
 						<FontString name="BidSearchCountText" inherits="GameFontHighlightSmall">
 							<Anchors>
 								<Anchor point="BOTTOM">
 									<Offset>
 										<AbsDimension x="-10" y="53"/>
 									</Offset>
 								</Anchor>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Button name="BidQualitySort" inherits="AuctionSortButtonTemplate" text="RARITY">
 						<Size>
 							<AbsDimension x="195" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="65" y="-52"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("bidder", "quality")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BidLevelSort" inherits="AuctionSortButtonTemplate" text="REQ_LEVEL_ABBR">
 						<Size>
 							<AbsDimension x="61" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BidQualitySort" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("bidder", "level")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BidDurationSort" inherits="AuctionSortButtonTemplate" text="CLOSES_IN">
 						<Size>
 							<AbsDimension x="79" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BidLevelSort" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("bidder", "duration")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BidBuyoutSort" inherits="AuctionSortButtonTemplate" text="BUYOUT_PRICE">
 						<Size>
 							<AbsDimension x="166" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BidDurationSort" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("bidder", "buyout")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BidStatusSort" inherits="AuctionSortButtonTemplate" text="BID_STATUS">
 						<Size>
 							<AbsDimension x="94" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BidBuyoutSort" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("bidder", "status")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BidBidSort" inherits="AuctionSortButtonTemplate" text="CURRENT_BID">
 						<Size>
 							<AbsDimension x="169" y="19"/>
 						</Size>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="BidStatusSort" relativePoint="RIGHT">
 								<Offset>
 									<AbsDimension x="-2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("bidder", "bid")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<ScrollFrame name="BidScrollFrame" inherits="FauxScrollFrameTemplate">
 						<Size>
 							<AbsDimension x="775" y="335"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPRIGHT">
 								<Offset>
 									<AbsDimension x="40" y="-74"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 									<Size>
 										<AbsDimension x="31" y="256"/>
 									</Size>
 									<Anchors>
 										<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
 											<Offset>
 												<AbsDimension x="-2" y="5"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 									<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
 								</Texture>
 								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 									<Size>
 										<AbsDimension x="31" y="106"/>
 									</Size>
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
 											<Offset>
 												<AbsDimension x="-2" y="-2"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 									<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
 								</Texture>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnVerticalScroll>
 								FauxScrollFrame_OnVerticalScroll(self, offset, AUCTIONS_BUTTON_HEIGHT, AuctionFrameBid_Update)
 							</OnVerticalScroll>
 						</Scripts>
 					</ScrollFrame>
 					<Button name="BidButton1" inherits="BidButtonTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="27" y="-76"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BidButton2" inherits="BidButtonTemplate" id="2">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BidButton1" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BidButton3" inherits="BidButtonTemplate" id="3">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BidButton2" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BidButton4" inherits="BidButtonTemplate" id="4">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BidButton3" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BidButton5" inherits="BidButtonTemplate" id="5">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BidButton4" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BidButton6" inherits="BidButtonTemplate" id="6">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BidButton5" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BidButton7" inherits="BidButtonTemplate" id="7">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BidButton6" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BidButton8" inherits="BidButtonTemplate" id="8">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BidButton7" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Button name="BidButton9" inherits="BidButtonTemplate" id="9">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="BidButton8" relativePoint="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 					</Button>
 					<Frame name="BidBidPrice" inherits="MoneyInputFrameTemplate">
 						<Anchors>
 							<Anchor point="BOTTOM">
 								<Offset>
 									<AbsDimension x="25" y="18"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="OVERLAY">
 								<FontString name="BidBidText" inherits="GameFontHighlightSmall" text="BID" justifyH="RIGHT">
 									<Anchors>
 										<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT">
 											<Offset>
 												<AbsDimension x="-10" y="0"/>
 											</Offset>
 										</Anchor>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 					</Frame>
 					<Button name="BidCloseButton" inherits="UIPanelButtonTemplate" text="CLOSE">
 						<Size>
 							<AbsDimension x="80" y="22"/>
 						</Size>
 						<Anchors>
 							<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
 								<Offset>
 									<AbsDimension x="66" y="14"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								HideUIPanel(self:GetParent():GetParent());
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BidBuyoutButton" inherits="UIPanelButtonTemplate" text="BUYOUT">
 						<Size>
 							<AbsDimension x="80" y="22"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="BidCloseButton" relativePoint="LEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								StaticPopup_Show("BUYOUT_AUCTION");
 								self:Disable();
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="BidBidButton" inherits="UIPanelButtonTemplate" text="BID">
 						<Size>
 							<AbsDimension x="80" y="22"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="BidBuyoutButton" relativePoint="LEFT">
 								<Offset>
 									<AbsDimension x="0" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								PlaceAuctionBid("bidder", GetSelectedAuctionItem("bidder"), MoneyInputFrame_GetCopper(BidBidPrice))
 								self:Disable();
 							</OnClick>
 						</Scripts>
 					</Button>
 				</Frames>
 				<Scripts>
 					<OnLoad function="AuctionFrameBid_OnLoad"/>
 					<OnShow function="AuctionFrameBid_OnShow"/>
 					<OnEvent function="AuctionFrameBid_OnEvent"/>
 				</Scripts>
 			</Frame>
 			<!-- Auctions Tab -->
 			<Frame name="AuctionFrameAuctions" hidden="true">
 				<Size x="758" y="447"/>
 				<Anchors>
 					<Anchor point="TOPLEFT"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<FontString name="AuctionsTitle" inherits="GameFontNormal">
 							<Anchors>
 								<Anchor point="TOP" x="0" y="-18"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 					<Layer level="ARTWORK">
 						<FontString name="AuctionsTabText" inherits="GameFontHighlightSmall" text="CREATE_AUCTION">
 							<Anchors>
 								<Anchor point="TOP" relativePoint="TOPLEFT" x="121" y="-55"/>
 							</Anchors>
 						</FontString>
 						<FontString name="AuctionsItemText" inherits="GameFontNormalSmall" text="AUCTION_ITEM">
 							<Anchors>
 								<Anchor point="TOPLEFT" x="25" y="-80"/>
 							</Anchors>
 						</FontString>
 						<FontString name="AuctionsSearchCountText" inherits="GameFontHighlightSmall">
 							<Anchors>
 								<Anchor point="BOTTOM" x="90" y="53"/>
 							</Anchors>
 						</FontString>
 						<FontString name="AuctionsDepositText" inherits="GameFontNormal" text="DEPOSIT_COLON">
 							<Anchors>
 								<Anchor point="LEFT" relativeTo="AuctionFrameAuctions" relativePoint="BOTTOMLEFT" x="25" y="75"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Button name="AuctionsQualitySort" inherits="AuctionSortButtonTemplate" text="RARITY">
 						<Size x="185" y="19"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" x="219" y="-51"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("owner", "quality")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="AuctionsDurationSort" inherits="AuctionSortButtonTemplate" text="CLOSES_IN">
 						<Size x="100" y="19"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="AuctionsQualitySort" relativePoint="RIGHT" x="-2" y="0"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("owner", "duration")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="AuctionsHighBidderSort" inherits="AuctionSortButtonTemplate" text="HIGH_BIDDER">
 						<Size x="108" y="19"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="AuctionsDurationSort" relativePoint="RIGHT" x="-2" y="0"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("owner", "status")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="AuctionsBidSort" inherits="AuctionSortButtonTemplate" text="CURRENT_BID">
 						<Size x="213" y="19"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="AuctionsHighBidderSort" relativePoint="RIGHT" x="-2" y="0"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								AuctionFrame_OnClickSortColumn("owner", "bid")
 							</OnClick>
 						</Scripts>
 					</Button>
 					<ScrollFrame name="AuctionsScrollFrame" inherits="FauxScrollFrameTemplate">
 						<Size x="575" y="339"/>
 						<Anchors>
 							<Anchor point="TOPRIGHT" x="40" y="-72"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 									<Size x="31" y="256"/>
 									<Anchors>
 										<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="-2" y="5"/>
 									</Anchors>
 									<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
 								</Texture>
 								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
 									<Size x="31" y="106"/>
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="-2" y="-2"/>
 									</Anchors>
 									<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
 								</Texture>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnVerticalScroll>
 								FauxScrollFrame_OnVerticalScroll(self, offset, AUCTIONS_BUTTON_HEIGHT, AuctionFrameAuctions_Update);
 							</OnVerticalScroll>
 						</Scripts>
 					</ScrollFrame>
 					<Button name="AuctionsButton1" inherits="AuctionsButtonTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPLEFT" x="219" y="-76"/>
 						</Anchors>
 					</Button>
 					<Button name="AuctionsButton2" inherits="AuctionsButtonTemplate" id="2">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionsButton1" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 					</Button>
 					<Button name="AuctionsButton3" inherits="AuctionsButtonTemplate" id="3">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionsButton2" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 					</Button>
 					<Button name="AuctionsButton4" inherits="AuctionsButtonTemplate" id="4">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionsButton3" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 					</Button>
 					<Button name="AuctionsButton5" inherits="AuctionsButtonTemplate" id="5">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionsButton4" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 					</Button>
 					<Button name="AuctionsButton6" inherits="AuctionsButtonTemplate" id="6">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionsButton5" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 					</Button>
 					<Button name="AuctionsButton7" inherits="AuctionsButtonTemplate" id="7">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionsButton6" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 					</Button>
 					<Button name="AuctionsButton8" inherits="AuctionsButtonTemplate" id="8">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionsButton7" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 					</Button>
 					<Button name="AuctionsButton9" inherits="AuctionsButtonTemplate" id="9">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionsButton8" relativePoint="BOTTOMLEFT" x="0" y="0"/>
 						</Anchors>
 					</Button>
 					<Button name="AuctionsItemButton">
 						<Size x="37" y="37"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" x="30" y="-94"/>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<FontString name="$parentName" inherits="GameFontNormal">
 									<Size x="124" y="30"/>
 									<Anchors>
 										<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="5" y="0"/>
 									</Anchors>
 								</FontString>
 								<Texture file="Interface\AuctionFrame\UI-AuctionFrame-ItemSlot">
 									<Size x="173" y="40"/>
 									<Anchors>
 										<Anchor point="TOPLEFT" x="-2" y="2"/>
 									</Anchors>
 									<TexCoords left="0.15625" right="0.83203125" top="0.171875" bottom="0.796875"/>
 								</Texture>
 							</Layer>
 							<Layer level="OVERLAY">
 								<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
 									<Anchors>
 										<Anchor point="BOTTOMRIGHT" x="-5" y="2"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad>
 								self:RegisterEvent("NEW_AUCTION_UPDATE");
 								self:RegisterForDrag("LeftButton");
 							</OnLoad>
 							<OnEvent function="AuctionSellItemButton_OnEvent"/>
 							<OnClick function="AuctionSellItemButton_OnClick"/>
 							<OnDragStart function="AuctionSellItemButton_OnClick"/>
 							<OnReceiveDrag function="AuctionSellItemButton_OnClick"/>
 							<OnEnter>
 								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 								if ( GetAuctionSellItemInfo() ) then
 									local hasCooldown, speciesID, level, breedQuality, maxHealth, power, speed, name = GameTooltip:SetAuctionSellItem();
 									if(speciesID and speciesID > 0) then
 										BattlePetToolTip_Show(speciesID, level, breedQuality, maxHealth, power, speed, name);
 									end
 								else
 									GameTooltip:SetText(AUCTION_ITEM_TEXT, 1.0, 1.0, 1.0);
 								end
 							</OnEnter>
 							<OnLeave function="GameTooltip_Hide"/>
 						</Scripts>
 						<HighlightTexture alphaMode="ADD" file="Interface\Buttons\ButtonHilight-Square"/>
 					</Button>
 					<EditBox name="AuctionsStackSizeEntry" letters="4" historyLines="0" numeric="true" autoFocus="false" hidden="true">
 						<Size x="50" y="20"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionFrameAuctions" relativePoint="TOPLEFT" x="33" y="-147"/>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border">
 									<Size x="8" y="20"/>
 									<Anchors>
 										<Anchor point="TOPLEFT" x="-5" y="0"/>
 									</Anchors>
 									<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
 								</Texture>
 								<Texture name="$parentRight" file="Interface\Common\Common-Input-Border">
 									<Size x="8" y="20"/>
 									<Anchors>
 										<Anchor point="RIGHT" x="-10" y="0"/>
 									</Anchors>
 									<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
 								</Texture>
 								<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border">
 									<Size x="10" y="20"/>
 									<Anchors>
 										<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
 										<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
 									</Anchors>
 									<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
 								</Texture>
 								<FontString font="GameFontNormalSmall" text="AUCTION_STACK_SIZE">
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="-8" y="3"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnTabPressed>
 								if ( IsShiftKeyDown() ) then
 									if ( self.prevFocus ) then
 										self.prevFocus:SetFocus();
 									else
 										self:ClearFocus();
 									end
 								else
 									if ( self.nextFocus ) then
 										self.nextFocus:SetFocus();
 									else
 										self:ClearFocus();
 									end
 								end
 							</OnTabPressed>
 							<OnEnterPressed>
 								if ( self.nextFocus ) then
 									self.nextFocus:SetFocus();
 								else
 									self:ClearFocus();
 								end
 							</OnEnterPressed>
 							<OnEscapePressed>
 								EditBox_ClearFocus(self);
 							</OnEscapePressed>
 							<OnTextChanged>
 								AuctionsFrameAuctions_ValidateAuction();
 								UpdateMaximumButtons();
 								UpdateDeposit();
 							</OnTextChanged>
 							<OnEditFocusLost>
 								EditBox_ClearHighlight(self);
 							</OnEditFocusLost>
 							<OnEditFocusGained>
 								EditBox_HighlightText(self);
 							</OnEditFocusGained>
 						</Scripts>
 						<FontString inherits="ChatFontNormal"/>
 					</EditBox>
 					<Button name="AuctionsStackSizeMaxButton" inherits="UIPanelButtonTemplate" text="MAXIMUM" hidden="true">
 						<Size x="100" y="21"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="AuctionsStackSizeEntry" relativePoint="RIGHT" x="5" y="1"/>
 						</Anchors>
 						<Scripts>
 							<OnClick function="SetMaxStackSize" />
 						</Scripts>
 					</Button>
 					<EditBox name="AuctionsNumStacksEntry" letters="4" historyLines="0" numeric="true" autoFocus="false" hidden="true">
 						<Size x="50" y="20"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="AuctionsStackSizeEntry" relativePoint="BOTTOMLEFT" x="0" y="-15"/>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border">
 									<Size x="8" y="20"/>
 									<Anchors>
 										<Anchor point="TOPLEFT" x="-5" y="0"/>
 									</Anchors>
 									<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
 								</Texture>
 								<Texture name="$parentRight" file="Interface\Common\Common-Input-Border">
 									<Size x="8" y="20"/>
 									<Anchors>
 										<Anchor point="RIGHT" x="-10" y="0"/>
 									</Anchors>
 									<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
 								</Texture>
 								<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border">
 									<Size x="10" y="20"/>
 									<Anchors>
 										<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
 										<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
 									</Anchors>
 									<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
 								</Texture>
 								<FontString font="GameFontNormalSmall" text="AUCTION_NUM_STACKS">
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="-8" y="3"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnTabPressed>
 								if ( IsShiftKeyDown() ) then
 									if ( self.prevFocus ) then
 										self.prevFocus:SetFocus();
 									else
 										self:ClearFocus();
 									end
 								else
 									if ( self.nextFocus ) then
 										self.nextFocus:SetFocus();
 									else
 										self:ClearFocus();
 									end
 								end
 							</OnTabPressed>
 							<OnEnterPressed>
 								if ( self.nextFocus ) then
 									self.nextFocus:SetFocus();
 								else
 									self:ClearFocus();
 								end
 							</OnEnterPressed>
 							<OnEscapePressed>
 								EditBox_ClearFocus(self);
 							</OnEscapePressed>
 							<OnTextChanged>
 								AuctionsFrameAuctions_ValidateAuction();
 								UpdateMaximumButtons();
 								UpdateDeposit();
 							</OnTextChanged>
 							<OnEditFocusLost>
 								EditBox_ClearHighlight(self);
 							</OnEditFocusLost>
 							<OnEditFocusGained>
 								EditBox_HighlightText(self);
 							</OnEditFocusGained>
 						</Scripts>
 						<FontString inherits="ChatFontNormal"/>
 					</EditBox>
 					<Button name="AuctionsNumStacksMaxButton" inherits="UIPanelButtonTemplate" text="MAXIMUM" hidden="true">
 						<Size x="100" y="21"/>
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="AuctionsNumStacksEntry" relativePoint="RIGHT" x="5" y="1"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								local stackSize = AuctionsStackSizeEntry:GetNumber();
 								if ( stackSize == 0 ) then
 									AuctionsStackSizeEntry:SetText(1);
 									stackSize = 1;
 								end
 								if ( AuctionsItemButton.stackCount and AuctionsItemButton.totalCount and AuctionsItemButton.totalCount > 0) then
 									AuctionsNumStacksEntry:SetNumber( floor(AuctionsItemButton.totalCount / stackSize) );
 								end
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Frame name="PriceDropDown" inherits="UIDropDownMenuTemplate" id="1">
 						<Anchors>
 							<Anchor point="TOPRIGHT" relativeTo="AuctionFrameAuctions" relativePoint="TOPLEFT" x="217" y="-215"/>
 						</Anchors>
 						<Layers>
 							<Layer level="OVERLAY">
 								<FontString inherits="GameFontNormalSmall" text="AUCTION_PRICE">
 									<Anchors>
 										<Anchor point="LEFT" relativeTo="PriceDropDown" relativePoint="RIGHT" x="-192" y="3"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad>
 								UIDropDownMenu_SetWidth(self, 80);
 							</OnLoad>
 							<OnShow function="PriceDropDown_OnShow"/>
 						</Scripts>
 					</Frame>
 					<Frame name="StartPrice" inherits="MoneyInputFrameTemplate">
 						<Anchors>
 							<Anchor point="BOTTOMLEFT" relativeTo="AuctionFrameAuctions" relativePoint="BOTTOMLEFT" x="35" y="170"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString inherits="GameFontNormalSmall" text="STARTING_PRICE">
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativeTo="StartPrice" relativePoint="TOPLEFT" x="-10" y="3"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad>
 								MoneyInputFrame_SetOnValueChangedFunc(self, AuctionsFrameAuctions_ValidateAuction);
 							</OnLoad>
 						</Scripts>
 					</Frame>
 					<Frame name="BuyoutPrice" inherits="MoneyInputFrameTemplate">
 						<Anchors>
 							<Anchor point="BOTTOMLEFT" relativeTo="AuctionFrameAuctions" relativePoint="BOTTOMLEFT" x="35" y="125"/>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<FontString name="AuctionsBuyoutText" inherits="GameFontNormalSmall">
 									<Anchors>
 										<Anchor point="BOTTOMLEFT" relativeTo="BuyoutPrice" relativePoint="TOPLEFT" x="-10" y="3"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad>
 								MoneyInputFrame_SetOnValueChangedFunc(self, AuctionsFrameAuctions_ValidateAuction);
 							</OnLoad>
 						</Scripts>
 						<Frames>
 							<Frame name="AuctionsBuyoutError" enableMouse="true" hidden="true">
 								<Size>
 									<AbsDimension x="20" y="20"/>
 								</Size>
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="AuctionsBuyoutText" relativePoint="RIGHT" x="6" y="2" />
 								</Anchors>
 								<Layers>
 									<Layer level="ARTWORK">
 										<Texture file="Interface\DialogFrame\UI-Dialog-Icon-AlertNew">
 											<Size>
 												<AbsDimension x="20" y="20"/>
 											</Size>
 											<Anchors>
 												<Anchor point="CENTER" />
 											</Anchors>
 										</Texture>
 									</Layer>
 								</Layers>
 								<Scripts>
 									<OnEnter>
 										GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-										GameTooltip:SetText(AUCTION_BUYOUT_ERROR, 1.0, 0.0, 0.0, 1, 1);
+										GameTooltip:SetText(AUCTION_BUYOUT_ERROR, 1.0, 0.0, 0.0, 1, true);
 									</OnEnter>
 									<OnLeave>
 										GameTooltip:Hide();
 									</OnLeave>
 								</Scripts>
 							</Frame>
 						</Frames>
 					</Frame>
 					<Frame name="DurationDropDown" inherits="UIDropDownMenuTemplate" id="1">
 						<Anchors>
 							<Anchor point="BOTTOMRIGHT" relativeTo="AuctionFrameAuctions" relativePoint="BOTTOMLEFT" x="217" y="89"/>
 						</Anchors>
 						<Layers>
 							<Layer level="OVERLAY">
 								<FontString inherits="GameFontNormalSmall" text="AUCTION_DURATION">
 									<Anchors>
 										<Anchor point="LEFT" relativeTo="DurationDropDown" relativePoint="RIGHT" x="-192" y="3"/>
 									</Anchors>
 								</FontString>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad>
 								UIDropDownMenu_SetWidth(DurationDropDown, 80);
 							</OnLoad>
 							<OnShow function="DurationDropDown_OnShow"/>
 						</Scripts>
 					</Frame>
 					<Frame name="AuctionsDepositMoneyFrame" inherits="SmallMoneyFrameTemplate">
 						<Anchors>
 							<Anchor point="LEFT" relativeTo="AuctionsDepositText" relativePoint="RIGHT" x="5" y="-1"/>
 						</Anchors>
 						<Scripts>
 							<OnLoad>
 								self.small = 1;
 								MoneyFrame_SetType(self, "AUCTION_DEPOSIT");
 							</OnLoad>
 						</Scripts>
 					</Frame>
 					<Button name="AuctionsCloseButton" inherits="UIPanelButtonTemplate" text="CLOSE">
 						<Size>
 							<AbsDimension x="80" y="22"/>
 						</Size>
 						<Anchors>
 							<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
 								<Offset>
 									<AbsDimension x="66" y="14"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								HideUIPanel(self:GetParent():GetParent());
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="AuctionsCancelAuctionButton" inherits="UIPanelButtonTemplate" text="CANCEL_AUCTION">
 						<Size>
 							<AbsDimension x="126" y="22"/>
 						</Size>
 						<Anchors>
 							<Anchor point="RIGHT" relativeTo="AuctionsCloseButton" relativePoint="LEFT">
 								<Offset>
 									<AbsDimension x="2" y="0"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								if ( GetSelectedAuctionItem("owner") and (GetSelectedAuctionItem("owner") > 0) ) then
 									StaticPopup_Show("CANCEL_AUCTION");
 								end
 							</OnClick>
 						</Scripts>
 					</Button>
 					<Button name="AuctionsCreateAuctionButton" inherits="UIPanelButtonTemplate" text="CREATE_AUCTION">
 						<Size>
 							<AbsDimension x="191" y="20"/>
 						</Size>
 						<Anchors>
 							<Anchor point="BOTTOMLEFT">
 								<Offset>
 									<AbsDimension x="18" y="39"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Scripts>
 							<OnClick function="AuctionsCreateAuctionButton_OnClick"/>
 						</Scripts>
 					</Button>
 					<Frame name="AuctionsBlockFrame" enableMouse="true" hidden="true">
 						<Size>
 							<AbsDimension x="189" y="308"/>
 						</Size>
 						<Anchors>
 							<Anchor point="TOPLEFT">
 								<Offset>
 									<AbsDimension x="20" y="-75"/>
 								</Offset>
 							</Anchor>
 						</Anchors>
 						<Layers>
 							<Layer level="ARTWORK">
 								<Texture>
 									<Anchors>
 										<Anchor point="TOPLEFT" />
 										<Anchor point="BOTTOMRIGHT" />
 									</Anchors>
 									<Color r="0" g="0" b="0" a="0.7" />
 								</Texture>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad>
 								self:SetFrameLevel(9001);
 							</OnLoad>
 						</Scripts>
 					</Frame>
 				</Frames>
 				<Scripts>
 					<OnLoad function="AuctionFrameAuctions_OnLoad"/>
 					<OnShow function="AuctionFrameAuctions_OnShow"/>
 					<OnEvent function="AuctionFrameAuctions_OnEvent"/>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="AuctionFrame_OnLoad"/>
 			<OnShow function="AuctionFrame_OnShow"/>
 			<OnHide>
 				PlaySound("AuctionWindowClose");
 				StaticPopup_Hide("BUYOUT_AUCTION");
 				StaticPopup_Hide("CANCEL_AUCTION");
 				CloseSideDressUpFrame(self);
 				SetAuctionsTabShowing(false);
 				CloseAuctionHouse();
 			</OnHide>
 		</Scripts>
 	</Frame>
 	<Frame name="AuctionProgressFrame" hidden="true" toplevel="true" parent="UIParent">
 		<Size>
 			<AbsDimension x="300" y="64"/>
 		</Size>
 		<Anchors>
 			<Anchor point="BOTTOM">
 				<Offset>
 					<AbsDimension x="0" y="73"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentFill" file="Interface\AuctionFrame\UI-AuctionPost-Background">							
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
 							<Offset>
 								<AbsDimension x="12" y="-8"/>
 							</Offset>
 						</Anchor>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
 							<Offset>
 								<AbsDimension x="-12" y="8"/>
 							</Offset>
 						</Anchor>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0.25" bottom="0.75" />
 					<Color r="0.55" g="0.55" b="0.55" />
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionPost-Endcaps">
 					<Size x="32" y="64"/>
 					<Anchors>
 						<Anchor point="LEFT"/>
 					</Anchors>
 					<TexCoords left="0.5" right="1" top="0" bottom="1" />
 					<Color r="0.75" g="0.75" b="0.75" />
 				</Texture>
 				<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionPost-Endcaps">
 					<Size x="32" y="64"/>
 					<Anchors>
 						<Anchor point="RIGHT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.5" top="0" bottom="1" />
 					<Color r="0.75" g="0.75" b="0.75" />
 				</Texture>
 				<Texture name="$parentMiddle" file="Interface\AuctionFrame\UI-AuctionPost-Middle">
 					<Anchors>
 						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT" />
 						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT" />
 					</Anchors>
 					<Color r="0.75" g="0.75" b="0.75" />
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<StatusBar name="AuctionProgressBar" toplevel="true" inherits="CastingBarFrameTemplate">
 				<Size>
 					<AbsDimension x="195" y="13"/>
 				</Size>
 				<Anchors>
 					<Anchor point="CENTER" relativeTo="$parent">
 						<Offset>
 							<AbsDimension x="3" y="-3"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<Scripts>
 					<OnLoad>
 						AuctionProgressBarSpark:Hide();
 						AuctionProgressBarFlash:Hide();
 						AuctionProgressBarIcon:Show();
 						AuctionProgressBarIcon:SetWidth(24);
 						AuctionProgressBarIcon:SetHeight(24);
 						AuctionProgressBarIcon:SetPoint("RIGHT", "$parent", "LEFT", -10, 2);
 					</OnLoad>
 					<OnEvent></OnEvent>
 					<OnShow></OnShow>
 					<OnUpdate></OnUpdate>
 				</Scripts>
 			</StatusBar>
 			<Button name="$parentCancelButton">
 				<Size>
 					<AbsDimension x="32" y="32"/>
 				</Size>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="AuctionProgressBar" relativePoint="RIGHT">
 						<Offset>
 							<AbsDimension x="2" y="1"/>
 						</Offset>
 					</Anchor>
 				</Anchors>
 				<HitRectInsets>
 					<AbsInset left="9" right="7" top="-7" bottom="10"/>
 				</HitRectInsets>
 				<Scripts>
 					<OnClick>
 						CancelSell();
 					</OnClick>
 				</Scripts>
 				<NormalTexture file="Interface\Buttons\CancelButton-Up"/>
 				<PushedTexture file="Interface\Buttons\CancelButton-Down"/>
 				<HighlightTexture file="Interface\Buttons\CancelButton-Highlight" alphaMode="ADD"/>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				UIParent_ManageFramePositions();
 			</OnLoad>
 			<OnUpdate function="AuctionProgressFrame_OnUpdate"/>
 		</Scripts>
 	</Frame>
 </Ui>
\ No newline at end of file