<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\..\FrameXML\UI.xsd"> <Script file="Blizzard_AuctionUI.lua"/> <Include file="Blizzard_AuctionUITemplates.xml"/> <Frame name="AuctionFrame" toplevel="true" parent="UIParent" enableMouse="true" hidden="true"> <Size> <AbsDimension x="832" y="447"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="0" y="-104"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="BACKGROUND"> <Texture name="AuctionPortraitTexture"> <Size> <AbsDimension x="58" y="58"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> - <AbsDimension x="12" y="-8"/> + <AbsDimension x="8" y="-7"/> </Offset> </Anchor> </Anchors> </Texture> </Layer> <Layer level="ARTWORK"> <Texture name="$parentTopLeft" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-TopLeft"> <Size> <AbsDimension x="256" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT"/> </Anchors> </Texture> <Texture name="$parentTop" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-Top"> <Size> <AbsDimension x="320" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="256" y="0"/> </Offset> </Anchor> </Anchors> </Texture> <Texture name="$parentTopRight" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-TopRight"> <Size> <AbsDimension x="256" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentTop" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Texture> <Texture name="$parentBotLeft" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-BotLeft"> <Size> <AbsDimension x="256" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="0" y="-256"/> </Offset> </Anchor> </Anchors> </Texture> <Texture name="$parentBot" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-Bot"> <Size> <AbsDimension x="320" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="256" y="-256"/> </Offset> </Anchor> </Anchors> </Texture> <Texture name="$parentBotRight" file="Interface\AuctionFrame\UI-AuctionFrame-Browse-BotRight"> <Size> <AbsDimension x="256" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentBot" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Texture> </Layer> </Layers> <Frames> <Button name="AuctionFrameTab1" inherits="AuctionTabTemplate" id="1" text="BROWSE"> <Anchors> <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="15" y="11"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFrameTab2" inherits="AuctionTabTemplate" id="2" text="BIDS"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFrameTab1" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-8" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFrameTab3" inherits="AuctionTabTemplate" id="3" text="AUCTIONS"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFrameTab2" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-8" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Frame name="AuctionFrameMoneyFrame" inherits="SmallMoneyFrameTemplate"> <Anchors> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="181" y="18"/> </Offset> </Anchor> </Anchors> </Frame> <Button name="AuctionFrameCloseButton" inherits="UIPanelCloseButton"> <Anchors> <Anchor point="TOPRIGHT"> <Offset> <AbsDimension x="3" y="-8"/> </Offset> </Anchor> </Anchors> </Button> <!-- Browse Tab --> <Frame name="AuctionFrameBrowse" hidden="true"> <Size> <AbsDimension x="758" y="447"/> </Size> <Anchors> <Anchor point="TOPLEFT"/> </Anchors> <Layers> <Layer level="BACKGROUND"> <FontString name="BrowseTitle" inherits="GameFontNormal" text="BROWSE_AUCTIONS"> <Anchors> <Anchor point="TOP"> <Offset> <AbsDimension x="0" y="-18"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> <Layer level="ARTWORK"> <FontString name="BrowseNameText" inherits="GameFontHighlightSmall" text="NAME"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="80" y="-41"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="BrowseLevelText" inherits="GameFontHighlightSmall" text="LEVEL_RANGE"> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="230" y="-47"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="BrowseSearchCountText" inherits="GameFontHighlightSmall"> <Anchors> <Anchor point="BOTTOM"> <Offset> <AbsDimension x="80" y="53"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="BrowseNoResultsText" inherits="GameFontNormal" text="BROWSE_SEARCH_TEXT" hidden="true"> <Anchors> <Anchor point="TOP"> <Offset> <AbsDimension x="115" y="-120"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="BrowseSearchDotsText" inherits="GameFontNormal"> <Anchors> <Anchor point="LEFT" relativeTo="BrowseNoResultsText" relativePoint="RIGHT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <Button name="AuctionFilterButton1" inherits="AuctionClassButtonTemplate" id="1"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="23" y="-105"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton2" inherits="AuctionClassButtonTemplate" id="2"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton1" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton3" inherits="AuctionClassButtonTemplate" id="3"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton2" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton4" inherits="AuctionClassButtonTemplate" id="4"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton3" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton5" inherits="AuctionClassButtonTemplate" id="5"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton4" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton6" inherits="AuctionClassButtonTemplate" id="6"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton5" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton7" inherits="AuctionClassButtonTemplate" id="7"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton6" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton8" inherits="AuctionClassButtonTemplate" id="8"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton7" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton9" inherits="AuctionClassButtonTemplate" id="9"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton8" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton10" inherits="AuctionClassButtonTemplate" id="10"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton9" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton11" inherits="AuctionClassButtonTemplate" id="11"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton10" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton12" inherits="AuctionClassButtonTemplate" id="12"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton11" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton13" inherits="AuctionClassButtonTemplate" id="13"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton12" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton14" inherits="AuctionClassButtonTemplate" id="14"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton13" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionFilterButton15" inherits="AuctionClassButtonTemplate" id="15"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionFilterButton14" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <ScrollFrame name="BrowseFilterScrollFrame" inherits="FauxScrollFrameTemplate"> <Size> <AbsDimension x="160" y="305"/> </Size> <Anchors> <Anchor point="TOPRIGHT" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="158" y="-105"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="ARTWORK"> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-2" y="5"/> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.484375" top="0" bottom="1.0"/> </Texture> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="106"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="-2" y="-2"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/> </Texture> </Layer> </Layers> <Scripts> <OnVerticalScroll> FauxScrollFrame_OnVerticalScroll(self, offset, BROWSE_FILTER_HEIGHT, AuctionFrameFilters_Update); </OnVerticalScroll> </Scripts> </ScrollFrame> <ScrollFrame name="BrowseScrollFrame" inherits="FauxScrollFrameTemplate"> <Size> <AbsDimension x="465" y="306"/> </Size> <Anchors> <Anchor point="TOPRIGHT"> <Offset> <AbsDimension x="39" y="-105"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="ARTWORK"> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-2" y="5"/> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.484375" top="0" bottom="1.0"/> </Texture> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="106"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="-2" y="-2"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/> </Texture> </Layer> </Layers> <Scripts> <OnVerticalScroll> FauxScrollFrame_OnVerticalScroll(self, offset, AUCTIONS_BUTTON_HEIGHT, AuctionFrameBrowse_Update); </OnVerticalScroll> </Scripts> </ScrollFrame> <Button name="BrowseQualitySort" inherits="AuctionSortButtonTemplate" text="RARITY"> <Size> <AbsDimension x="214" y="19"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="186" y="-82"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("list", "quality") </OnClick> </Scripts> </Button> <Button name="BrowseLevelSort" inherits="AuctionSortButtonTemplate" text="LEVEL_ABBR"> <Size> <AbsDimension x="57" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BrowseQualitySort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("list", "level") </OnClick> </Scripts> </Button> <Button name="BrowseDurationSort" inherits="AuctionSortButtonTemplate" text="CLOSES_IN"> <Size> <AbsDimension x="91" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BrowseLevelSort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("list", "duration") </OnClick> </Scripts> </Button> <Button name="BrowseHighBidderSort" inherits="AuctionSortButtonTemplate" text="AUCTION_CREATOR"> <Size> <AbsDimension x="76" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BrowseDurationSort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("list", "seller") </OnClick> </Scripts> </Button> <Button name="BrowseCurrentBidSort" inherits="AuctionSortButtonTemplate" text="CURRENT_BID"> <Size> <AbsDimension x="207" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BrowseHighBidderSort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("list", "bid"); </OnClick> </Scripts> </Button> <Button name="BrowseButton1" inherits="BrowseButtonTemplate" id="1"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="195" y="-110"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BrowseButton2" inherits="BrowseButtonTemplate" id="2"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseButton1" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BrowseButton3" inherits="BrowseButtonTemplate" id="3"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseButton2" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BrowseButton4" inherits="BrowseButtonTemplate" id="4"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseButton3" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BrowseButton5" inherits="BrowseButtonTemplate" id="5"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseButton4" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BrowseButton6" inherits="BrowseButtonTemplate" id="6"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseButton5" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BrowseButton7" inherits="BrowseButtonTemplate" id="7"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseButton6" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BrowseButton8" inherits="BrowseButtonTemplate" id="8"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseButton7" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <EditBox name="BrowseName" autoFocus="false" inherits="InputBoxTemplate"> <Size> <AbsDimension x="140" y="16"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseNameText" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="3" y="-2"/> </Offset> </Anchor> </Anchors> <Scripts> <OnTabPressed> if ( IsShiftKeyDown() ) then BrowseBidPriceCopper:SetFocus(); else BrowseMinLevel:SetFocus(); end </OnTabPressed> <OnEnterPressed> AuctionFrameBrowse_Search(); self:ClearFocus(); </OnEnterPressed> </Scripts> <FontString inherits="ChatFontNormal" bytes="64"/> </EditBox> <EditBox name="BrowseMinLevel" letters="2" numeric="true" autoFocus="false" inherits="InputBoxTemplate"> <Size> <AbsDimension x="25" y="16"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseLevelText" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="3" y="-6"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="ARTWORK"> <FontString name="BrowseLevelHyphen" inherits="GameFontHighlightSmall" text="-"> <Anchors> <Anchor point="LEFT" relativeTo="BrowseMinLevel" relativePoint="RIGHT"> <Offset> <AbsDimension x="0" y="1"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnTabPressed> if ( IsShiftKeyDown() ) then BrowseName:SetFocus(); else BrowseMaxLevel:SetFocus(); end </OnTabPressed> <OnEnterPressed function="EditBox_ClearFocus"/> </Scripts> </EditBox> <EditBox name="BrowseMaxLevel" letters="2" numeric="true" autoFocus="false" inherits="InputBoxTemplate"> <Size> <AbsDimension x="25" y="16"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BrowseMinLevel" relativePoint="RIGHT"> <Offset> <AbsDimension x="12" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnTabPressed> if ( IsShiftKeyDown() ) then BrowseMinLevel:SetFocus(); else BrowseBidPriceGold:SetFocus(); end </OnTabPressed> <OnEnterPressed function="EditBox_ClearFocus"/> </Scripts> </EditBox> <Frame name="BrowseDropDown" inherits="UIDropDownMenuTemplate" id="1"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BrowseLevelText" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="-5" y="-1"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="OVERLAY"> <FontString name="BrowseDropDownName" inherits="GameFontHighlightSmall" text="RARITY"> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="20" y="0"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnLoad function="BrowseDropDown_OnLoad"/> <OnShow function="BrowseDropDown_OnLoad"/> </Scripts> </Frame> <CheckButton name="IsUsableCheckButton" inherits="UICheckButtonTemplate"> <Size> <AbsDimension x="24" y="24"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BrowseDropDownButton" relativePoint="RIGHT"> <Offset> <AbsDimension x="10" y="13"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> IsUsableCheckButtonText:SetFontObject(GameFontHighlightSmall); IsUsableCheckButtonText:SetText(USABLE_ITEMS); </OnLoad> <OnClick> PlaySound("igMainMenuOptionCheckBoxOn"); </OnClick> </Scripts> </CheckButton> <CheckButton name="ShowOnPlayerCheckButton" inherits="UICheckButtonTemplate"> <Size> <AbsDimension x="24" y="24"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="IsUsableCheckButton" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="2"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> ShowOnPlayerCheckButtonText:SetFontObject(GameFontHighlightSmall); ShowOnPlayerCheckButtonText:SetText(DISPLAY_ON_CHARACTER); </OnLoad> <OnShow> self:SetChecked(GetCVarBool("auctionDisplayOnCharacter")); </OnShow> <OnClick> PlaySound("igMainMenuOptionCheckBoxOn"); SetCVar("auctionDisplayOnCharacter", self:GetChecked()); </OnClick> <OnEnter> GameTooltip:SetOwner(self, "ANCHOR_LEFT"); GameTooltip:SetText(DISPLAY_ON_CHAR_TOOLTIP, nil, nil, nil, nil, 1); </OnEnter> <OnLeave function="GameTooltip_Hide"/> </Scripts> </CheckButton> <Button name="BrowseSearchButton" inherits="UIPanelButtonTemplate" text="SEARCH"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="TOPRIGHT"> <Offset> <AbsDimension x="25" y="-39"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrameBrowse_Search(); </OnClick> <OnUpdate function="BrowseSearchButton_OnUpdate"/> </Scripts> </Button> <Button name="BrowsePrevPageButton"> <Size> <AbsDimension x="32" y="32"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="658" y="-53"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="BACKGROUND"> <FontString inherits="GameFontHighlightSmall" justifyH="LEFT" text="PREV"> <Size> <AbsDimension x="60" y="10"/> </Size> <Anchors> <Anchor point="LEFT" relativePoint="RIGHT"/> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnClick> PlaySound("igMainMenuOptionCheckBoxOn"); AuctionFrameBrowse.page = AuctionFrameBrowse.page - 1; self:Disable(); BrowseScrollFrameScrollBar:SetValue(0); AuctionFrameBrowse_Search(); </OnClick> </Scripts> <NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/> <PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/> <DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/> <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/> </Button> <Button name="BrowseNextPageButton"> <Size> <AbsDimension x="32" y="32"/> </Size> <Anchors> <Anchor point="TOPRIGHT"> <Offset> <AbsDimension x="70" y="-53"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="BACKGROUND"> <FontString inherits="GameFontHighlightSmall" justifyH="RIGHT" text="NEXT"> <Size> <AbsDimension x="60" y="10"/> </Size> <Anchors> <Anchor point="RIGHT" relativePoint="LEFT"/> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnClick> PlaySound("igMainMenuOptionCheckBoxOn"); AuctionFrameBrowse.page = AuctionFrameBrowse.page + 1; self:Disable(); BrowseScrollFrameScrollBar:SetValue(0); AuctionFrameBrowse_Search(); </OnClick> </Scripts> <NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/> <PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/> <DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/> <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/> </Button> <Button name="BrowseCloseButton" inherits="UIPanelButtonTemplate" text="CLOSE"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="66" y="14"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> HideUIPanel(self:GetParent():GetParent()); </OnClick> </Scripts> </Button> <Button name="BrowseBuyoutButton" inherits="UIPanelButtonTemplate" text="BUYOUT"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="RIGHT" relativeTo="BrowseCloseButton" relativePoint="LEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> StaticPopup_Show("BUYOUT_AUCTION"); self:Disable(); </OnClick> </Scripts> </Button> <Button name="BrowseBidButton" inherits="UIPanelButtonTemplate" text="BID"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="RIGHT" relativeTo="BrowseBuyoutButton" relativePoint="LEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> PlaceAuctionBid("list", GetSelectedAuctionItem("list"), MoneyInputFrame_GetCopper(BrowseBidPrice)); self:Disable(); </OnClick> </Scripts> </Button> <Frame name="BrowseBidPrice" inherits="MoneyInputFrameTemplate"> <Anchors> <Anchor point="BOTTOM"> <Offset> <AbsDimension x="25" y="18"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="OVERLAY"> <FontString name="BrowseBidText" inherits="GameFontHighlightSmall" text="BID" justifyH="RIGHT"> <Anchors> <Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT"> <Offset> <AbsDimension x="-10" y="0"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> </Frame> <Button name="BrowseResetButton" inherits="UIPanelButtonTemplate" text="RESET"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="78" y="-75"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick function="AuctionFrameBrowse_Reset"/> <OnUpdate function="BrowseResetButton_OnUpdate"/> </Scripts> </Button> </Frames> <Scripts> <OnLoad function="AuctionFrameBrowse_OnLoad"/> <OnShow function="AuctionFrameBrowse_OnShow"/> <OnEvent function="AuctionFrameBrowse_OnEvent"/> </Scripts> </Frame> <!-- Bid Tab --> <Frame name="AuctionFrameBid" hidden="false"> <Size> <AbsDimension x="758" y="447"/> </Size> <Anchors> <Anchor point="TOPLEFT"/> </Anchors> <Layers> <Layer level="BACKGROUND"> <FontString name="BidTitle" inherits="GameFontNormal" text="BID"> <Anchors> <Anchor point="TOP"> <Offset> <AbsDimension x="0" y="-18"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> <Layer level="ARTWORK"> <FontString name="BidBidText" inherits="GameFontHighlightSmall" text="BID"> <Anchors> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOM"> <Offset> <AbsDimension x="-115" y="21"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="BidSearchCountText" inherits="GameFontHighlightSmall"> <Anchors> <Anchor point="BOTTOM"> <Offset> <AbsDimension x="-10" y="53"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <Button name="BidQualitySort" inherits="AuctionSortButtonTemplate" text="RARITY"> <Size> <AbsDimension x="195" y="19"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="65" y="-52"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("bidder", "quality") </OnClick> </Scripts> </Button> <Button name="BidLevelSort" inherits="AuctionSortButtonTemplate" text="LEVEL_ABBR"> <Size> <AbsDimension x="65" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BidQualitySort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("bidder", "level") </OnClick> </Scripts> </Button> <Button name="BidDurationSort" inherits="AuctionSortButtonTemplate" text="CLOSES_IN"> <Size> <AbsDimension x="79" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BidLevelSort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("bidder", "duration") </OnClick> </Scripts> </Button> <Button name="BidBuyoutSort" inherits="AuctionSortButtonTemplate" text="BUYOUT_PRICE"> <Size> <AbsDimension x="162" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BidDurationSort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("bidder", "buyout") </OnClick> </Scripts> </Button> <Button name="BidStatusSort" inherits="AuctionSortButtonTemplate" text="BID_STATUS"> <Size> <AbsDimension x="94" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BidBuyoutSort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("bidder", "status") </OnClick> </Scripts> </Button> <Button name="BidBidSort" inherits="AuctionSortButtonTemplate" text="CURRENT_BID"> <Size> <AbsDimension x="169" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="BidStatusSort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("bidder", "bid") </OnClick> </Scripts> </Button> <ScrollFrame name="BidScrollFrame" inherits="FauxScrollFrameTemplate"> <Size> <AbsDimension x="625" y="335"/> </Size> <Anchors> <Anchor point="TOPRIGHT"> <Offset> <AbsDimension x="40" y="-74"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="ARTWORK"> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-2" y="5"/> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.484375" top="0" bottom="1.0"/> </Texture> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="106"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="-2" y="-2"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/> </Texture> </Layer> </Layers> <Scripts> <OnVerticalScroll> FauxScrollFrame_OnVerticalScroll(self, offset, AUCTIONS_BUTTON_HEIGHT, AuctionFrameBid_Update) </OnVerticalScroll> </Scripts> </ScrollFrame> <Button name="BidButton1" inherits="BidButtonTemplate" id="1"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="27" y="-76"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BidButton2" inherits="BidButtonTemplate" id="2"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BidButton1" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BidButton3" inherits="BidButtonTemplate" id="3"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BidButton2" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BidButton4" inherits="BidButtonTemplate" id="4"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BidButton3" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BidButton5" inherits="BidButtonTemplate" id="5"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BidButton4" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BidButton6" inherits="BidButtonTemplate" id="6"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BidButton5" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BidButton7" inherits="BidButtonTemplate" id="7"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BidButton6" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BidButton8" inherits="BidButtonTemplate" id="8"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BidButton7" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="BidButton9" inherits="BidButtonTemplate" id="9"> <Anchors> <Anchor point="TOPLEFT" relativeTo="BidButton8" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Frame name="BidBidPrice" inherits="MoneyInputFrameTemplate"> <Anchors> <Anchor point="BOTTOM"> <Offset> <AbsDimension x="-15" y="18"/> </Offset> </Anchor> </Anchors> </Frame> <Button name="BidCloseButton" inherits="UIPanelButtonTemplate" text="CLOSE"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="66" y="14"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> HideUIPanel(self:GetParent():GetParent()); </OnClick> </Scripts> </Button> <Button name="BidBuyoutButton" inherits="UIPanelButtonTemplate" text="BUYOUT"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="RIGHT" relativeTo="BidCloseButton" relativePoint="LEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> StaticPopup_Show("BUYOUT_AUCTION"); self:Disable(); </OnClick> </Scripts> </Button> <Button name="BidBidButton" inherits="UIPanelButtonTemplate" text="BID"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="RIGHT" relativeTo="BidBuyoutButton" relativePoint="LEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> PlaceAuctionBid("bidder", GetSelectedAuctionItem("bidder"), MoneyInputFrame_GetCopper(BidBidPrice)) self:Disable(); </OnClick> </Scripts> </Button> </Frames> <Scripts> <OnLoad function="AuctionFrameBid_OnLoad"/> <OnShow function="AuctionFrameBid_OnShow"/> <OnEvent function="AuctionFrameBid_OnEvent"/> </Scripts> </Frame> <!-- Auctions Tab --> <Frame name="AuctionFrameAuctions" hidden="true"> <Size> <AbsDimension x="758" y="447"/> </Size> <Anchors> <Anchor point="TOPLEFT"/> </Anchors> <Layers> <Layer level="BACKGROUND"> <FontString name="AuctionsTitle" inherits="GameFontNormal"> <Anchors> <Anchor point="TOP"> <Offset> <AbsDimension x="0" y="-18"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> <Layer level="ARTWORK"> <FontString name="AuctionsTabText" inherits="GameFontHighlightSmall" text="CREATE_AUCTION"> <Anchors> <Anchor point="TOP" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="121" y="-55"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="AuctionsItemText" inherits="GameFontHighlightSmall" text="AUCTION_ITEM"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="28" y="-83"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="AuctionsPriceText" inherits="GameFontHighlightSmall" text="STARTING_PRICE"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsItemText"> <Offset> <AbsDimension x="0" y="-70"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="AuctionsDurationText" inherits="GameFontHighlightSmall" text="AUCTION_DURATION"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsPriceText"> <Offset> <AbsDimension x="0" y="-50"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="AuctionsBuyoutText" inherits="GameFontHighlightSmall"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsPriceText"> <Offset> <AbsDimension x="0" y="-144"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="AuctionsBuyoutErrorText" inherits="GameFontRedSmall" text="AUCTION_BUYOUT_ERROR"> <Anchors> <Anchor point="BOTTOMLEFT" relativeTo="AuctionsBuyoutText" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="0" y="3"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="AuctionsDepositText" inherits="GameFontNormal" text="DEPOSIT_COLON"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsBuyoutText"> <Offset> <AbsDimension x="0" y="-67"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="AuctionsSearchCountText" inherits="GameFontHighlightSmall"> <Anchors> <Anchor point="BOTTOM"> <Offset> <AbsDimension x="90" y="53"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <Button name="AuctionsQualitySort" inherits="AuctionSortButtonTemplate" text="RARITY"> <Size> <AbsDimension x="185" y="19"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="219" y="-51"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("owner", "quality") </OnClick> </Scripts> </Button> <Button name="AuctionsDurationSort" inherits="AuctionSortButtonTemplate" text="CLOSES_IN"> <Size> <AbsDimension x="100" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="AuctionsQualitySort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("owner", "duration") </OnClick> </Scripts> </Button> <Button name="AuctionsHighBidderSort" inherits="AuctionSortButtonTemplate" text="HIGH_BIDDER"> <Size> <AbsDimension x="108" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="AuctionsDurationSort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("owner", "status") </OnClick> </Scripts> </Button> <Button name="AuctionsBidSort" inherits="AuctionSortButtonTemplate" text="CURRENT_BID"> <Size> <AbsDimension x="213" y="19"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="AuctionsHighBidderSort" relativePoint="RIGHT"> <Offset> <AbsDimension x="-2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AuctionFrame_OnClickSortColumn("owner", "bid") </OnClick> </Scripts> </Button> <ScrollFrame name="AuctionsScrollFrame" inherits="FauxScrollFrameTemplate"> <Size> <AbsDimension x="435" y="339"/> </Size> <Anchors> <Anchor point="TOPRIGHT"> <Offset> <AbsDimension x="40" y="-72"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="ARTWORK"> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-2" y="5"/> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.484375" top="0" bottom="1.0"/> </Texture> <Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="106"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="-2" y="-2"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/> </Texture> </Layer> </Layers> <Scripts> <OnVerticalScroll> FauxScrollFrame_OnVerticalScroll(self, offset, AUCTIONS_BUTTON_HEIGHT, AuctionFrameAuctions_Update); </OnVerticalScroll> </Scripts> </ScrollFrame> <Button name="AuctionsButton1" inherits="AuctionsButtonTemplate" id="1"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="219" y="-76"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionsButton2" inherits="AuctionsButtonTemplate" id="2"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsButton1" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionsButton3" inherits="AuctionsButtonTemplate" id="3"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsButton2" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionsButton4" inherits="AuctionsButtonTemplate" id="4"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsButton3" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionsButton5" inherits="AuctionsButtonTemplate" id="5"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsButton4" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionsButton6" inherits="AuctionsButtonTemplate" id="6"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsButton5" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionsButton7" inherits="AuctionsButtonTemplate" id="7"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsButton6" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionsButton8" inherits="AuctionsButtonTemplate" id="8"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsButton7" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionsButton9" inherits="AuctionsButtonTemplate" id="9"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsButton8" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> </Button> <Button name="AuctionsItemButton"> <Size> <AbsDimension x="37" y="37"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="28" y="-98"/> </Offset> </Anchor> </Anchors> <Layers> <Layer level="BACKGROUND"> <FontString name="$parentName" inherits="GameFontNormal"> <Size> <AbsDimension x="124" y="30"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="5" y="0"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> <Layer level="OVERLAY"> <FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true"> <Anchors> <Anchor point="BOTTOMRIGHT"> <Offset> <AbsDimension x="-5" y="2"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnLoad> self:RegisterEvent("NEW_AUCTION_UPDATE"); self:RegisterForDrag("LeftButton"); </OnLoad> <OnEvent function="AuctionSellItemButton_OnEvent"/> <OnClick function="AuctionSellItemButton_OnClick"/> <OnDragStart function="AuctionSellItemButton_OnClick"/> <OnReceiveDrag function="AuctionSellItemButton_OnClick"/> <OnEnter> GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); if ( GetAuctionSellItemInfo() ) then GameTooltip:SetAuctionSellItem(); else GameTooltip:SetText(AUCTION_ITEM_TEXT, 1.0, 1.0, 1.0); end </OnEnter> <OnLeave function="GameTooltip_Hide"/> </Scripts> <HighlightTexture alphaMode="ADD" file="Interface\Buttons\ButtonHilight-Square"/> </Button> <Frame name="StartPrice" inherits="MoneyInputFrameTemplate"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsPriceText" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="3" y="-2"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> MoneyInputFrame_SetOnValueChangedFunc(self, AuctionsFrameAuctions_ValidateAuction); StartPriceGold:SetMaxLetters(6); </OnLoad> </Scripts> </Frame> <CheckButton name="AuctionsShortAuctionButton" inherits="UIRadioButtonTemplate" id="1"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsDurationText" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="3" y="-2"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> _G[self:GetName().."Text"]:SetFormattedText(FORMATED_HOURS, 12); </OnLoad> <OnClick function="AuctionsRadioButton_OnClick"/> </Scripts> </CheckButton> <CheckButton name="AuctionsMediumAuctionButton" inherits="UIRadioButtonTemplate" id="2"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsShortAuctionButton" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> _G[self:GetName().."Text"]:SetFormattedText(FORMATED_HOURS, 24); </OnLoad> <OnClick function="AuctionsRadioButton_OnClick"/> </Scripts> </CheckButton> <CheckButton name="AuctionsLongAuctionButton" inherits="UIRadioButtonTemplate" id="3"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsMediumAuctionButton" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> _G[self:GetName().."Text"]:SetFormattedText(FORMATED_HOURS, 48); </OnLoad> <OnClick function="AuctionsRadioButton_OnClick"/> </Scripts> </CheckButton> <Frame name="BuyoutPrice" inherits="MoneyInputFrameTemplate"> <Anchors> <Anchor point="TOPLEFT" relativeTo="AuctionsBuyoutText" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="2" y="-2"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> MoneyInputFrame_SetOnValueChangedFunc(self, AuctionsFrameAuctions_ValidateAuction); </OnLoad> </Scripts> </Frame> <Frame name="AuctionsDepositMoneyFrame" inherits="SmallMoneyFrameTemplate"> <Anchors> <Anchor point="LEFT" relativeTo="AuctionsDepositText" relativePoint="RIGHT"> <Offset> <AbsDimension x="5" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> self.small = 1; MoneyFrame_SetType(self, "AUCTION_DEPOSIT"); </OnLoad> </Scripts> </Frame> <Button name="AuctionsCloseButton" inherits="UIPanelButtonTemplate" text="CLOSE"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="66" y="14"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> HideUIPanel(self:GetParent():GetParent()); </OnClick> </Scripts> </Button> <Button name="AuctionsCancelAuctionButton" inherits="UIPanelButtonTemplate" text="CANCEL_AUCTION"> <Size> <AbsDimension x="126" y="22"/> </Size> <Anchors> <Anchor point="RIGHT" relativeTo="AuctionsCloseButton" relativePoint="LEFT"> <Offset> <AbsDimension x="2" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> if ( GetSelectedAuctionItem("owner") and (GetSelectedAuctionItem("owner") > 0) ) then StaticPopup_Show("CANCEL_AUCTION"); end </OnClick> </Scripts> </Button> <Button name="AuctionsCreateAuctionButton" inherits="UIPanelButtonTemplate" text="CREATE_AUCTION"> <Size> <AbsDimension x="191" y="20"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT"> <Offset> <AbsDimension x="18" y="39"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick function="AuctionsCreateAuctionButton_OnClick"/> </Scripts> </Button> </Frames> <Scripts> <OnLoad function="AuctionFrameAuctions_OnLoad"/> <OnShow function="AuctionFrameAuctions_OnShow"/> <OnEvent function="AuctionFrameAuctions_OnEvent"/> </Scripts> </Frame> </Frames> <Scripts> <OnLoad function="AuctionFrame_OnLoad"/> <OnShow function="AuctionFrame_OnShow"/> <OnHide> PlaySound("AuctionWindowClose"); StaticPopup_Hide("BUYOUT_AUCTION"); StaticPopup_Hide("CANCEL_AUCTION"); HideUIPanel(AuctionDressUpFrame); CloseAuctionHouse(); </OnHide> </Scripts> </Frame> </Ui>