<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\..\FrameXML\UI.xsd">
 
 	<StatusBar name="AchievementFrameSummaryCategoryTemplate" drawLayer="BORDER" virtual="true">
 		<Size x="234" y="21"/>
 		<Layers>
 			<Layer level="OVERLAY">
 				<FontString name="$parentLabel" inherits="GameFontNormal" text="" parentKey="label">
 					<Anchors>
 						<Anchor point="LEFT" x="6" y="4"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentText" inherits="GameFontHighlight" parentKey="text">
 					<Size x="0" y="14"/>
 					<Anchors>
 						<Anchor point="RIGHT" x="-5" y="3"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
 					<Size x="32" y="48"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-15" y="16"/>
 					</Anchors>
 					<TexCoords left="0.423828125" right="0.486" top="0.56640625" bottom="0.75"/>
 				</Texture>
 				<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
 					<Size x="32" y="48"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT" x="15" y="16"/>
 					</Anchors>
 					<TexCoords right="0.423828125" left="0.486" bottom="0.75" top="0.56640625"/>
 				</Texture>
 				<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-Header">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
 					</Anchors>
 					<TexCoords right="0.486" left="0.889224609375" bottom="0.75" top="0.56640625"/>
 				</Texture>
 			</Layer>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentFillBar">
 					<Size x="0" y="15"/>
 					<Color r="0" g="0" b="0" a="0.5"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Button name="$parentButton">
 				<Anchors>
 					<Anchor point="TOPLEFT"/>
 					<Anchor point="BOTTOMRIGHT"/>
 				</Anchors>
 				<Frames>
 					<Frame name="$parentHighlight" setAllPoints="true" hidden="true">
 						<Layers>
 							<Layer level="OVERLAY">
 								<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-StatusBar-Highlight" alphaMode="ADD">
 									<Size x="32" y="32"/>
 									<Anchors>
 										<Anchor point="TOPLEFT" x="-7" y="8"/>
 									</Anchors>
 									<TexCoords left="0" right="1" top="0" bottom="1"/>
 								</Texture>
 								<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-StatusBar-Highlight" alphaMode="ADD">
 									<Size x="32" y="32"/>
 									<Anchors>
 										<Anchor point="TOPRIGHT" x="7" y="8"/>
 									</Anchors>
 									<TexCoords right="0" left="1" top="0" bottom="1"/>
 								</Texture>
 								<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-StatusBar-Highlight" alphaMode="ADD">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
 									</Anchors>
 									<TexCoords right="1" left="0.5" top="0" bottom="1"/>
 								</Texture>
 							</Layer>
 						</Layers>
 					</Frame>
 				</Frames>
 				<Scripts>
 					<OnClick>
 						AchievementFrameSummaryCategoryButton_OnClick(self, button, down);
 					</OnClick>
 					<OnEnter>
 						_G[self:GetName().."Highlight"]:Show();
 					</OnEnter>
 					<OnLeave>
 						_G[self:GetName().."Highlight"]:Hide();
 					</OnLeave>
 				</Scripts>
 			</Button>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				AchievementFrameSummaryCategory_OnLoad(self);
 			</OnLoad>
 			<OnShow>
 				AchievementFrameSummaryCategory_OnShow(self);
 			</OnShow>
 			<OnEvent>
 				AchievementFrameSummaryCategory_OnEvent(self, event, ...);
 			</OnEvent>
 		</Scripts>		
 		<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
 		<BarColor r="0" g="1" b="0"/>
 	</StatusBar>
 	<CheckButton name="AchievementCheckButtonTemplate" virtual="true">
 		<Size>
 			<AbsDimension x="15" y="15"/>
 		</Size>
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentText" inherits="GameFontNormalSmall" text="TRACK_ACHIEVEMENT">
 					<Anchors>
 						<Anchor point="LEFT" relativePoint="RIGHT"/>
 					</Anchors>
 					<Color r=".6" g=".6" b=".6" a="1"/>
 				</FontString>
 			</Layer>
 		</Layers>		
 		<HitRectInsets>
 			<AbsInset left="0" right="-100" top="0" bottom="0"/>
 		</HitRectInsets>
 		<Scripts>
 			<OnClick>
 				if ( self:GetChecked() ) then
 					PlaySound("igMainMenuOptionCheckBoxOn");
 				else
 					PlaySound("igMainMenuOptionCheckBoxOff");
 				end
 				local tracked = AchievementButton_ToggleTracking(self:GetParent().id);
 				if ( not tracked ) then
-					self:SetChecked(0);
+					self:SetChecked(false);
 				end
 			</OnClick>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 				if ( self:GetChecked() ) then
-					GameTooltip:SetText(UNTRACK_ACHIEVEMENT_TOOLTIP, nil, nil, nil, nil, 1);
+					GameTooltip:SetText(UNTRACK_ACHIEVEMENT_TOOLTIP, nil, nil, nil, nil, true);
 				else
-					GameTooltip:SetText(TRACK_ACHIEVEMENT_TOOLTIP, nil, nil, nil, nil, 1);
+					GameTooltip:SetText(TRACK_ACHIEVEMENT_TOOLTIP, nil, nil, nil, nil, true);
 				end
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 			<OnShow>
 				self:SetChecked(IsTrackedAchievement(self:GetParent().id));
 			</OnShow>
 		</Scripts>
 		<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
 		<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
 	 	<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
 		<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
 		<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>		
 	</CheckButton>
 
 	<Button name="AchievementFrameTabButtonTemplate" virtual="true">
         <Size x="115" y="32"/>
         <Layers>
         	<Layer level="BACKGROUND">
         		<Texture name="$parentLeftDisabled" file="Interface\AchievementFrame\UI-Achievement-Header">
         			<Size x="21" y="59"/>
         			<Anchors>
         				<Anchor point="TOPLEFT" x="0" y="5"/>
         			</Anchors>
 					<TexCoords left="0.47265625" right="0.513671875" top="0.76953125" bottom="1.0"/>
         		</Texture>
 				<Texture name="$parentMiddleDisabled" file="Interface\AchievementFrame\UI-Achievement-Header">
         			<Size x="88" y="59"/>
         			<Anchors>
         				<Anchor point="LEFT" relativeTo="$parentLeftDisabled" relativePoint="RIGHT"/>
         			</Anchors>
 					<TexCoords left="0.513671875" right="0.685546875" top="0.76953125" bottom="1.0"/>
         		</Texture>
 				<Texture name="$parentRightDisabled" file="Interface\AchievementFrame\UI-Achievement-Header">
         			<Size x="18" y="59"/>
         			<Anchors>
         				<Anchor point="LEFT" relativeTo="$parentMiddleDisabled" relativePoint="RIGHT"/>
         			</Anchors>
 					<TexCoords left="0.685546875" right="0.720703125" top="0.76953125" bottom="1.0"/>
         		</Texture>
 				<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
         			<Size x="21" y="49"/>
         			<Anchors>
         				<Anchor point="TOPLEFT"/>
         			</Anchors>
 					<TexCoords left="0.47265625" right="0.513671875" top="0.76953125" bottom="1.0"/>
         		</Texture>
 				<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-Header">
         			<Size x="88" y="49"/>
         			<Anchors>
         				<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
 					</Anchors>
 					<TexCoords left="0.513671875" right="0.685546875" top="0.76953125" bottom="1.0"/>
         		</Texture>
 				<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
         			<Size x="18" y="49"/>
         			<Anchors>
         				<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
         			</Anchors>
 					<TexCoords left="0.685546875" right="0.720703125" top="0.76953125" bottom="1.0"/>
         		</Texture>
 				<Texture name="$parentLeftHighlight" file="Interface\AchievementFrame\UI-Achievement-Header" hidden="true" alphaMode="ADD" parentKey="leftHighlight">
         			<Size x="32" y="49"/>
         			<Anchors>
         				<Anchor point="TOPLEFT" x="-3" y="-1"/>
         			</Anchors>
 					<TexCoords left="0.720703125" right="0.783203125" top="0.76953125" bottom="1.0"/>
         		</Texture>
 				<Texture name="$parentRightHighlight" file="Interface\AchievementFrame\UI-Achievement-Header" hidden="true" alphaMode="ADD" parentKey="rightHighlight">
         			<Size x="18" y="49"/>
         			<Anchors>
         				<Anchor point="TOPRIGHT" x="-4" y="-1"/>
         			</Anchors>
 					<TexCoords left="0.923828125" right="0.986328125" top="0.76953125" bottom="1.0"/>
         		</Texture>
 				<Texture name="$parentMiddleHighlight" file="Interface\AchievementFrame\UI-Achievement-Header" hidden="true" alphaMode="ADD" parentKey="middleHighlight">
         			<Size x="88" y="49"/>
         			<Anchors>
         				<Anchor point="LEFT" relativeTo="$parentLeftHighlight" relativePoint="RIGHT"/>
 						<Anchor point="RIGHT" relativeTo="$parentRightHighlight" relativePoint="LEFT"/>
 					</Anchors>
 					<TexCoords left="0.783203125" right="0.923828125" top="0.76953125" bottom="1.0"/>
         		</Texture>
         	</Layer>
         </Layers>
 		<Scripts>
 			<OnLoad>
 				local name = self:GetName();
 				_G[name.."Left"]:SetVertexColor(0.6, 0.6, 0.6);
 				_G[name.."Middle"]:SetVertexColor(0.6, 0.6, 0.6);
 				_G[name.."Right"]:SetVertexColor(0.6, 0.6, 0.6);
 				_G[name.."LeftDisabled"]:SetPoint("TOPLEFT", 0, 2);
 			</OnLoad>
 			<OnEnter>
 				self.leftHighlight:Show();
 				self.middleHighlight:Show();
 				self.rightHighlight:Show();
 			</OnEnter>
 			<OnLeave>
 				self.leftHighlight:Hide();
 				self.middleHighlight:Hide();
 				self.rightHighlight:Hide();
 			</OnLeave>
 			<OnShow>
 				PanelTemplates_TabResize(self, 10);
 			</OnShow>
 		</Scripts>
 		<ButtonText name="$parentText" parentKey="text">
 			<Anchors>
 				<Anchor point="CENTER" x="0" y="-3"/>
 			</Anchors>
 		</ButtonText>
 		<NormalFont style="GameFontNormalSmall"/>
 		<HighlightFont style="GameFontHighlightSmall"/>
 		<DisabledFont style="GameFontHighlightSmall"/>
     </Button>
 	<Frame name="AchievementFrameAchievementsObjectives">
 		<Layers>
 			<Layer level="ARTWORK">
 				<FontString name="$parentReputationCriteria" inherits="GameFontNormalSmall" parentKey="repCriteria">
 					<Anchors>
 						<Anchor point="TOP" x="8" y="-2"/>
 					</Anchors>
 					<Color r="1" g="1" b="1" a="1"/>
 				</FontString>
 			</Layer>
 		</Layers>
 	</Frame>
 	<Frame name="AchievementGuildTabardTemplate" hidden="true" virtual="true">
 		<Size x="72" y="128"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBackground" file="Interface\AchievementFrame\GuildTabard" parentKey="background">
 					<Size x="72" y="128"/>
 					<Anchors>
 						<Anchor point="TOP" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0.00781250" right="0.57031250" top="0.48437500" bottom="0.98437500"/>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentBorder" file="Interface\AchievementFrame\GuildTabard" parentKey="border">
 					<Size x="56" y="121"/>
 					<Anchors>
 						<Anchor point="TOP" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0.00781250" right="0.44531250" top="0.00390625" bottom="0.47656250"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentEmblem" file="Interface\GuildFrame\GuildEmblemsLG_01" parentKey="emblem">
 					<Size x="60" y="60"/>
 					<Anchors>
 						<Anchor point="BOTTOM" x="0" y="14"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 		</Layers>
 	</Frame>
 	<Frame name="MiniAchievementTemplate" virtual="true" parent="AchievementFrame">
 		<Size x="42" y="42"/>
 		<Anchors>
 			<Anchor point="CENTER"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentIcon" parentKey="icon">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="8" y="-8"/>
 						<Anchor point="BOTTOMRIGHT" x="-8" y="8"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentBorder" file="Interface\AchievementFrame\UI-Achievement-Progressive-IconBorder" parentKey="border">
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 						<Anchor point="BOTTOMRIGHT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.65625" top="0" bottom="0.65625"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
-				<Texture name="$parentShield" file="Interface\AchievementFrame\UI-Achievement-Progressive-Shield">
+				<Texture name="$parentShield" file="Interface\AchievementFrame\UI-Achievement-Progressive-Shield" parentKey="shield">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="12" y="-12"/>
 						<Anchor point="BOTTOMRIGHT" x="16" y="-16"/>
 					</Anchors>
 					<TexCoords left="0" right="0.75" top="0" bottom="0.75"/>
 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY">
 				<FontString name="$parentPoints" inherits="GameFontWhiteSmall" text="10" justifyV="BOTTOM" parentKey="points">
 					<Size x="18" y="18"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" x="-2" y="3"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnEnter>
 				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
 				if ( self.name ) then
 					GameTooltip:AddDoubleLine(self.name, self.date, nil, nil, nil, .5, .5, .5);
 				end
 				if ( self.desc ) then
-					GameTooltip:AddLine(self.desc, 1, 1, 1, 1);
+					GameTooltip:AddLine(self.desc, 1, 1, 1, true);
 				end
 				if ( self.numCriteria ) then
 					if ( self.numCriteria > 30 ) then
 						for i = 1, self.numCriteria, 2 do
 							GameTooltip:AddDoubleLine(self["criteria"..i], self["criteria"..(i+1)]);
 						end
 					else
 						for i = 1, self.numCriteria do
 							GameTooltip:AddLine(self["criteria"..i]);
 						end
 					end
 				end
 				GameTooltip:Show();
 			</OnEnter>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 
 	<Button name="MetaCriteriaTemplate" virtual="true">
 		<Size x="155" y="30"/>
 		<Anchors>
 			<Anchor point="CENTER"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentIcon" parentKey="icon">
 					<Size x="17" y="17"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="6" y="-6"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="BORDER">
 				<Texture name="$parentBorder" file="Interface\AchievementFrame\UI-Achievement-Progressive-IconBorder" parentKey="border">
 					<Size x="30" y="30"/>
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.65625" top="0" bottom="0.65625"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentCheck" file="Interface\AchievementFrame\UI-Achievement-Criteria-Check" parentKey="check">
 					<Size x="20" y="16"/>
 					<Anchors>
 						<Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0" right="0.65625" top="0" bottom="1"/>
 				</Texture>
 				<FontString name="$parentLabel" inherits="AchievementCriteriaFont" text="Fake criteria!" parentKey="label">
 					<Anchors>
 						<Anchor point="LEFT" relativePoint="LEFT" x="34" y="2"/>
 					</Anchors>
 					<Size x="125" y="20"/>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<!-- This OnEnter might also be called from AchievementFrameAchievements_OnEvent -->
 			<OnEnter function="AchievementMeta_OnEnter"/>
 			<OnLeave function="AchievementMeta_OnLeave"/>
 			<OnClick>
 				if ( self.id ) then
 					AchievementFrame_SelectAchievement(self.id);
 				end
 			</OnClick>
 		</Scripts>
 		<HighlightTexture file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar" alphaMode="ADD">
 			<Anchors>
 				<Anchor point="TOPLEFT"/>
 				<Anchor point="BOTTOMRIGHT" x="0" y="2"/>
 			</Anchors>						
 			<Color r="1" g="1" b="1" a=".15"/>
 		</HighlightTexture>
 	</Button>
 	
 	<StatusBar name="AchievementProgressBarTemplate" virtual="true">
 		<Size x="212" y="14"/>
 		<Anchors>
 			<Anchor point="CENTER"/>
 		</Anchors>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBG">
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 						<Anchor point="BOTTOMRIGHT"/>
 					</Anchors>
 					<Color r="0" g="0" b="0" a=".4"/>
 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY">
 				<FontString name="$parentText" inherits="GameFontHighlightSmall" text="700/700" justifyV="TOP" parentKey="text">
 					<Size x="0" y="0"/>
 					<Anchors>
 						<Anchor point="CENTER" x="0" y="0"/>
 					</Anchors>
 				</FontString>			
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentBorderLeft" file="Interface\AchievementFrame\UI-Achievement-ProgressBar-Border">
 					<Size x="16" y="0"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-6" y="5"/>
 						<Anchor point="BOTTOMLEFT" x="-6" y="-5"/>
 					</Anchors>
 					<TexCoords left="0" right="0.0625" top="0" bottom="0.75"/>
 				</Texture>
 				<Texture name="$parentBorderRight" file="Interface\AchievementFrame\UI-Achievement-ProgressBar-Border">
 					<Size x="16" y="0"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT" x="6" y="5"/>
 						<Anchor point="BOTTOMRIGHT" x="6" y="-5"/>
 					</Anchors>
 					<TexCoords left="0.812" right="0.8745" top="0" bottom="0.75"/>
 				</Texture>
 				<Texture name="$parentBorderCenter" file="Interface\AchievementFrame\UI-Achievement-ProgressBar-Border">
 					<Size x="16"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentBorderLeft" relativePoint="TOPRIGHT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBorderRight" relativePoint="BOTTOMLEFT"/>
 					</Anchors>
 					<TexCoords left="0.0625" right="0.812" top="0" bottom="0.75"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				self:SetStatusBarColor(0, .6, 0, 1);
 				self:SetMinMaxValues(0, 100);
 				self:SetValue(0);
 				self:GetStatusBarTexture():SetDrawLayer("BORDER");
 			</OnLoad>
 		</Scripts>
 		<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
 	</StatusBar>
 
 	<StatusBar name="AchievementHeaderStatusBarTemplate" virtual="true">
 		<Anchors>
 			<!-- That's right. -0. -->
 			<Anchor point="TOP" x="-0" y="-17"/>
 		</Anchors>
 		<Layers>
 			<Layer level="OVERLAY">
 				<FontString name="$parentTitle" inherits="GameFontNormal" text="ACHIEVEMENTS_COMPLETED" parentKey="title">
 					<Anchors>
 						<Anchor point="LEFT" x="6" y="4"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentText" inherits="GameFontHighlight" parentKey="text">
 					<Size x="0" y="14"/>
 					<Anchors>
 						<Anchor point="RIGHT" x="-5" y="3"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
 					<Size x="32" y="48"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-15" y="16"/>
 					</Anchors>
 					<TexCoords left="0.423828125" right="0.486" top="0.56640625" bottom="0.75"/>
 				</Texture>
 				<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
 					<Size x="32" y="48"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT" x="15" y="16"/>
 					</Anchors>
 					<TexCoords right="0.423828125" left="0.486" bottom="0.75" top="0.56640625"/>
 				</Texture>
 				<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-Header">
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
 					</Anchors>
 					<TexCoords right="0.486" left="0.889224609375" bottom="0.75" top="0.56640625"/>
 				</Texture>
 			</Layer>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentFillBar">
 					<Size x="0" y="15"/>
 					<Color r="0" g="0" b="0" a="0.5"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
 		<BarColor r="0" g="1" b="0"/>
 	</StatusBar>
 	
 	<Button name="AchievementCategoryTemplate" virtual="true">
 		<Size x="158" y="24"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Category-Background" parentKey="background">
 					<Size x="170" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT"/>
 						<Anchor point="TOPRIGHT"/>
 					</Anchors>
 					<TexCoords left="0" right="0.6640625" top="0" bottom="1"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<FontString name="$parentLabel" text="This is a Category" inherits="GameFontNormalLeftBottom" wordwrap="false" parentKey="label">
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="16" y="4"/>
 						<Anchor point="TOPRIGHT" x="-8" y="-4"/>
 					</Anchors>					
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				AchievementCategoryButton_OnLoad(self);
 			</OnLoad>
 			<OnClick>
 				AchievementCategoryButton_OnClick(self, button, down);
 			</OnClick>
 			<OnEnter>
 				if ( self.showTooltipFunc ) then
 					self.showTooltipFunc(self);
 				end
 			</OnEnter>
 			<OnLeave>
-				GameTooltip:SetMinimumWidth(0, 0);
+				GameTooltip:SetMinimumWidth(0, false);
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<HighlightTexture file="Interface\AchievementFrame\UI-Achievement-Category-Highlight" alphaMode="ADD">
 			<Anchors>
 				<Anchor point="TOPLEFT" x="0" y="0"/>
 				<Anchor point="BOTTOMRIGHT" x="-1" y="-7"/>
 			</Anchors>
 			<TexCoords left="0" right="0.6640625" top="0" bottom="1"/>
 		</HighlightTexture>
 	</Button>
 
 	<Frame name="AchievementIconFrameTemplate" virtual="true">
 		<Layers>
 			<Layer level="BORDER">
 				<Texture name="$parentBling" file="Interface\AchievementFrame\UI-Achievement-Bling" hidden="true" parentKey="bling">
 					<Anchors>
 						<Anchor point="CENTER" x="-1" y="1"/>
 					</Anchors>
 					<Size x="116" y="116"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentTexture" file="Interface\Icons\Spell_Misc_HellifrePVPHonorHoldFavor" parentKey="texture">
 					<Anchors>
 						<Anchor point="CENTER" x="0" y="3"/>
 					</Anchors>
 					<Size x="50" y="50"/>
 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentOverlay" file="Interface\AchievementFrame\UI-Achievement-IconFrame" parentKey="frame">
 					<Anchors>
 						<Anchor point="CENTER" x="-1" y="2"/>
 					</Anchors>
 					<Size x="72" y="72"/>
 					<TexCoords left="0" right="0.5625" top="0" bottom="0.5625"/>
 				</Texture>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				AchievementIcon_OnLoad(self);
 			</OnLoad>
 		</Scripts>
 	</Frame>
 	
 	<Frame name="AchievementCriteriaTemplate" virtual="true">
 		<Size x="350" y="15"/>
 		<Layers>
 			<Layer level="ARTWORK">
 				<Texture name="$parentCheck" file="Interface\AchievementFrame\UI-Achievement-Criteria-Check" parentKey="check">
 					<Size x="20" y="16"/>
 					<Anchors>
 						<Anchor point="LEFT" x="0" y="-3"/>
 					</Anchors>
 					<TexCoords left="0" right="0.625" top="0" bottom="1"/>
 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY">
 				<FontString name="$parentName" inherits="AchievementCriteriaFont" text="Capture the Bone Wastes" parentKey="name">
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentCheck" relativePoint="RIGHT" x="5" y="2"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnMouseUp>
 				if ( button == "LeftButton" ) then
 					self:GetParent():GetParent():Click();
 				end
 			</OnMouseUp>
 		</Scripts>
 	</Frame>	
 
 	<Button name="AchievementTemplate" virtual="true">
 		<Size x="434" y="142"/>
 		<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 			<EdgeSize>
 				<AbsValue val="16"/>
 			</EdgeSize>
 		</Backdrop>		
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal" parentKey="background">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="3" y="-3"/>
 						<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
 					</Anchors>
 				</Texture>						
 			</Layer>			
 			<Layer level="BORDER">
 				<Texture name="$parentBottomLeftTsunami" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Corners">
 					<Size x="32" y="32"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="-2" y="-2"/>
 					</Anchors>
 					<Color r="1" g="1" b="1" a=".2"/>
 					<TexCoords left="0" right=".5" top="0" bottom="1"/>
 				</Texture>				
 				<Texture name="$parentBottomRightTsunami" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Corners">
 					<Size x="32" y="32"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" x="2" y="-2"/>
 					</Anchors>
 					<Color r="1" g="1" b="1" a=".2"/>
 					<TexCoords left=".5" right="1" top="0" bottom="1"/>
 				</Texture>
 				<Texture name="$parentTopLeftTsunami" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Corners">
 					<Size x="32" y="32"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="-2" y="-20"/>
 					</Anchors>
 					<Color r="1" g="1" b="1" a=".1"/>
 					<TexCoords left="1" right=".5" top="1" bottom="0"/>
 				</Texture>
 				<Texture name="$parentTopRightTsunami" file="Interface\AchievementFrame\UI-Achievement-Tsunami-Corners">
 					<Size x="32" y="32"/>
 					<Anchors>
 						<Anchor point="TOPRIGHT" x="2" y="-20"/>
 					</Anchors>
 					<Color r="1" g="1" b="1" a=".1"/>
 					<TexCoords left=".5" right="0" top="1" bottom="0"/>
 				</Texture>							
 				<Texture name="$parentBottomTsunami1" file="Interface\AchievementFrame\UI-Achievement-Borders">
 					<Size x="370" y="16"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" relativeTo="$parentBottomLeftTsunami" relativePoint="BOTTOMRIGHT" x="0" y="3"/>
 						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRightTsunami" relativePoint="BOTTOMLEFT"/>
 					</Anchors>
 					<Color r="1" g="1" b="1" a=".35"/>
 					<TexCoords left="0" right="0.72265" top="0.51953125" bottom="0.58203125"/>
 				</Texture>
 				<Texture name="$parentTopTsunami1" file="Interface\AchievementFrame\UI-Achievement-Borders">
 					<Size x="370" y="16"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentTopLeftTsunami" relativePoint="TOPRIGHT" x="0" y="-3"/>
 						<Anchor point="TOPRIGHT" relativeTo="$parentTopRightTsunami" relativePoint="TOPLEFT"/>
 					</Anchors>
 					<Color r="1" g="1" b="1" a="0.3"/>
 					<TexCoords left="0.72265" right="0" top="0.58203125" bottom="0.51953125"/>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentTitleBackground" file="Interface\AchievementFrame\UI-Achievement-Borders" parentKey="titleBar">
 					<Size x="0" y="24"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="5" y="-4"/>
 						<Anchor point="TOPRIGHT" x="-5" y="-4"/>
 					</Anchors>
 					<TexCoords left="0" right="0.9765625" top="0.66015625" bottom="0.73828125"/>
 					<Color r="1" g="1" b="1" a=".8"/>
 				</Texture>
 				<Texture name="$parentGlow" file="Interface\AchievementFrame\UI-Achievement-Borders" parentKey="glow">
 					<Size x="10" y="64"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentTitleBackground" relativePoint="BOTTOMLEFT" x="0" y="4"/>
 						<Anchor point="RIGHT" x="0" y="4"/>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0.00390625" bottom="0.25390625"/>
 				</Texture>
 				<Texture name="$parentRewardBackground" file="Interface\AchievementFrame\UI-Achievement-Reward-Background" hidden="true" parentKey="rewardBackground">
 					<Size x="384" y="24"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="5" y="-2"/>
 						<Anchor point="BOTTOMRIGHT" x="-5" y="5"/>
 						<!--<Anchor point="BOTTOMRIGHT"/> -->
 					</Anchors>
 					<TexCoords left="0" right=".69" top="0" bottom=".75"/>
 				</Texture>
 				<Texture name="$parentGuildCornerL" file="Interface\AchievementFrame\UI-Achievement-Guild" parentKey="guildCornerL" hidden="true">
 					<Size x="54" y="53"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="-1" y="-1"/>
 					</Anchors>
 					<TexCoords left="0.89062500" right="0.99609375" top="0.08593750" bottom="0.18945313"/>
 				</Texture>
 				<Texture name="$parentGuildCornerR" file="Interface\AchievementFrame\UI-Achievement-Guild" parentKey="guildCornerR" hidden="true">
 					<Size x="54" y="53"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" x="1" y="-1"/>
 					</Anchors>
 					<TexCoords left="0.75195313" right="0.85742188" top="0.36328125" bottom="0.46679688"/>
 				</Texture>
 			</Layer>	
 			<Layer level="OVERLAY">
 				<FontString name="$parentLabel" inherits="GameFontHighlightMedium" text="For the Alliance!" parentKey="label">
 					<Size x="320" y="20"/>
 					<Anchors>
 						<Anchor point="TOP" relativeTo="$parentTitleBackground" relativePoint="TOP" x="0" y="0"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentReward" inherits="GameFontNormalSmall" hidden="true" parentKey="reward">
 					<Size x="400" y="20"/>			
 					<Anchors>
 						<Anchor point="TOP" relativeTo="$parentRewardBackground" relativePoint="TOP" x="0" y="1"/>
 					</Anchors>							
 				</FontString>
 				<FontString name="$parentDescription" inherits="AchievementDescriptionFont" parentKey="description">
 					<Size x="0" y="0"/>		
 					<Anchors>
 						<Anchor point="TOP" x="0" y="-30"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentHiddenDescription" inherits="AchievementDescriptionFont" hidden="true" parentKey="hiddenDescription">
 					<Size x="0" y="0"/>
 					<Anchors>
 						<Anchor point="TOP" x="0" y="-30"/>
 					</Anchors>
 				</FontString>
 				<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check" hidden="true" parentKey="check">
 					<Size x="20" y="16"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentLabel" relativePoint="RIGHT" x="0" y="-1"/>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0" bottom="1"/>
 				</Texture>
 				<Texture name="$parentPlusMinus" file="Interface\AchievementFrame\UI-Achievement-PlusMinus" hidden="true" parentKey="plusMinus">
 					<Size x="15" y="15"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="72" y="-9"/>
 					</Anchors>
 					<TexCoords left="0" right=".5" top="0" bottom=".25"/>
 				</Texture>				
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				AchievementButton_OnLoad(self);
 			</OnLoad>
 			<OnClick>
 				-- this is also called from the shield's OnClick
 				AchievementButton_OnClick(self);
 			</OnClick>
 			<OnEnter>
 				-- this is also called from the shield's OnEnter
 				self.highlight:Show();
 			</OnEnter>
 			<OnLeave>
 				-- this is also called from the shield's OnLeave
 				if ( not self.selected ) then
 					self.highlight:Hide();
 				end
 			</OnLeave>
 		</Scripts>
 		<Frames>
 			<Frame name="$parentHighlight" setAllPoints="true" hidden="true" enableMouse="false" parentKey="highlight">
 				<Layers>
 					<Layer level="OVERLAY">
 						<Texture name="$parentTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Size x="16" y="16"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="-1" y="2"/>
 							</Anchors>
 							<TexCoords left="0.06640625" right="0" top="0.4375" bottom="0.65625"/>
 						</Texture>
 						<Texture name="$parentBottomLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Size x="16" y="16"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" x="-1" y="-2"/>
 							</Anchors>
 							<TexCoords left="0.06640625" right="0" top="0.65625" bottom="0.4375"/>
 						</Texture>		
 						<Texture name="$parentTopRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Size x="16" y="16"/>
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="1" y="2"/>
 							</Anchors>
 							<TexCoords left="0" right="0.06640625" top="0.4375" bottom="0.65625"/>
 						</Texture>
 						<Texture name="$parentBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Size x="16" y="16"/>
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT" x="1" y="-2"/>
 							</Anchors>
 							<TexCoords left="0" right="0.06640625" top="0.65625" bottom="0.4375"/>
 						</Texture>			
 						<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 							</Anchors>
 							<TexCoords left="0" right="0.015" top="0.4375" bottom="0.65625"/>
 						</Texture>
 						<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
 							</Anchors>
 							<TexCoords left="0" right="0.015" top="0.65625" bottom="0.4375"/>
 						</Texture>			
 						<Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 							</Anchors>
 							<TexCoords left="0.06640625" right="0" top="0.65625" bottom="0.6"/>
 						</Texture>
 						<Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
 							</Anchors>
 							<TexCoords left="0" right="0.06640625" top="0.65625" bottom="0.6"/>
 						</Texture>
 					</Layer>
 				</Layers>
 			</Frame>
 			<Frame name="$parentIcon" inherits="AchievementIconFrameTemplate" parentKey="icon">
 				<Size x="60" y="60"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" x="8" y="-9"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentTabard" inherits="AchievementGuildTabardTemplate" parentKey="tabard">
 				<Anchors>
 					<Anchor point="TOPRIGHT" x="-3" y="-4"/>
 				</Anchors>
 			</Frame>
 			<Button name="$parentShield" parentKey="shield">
 				<Size x="64" y="64"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" x="-6" y="0"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentIcon" file="Interface\AchievementFrame\UI-Achievement-Shields" parentKey="icon">
 							<Size x="66" y="64"/>
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="0" y="-6"/>
 							</Anchors>
 							<TexCoords left="0" right=".5" top="0" bottom="0.5"/>
 						</Texture>
 					</Layer>
 					<Layer level="OVERLAY">
 						<FontString name="$parentPoints" inherits="AchievementPointsFont" parentKey="points">
 							<Size x="42" y="16"/>
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="-13" y="-26"/>
 							</Anchors>
 						</FontString>
 						<FontString name="$parentDateCompleted" inherits="AchievementDateFont" text="5/16/08" hidden="true" justifyH="CENTER" parentKey="dateCompleted">
 							<Size x="100" y="14"/>
 							<Anchors>
 								<Anchor point="TOP" relativePoint="BOTTOM" x="-2" y="6"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>				
 				<Scripts>
 					<OnLoad>
 						AchievementShield_OnLoad(self);
 					</OnLoad>
 					<OnClick>
 						local parent = self:GetParent();
 						AchievementButton_OnClick(parent);
 					</OnClick>
 					<!-- This OnEnter might also be called from AchievementFrameAchievements_OnEvent -->
 					<OnEnter function="AchievementShield_OnEnter"/>
 					<OnLeave function="AchievementShield_OnLeave"/>
 				</Scripts>
 			</Button>
 			<Frame name="$parentObjectives" parentKey="objectives">
 				<Anchors>
 					<Anchor point="TOP" relativeTo="$parentDescription" relativePoint="BOTTOM" x="0" y="-8"/>
 					<Anchor point="LEFT" relativeTo="$parentIcon" relativePoint="RIGHT" x="8" y="0"/>
 					<Anchor point="RIGHT" relativeTo="$parentShield" relativePoint="LEFT" x="-10" y="0"/>
 					<Anchor point="BOTTOM" relativeTo="$parentRewardBackground" relativePoint="TOP" x="0" y="0"/>
 				</Anchors>
 			</Frame>
 			<CheckButton name="$parentTracked" hidden="true" inherits="AchievementCheckButtonTemplate" parentKey="tracked">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="12" y="-66"/>
 				</Anchors>
 			</CheckButton>
 		</Frames>
 	</Button>
 	<Frame name="ComparisonPlayerTemplate" virtual="true">
 		<Size x="498" y="50"/>
 		<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 			<EdgeSize>
 				<AbsValue val="16"/>
 			</EdgeSize>
 		</Backdrop>				
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal" parentKey="background">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="3" y="-3"/>
 						<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0" bottom="0.25"/>
 				</Texture>						
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentTitleBackground" file="Interface\AchievementFrame\UI-Achievement-Borders" parentKey="titleBar">
 					<Size x="0" y="20"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" x="5" y="-4"/>
 						<Anchor point="TOPRIGHT" x="-5" y="-4"/>
 					</Anchors>
 					<TexCoords left="0" right="0.9765625" top="0.66015625" bottom="0.73828125"/>
 					<Color r="1" g="1" b="1" a=".8"/>
 				</Texture>
 				<Texture name="$parentGlow" file="Interface\AchievementFrame\UI-Achievement-Borders" parentKey="glow">
 					<Size x="10" y="64"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentTitleBackground" relativePoint="BOTTOMLEFT" x="0" y="2"/>
 						<Anchor point="BOTTOMRIGHT" x="0" y="4"/>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0.00390625" bottom="0.25390625"/>
 				</Texture>			
 			</Layer>	
 			<Layer level="OVERLAY">
 				<FontString name="$parentLabel" inherits="GameFontHighlightMedium" text="For the Alliance!" parentKey="label">
 					<Anchors>
 						<Anchor point="TOP" relativeTo="$parentTitleBackground" relativePoint="TOP" x="0" y="0"/>
 					</Anchors>
 					<Size x="260" y="20"/>
 				</FontString>
 				<FontString name="$parentDateCompleted" inherits="AchievementDateFont" text="5/16/08" hidden="true" parentKey="dateCompleted">
 					<Anchors>
 						<Anchor point="TOPRIGHT" x="-63" y="-8"/>
 					</Anchors>
 					<Size x="100" y="14"/>
 				</FontString>
 				<FontString name="$parentDescription" inherits="AchievementDescriptionFont" parentKey="description">
 					<Anchors>
 						<Anchor point="TOP" x="0" y="-30"/>
 					</Anchors>
 					<Size x="380" y="13"/>
 				</FontString>
 			</Layer>
 		</Layers>		
 		<Scripts>
 			<OnLoad>
 				AchievementComparisonPlayerButton_OnLoad(self);
 			</OnLoad>
 		</Scripts>
 		<Frames>
 			<Frame name="$parentIcon" parentKey="icon">
 				<Size x="48" y="48"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" x="3" y="-3"/>
 				</Anchors>
 				<Layers>			
 					<Layer level="BORDER">
 						<Texture name="$parentBling" file="Interface\AchievementFrame\UI-Achievement-Bling" hidden="true" parentKey="bling">
 							<Anchors>
 								<Anchor point="CENTER" x="-1" y="1"/>
 							</Anchors>
 							<Size x="84" y="84"/>
 						</Texture>
 					</Layer>
 					<Layer level="ARTWORK">
 						<Texture name="$parentTexture" file="Interface\Icons\Spell_Misc_HellifrePVPHonorHoldFavor" parentKey="texture">
 							<Anchors>
 								<Anchor point="CENTER" x="0" y="3"/>
 							</Anchors>
 							<Size x="36" y="36"/>
 						</Texture>
 					</Layer>
 					<Layer level="OVERLAY">
 						<Texture name="$parentOverlay" file="Interface\AchievementFrame\UI-Achievement-IconFrame" parentKey="frame">
 							<Anchors>
 								<Anchor point="CENTER" x="-1" y="2"/>
 							</Anchors>
 							<Size x="46" y="46"/>
 							<TexCoords left="0" right="0.5625" top="0" bottom="0.5625"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnLoad>
 						AchievementIcon_OnLoad(self);
 					</OnLoad>
 				</Scripts>				
 			</Frame>
 			<Frame name="$parentShield" parentKey="shield">
 				<Size x="48" y="48"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" x="-10" y="-4"/>
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentIcon" file="Interface\AchievementFrame\UI-Achievement-Shields" parentKey="icon">
 							<Size x="48" y="48"/>
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="0" y="0"/>
 							</Anchors>
 							<TexCoords left="0" right=".5" top="0" bottom="0.5"/>
 						</Texture>
 					</Layer>
 					<Layer level="OVERLAY">
 						<FontString name="$parentPoints" inherits="GameFontNormal" justifyH="CENTER" text="60" parentKey="points">
 							<Anchors>
 								<Anchor point="CENTER" x="0" y="3"/>
 							</Anchors>
 							<Size x="40" y="26"/>
 						</FontString>
 					</Layer>
 				</Layers>				
 				<Scripts>
 					<OnLoad>
 						AchievementShield_OnLoad(self);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>		
 	</Frame>
 	<Frame name="SummaryAchievementTemplate" inherits="ComparisonPlayerTemplate" virtual="true">
 		<Size x="100" y="48"/>
 		<Frames>
 			<Frame name="$parentHighlight" setAllPoints="true" hidden="true" enableMouse="false" parentKey="highlight">
 				<Layers>
 					<Layer level="OVERLAY">
 						<Texture name="$parentTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Size x="16" y="16"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="-1" y="2"/>
 							</Anchors>
 							<TexCoords left="0.06640625" right="0" top="0.4375" bottom="0.65625"/>
 						</Texture>
 						<Texture name="$parentBottomLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Size x="16" y="16"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT" x="-1" y="-2"/>
 							</Anchors>
 							<TexCoords left="0.06640625" right="0" top="0.65625" bottom="0.4375"/>
 						</Texture>		
 						<Texture name="$parentTopRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Size x="16" y="16"/>
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="1" y="2"/>
 							</Anchors>
 							<TexCoords left="0" right="0.06640625" top="0.4375" bottom="0.65625"/>
 						</Texture>
 						<Texture name="$parentBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Size x="16" y="16"/>
 							<Anchors>
 								<Anchor point="BOTTOMRIGHT" x="1" y="-2"/>
 							</Anchors>
 							<TexCoords left="0" right="0.06640625" top="0.65625" bottom="0.4375"/>
 						</Texture>			
 						<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 							</Anchors>
 							<TexCoords left="0" right="0.015" top="0.4375" bottom="0.65625"/>
 						</Texture>
 						<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="BOTTOMLEFT"/>
 							</Anchors>
 							<TexCoords left="0" right="0.015" top="0.65625" bottom="0.4375"/>
 						</Texture>			
 						<Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="BOTTOMLEFT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomLeft" relativePoint="TOPRIGHT"/>
 							</Anchors>
 							<TexCoords left="0.06640625" right="0" top="0.65625" bottom="0.6"/>
 						</Texture>
 						<Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-Character-ReputationBar-Highlight" alphaMode="ADD">
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTopRight" relativePoint="BOTTOMLEFT"/>
 								<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottomRight" relativePoint="TOPRIGHT"/>
 							</Anchors>
 							<TexCoords left="0" right="0.06640625" top="0.65625" bottom="0.6"/>
 						</Texture>
 					</Layer>
 				</Layers>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				AchievementFrameSummaryAchievement_OnLoad(self);
 			</OnLoad>
 			<OnClick>
 				AchievementFrameSummaryAchievement_OnClick(self, button, down);
 			</OnClick>
 			<OnEnter>
 				AchievementFrameSummaryAchievement_OnEnter(self, motion);
 			</OnEnter>
 			<OnLeave>
 				self.highlight:Hide();
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 	</Frame>
 	<Frame name="ComparisonTemplate" virtual="true">
 		<Size x="616" y="50"/>
 		<Anchors>
 			<Anchor point="CENTER"/>
 		</Anchors>
 		<Frames>
 			<Frame name="$parentPlayer" inherits="ComparisonPlayerTemplate" parentKey="player">
 				<Anchors>
 					<Anchor point="LEFT"/>
 				</Anchors>
 			</Frame>
 			<Frame name="$parentFriend" parentKey="friend">
 				<Size x="120" y="50"/>
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentPlayer" relativePoint="RIGHT"/>
 				</Anchors>
 				<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 					<EdgeSize>
 						<AbsValue val="16"/>
 					</EdgeSize>
 				</Backdrop>		
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal" parentKey="background">
 							<Anchors>
 								<Anchor point="TOPLEFT" x="3" y="-3"/>
 								<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
 							</Anchors>
 							<TexCoords left=".2" right=".75" top="0" bottom="1"/>
 						</Texture>						
 					</Layer>
 					<Layer level="ARTWORK">
 						<Texture name="$parentTitleBackground" file="Interface\AchievementFrame\UI-Achievement-Borders" parentKey="titleBar">
 							<Size x="0" y="20"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" x="5" y="-4"/>
 								<Anchor point="TOPRIGHT" x="-5" y="-4"/>
 							</Anchors>
 							<TexCoords left="0.3" right="0.575" top="0.66015625" bottom="0.73828125"/>
 							<Color r="1" g="1" b="1" a=".8"/>
 						</Texture>
 						<Texture name="$parentGlow" file="Interface\AchievementFrame\UI-Achievement-Borders" parentKey="glow">
 							<Size x="10" y="64"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentTitleBackground" relativePoint="BOTTOMLEFT" x="0" y="2"/>
 								<Anchor point="BOTTOMRIGHT" x="0" y="4"/>
 							</Anchors>
 							<TexCoords left="0.2" right="0.86" top="0.00390625" bottom="0.25390625"/>
 						</Texture>			
 					</Layer>	
 					<Layer level="OVERLAY">
 						<FontString name="$parentStatus" inherits="AchievementDateFont" text="Incomplete" parentKey="status">
 							<Anchors>
 								<Anchor point="BOTTOM" x="20" y="5"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>
 				<Frames>
 					<Frame name="$parentIcon" parentKey="icon">
 						<Size x="48" y="48"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" x="3" y="-3"/>
 						</Anchors>
 						<Layers>			
 							<Layer level="BORDER">
 								<Texture name="$parentBling" file="Interface\AchievementFrame\UI-Achievement-Bling" hidden="true" parentKey="bling">
 									<Anchors>
 										<Anchor point="CENTER" x="-1" y="1"/>
 									</Anchors>
 									<Size x="84" y="84"/>
 								</Texture>
 							</Layer>
 							<Layer level="ARTWORK">
 								<Texture name="$parentTexture" file="Interface\Icons\Spell_Misc_HellifrePVPHonorHoldFavor" parentKey="texture">
 									<Anchors>
 										<Anchor point="CENTER" x="0" y="3"/>
 									</Anchors>
 									<Size x="36" y="36"/>
 								</Texture>
 							</Layer>
 							<Layer level="OVERLAY">
 								<Texture name="$parentOverlay" file="Interface\AchievementFrame\UI-Achievement-IconFrame" parentKey="frame">
 									<Anchors>
 										<Anchor point="CENTER" x="-1" y="2"/>
 									</Anchors>
 									<Size x="46" y="46"/>
 									<TexCoords left="0" right="0.5625" top="0" bottom="0.5625"/>
 								</Texture>
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnLoad function="AchievementIcon_OnLoad"/>
 						</Scripts>				
 					</Frame>
 					<Frame name="$parentShield" parentKey="shield">
 						<Size x="40" y="36"/>
 						<Anchors>
 							<Anchor point="TOPRIGHT" x="-20" y="-2"/>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<Texture name="$parentIcon" file="Interface\AchievementFrame\UI-Achievement-Shields" parentKey="icon">
 									<Size x="40" y="40"/>
 									<Anchors>
 										<Anchor point="TOPRIGHT" x="0" y="0"/>
 									</Anchors>
 									<TexCoords left="0" right=".5" top="0" bottom=".45"/>
 								</Texture>
 							</Layer>
 							<Layer level="OVERLAY">
 								<FontString name="$parentPoints" inherits="GameFontNormalSmall" text="60" parentKey="points">
 									<Anchors>
 										<Anchor point="CENTER" x="-1" y="0"/>
 									</Anchors>
 									<Size x="40" y="14"/>
 								</FontString>
 							</Layer>
 						</Layers>				
 						<Scripts>
 							<OnLoad function="AchievementShield_OnLoad"/>
 						</Scripts>
 					</Frame>
 				</Frames>					
 				<Scripts>
 					<OnLoad>
 						AchievementComparisonFriendButton_OnLoad(self);
 					</OnLoad>
 				</Scripts>
 			</Frame>
 		</Frames>
 	</Frame>
 	
 	<Button name="StatTemplate" virtual="true" hidden="true">
 		<Size x="511" y="24"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBG" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" setAllPoints="true" hidden="true" parentKey="background"/>
 				<Texture name="$parentHeaderLeft" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" parentKey="left">
 					<Size x="23" y="23"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="0" y="-1"/>
 					</Anchors>
 					<TexCoords left="0" right="0.08984375" top="0" bottom="0.1796875"/>
 				</Texture>
 				<Texture name="$parentHeaderRight" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" parentKey="right">
 					<Size x="23" y="23"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" x="0" y="-1"/>
 					</Anchors>
 					<TexCoords left="0.91015625" right="1" top="0" bottom="0.1796875"/>
 				</Texture>
 				<Texture name="$parentHeaderMiddle" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" parentKey="middle">
 					<Size x="0" y="23"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentHeaderLeft" relativePoint="TOPRIGHT" x="0" y="0"/>
 						<Anchor point="TOPRIGHT" relativeTo="$parentHeaderRight" relativePoint="TOPLEFT" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0.08984375" right="0.91015625" top="0" bottom="0.1796875"/>
 				</Texture>
 				<FontString name="$parentTitle" inherits="GameFontNormalLarge" parentKey="title">
 					<Anchors>
 						<Anchor point="CENTER" x="0" y="0"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentValue" inherits="GameFontHighlightRight" parentKey="value">
 					<Anchors>
 						<Anchor point="RIGHT" x="-5" y="0"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Scripts>
 			<OnLoad>
 				AchievementStatButton_OnLoad(self, AchievementFrameStats);
 			</OnLoad>
 			<OnClick>
 				AchievementStatButton_OnClick(self, button, down);
 			</OnClick>
 			<OnEnter function="AchievementStatButton_OnEnter"/>
 			<OnLeave>
 				GameTooltip:Hide();
 			</OnLeave>
 		</Scripts>
 		<ButtonText parentKey="text">
 			<Size x="400" y="13"/>
 			<Anchors>
 				<Anchor point="LEFT" x="5" y="0"/>
 			</Anchors>
 		</ButtonText>
 		<NormalFont style="GameFontHighlightLeft"/>
 		<HighlightTexture file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" alphaMode="ADD">
 			<TexCoords left="0" right="1" top="0.5546875" bottom="0.7265625"/>
 		</HighlightTexture>
 	</Button>
 
 	<Frame name="ComparisonStatTemplate" virtual="true">		
 		<Size x="511" y="24"/>
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBG" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" setAllPoints="true" hidden="true" parentKey="background"/>
 				<Texture name="$parentHeaderLeft" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" parentKey="left">
 					<Size x="23" y="23"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="0" y="-1"/>
 					</Anchors>
 					<TexCoords left="0" right="0.08984375" top="0" bottom="0.1796875"/>
 				</Texture>
 				<Texture name="$parentHeaderRight" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" parentKey="right">
 					<Size x="23" y="23"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" x="-135" y="-1"/>
 					</Anchors>
 					<TexCoords left="0.91015625" right="1" top="0" bottom="0.1796875"/>
 				</Texture>
 				<Texture name="$parentHeaderMiddle" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" parentKey="middle">
 					<Size x="0" y="23"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentHeaderLeft" relativePoint="TOPRIGHT" x="0" y="0"/>
 						<Anchor point="TOPRIGHT" relativeTo="$parentHeaderRight" relativePoint="TOPLEFT" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0.08984375" right="0.91015625" top="0" bottom="0.1796875"/>
 				</Texture>
 				<Texture name="$parentHeaderLeft2" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" parentKey="left2">
 					<Size x="23" y="23"/>
 					<Anchors>
 						<Anchor point="LEFT" relativeTo="$parentHeaderRight" relativePoint="RIGHT" x="5" y="0"/>
 					</Anchors>
 					<TexCoords left="0" right="0.08984375" top="0" bottom="0.1796875"/>
 				</Texture>
 				<Texture name="$parentHeaderRight2" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" parentKey="right2">
 					<Size x="23" y="23"/>
 					<Anchors>
 						<Anchor point="BOTTOMRIGHT" x="4" y="-1"/>
 					</Anchors>
 					<TexCoords left="0.91015625" right="1" top="0" bottom="0.1796875"/>
 				</Texture>
 				<Texture name="$parentHeaderMiddle2" file="Interface\AchievementFrame\UI-Achievement-Stat-Buttons" parentKey="middle2">
 					<Size x="0" y="23"/>
 					<Anchors>
 						<Anchor point="TOPLEFT" relativeTo="$parentHeaderLeft2" relativePoint="TOPRIGHT" x="0" y="0"/>
 						<Anchor point="TOPRIGHT" relativeTo="$parentHeaderRight2" relativePoint="TOPLEFT" x="0" y="0"/>
 					</Anchors>
 					<TexCoords left="0.08984375" right="0.91015625" top="0" bottom="0.1796875"/>
 				</Texture>
 				<FontString name="$parentTitle" inherits="GameFontNormalLarge" parentKey="title">
 					<Anchors>
 						<Anchor point="CENTER" x="-67" y="-1"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentText" inherits="GameFontHighlightLeft" parentKey="text">
 					<Anchors>
 						<Anchor point="LEFT" x="4" y="0"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentValue" inherits="GameFontHighlightRight" parentKey="value">
 					<Size x="500" y="24"/>
 					<Anchors>
 						<Anchor point="RIGHT" x="-150" y="-1"/>
 					</Anchors>
 				</FontString>
 				<FontString name="$parentComparisonValue" inherits="GameFontHighlightRight" parentKey="friendValue">
 					<Size x="120" y="24"/>
 					<Anchors>
 						<Anchor point="RIGHT" x="-4" y="-1"/>
 					</Anchors>
 				</FontString>
 			</Layer>
 		</Layers>
 		<Frames>
 			<Frame name="$parentMouseover" enableMouse="true" hidden="true" parentKey="mouseover"> 
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentComparisonValue"/>
 					<Anchor point="BOTTOMRIGHT" x="-4" y="4"/>
 				</Anchors>
 				<Scripts>
 					<OnEnter>
 						local tooltip = self.tooltip;
 						if ( tooltip ) then
 							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
-							GameTooltip:SetText(tooltip, nil, nil, nil, nil, 1);
+							GameTooltip:SetText(tooltip, nil, nil, nil, nil, true);
 						end
 					</OnEnter>
 					<OnLeave>
 						GameTooltip:Hide();
 					</OnLeave>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad>
 				AchievementFrameComparisonStat_OnLoad(self);
 			</OnLoad>
 		</Scripts>
 	</Frame>
 	
 	<Button name="SummaryStatTemplate" inherits="StatTemplate" virtual="true">
 		<Scripts>
 			<OnLoad>
 				self.summary = true;
 				AchievementStatButton_OnLoad(self, AchievementFrameSummaryStats);
 				self:SetHeight(18);
 			</OnLoad>
 		</Scripts>
 	</Button>
 
 	<Frame name="AchievementFrame" toplevel="true" parent="UIParent" frameStrata="MEDIUM" hidden="true" enableMouse="true">
 		<Size x="768" y="500"/>
 		<Anchors>	
 			<Anchor point="TOPLEFT" x="0" y="-104"/>
 		</Anchors>
 		<Backdrop edgeFile="Interface\AchievementFrame\UI-Achievement-WoodBorder" tile="true">
 			<EdgeSize>
 				<AbsValue val="64"/>
 			</EdgeSize>
 			<TileSize>
 				<AbsValue val="32"/>
 			</TileSize>
 			<BackgroundInsets>
 				<AbsInset left="5" right="5" top="5" bottom="5"/>
 			</BackgroundInsets>
 		</Backdrop>		
 		<Layers>
 			<Layer level="BACKGROUND">
 				<Texture name="$parentBackground" file="Interface\TutorialFrame\TutorialFrameBackground">
 					<Anchors>
 						<Anchor point="TOPLEFT" x="16" y="-16"/>
 						<Anchor point="BOTTOMRIGHT" x="-16" y="16"/>
 					</Anchors>
 				</Texture>
 			</Layer>
 			<Layer level="ARTWORK">
 				<Texture name="$parentMetalBorderLeft" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Left">
 					<Size x="16" y="436"/>
 					<Anchors>
 						<Anchor point="LEFT" x="14" y="0"/>
 					</Anchors>
 					<TexCoords left="0" right="1" top="0" bottom=".87"/>
 				</Texture>
 				<Texture name="$parentMetalBorderRight" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Left">
 					<Size x="16" y="436"/>
 					<Anchors>
 						<Anchor point="RIGHT" x="-13" y="0"/>
 					</Anchors>
 					<TexCoords left="1" right="0" top=".87" bottom="0"/>
 				</Texture>
 				<Texture name="$parentMetalBorderBottom" file="Interface\AchievementFrame\UI-Achievement-MetalBorder-Top">
 					<Size x="450" y="16"/>
 					<Anchors>
 						<Anchor point="BOTTOMLEFT" x="28" y="13"/>
 						<Anchor point="BOTTOMRIGHT" x="-28" y="13"/>
 					</Anchors>
 					<TexCoords left="0" right=".87" top="1.0" bottom="0"/>
 				</Texture>
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 				</Texture>
 			</Layer>
 			<Layer level="OVERLAY">
 				<Texture name="$parentWaterMark" file="Interface\AchievementFrame\UI-Achievement-AchievementWatermark">
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 					<Anchors>
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 					<Anchors>
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 					<Anchors>
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 			</Layer>
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 		<Frames>
 			<Frame name="$parentHeader" enableMouse="true">
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 				<Anchors>
 					<Anchor point="BOTTOMLEFT" relativeTo="AchievementFrame" relativePoint="TOPLEFT" x="26" y="-38"/>
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 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
 							<Size x="512" y="106"/>
 							<Anchors>
 								<Anchor point="BOTTOMLEFT"/>
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 						<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
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 							<Anchors>
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 					</Layer>				
 					<Layer level="BORDER">
 						<Texture name="$parentPointBorder" file="Interface\AchievementFrame\UI-Achievement-Header">
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 							<Anchors>
 								<Anchor point="BOTTOM" relativeTo="AchievementFrameHeader" relativePoint="BOTTOM" x="20" y="16"/>
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 						</Texture>
 						<FontString name="$parentTitle" inherits="GameFontNormal" text="ACHIEVEMENT_TITLE">
 							<Size x="200" y="12"/>
 							<Anchors>
 								<Anchor point="TOP" relativeTo="AchievementFrameHeaderPointBorder" relativePoint="TOP" x="0" y="7"/>
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 						<Texture name="$parentRightDDLInset" file="Interface\AchievementFrame\UI-Achievement-RightDDLInset" hidden="true">
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 					<Layer level="ARTWORK">
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 							<Anchors>
 								<Anchor point="TOP" relativeTo="AchievementFrameHeaderPointBorder" relativePoint="TOP" x="0" y="-13"/>
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 						<Texture name="$parentShield" file="Interface\AchievementFrame\UI-Achievement-TinyShield">
 							<Size x="20" y="20"/>
 							<Anchors>
 								<Anchor point="LEFT" relativeTo="$parentPoints" relativePoint="RIGHT" x="3" y="-1"/>
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 							<TexCoords left="0" right="0.625" top="0" bottom="0.625"/>
 						</Texture> 	
 					</Layer>
 				</Layers>
 			</Frame>
 			<Frame name="$parentCategories">
 				<Anchors>
 					<Anchor point="TOPLEFT" x="21" y="-19"/>
 					<Anchor point="BOTTOMLEFT" x="21" y="20"/>
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 				<Size x="175" y="0"/>
 				<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 					<EdgeSize>
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 					<BackgroundInsets>
 						<AbsInset left="5" right="5" top="5" bottom="5"/>
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 				</Backdrop>		
 				<Scripts>
 					<OnLoad function="AchievementFrameCategories_OnLoad"/>
 					<OnShow function="AchievementFrameCategories_OnShow"/>
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 				<Frames>
 					<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate">
 						<Anchors>
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 			<Frame name="$parentAchievements">
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 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentCategories" relativePoint="TOPRIGHT" x="22" y="0"/>
 					<Anchor point="BOTTOM" relativeTo="$parentCategories" relativePoint="BOTTOM"/>
 					<!--<Anchor point="BOTTOMRIGHT">
 						<Offset>
 							<AbsDimension x="-44" y="20"/>
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 					</Anchor>-->
 				</Anchors>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-AchievementBackground">
 							<Anchors>
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 					</Layer>
 					<Layer level="ARTWORK">
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 							<Size x="490" y="0"/>
 							<Anchors>
 								<Anchor point="TOP" x="0" y="-189"/>
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 						<Texture>
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 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentBackground" x="0" y="0"/>
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 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnLoad function="AchievementFrameAchievements_OnLoad"/>
 					<OnEvent function="AchievementFrameAchievements_OnEvent"/>
 					<OnHide>
 						AchievementFrameFilterDropDown:Hide();
 						AchievementFrameHeaderRightDDLInset:Hide();
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 					<OnShow function="AchievementFrameAchievements_OnShow"/>
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 				<Frames>
 					<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate">
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 								<AbsInset left="5" right="5" top="5" bottom="5"/>
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 						<Scripts>
 							<OnLoad function="AchievementFrameAchievementsBackdrop_OnLoad"/>
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 			</Frame>
 			<Frame name="$parentStats" hidden="true">
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 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentCategories" relativePoint="TOPRIGHT" x="22" y="0"/>
 					<Anchor point="BOTTOM" relativeTo="$parentCategories" relativePoint="BOTTOM"/>
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 				<Scripts>
 					<OnLoad function="AchievementFrameStats_OnLoad"/>
 					<OnEvent function="AchievementFrameStats_OnEvent"/>
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 				<Frames>
 					<Frame name="$parentBG">
 						<!-- This prevents the BG from being resized with the rest of the frame when the scrollbar pops in and out -->
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 						<Anchors>
 							<Anchor point="TOPLEFT" x="2" y="0"/>
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 							<OnLoad function="LowerFrameLevel"/>
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 							<BackgroundInsets>
 								<AbsInset left="5" right="5" top="5" bottom="5"/>
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 						<Scripts>
 							<OnLoad function="AchievementFrameAchievementsBackdrop_OnLoad"/>
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 					</Frame>
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 			</Frame>
 			<Frame name="$parentSummary" hidden="true">
 				<Size x="529" y="461"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentCategories" relativePoint="TOPRIGHT" x="0" y="1"/>
 					<Anchor point="BOTTOM" relativeTo="$parentCategories" relativePoint="BOTTOM"/>
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 				<Layers>
 					<Layer level="BACKGROUND">
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 							<Anchors>
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 						<Scripts>
 							<OnLoad function="AchievementFrameAchievementsBackdrop_OnLoad"/>
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 					</Frame>
 					<Frame name="$parentAchievements">
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 						<Anchors>
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 							<Anchor point="TOPRIGHT" x="-5" y="-10"/>
 						</Anchors>
 						<Layers>
 							<Layer level="BACKGROUND">
 								<FontString name="$parentEmptyText" inherits="GameFontHighlight" text="NO_COMPLETED_ACHIEVEMENTS">
 									<Anchors>
 										<Anchor point="TOP" x="0" y="-30"/>
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 							<Frame name="$parentHeader">
 								<Size x="0" y="20"/>
 								<Anchors>
 									<Anchor point="TOPLEFT" x="0" y="0"/>
 									<Anchor point="TOPRIGHT" x="0" y="0"/>
 								</Anchors>
 								<Layers>
 									<Layer level="BACKGROUND">
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 											<Anchors>
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 										<FontString name="$parentTitle" inherits="GameFontNormal" text="LATEST_UNLOCKED_ACHIEVEMENTS">
 											<Size x="0" y="20"/>
 											<Anchors>
 												<Anchor point="CENTER" x="0" y="0"/>
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 									</Layer>
 								</Layers>
 							</Frame>
 						</Frames>
 					</Frame>
 					<Frame name="$parentCategories">
 						<Size x="0" y="164"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentAchievements" relativePoint="BOTTOMLEFT" x="0" y="6"/>
 							<Anchor point="TOPRIGHT" relativeTo="$parentAchievements" relativePoint="BOTTOMRIGHT" x="0" y="6"/>
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 						<Frames>
 							<Frame name="$parentHeader">
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 								<Anchors>
 									<Anchor point="TOPLEFT" x="0" y="0"/>
 									<Anchor point="TOPRIGHT" x="0" y="0"/>
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 								<Layers>
 									<Layer level="BACKGROUND">
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 										<FontString name="$parentTitle" inherits="GameFontNormal" text="ACHIEVEMENT_CATEGORY_PROGRESS">
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 											<Anchors>
 												<Anchor point="CENTER" x="0" y="0"/>
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 								<Anchors>
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 								<Layers>
 									<Layer level="OVERLAY">
 										<FontString name="$parentTitle" inherits="GameFontNormal" text="ACHIEVEMENTS_COMPLETED">
 											<Anchors>
 												<Anchor point="LEFT" x="6" y="4"/>
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 										<FontString name="$parentText" inherits="GameFontHighlight">
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 											<Anchors>
 												<Anchor point="RIGHT" x="-5" y="3"/>
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 										</FontString>
 										<Texture name="$parentLeft" file="Interface\AchievementFrame\UI-Achievement-Header">
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 											<Anchors>
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 										</Texture>
 										<Texture name="$parentRight" file="Interface\AchievementFrame\UI-Achievement-Header">
 											<Size x="32" y="48"/>
 											<Anchors>
 												<Anchor point="TOPRIGHT" x="15" y="16"/>
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 											<TexCoords right="0.423828125" left="0.486" bottom="0.75" top="0.56640625"/>
 										</Texture>
 										<Texture name="$parentMiddle" file="Interface\AchievementFrame\UI-Achievement-Header">
 											<Size x="218" y="48"/>
 											<Anchors>
 												<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
 												<Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/>
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 										</Texture>
 									</Layer>
 									<Layer level="BACKGROUND">
 										<Texture name="$parentFillBar">
 											<Size x="0" y="15"/>
 											<Color r="0" g="0" b="0" a="0.5"/>
 										</Texture>
 									</Layer>
 								</Layers>
 								<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
 								<BarColor r="0" g="1" b="0"/>
 							</StatusBar>							
 							<StatusBar name="$parentCategory1" inherits="AchievementFrameSummaryCategoryTemplate" id="92">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentStatusBar" relativePoint="BOTTOMLEFT" x="0" y="-24"/>
 								</Anchors>
 							</StatusBar>
 							<StatusBar name="$parentCategory2" inherits="AchievementFrameSummaryCategoryTemplate" id="96">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentCategory1" relativePoint="TOPRIGHT" x="20" y="0"/>
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 							</StatusBar>
 							<StatusBar name="$parentCategory3" inherits="AchievementFrameSummaryCategoryTemplate" id="97">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentCategory1" relativePoint="BOTTOMLEFT" x="0" y="-14"/>
 								</Anchors>							
 							</StatusBar>
 							<StatusBar name="$parentCategory4" inherits="AchievementFrameSummaryCategoryTemplate" id="95">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentCategory3" relativePoint="TOPRIGHT" x="20" y="0"/>
 								</Anchors>						
 							</StatusBar>
 							<StatusBar name="$parentCategory5" inherits="AchievementFrameSummaryCategoryTemplate" id="168">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentCategory3" relativePoint="BOTTOMLEFT" x="0" y="-14"/>
 								</Anchors>						
 							</StatusBar>
 							<StatusBar name="$parentCategory6" inherits="AchievementFrameSummaryCategoryTemplate" id="15165">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentCategory5" relativePoint="TOPRIGHT" x="20" y="0"/>
 								</Anchors>
 							</StatusBar>
 							<StatusBar name="$parentCategory7" inherits="AchievementFrameSummaryCategoryTemplate" id="169">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentCategory5" relativePoint="BOTTOMLEFT" x="0" y="-14"/>
 								</Anchors>							
 							</StatusBar>
 							<StatusBar name="$parentCategory8" inherits="AchievementFrameSummaryCategoryTemplate" id="201">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentCategory7" relativePoint="TOPRIGHT" x="20" y="0"/>
 								</Anchors>							
 							</StatusBar>
 							<StatusBar name="$parentCategory9" inherits="AchievementFrameSummaryCategoryTemplate" id="155">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentCategory7" relativePoint="BOTTOMLEFT" x="0" y="-14"/>
 								</Anchors>							
 							</StatusBar>
 							<StatusBar name="$parentCategory10" inherits="AchievementFrameSummaryCategoryTemplate" id="15117">	
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="$parentCategory9" relativePoint="TOPRIGHT" x="20" y="0"/>
 								</Anchors>							
 							</StatusBar>	
 						</Frames>
 					</Frame>
 				</Frames>
 				<Scripts>
 					<OnLoad>
 						self:RegisterEvent("ACHIEVEMENT_EARNED");
 					</OnLoad>
 					<OnEvent function="AchievementFrameSummary_Update"/>
 					<OnShow function="AchievementFrameSummary_OnShow"/>
 				</Scripts>
 			</Frame>
 			<Frame name="$parentComparison" hidden="true">
 				<Size x="650" y="461"/>
 				<Anchors>
 					<Anchor point="TOPLEFT" relativeTo="$parentCategories" relativePoint="TOPRIGHT" x="0" y="0"/>
 					<Anchor point="BOTTOM" relativeTo="$parentCategories" relativePoint="BOTTOM"/>
 				</Anchors>
 				<Frames>
 					<Frame name="$parentHeader">
 						<Anchors>
 							<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="39" y="-5"/>
 						</Anchors>
 						<Size x="190" y="57"/>
 						<Layers>
 							<Layer level="ARTWORK">
 								<Texture name="$parentBG" file="Interface\AchievementFrame\UI-Achievement-ComparisonHeader">
 									<Anchors>
 										<Anchor point="TOPLEFT"/>
 										<Anchor point="BOTTOMRIGHT"/>
 									</Anchors>
 									<TexCoords left="0" right="0.821575" top="0" bottom="0.910625"/>
 								</Texture>
 							</Layer>
 							<Layer level="BACKGROUND">
 								<Texture name="$parentPortrait">
 									<Anchors>
 										<Anchor point="TOPLEFT" x="27" y="-19"/>
 									</Anchors>
 									<Size x="36" y="36"/>
 									<TexCoords left="0.05" right=".95" top="0" bottom=".9"/>
 								</Texture>
 							</Layer>
 							<Layer level="BACKGROUND" textureSubLevel="-1">
 								<Texture name="$parentPortraitBg">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentPortrait"/>
 										<Anchor point="BOTTOMRIGHT" relativeTo="$parentPortrait"/>
 									</Anchors>
 									<Color r="0" g="0" b="0"/>
 								</Texture>
 							</Layer>
 							<Layer level="OVERLAY">
 								<FontString name="$parentName" text="PLAYER" inherits="GameFontNormalLeft">
 									<Size x="78" y="12"/>
 									<Anchors>
 										<Anchor point="TOPLEFT" x="62" y="-25"/>
 									</Anchors>
 								</FontString>
 								<FontString name="$parentPoints" text="500" inherits="GameFontHighlight">
 									<Anchors>
 										<Anchor point="TOPLEFT" relativeTo="$parentName" relativePoint="BOTTOMLEFT" x="4" y="-3"/>
 									</Anchors>
 								</FontString>
 								<Texture name="$parentShield" file="Interface\AchievementFrame\UI-Achievement-TinyShield">
 									<Size x="20" y="20"/>
 									<Anchors>
 										<Anchor point="LEFT" relativeTo="$parentPoints" relativePoint="RIGHT" x="2" y="-2"/>
 									</Anchors>
 									<TexCoords left="0" right="0.625" top="0" bottom="0.625"/>
 								</Texture> 	
 							</Layer>
 						</Layers>
 						<Scripts>
 							<OnShow>
 								--Temporaries
 								SetPortraitTexture(_G[self:GetName().."Portrait"], "player");
 								self:SetFrameLevel(self:GetParent():GetFrameLevel() + 4);
 							</OnShow>
 						</Scripts>
 					</Frame>
 					<Frame name="$parentSummary" hidden="true">
 						<Anchors>
 							<Anchor point="TOPLEFT" x="4" y="-3"/>
 						</Anchors>
 						<Size x="616" y="50"/>
 						<Frames>
 							<Frame name="$parentPlayer">
 								<Size x="498" y="50"/>
 								<Anchors>
 									<Anchor point="LEFT"/>
 								</Anchors>
 								<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 									<EdgeSize>
 										<AbsValue val="16"/>
 									</EdgeSize>
 								</Backdrop>				
 								<Layers>
 									<Layer level="BACKGROUND">
 										<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal">
 											<Anchors>
 												<Anchor point="TOPLEFT" x="3" y="-3"/>
 												<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
 											</Anchors>
 											<TexCoords left="0" right="1" top="0" bottom="0.25"/>
 										</Texture>						
 									</Layer>
 								</Layers>								
 								<Frames>
 									<StatusBar name="$parentStatusBar" inherits="AchievementHeaderStatusBarTemplate" parentKey="statusBar">
 										<Size x="0" y="21"/>
 										<Anchors>
 											<Anchor point="TOPLEFT" x="19" y="-17"/>
 											<Anchor point="TOPRIGHT" x="-19" y="-17"/>
 										</Anchors>
 									</StatusBar>								
 								</Frames>
 								<Scripts>
 									<OnLoad>
 										self:SetBackdropBorderColor(0.4, 0.2, 0, 1);
 									</OnLoad>
 								</Scripts>
 							</Frame>
 							<Frame name="$parentFriend">
 								<Size x="120" y="50"/>
 								<Anchors>
 									<Anchor point="LEFT" relativeTo="$parentPlayer" relativePoint="RIGHT"/>
 								</Anchors>
 								<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 									<EdgeSize>
 										<AbsValue val="16"/>
 									</EdgeSize>
 								</Backdrop>		
 								<Layers>
 									<Layer level="BACKGROUND">
 										<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal">
 											<Anchors>
 												<Anchor point="TOPLEFT" x="3" y="-3"/>
 												<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
 											</Anchors>
 											<TexCoords left=".2" right=".75" top="0" bottom="1"/>
 										</Texture>						
 									</Layer>
 								</Layers>
 								<Frames>
 									<StatusBar name="$parentStatusBar" inherits="AchievementHeaderStatusBarTemplate" parentKey="statusBar">
 										<Size x="90" y="21"/>
 									</StatusBar>
 								</Frames>
 								<Scripts>
 									<OnLoad>
 										self:SetBackdropBorderColor(0.4, 0.2, 0, 1);
 										self.statusBar.title:Hide();
 									</OnLoad>
 								</Scripts>
 							</Frame>
 						</Frames>
 					</Frame>
 					<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate">
 						<Anchors>
 							<Anchor point="TOPLEFT" relativeTo="$parentSummary" relativePoint="BOTTOMLEFT" x="0" y="1"/>
 							<Anchor point="BOTTOMRIGHT" x="0" y="5"/>
 						</Anchors>
 						<Frames>
 							<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativeTo="AchievementFrameComparisonSummary" relativePoint="TOPRIGHT" x="7" y="-16"/>
 									<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="1" y="12"/>
 								</Anchors>
 							</Slider>
 						</Frames>
 						<Scripts>
 							<OnShow>
 								local parentName = self:GetParent():GetName();
 								_G[parentName .. "Summary"]:Show();
 								_G[parentName .. "Watermark"]:Hide();
 								_G[parentName .. "Dark"]:Show();
 							</OnShow>
 							<OnHide>
 								local parentName = self:GetParent():GetName();
 								_G[parentName .. "Summary"]:Hide();
 							</OnHide>
 						</Scripts>
 					</ScrollFrame>
 					<ScrollFrame name="$parentStatsContainer" inherits="HybridScrollFrameTemplate" hidden="true">
 						<Anchors>
 							<Anchor point="TOPLEFT" x="4" y="-3"/>
 							<Anchor point="BOTTOMRIGHT" x="0" y="5"/>
 						</Anchors>
 						<Frames>
 							<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
 								<Anchors>
 									<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="1" y="-16"/>
 									<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="1" y="12"/>
 								</Anchors>
 							</Slider>
 						</Frames>
 						<Scripts>
 							<OnShow>
 								local parentName = self:GetParent():GetName();
 								_G[parentName .. "Watermark"]:Show();
 								_G[parentName .. "Dark"]:Hide();
 							</OnShow>
 						</Scripts>
 					</ScrollFrame>
 					<Frame setAllPoints="true">
 						<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
 							<EdgeSize>
 								<AbsValue val="16"/>
 							</EdgeSize>
 							<TileSize>
 								<AbsValue val="16"/>
 							</TileSize>
 							<BackgroundInsets>
 								<AbsInset left="5" right="5" top="5" bottom="5"/>
 							</BackgroundInsets>
 						</Backdrop>	
 						<Scripts>
 							<OnLoad function="AchievementFrameAchievementsBackdrop_OnLoad"/>
 						</Scripts>
 					</Frame>
 				</Frames>
 				<Layers>
 					<Layer level="BACKGROUND">
 						<Texture name="$parentBackground" file="Interface\AchievementFrame\UI-Achievement-AchievementBackground">
 							<Anchors>
 								<Anchor point="TOPLEFT" x="3" y="-3"/>
 								<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
 							</Anchors>
 							<TexCoords left="0" right="1" top="0" bottom="0.5"/>
 						</Texture>
 					</Layer>
 					<Layer level="ARTWORK">
 						<Texture name="$parentDark">
 							<Size x="0" y="0"/>
 							<Anchors>
 								<Anchor point="TOPLEFT" relativeTo="$parentBackground" x="0" y="0"/>
 								<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
 							</Anchors>
 							<Color r="0" g="0" b="0" a="0.75"/>
 						</Texture>
 						<Texture name="$parentWatermark" file="Interface\AchievementFrame\UI-Achievement-StatsComparisonBackground">
 							<Size x="160" y="0"/>
 							<Anchors>
 								<Anchor point="TOPRIGHT" x="0" y="-3"/>
 								<Anchor point="BOTTOMRIGHT" x="0" y="3"/>
 							</Anchors>
 							<TexCoords left="0" right=".65" top="0" bottom="1"/>
 						</Texture>
 					</Layer>
 				</Layers>
 				<Scripts>
 					<OnLoad function="AchievementFrameComparison_OnLoad"/>
 					<OnEvent function="AchievementFrameComparison_OnEvent"/>
 					<OnShow function="AchievementFrameComparison_OnShow"/>
 					<OnHide function="AchievementFrameComparison_OnHide"/>
 				</Scripts>
 			</Frame>			
 			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
 				<Anchors>
 					<Anchor point="TOPRIGHT" relativeTo="AchievementFrame" relativePoint="TOPRIGHT" x="3" y="4"/>
 				</Anchors>
 				<Scripts>
 					<OnShow>
 						if ( AchievementFrameComparisonHeader:IsShown() ) then
 							self:SetFrameLevel(AchievementFrameComparisonHeader:GetFrameLevel() + 1);
 						end
 					</OnShow>
 				</Scripts>
 			</Button>
 			<Button name="$parentTab1" inherits="AchievementFrameTabButtonTemplate" id="1" text="ACHIEVEMENTS">
 				<Anchors>
 					<Anchor point="BOTTOMLEFT" x="11" y="-30"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						AchievementFrameTab_OnClick(self:GetID());
 						PlaySound("igCharacterInfoTab");
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Button name="$parentTab2" inherits="AchievementFrameTabButtonTemplate" id="2" text="ACHIEVEMENTS_GUILD_TAB">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentTab1" relativePoint="RIGHT" x="-5" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						AchievementFrameTab_OnClick(self:GetID());
 						PlaySound("igCharacterInfoTab");
 					</OnClick>
 				</Scripts>				
 			</Button>
 			<Button name="$parentTab3" inherits="AchievementFrameTabButtonTemplate" id="3" text="STATISTICS">
 				<Anchors>
 					<Anchor point="LEFT" relativeTo="$parentTab2" relativePoint="RIGHT" x="-5" y="0"/>
 				</Anchors>
 				<Scripts>
 					<OnClick>
 						AchievementFrameTab_OnClick(self:GetID());
 						PlaySound("igCharacterInfoTab");
 					</OnClick>
 				</Scripts>
 			</Button>
 			<Frame name="$parentFilterDropDown" hidden="true">
 				<Size x="110" y="32"/>
 				<Anchors>
 					<Anchor point="TOPRIGHT" x="-98" y="10"/>
 				</Anchors>
 				<Layers>
 					<Layer level="OVERLAY">
 						<FontString name="$parentText" inherits="GameFontHighlightSmall" justifyH="LEFT" text="Text">
 							<Size x="0" y="32"/>								
 							<Anchors>
 								<Anchor point="LEFT" x="0" y="4"/>
 							</Anchors>
 						</FontString>
 					</Layer>
 				</Layers>	
 				<Frames>
 					<Button name="$parentButton">
 						<Size x="24" y="24"/>
 						<Anchors>
 							<Anchor point="TOPRIGHT"/>
 						</Anchors>
 						<Scripts>
 							<OnClick>
 								ToggleDropDownMenu(nil, nil, self:GetParent());
 								PlaySound("igMainMenuOptionCheckBoxOn");
 							</OnClick>
 						</Scripts>
 						<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
 							<Size x="24" y="24"/>
 							<Anchors>
 								<Anchor point="RIGHT"/>
 							</Anchors>
 						</NormalTexture>
 						<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
 							<Size x="24" y="24"/>
 							<Anchors>
 								<Anchor point="RIGHT"/>
 							</Anchors>
 						</PushedTexture>
 						<DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
 							<Size x="24" y="24"/>
 							<Anchors>
 								<Anchor point="RIGHT"/>
 							</Anchors>
 						</DisabledTexture>
 						<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
 							<Size x="24" y="24"/>
 							<Anchors>
 								<Anchor point="RIGHT"/>
 							</Anchors>
 						</HighlightTexture>
 					</Button>
 					<Frame name="$parentMouseOver" enableMouse="true">
 						<Size x="125" y="32"/>
 						<Anchors>
 							<Anchor point="TOPLEFT" x="-3"/>
 						</Anchors>
 						<Scripts>
 							<OnEnter function="AchievementFrameFilterDropDown_OnEnter"/>
 							<OnLeave>
 								GameTooltip:Hide();
 							</OnLeave>
 						</Scripts>
 					</Frame>
 				</Frames>
 				<Scripts>
 					<OnLoad function="AchievementFrameFilterDropDown_OnLoad"/>
 					<OnHide>
 						CloseDropDownMenus()
 					</OnHide>
 				</Scripts>
 			</Frame>
 		</Frames>
 		<Scripts>
 			<OnLoad function="AchievementFrame_OnLoad"/>
 			<OnShow function="AchievementFrame_OnShow"/>
 			<OnHide function="AchievementFrame_OnHide"/>
 		</Scripts>
 	</Frame>
 		
 </Ui>