Posted by basil/2 on Wed, 24 Dec 2014 07:52:05
For friendly unit, I can use UnitInRange(), but it doesn't work for enemies. If I use IsSpellInRange(), it looks like that it doesn't check LOS.
How can I understand that enemy (mostly in arena) is in sight?
(If no direct API, I am ready for workarounds. May be, something like using CheckInteractDistance() will work?)
Posted by jnwhiteh on Fri, 26 Dec 2014 10:38:18
The API doesn't provide a way to check or guess if a target is in line of sight.