Posted by elbin on Sun, 29 Sep 2013 13:30:37
Hello, I am trying to write a script that makes the character execute one of the available animations in the game. In particular, the character has to point their ranged weapon at the current target and keep it that way until the character moves or the channeling effect ends. The idea is that only the animation is needed, no actual shooting is done and the target may be any targetable item in game.
Is this possible at all? I read that the movement functions are protected to authorized hardware signals (buttons), but this is not a movement, it's an animation.
Thanks for any help! Elbin
Posted by jnwhiteh on Sun, 29 Sep 2013 16:06:43
You can't trigger animations using the API. You can use emotes, but that's about it.
Posted by elbin on Sun, 29 Sep 2013 17:30:51
Thanks for the quick answer!