1. I'm trying to hide my bottom bar frames when the blizzard vehicle frame shows. I got the frames to hide ok for pet battles with this code.

    PetBattleFrame:HookScript("OnShow",function() self:Hide() end) PetBattleFrame:HookScript("OnHide",function() self:Show() end)

    Is there a hook for the vehicle frame like this. I tried registering the UNITENTEREDVEHICLE and UNITEXITEDVEHICLE events and hiding the frame that way but it didn't work.

    This is my current code for my frames below. Looks like the code block doesn't work sorry about formatting. It may be easier to read on my project page https://github.com/aeger/AegerUI/

    local aegerUI = ... local MEDIAPATH = "Interface\AddOns\" .. aegerUI .. "\Media\"

    local BottomBarFrame1 = CreateFrame("Frame", "BottomBarFrame1", UIParent) BottomBarFrame1:Hide()

    local BottomBarFrame2 = CreateFrame("Frame", "BottomBarFrame2", UIParent) BottomBarFrame2:Hide()

    local DisplayBars = CreateFrame("Frame") DisplayBars:RegisterEvent("ADDON_LOADED") DisplayBars:RegisterEvent("ONUPDATE") DisplayBars:RegisterEvent("ONLOAD")

    local function BbarDisplay() if Bbars == 1 then BottomBarFrame1:Show() BottomBarFrame2:Hide() else if Bbars == 2 then BottomBarFrame2:Show() BottomBarFrame1:Hide() end end end

    DisplayBars:SetScript("OnEvent", function(self, event, ...) BbarDisplay() end)

    BottomBarFrame1:SetScript("OnShow", function(self) self:SetScript("OnShow", nil) PetBattleFrame:HookScript("OnShow",function() self:Hide() end) PetBattleFrame:HookScript("OnHide",function() self:Show() end)

    local Bar1display = self:CreateTexture(nil, "BACKGROUND")

    Bar1display:SetWidth(943)
    Bar1display:SetHeight(43)
    Bar1display:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, -3)
    Bar1display:SetPoint("CENTER", UIParent, "CENTER")
    Bar1display:SetTexture(MEDIAPATH .. "btrounded")
    Bar1display:SetVertexColor(0, 0, 0, .5)
    

    local Bar1BorderDisplay = self:CreateTexture(nil, "BORDER")

    Bar1BorderDisplay:SetWidth(947)
    Bar1BorderDisplay:SetHeight(47)
    Bar1BorderDisplay:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, -3)
    Bar1BorderDisplay:SetPoint("CENTER", UIParent, "CENTER")
    Bar1BorderDisplay:SetTexture(MEDIAPATH .. "btroundedborder")
    local_,class = UnitClass("player")
    Bar1BorderDisplay:SetVertexColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1.0)
    

    end)

    BottomBarFrame2:SetScript("OnShow", function(self) self:SetScript("OnShow", nil) PetBattleFrame:HookScript("OnShow",function() self:Hide() end) PetBattleFrame:HookScript("OnHide",function() self:Show() end)

    local Bar2display = self:CreateTexture(nil, "BACKGROUND")

    Bar2display:SetWidth(943)
    Bar2display:SetHeight(84)
    Bar2display:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, -4)
    Bar2display:SetPoint("CENTER", UIParent, "CENTER")
    Bar2display:SetTexture(MEDIAPATH .. "btrounded")
    Bar2display:SetVertexColor(0, 0, 0, .5)
    
    local Bar2BorderDisplay = self:CreateTexture(nil, "BORDER")
    Bar2BorderDisplay:SetWidth(947)
    Bar2BorderDisplay:SetHeight(90)
    Bar2BorderDisplay:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, -4)
    Bar2BorderDisplay:SetPoint("CENTER", UIParent, "CENTER")
    Bar2BorderDisplay:SetTexture(MEDIAPATH .. "btroundedborder")
    local_,class = UnitClass("player")
    Bar2BorderDisplay:SetVertexColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1.0)
    

    end)

    I figured it out

    local DisplayBars = CreateFrame("Frame") DisplayBars:RegisterEvent("ADDONLOADED") DisplayBars:RegisterEvent("ONUPDATE") DisplayBars:RegisterEvent("ONLOAD") DisplayBars:RegisterEvent("UNITENTERINGVEHICLE") DisplayBars:RegisterEvent("UNITENTEREDVEHICLE") DisplayBars:RegisterEvent("UNITEXITINGVEHICLE") DisplayBars:RegisterEvent("UNITEXITED_VEHICLE")

    local function BbarDisplay() if ( not MainMenuBar.busy and not UnitHasVehicleUI("player") ) then if Bbars == 1 then

    BottomBarFrame1:Show()
    BottomBarFrame2:Hide()
    

    end

    if Bbars == 2 then BottomBarFrame2:Show() BottomBarFrame1:Hide() end

    elseif UnitHasVehicleUI("player") then

    BottomBarFrame1:Hide()
    BottomBarFrame2:Hide()
    

    end end