1. Occasionally when I take a resurrection, the game client doesn't register it. Running /console reloadui fixes it, but the loading screen lasts long enough that if I have to do it in combat, I'll probably be dead again. (For a while, FollowFelankor caused this issue whenever it automatically accepted a rez, but I don't use this feature anymore because of issues it can cause with a poorly-timed battle rez on some raid bosses.) I think this is caused by a dropped downward packet (which raises the question of why alive/dead status isn't included in a periodic downward sync or moved to a parallel TCP connection instead of UDP, but that's another topic).

    Anyone have experience with whether using RepopMe(), or any other API function that's only valid while dead, can force the server to tell the client again that you're alive?

    Not here, sorry =/