1. Not sure if this is going to make sense but basically I created a very basic status bar with a custom texture and changed its orientation to vertical. When the bar is full it looks just fine but when say its at 80% it will chop off the bottom 20% and move the whole thing down rather than just taking off the top 20%.

    I haven't even added the event stuff to it yet I was just using :SetValue() to test it and can't figure out how to change this.

    Not sure if this is going to make sense but basically I created a very basic status bar with a custom texture and changed its orientation to vertical. When the bar is full it looks just fine but when say its at 80% it will chop off the bottom 20% and move the whole thing down rather than just taking off the top 20%.

    I haven't even added the event stuff to it yet I was just using :SetValue() to test it and can't figure out how to change this.

    It would help if you could provide a screenshot/code or something to help us troubleshoot.  Please use http://pastey.net if you are posting code.

    Sorry about that, heres a picture:

     

    Hopefully that makes a little more sense now, I just want it to take away from the top of the texture instead of taking it from the bottom and moving it down.

    I do not believe there is a way to do that.  Status bars fill from left to right and that'll apply even when they turn sideways to be vertical.  The reason most people don't run into this problem is because I've not seen anyone that uses a status bar texture thath as an image in it like you have.  You can certainly accomplish what you want with just moving textures.

    Actually I just figured it out mere minutes before you responded, what I did was instead of creating a status bar I created a texture and the update resizes the Height and TexCoords to give me the desired effect. Thanks for the response :)