1. I've got a runebar addon that works just fine for the normal runes, blood frost and unholy. but as soon as a deathrune is created the rune loses its ability to track the cooldown timer. I absolutely lost on whats causing this behavoir, It seems this is going a bit over my head and the original auther seems to be at a loss too.

    here is the code any help would be appreciated:

     --[[ Runebar:
        Author: Zariel
        Usage: expects self.Runes to be a frame, setup and positiononed by the layout itself, it also requires self.Runes through 6 to be a statusbar again setup by the user.
    
        Options
    
        Required:
        .height: (int)          Height of the bar
        .width: (int)           Width of each bar
    
        Optional:
        .spacing: (float)       Spacing between each bar
        .anchor: (string)       Initial anchor to the parent rune frame
        .growth: (string)       LEFT or RIGHT or UP or DOWN
        .order: (table)         Set custom order, full table of 1 -> 6 required
     ]]
    
     if select(2, UnitClass("player")) ~= "DEATHKNIGHT" then return end
    
     local oUF
     local parent
     if(...) then
        parent = ...
     else
        parent = debugstack():match[[\AddOns\(.-)\]]
     end
    
     local global = GetAddOnMetadata(parent, 'X-oUF')
     assert(global, 'X-oUF needs to be defined in the parent add-on.')
     if(...) then
        local _, ns = ...
        oUF = ns.oUF
     else
        oUF = _G[global]
     end
    
     local GetTime = GetTime
     local GetRuneCooldown = GetRuneCooldown
    
     oUF.colors.runes = {
        { 1, 0, 0  },
        { 0, 0.5, 0 },
        { 0, 1, 1 },
        { 0.8, 0.1, 1 },
     }
    
     local OnUpdate = function(self, elapsed)
        local time = GetTime()
        if self.finish >= time then
            self:SetValue(10 - (self.finish - time))
        else
            self:SetScript("OnUpdate", nil)
        end
     end
    
     local TypeUpdate = function(self, event, i)
        local type = GetRuneType(i)
        local bar = self.Runes[i]
        local r, g, b = unpack(self.colors.runes[type])
        bar:SetStatusBarColor(r, g, b)
    
        if(bar.bg) then
            local mu = bar.bg.multiplier or 1
            bar.bg:SetVertexColor(r * mu, g * mu, b * mu)
        end
    
        if type then
            local start, dur, ready = GetRuneCooldown(i)
            if not ready then
                bar.finish = start + dur
                bar:SetScript("OnUpdate", OnUpdate)
            else
                bar:SetScript("OnUpdate", nil)
            end
        else
            bar:SetScript("OnUpdate", nil)
        end
     end
    
     local Update = function(self, event, rune)
        if not event or event == "PLAYER_ENTERING_WORLD" then
            for i = 1, 6 do
                TypeUpdate(self, event, i)
            end
            return
        end
    
        -- Bar could be 7, 8 for some reason
        local bar = self.Runes[rune]
        if not bar then return end
    
        local start, dur, ready = GetRuneCooldown(rune)
    
        if not ready then
            bar.finish = start + dur
            bar:SetScript("OnUpdate", OnUpdate)
        else
            bar:SetScript("OnUpdate", nil)
        end
     end
    
     local Enable = function(self)
        local runes = self.Runes
        if not runes or self.unit ~= "player" then return end
    
        RuneFrame:Hide()
    
        local spacing = runes.spacing or 1
        local anchor = runes.anchor or "BOTTOMLEFT"
    
        local growthX, growthY = 0, 0
    
        if runes.growth == "LEFT" then
            growthX = - 1
        elseif runes.growth == "DOWN" then
            growthY = - 1
        elseif runes.growth == "UP" then
            growthY = 1
        else
            growthX = 1
        end
    
        local width = runes.width
        local height = runes.height
    
        local order = runes.order
    
        for i = 1, 6 do
            local bar = runes[i]
            if(bar) then
                bar:SetWidth(width)
                bar:SetHeight(height)
                bar:SetMinMaxValues(0, 10)
    
                bar:SetPoint(anchor, runes, anchor, ((order and order[i] or i) - 1) * (width + spacing) * growthX, ((order and order[i] or i) - 1) * (height + spacing) * growthY)
            end
        end
    
        self:RegisterEvent("RUNE_POWER_UPDATE", Update)
        self:RegisterEvent("RUNE_TYPE_UPDATE", TypeUpdate)
    
        return true
     end
    
     local Disable = function(self)
        self.Runes:Hide()
    
        RuneFrame:Show()
    
        self:UnregisterEvent("RUNE_POWER_UPDATE", Update)
        self:UnregisterEvent("RUNE_TYPE_UPDATE", TypeUpdate)
     end
    
     oUF:AddElement("Runes", Update, Enable, Disable)
    

    I don't know.. Have you looked at the events to see what's actually happening so you can trace your behaviour?

    -- Bar could be 7, 8 for some reason

    thats the only thing i know off that hasnt been defined anywhere. but im not sure what to do when bar is 7 or 8