Posted by leo9 on Fri, 07 Aug 2009 22:58:21
I need to determine if another player is logged in before sending an AceComm-3.0 SendCommMessage() ( equivalent to a SendAddOnMessage() ). Otherwise, if I send a message to Fred and he's not logged in, I get the error message "No player named 'Fred' is currently playing." Is there something like a PlayerIsLoggedIn("Fred") function, or can someone advise me how to create one? Thanks!
Posted by jnwhiteh on Sun, 09 Aug 2009 20:43:21
No there is nothing like that. It's easier to check if they're in your guild or on your friends lists.. but other than that you need to do a who request.