Returns the blend mode of the texture

Signature:

mode = Texture:GetBlendMode()

Returns:

  • mode - Blend mode of the texture (string)
    • ADD - Adds texture color values to the underlying color values, using the alpha channel; light areas in the texture lighten the background while dark areas are more transparent
    • ALPHAKEY - One-bit transparency; pixels with alpha values greater than ~0.8 are treated as fully opaque and all other pixels are treated as fully transparent
    • BLEND - Normal color blending, using any alpha channel in the texture image
    • DISABLE - Ignores any alpha channel, displaying the texture as fully opaque
    • MOD - Ignores any alpha channel in the texture and multiplies texture color values by background color values; dark areas in the texture darken the background while light areas are more transparent