Set the alpha for the border texture

Signature:

QuestPOIFrame:SetBorderAlpha(Alpha)

Arguments:

  • Alpha - How bright the border texture is drawn. 0 is fully transparent. (number)

Examples:

local QuestPOIFrame = CreateFrame("QuestPOIFrame",nil ,UIParent);
QuestPOIFrame:SetHeight(WorldMapBlobFrame:GetHeight());
QuestPOIFrame:SetWidth(WorldMapBlobFrame:GetWidth());
QuestPOIFrame:Show();

QuestPOIFrame.texture = QuestPOIFrame:CreateTexture();
QuestPOIFrame.texture:SetAllPoints()
--QuestPOIFrame.texture:SetTexture(1, 1, 1, 1.0);
QuestPOIFrame:SetFillTexture("Interface\\WorldMap\\UI-QuestBlob-Inside");
QuestPOIFrame:SetBorderTexture("Interface\\WorldMap\\UI-QuestBlob-Outside");
QuestPOIFrame:SetFillAlpha(128);
QuestPOIFrame:SetBorderAlpha(192);
QuestPOIFrame:SetBorderScalar(1.0);

QuestPOIFrame:DrawBlob(ID, true);