Draws the Blob for the Quest.. If a quest has a area where the quest need to be completed at, this function will draw a Blob to show that area.

Also, Drawing it more than once does nothing, to make any changes to it you have to QuestPOIFrame:DrawBlob(ID,false)... Make changes ... QuestPOIFrame:DrawBlob(ID,true)

Signature:

QuestPOIFrame:DrawBlob(QuestId, Draw)

Arguments:

  • QuestId - The Id of the Quest (number)
  • Draw - Draw the Blob (True = Yes, False = No) (bool)

Examples:

local QuestPOIFrame = CreateFrame("QuestPOIFrame",nil ,UIParent);
QuestPOIFrame:SetHeight(WorldMapBlobFrame:GetHeight());
QuestPOIFrame:SetWidth(WorldMapBlobFrame:GetWidth());
QuestPOIFrame:Show();

QuestPOIFrame.texture = QuestPOIFrame:CreateTexture();
QuestPOIFrame.texture:SetAllPoints()
--QuestPOIFrame.texture:SetTexture(1, 1, 1, 1.0);
QuestPOIFrame:SetFillTexture("Interface\\WorldMap\\UI-QuestBlob-Inside");
QuestPOIFrame:SetBorderTexture("Interface\\WorldMap\\UI-QuestBlob-Outside");
QuestPOIFrame:SetFillAlpha(128);
QuestPOIFrame:SetBorderAlpha(192);
QuestPOIFrame:SetBorderScalar(1.0);

QuestPOIFrame:DrawBlob(ID, true);