Returns the position of the 3D model within the frame
Signature:
x, y, z = Model:GetPosition()
Returns:
x- Position of the model on the axis perpendicular to the plane of the screen (positive values make the model appear closer to the viewer; negative values place it further away) (number)y- Position of the model on the horizontal axis (positive values place the model to the right of its default position; negative values place it to the left) (number)z- Position of the model on the vertical axis (positive values place the model above its default position; negative values place it below) (number)