Sets a shading color for the frame's background graphic. As with Texture:SetVertexColor(), this color is a shading applied to the colors of the texture image; a color of (1, 1, 1) allows the image's original colors to show.

Signature:

Frame:SetBackdropColor(red, green, blue [, alpha])

Arguments:

  • red - Red component of the color (0.0 - 1.0) (number)
  • green - Green component of the color (0.0 - 1.0) (number)
  • blue - Blue component of the color (0.0 - 1.0) (number)
  • alpha - Alpha (opacity) for the graphic (0.0 = fully transparent, 1.0 = fully opaque) (number)