Returns the progress of the animation (ignoring start and end delay). When using a generic Animation object to animate effects not handled by the built-in Animation subtypes, this method should be used for updating effects in the animation's OnUpdate handler, as it properly accounts for smoothing and delays managed by the Animation object.


progress = Animation:GetSmoothProgress()


  • progress - Progress of the animation: between 0.0 (at start) and 1.0 (at end) (number)