Fires when the player receives a reactive buff that should appear on the screen overlay. Positions can be simple:

  • CENTER
  • LEFT
  • RIGHT
  • TOP
  • TOPRIGHT
  • TOPLEFT
  • BOTTOMRIGHT
  • BOTTOMLEFT

... or complex:

  • RIGHT (FLIPPED)
  • BOTTOM (FLIPPED)
  • LEFT + RIGHT (FLIPPED)
  • TOP + BOTTOM (FLIPPED)

Signature:

(spellID, "texture", "positions", scale, r, g, b)

Arguments:

  • spellID - The ID of the Achievement earned (number)
  • texture - Full path to the texture file that should appear on screen (string)
  • positions - Positions of the texture in the overlay (string)
  • scale - Scale of the texture (number)
  • r - Red value (number)
  • g - Green value (number)
  • b - Blue value (number)