Returns whether a unit is tapped by the player or the player's group. Normally, rewards for killing a unit are available only to the character or group who first damaged the unit; once a character has thus established his claim on the unit, it is considered "tapped".

See also Unit functions.


isTapped = UnitIsTappedByPlayer("unit")


  • unit - The unit to be queried (string)


  • isTapped - 1 if the unit is tapped by the player; otherwise nil (1nil)