Returns a unit's class. The second return (classFileName) can be used for locale-independent verification of a unit's class, or to look up class-related data in various global tables:

  • RAID_CLASS_COLORS provides a standard color for each class (as seen in the default who, guild, calendar, and raid UIs)
  • CLASS_ICON_TCOORDS provides coordinates to locate each class' icon within the "Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes" texture

For non-player units, the first return (class) will be the unit's name; to always get a localized class name regardless of unit type, use UnitClassBase instead.


See also Unit functions.

Signature:

class, classFileName, classIndex = UnitClass("unit") or UnitClass("name")

Arguments:

  • unit - A unit to query (string, unitID)
  • name - Name of a unit to query; only valid for player, pet, and party/raid members (string)

Returns:

  • class - The localized name of the unit's class, or the unit's name if the unit is an NPC (string)
  • classFileName - A non-localized token representing the class (string)
  • classIndex - ID of the class (number)

Examples:

-- Print the name of your target in a class-specific color
local class, classFileName = UnitClass("target")
local color = RAID_CLASS_COLORS[classFileName]
ChatFrame1:AddMessage(class, color.r, color.g, color.b)