Begins character steering or interaction (equivalent to right-clicking in the 3-D world). After calling this function (i.e. while the right mouse button is held), cursor movement rotates (or steers) the player character, altering yaw (facing) and/or pitch (vertical movement angle) as well as camera position. Final results vary by context and are determined when calling
TurnOrActionStop() (i.e. releasing the right mouse button).
Used by the
TURNORACTION binding (not customizable in the default UI), which is bound to the right mouse button by default.
See also Movement functions.